I argue we already know of a 'better' Roper right in front of us that's not being fully used.
2 worms per team in 1v1 as an option.
-Since 1999, W:A has been successfully playing 2v2 Roper with 2 worms per team
-I don't think it's a coincidence that fewer people complain about crates in 2v2 Roper
-More strategy: piling most importantly, adding an extra skillful element in deciding games
Sure 'easier maps' and 'just rope faster' and 'dont make mistakes' are suggestions, but they've been said before, and yet we still have these roper discussions every few months.
Unfortunately though, W:A since 1999 has been playing 1v1 Roper with 1 worm per team, so the natural reaction likely is 'this change is radical/unnecessary/stupid/etc', but I argue this isn't that far-fetched considering it's just an extension of what we already play in 2v2 Roper.
How could it be implemented? Well if both players still like 1 worm per team, that could still be allowed. But I think if even 1 player wants to play with 2 worms, it should be possible to enforce it when requested, even if they're not the host or it's not their pick. [Reason being: It's really just an extension of what we already know through 2v2 Roper, so it really shouldn't be seen as radical.]
Any agree? Would you vote this in as a rule?