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May 01, 2024, 10:05 PM

Author Topic: Private Module  (Read 2347 times)

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Offline Sycotropic

Re: Private Module
« Reply #15 on: September 10, 2021, 01:22 AM »
The big deal is many people tend to think only in the moment, they don't contemplate what these decisions could lead to in the future.

Once we've reached a precipice, and the flood gates are open, things could get out of hand exponentially, which is why I personally think it would be best for Team17 to officially manage wormkit modules in future, if at all possible.
T17 isn't going to get involved in any way, they don't care about W:A. Deadcode may want to intervene and I suppose I would be fine with that. The main downside is that he would probably need to make changes to the game to make it harder to use approved wormkit modules, and that's precious time that could be spent working on other cool features!

Using blank names is not allowed in TUS, correct me if i'm wrong though i'm sure it's not allowed in CWT or ONL either.

Even if blank names aren't allowed, you can just make names that are sufficiently difficult to distinguish.. it's just an obnoxious part of the game. I hardly ever see people abuse it, but I would also welcome the ability to disable opponents' customizations.

Although that is a subjective opinion, to be fair, i'd rather people didn't do that if possible, though I feel it's a much better alternative to having the game automatically track your opponents teams and weapons.

We could put a poll out but I'm guessing I'm not the minority in thinking that managing worms turn order is kind of a tedious and lame part of the game, especially when you bring in hard-to-differentiate or offensive worm names.

Offline Sycotropic

Re: Private Module
« Reply #16 on: September 10, 2021, 01:24 AM »
I should clarify my last point in that I don't think knowing which worm is up next is a boring part of the game.. just that knowing the worm team order itself is. Knowing which worm just went and which one is next based on worms alive is much more interesting. Those are aspects of the game that are lost on the majority of players *because* of how boring memorizing or writing down a team's worm order is.

Offline Albus

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Re: Private Module
« Reply #17 on: September 10, 2021, 08:05 AM »
A real example would be how tita plays CWT(which is actually allowed by the way).



This image is an example of a team that tita likes to use in games. I like tita, he is one of my favorite players, but I don't think what tita does is cool. Trying to confuse the opponent with gibberish worm names in this way should not be allowed. He is the only player I know, among top players, who changes his team constantly. Others, like chuvash, Rafka, Dario, Mablak etc., always use the same team.

The big deal is many people tend to think only in the moment, they don't contemplate what these decisions could lead to in the future.

After so many years of the game's existence, these "controversial" modules are being requested. Maybe you shouldn’t worry so much with the future.

Although that is a subjective opinion, to be fair, i'd rather people didn't do that if possible, though I feel it's a much better alternative to having the game automatically track your opponents teams and weapons.

Everyone plays the way they are most comfortable (memorizing, annotating or creating resources to do it for you, eg modules). Modules like these won't make anyone better than anyone else, I don't think it's cheating and will improve the gaming experience for some players.

I'm all for supporting developers, though as i've said before in the other relative threads, you cannot expect people to accept everything, there will be individual projects that people don't like, most people here have their own idea of what is good and bad for the game.

I also don't like the idea of taking notes when a module can do it for me, as I would like to be 100% immersed in the game.

I understand that some are bothered by the fact that the module would make the process automatic, eliminating the need for people, manually, having to write it down on paper etc.

If the game had a built-in option for you to tag the weapons used by the enemy, and a better option to track the enemy team's sequence, without having to take your attention outside the game, no one would complain, right? Unfortunately, I think it would take a lot of effort to create something like this, integrated into the game.

What we have now, thanks to excellent programmers willing to use their time to help the community, is the possibility of these modules, and we should take this opportunity and thank them that they are here to help!
« Last Edit: September 10, 2021, 08:48 AM by Albus »

Offline TheKomodo

Re: Private Module
« Reply #18 on: September 10, 2021, 12:00 PM »
"Maybe you shouldn't worry about the future"

If you want to live a YOLO attitude Albus, that's your choice.

Offline Albus

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Re: Private Module
« Reply #19 on: September 10, 2021, 12:10 PM »
"Maybe you shouldn't worry about the future"

If you want to live a YOLO attitude Albus, that's your choice.

I don't like the way the game is today (lack of built-in tools that make me have to get out of the immersion of the game), and there's a person with disposition and a lot of knowledge to make the game more enjoyable for me and many other people. Unfortunately, this change displeases some. Perhaps in the future, there will be another idea and implementation of something that everyone will like in this regard. But in the meantime, I want to support what we can have for today.
« Last Edit: September 10, 2021, 12:13 PM by Albus »

Offline TheKomodo

Re: Private Module
« Reply #20 on: September 10, 2021, 12:59 PM »
Every other week you are complaining about stuff with this game, why don't you find a game which already exists that is great and you don't have to change it?

