I've had an idea for a new game type, based on the classic paper-and-pencil game Battleships (wiki page:
https://en.wikipedia.org/wiki/Battleship_(game)). I'm not sure how much fun it would be, but never mind that. Here's the lowdown.
There are two players who have two teams each, one with one worm and one with six worms (i.e. total worms = 1+6 + 1+6 = 14). The inventory contains invisibility, lots of teleports, and unlimited super sheep and maybe unlimited pigeons as well. Worms are
initially randomly placed on the map, and all healths are 1. Here's what the map might look like:

The two single worms are manually teleported onto the launch pads in the centre. These are the attacking worms. The worms in the teams of 6 must be made invisible and then teleported into the rectangles. One team goes to the left, the other to the right. One worm is alone, two must be adjacent, and three must be adjacent, where adjacency can be horizontal, vertical, or diagonal. The single worms will launch super/aqua sheep to seek and destroy the worms in the opponent's team of six. The invisible worms in the teams of six will always skip their turns.
Terrain will be destructible so worms will plop and you'll know which rectangles you've previously attacked. The winner is the first player to kill all the worms in the opponent's team of six.
As with Battleships, if you kill a worm, you'll naturally attack the rectangles around it on your next turns in case it's a group of 2 or 3. And a new factor here is that worms in the middle rectangles are slightly safer than those around the edge, as the latter are easier to hit.
Okay, that's the concept. I don't know if anyone, including me, will bother to test it out but I wanted to share it with y'all.