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May 08, 2024, 09:45 AM

Author Topic: Future of Feature of W:A schemes?  (Read 2682 times)

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Offline Mega`Adnan

Re: Feature of W:A schemes?
« Reply #15 on: June 27, 2013, 07:21 AM »
PX is f@#!ing shit. Who likes PX just traitors of Worms Armageddon.

Actually! You are the one who is traitor and shit! :P



Adnan, you are Mega, not Micro and not even faint  :D So fight till the end please.

Re: Feature of W:A schemes?
« Reply #16 on: June 27, 2013, 10:07 AM »
Did you mean "Future of W:A schemes"? ^^


dt`wreckz: zooks are effected my win

Re: Feature of W:A schemes?
« Reply #17 on: June 27, 2013, 10:26 AM »
Did you mean "Future of W:A schemes"? ^^
I`m also want to read like that each when reading topic name))))
But it is about feature :) kind of rpg lib, that can be attached to any scheme as an additional feature :)

Re: Future of Feature of W:A schemes?
« Reply #18 on: June 27, 2013, 01:57 PM »
@statik I changed the name a bit. Everyone should be happy now xD

Re: Future of Feature of W:A schemes?
« Reply #19 on: June 27, 2013, 03:09 PM »
You need to go deeper!


dt`wreckz: zooks are effected my win

Offline LeTotalKiller

Re: Future of Feature of W:A schemes?
« Reply #20 on: June 27, 2013, 03:17 PM »
well its not hard to rename wkpx to !wkpx, you can even write bat file that will rename px module automatically for you.

I'd not want to restart the game if it turns out there's no PX player around if I had PX on, or if it turns there are nice PX players around if had PX off. :P (Don't tell me a bat file would allow toggling PX on the fly during a game session, does it?) I don't go through such a hassle with RubberWorm, just saying.

Re: Future of Feature of W:A schemes?
« Reply #21 on: June 27, 2013, 06:29 PM »
i have 3.6.31 with PX active all the time, no matter which scheme i play - px or not. Its just enabled always. I dont have any problems and happy with that.
Also there are some people who do exact same thing. sK`Heisenberg, for example.
Does it somehow affects on my roping/other skills? I say no.