To make things even worse you now remind me of relationships where people try to change and manipulate the other person to be more like their vision of what is good, instead of finding someone and loving them for who they are already. You're just doing it to a video game instead.

Offline Albus

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Re: Private Module
« Reply #21 on: September 10, 2021, 01:01 PM »
Every other week you are complaining about stuff with this game, why don't you find a game which already exists that is great and you don't have to change it?

Should I give up the game!? I like the game, but I would like to propose things. I do not see that as a problem. Besides, what is the one thing in life that doesn't change? Everything is constantly evolving.

Offline FoxHound

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Re: Private Module
« Reply #22 on: September 10, 2021, 01:10 PM »
Now people cannot give feedbacks to the game they love anymore wow. Komito is constantly giving feedback to TUS. Feedbacks to TUS are ok, but feedbacks for the game people cannot give, they must accept WA 1.0 or leave the game. These are the only options.
« Last Edit: September 10, 2021, 01:12 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Albus

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Re: Private Module
« Reply #23 on: September 10, 2021, 01:13 PM »
Anyone who played League of Legends will understand better what I'm talking about. But I loved Shaco (champion name) AP (magic damage) TOP (lane of the map) for a long time. Then RIOT GAMES changed that champion and it severely impaired the use of the champion in that way. It completely changed my style of play. Well, I didn't criticize, I just adapted to the new reality and started making Shaco AD (psychic damage) Jungle (another lane of the map), and I had a lot of fun for years. People who like the way things are (paper and pen) might like the new module if it happens. Who knows. It doesn't hurt to try.
« Last Edit: September 10, 2021, 01:16 PM by Albus »

Offline TheKomodo

Re: Private Module
« Reply #24 on: September 10, 2021, 01:24 PM »
Albus, if you love League of Legends so much, go play that? It has nothing to do with Worms Armageddon.

I am in no way trying to persuade you to quit WA, that must be made absolutely clear. Though if I had as many problems with a video game as you do, i'd just walk away(which I have done multiple times in the past with other games) and find something that is already suitable and does not require such needless "improvements".

In regards to WA I was entirely happy with WA when it originally came out, the only reason I accepted the general updates Deadcode has made is because those are official releases, so in effect signed off and agreed upon by Team17.

I'd be quite happy to play WA without any WormKit modules whatsoever, in fact, i'd prefer that.

It's cute how you are exaggerating though FoxHound. :-*


Offline Albus

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Re: Private Module
« Reply #25 on: September 10, 2021, 01:25 PM »
Albus, if you love League of Legends so much, go play that? It has nothing to do with Worms Armageddon.

You really get angry when people talk about other games :D
It was just an example, aimed at people who know the game. If you don't, ignore the example.
Sorry if it was off topic tho. Didn't saw a problem in mention that. The important thing was not the example itself, but the idea of adapting to change.
« Last Edit: September 10, 2021, 01:28 PM by Albus »

Offline TheKomodo

Re: Private Module
« Reply #26 on: September 10, 2021, 01:29 PM »
You really get angry when people talk about other games :D

I'm afraid you are making incorrect assumptions again, those other games have nothing to do with Worms Armageddon, that doesn't mean i'm angry, I just think it's a waste of time talking about them and that you should be able to use this game alone to make points about this game.

If I was angry, i'd tell you that I was angry, as I have done in the past.

Offline Albus

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Re: Private Module
« Reply #27 on: September 10, 2021, 01:31 PM »
I am in no way trying to persuade you to quit WA, that must be made absolutely clear.

Not directly. But have you ever stopped to think that indirectly creating so much confusion for something that would increase players' QoL in the game (although you don't see it that way) might make them disheartened with being here? We are a small community. We should try to make others feel good too and appreciate the work of those who dedicate their free time/knowledge to create nice content for players.
« Last Edit: September 10, 2021, 01:39 PM by Albus »

Offline Albus

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Re: Private Module
« Reply #28 on: September 10, 2021, 01:33 PM »
those other games have nothing to do with Worms Armageddon, that doesn't mean i'm angry, I just think it's a waste of time talking about them and that you should be able to use this game alone to make points about this game.

I edited the post before you write that post: The important thing was not the example itself, but the idea of adapting to change.

Offline TheKomodo

Re: Private Module
« Reply #29 on: September 10, 2021, 01:40 PM »
Not directly. But have you ever stopped to think that indirectly creating so much confusion for something that would increase players' QoL (although you don't see it that way) might make them disheartened with being here?

I don't see anything confusing about it.

The important thing was not the example itself, but the idea of adapting to change.

I'm well aware of how to adapt to change Albus, and under most circumstances support change. Though it's natural, and common, for people to object to some things.

Even natural evolution, some things have remained the same for millions of years.

This is common sense as far as i'm concerned.