I am pretty sure many of you were thinking about similar stuff before, but none of these have been out there - or at least I haven't seen any - so I decided to make this thread and collect some ideas of variants of our beloved scheme: Time Trial Rope Race!
Now the basic idea is to keep the original scheme, but add some spice to it by making it more difficult than it already is. Here are some of my ideas!
ssTTRR - Start to Start Time Trial Rope RaceNothing difficult to understand here, the only change compared to the original scheme is that you rope from start to finish,
touch finish, then rope back to start again and touch it as a finish, all that in one turn. This is basically just extending the length of the map.
- You are allowed to stay on the rope and touch the finish like that and start roping back, no need to get off the rope.
- You are still allowed to end your turn by headknocking when you are going back to start.
- Three worms, you have three chances.
aTTRR - Average Time Trial Rope RaceThis is making it a little more tricky. In aTTRR, you still have three worms, but you
have to finish with each worm and the time that counts is not your best, but instead the average of all three turns. In case both players fail to finish with all their worms, you start over.
Now this sounds a little too hard, as in case you plop your first worm, all your opponent has to do is saferope to the finish with all the worms and you lose. For this reason we could come up with different ideas, such as:
- Have four worms instead of three and both players have to finish with three worms, the three best turns' average counts.
- In case you only finish with two worms, the average of those turns count, minus X seconds of penalty.
See these rules are very flexible, you could come up with a better solution than these, but you could also keep it difficult by having the basic idea: you have to finish with each worm.
eTTRR - Extreme Time Trial Rope RaceAlmost like the previous variation, but! You have to finish with each worm in one single turn and that time counts. Three worms, one chance, one turn. You rope from start to finish, touch the finish, get off the rope, use Select Worm to switch to your next worm and start roping with that to the finish. Then repeat with your last worm and that time counts.
sseTTRR - Start to Start Extreme Time Trial Rope RaceCombination of the first and the third variation, where you rope from start to start basically three times. One worm is enough for both teams, but you have to put your worm down when roping back to the start - like if you were to use Select Worm.