I may have exagerated a bit talking about voting machines, I know... But I just wanted to express my feeling when I see some people preserving things that doesn't make sense to me. The arguments sound absurd to me.
Memorization is used in
Blindfold Chess, a game with very high learning curve and plenty of skill on this. Most people still prefer to play normal chess because they simply don't want to learn that difficult learning curve in memorizing something when they can simply "open the eyes" and play normal chess without being afraid to make dumb moves because they forgot about one single piece. Memorization has nothing to do with the tactical aspects of the gameplay. It is just memorization skills.
Concentration game (in portuguese we call something like "Memory game") is a game which relies pratically only on the memorization skills. There is no big strategy in it.
WA can be played with 6 players free for all games and yes, I see this module as a quality of life.
I don't think this should be a scheme option, it is really something that should already be coded in the game. I know some schemes like Team17 work differently than Intermediate, but it is good to know at least which weapons the enemy used.
I already suggested that the game should also inform the mine fuse, the weapon powers, the scheme rules and any other scheme (v3.8 or not) feature while in game. This way we wouldn't need to remind players about mines and they could check any differences while in game. Maybe people would accept better different weapon powers and other stuff they usually are conservative.
EDIT: by the way, memorization is often avoided in education when possible, because in the past (in the present this still happens, but a bit less) memorization of dates, names, formulas and many other stuff used to appear in big exams and after the exam people usually forgot all that stuff, many didn't even know how to explain importants things of the subjects, they only trained their memory and passed (or not).