I haven't bothered replying to any posts in here because:
A) I forgot that I even posted this
B) I rarely log in to TUS
C) I'm too busy most of the time to discuss shit in a forum
I understand the game of Hysteria. I understand that there are no rules. I understand that you can, to a degree, prevent tele/jet "cowing" (or whatever you want to call it.) I understand that there's certain strategies that one must abide by to win.
HOWEVER -
My main point was/is that in my personal opinion, Hysteria is a bullshit scheme for clanners. For funners, it's great.. especially if I am in an impatient mood and don't want to wait around for minutes between turns. Would anyone play a BnA clanner?

My main issue is that it is commonly accepted by the vast majority of players that using turn advantage via jetpacks and/or teleports is lame, so very few people will allow them in games. Why should clanners be any different? It's not like crates are optional in roper clanners, or straight zooks are allowed in BNG clanners. My whole issue with hysteria as a clan scheme is that it is played differently than what most people accept as "the rules." (Even though, as it has been stated, there are no 'official' rules.)
I knew when posting this thread originally that nobody would agree with me, and that's fine. I can't say that I really give a shit about the Worms community anymore (no offense, guys), nor have I for many years. If you don't agree with me, that's fine, but never have I encountered a scheme that is played differently in clanners than it is colloquially known to be played in non-clan games.
Even with using strategies to counteract an enemy using turn advantage, they can still go from getting owned into a victory with a couple lucky turns, especially if mines or easy plops are around. I still think abusing turn advantage is cowardly and gay, and I'm not changing my mind.