Quote from: King-Gizzard on September 10, 2021, 12:02 AM
If whatever can be done manually is considered an unfair advantage, I don't think mods should then be created that do that automatically.
For example, some players manually change their water gfx to make it transparent so they can see exactly where the land meets the water. If just one player does that, I'd consider that a form of cheating (they have an advantage, however small, over everyone else). If everyone does it, that's technically fair but it's also just dumbed down a part of the game. A mod could be created for that but I don't think it should be.
I feel the same way about knowing opponent worm order from the start of the game. That's a dynamic within the game scheme that should work as intended.
I agree with all that, well said.
Quote from: King-Gizzard on September 10, 2021, 12:02 AM
Knowing just your own worm order is different because it's information you already have available to you and I imagine most people won't need / use it.
A real example would be how tita plays CWT(which is actually allowed by the way).
Players are allowed to make new teams right before the match begins, though, considering the games are scheduled between players in advance, and even though tita makes a new team, only a fool would make a new team without at least noting down their own team order or creating the names in a way that you can memorize easy.
Quote from: Syc on September 10, 2021, 12:42 AM
What's the big deal if someone goes through all the trouble to use a module that gives them a slight advantage?
The big deal is many people tend to think only in the moment, they don't contemplate what these decisions could lead to in the future.
Once we've reached a precipice, and the flood gates are open, things could get out of hand exponentially, which is why I personally think it would be best for Team17 to officially manage wormkit modules in future, if at all possible.
Quote from: Syc on September 10, 2021, 12:42 AM
For the worm order one, the fact that players can (and do) make worm names that all render the same as an empty space in-game means that there should be an in-game option to disable user-set names. It would then default to Worm{1-8}, which effectively shows turn order. I really don't think that impacts the game negatively in any way.
Using blank names is not allowed in TUS, correct me if i'm wrong though i'm sure it's not allowed in CWT or ONL either.
Quote from: Syc on September 10, 2021, 12:42 AM
Writing worm order on a sheet of paper or having to memorize different teams you've played with before is a lame "skill" that really just gets in the way of everyone enjoying the deeper strategy involved.
Although that is a subjective opinion, to be fair, i'd rather people didn't do that if possible, though I feel it's a much better alternative to having the game automatically track your opponents teams and weapons.
Quote from: Syc on September 10, 2021, 12:46 AM
Also, we really shouldn't be discouraging programmers who are interested in w:a to get involved by making modules or external tools unless it's going to really hurt the game. It's creative and talented people who have kept this community alive for so long!
I'm passionate about that fact because working on W:A community websites and tools when I was a kid was actually what got me excited about programming that ultimately led to my profession.
I'm all for supporting developers, though as i've said before in the other relative threads, you cannot expect people to accept everything, there will be individual projects that people don't like, most people here have their own idea of what is good and bad for the game.