Quote from: avirex on August 23, 2010, 07:53 PMthe people on this game are very very very narrow minded...
Avi man, you are a bit ignorant & arrogant, it's not this game that's narrow minded, online gaming in general, heck i'd go as far as to say it's the whole damn planet, whoopdee-doo, deal with it, people like what they like, it's up to you to talk them into changing their minds, and you done a pretty damn good job of it at 1st even getting that amount of votes, so be proud of that...
I bet a few people voted No, just due to the fact the way you were ranting on about people being lame for not trying it etc.
Normals ropers have been perfect if not due to crate rape, this is the ONLY thing which people complain about, yet at the same time, it's the crates that make the game fun, having to collect them before you attack, 1 solution is, without a doubt, to chill out with the maps we play on, you CANNOT deny that this works, because it does, and we ALL know it, however, I understand how some of you might find that boring, fair enough you are entitled to your opinions.
The w2Roper scheme doesn't fit well either, so obviously we need a brainstorm, the answer is possibly and probably will be something SO simple we gonna slap ourselves straight in the chops when we eventually stumble across it, and it has to be something that will work on ALL kinds of maps to suit EVERYONES preference.
I really like Anubis/darKz idea with the attack then collect crate and hide, except the times are wrong I think, it looks too easy and still has a slight advantage to the person who shoots 1st and as avirex said could possibly get a bit boring, and avirex and Shyguys idea with their scheme of w2Roper is also a great idea, except it still has crate rape issues, I think a combination of both of these could be quite nice...
For example:
We definately have to have crates...
So an idea i'm thinking is lower the amount of health that is in crates, for example make it 10hp, BUT put the starting health up to 300, because of lower health, but higher starting health, 1st player doesn't have a huge advantage.
Use the w2Roper basis where you have a choice to collect crate and attack, OR attack and collect crate, or attack and leave crate, so even if the crates are easy all game, it's not THAT big a deal as it's only 10hp, and 1st person to shoot isn't THAT big of a deal as you start with 300 and someone who is more consistent SHOULD win.
Now, stick with 12s turntime, and use make the retreat time 7s, with 7s retreat time this makes it possible to get harder crates after attacking, IF you are a very good roper.
Now, I was thinking, we should add something else, another rule, the crates are optional in any way possible, SO, this is my brainstorm of an idea, take ALL of this into account, now, if you choose to collect the crate THEN attack, do so, however if you want to attack before collecting the crate, you must touch the ROOF before being able to attack, if you say touch a wall, too easy if you are on that side, could be too much for some people if in the middle, but if you touch the roof, at least you are doing SOMETHING with the rope, without collecting 1st, to be able to attack, and you can still try to get your crate afterwards.
So, in as short words as possible, here is my scheme suggestion:
12s Turntime, 7s Retreat time, 300hp Starting HP, 10hp Crates, choice of collecting crate before or after attack, if you choose to attack before collecting crate, you MUST touch the roof before being able to attack, all weapons the same as Original roper scheme, and zook 1st as always.
What do you think, and if you don't like it, please criticise in a reasonable fashion...