Forums
May 31, 2020, 10:38 AM

Author Topic: Crate Before Attack - New Shopper Game  (Read 997 times)

0 Members and 1 Guest are viewing this topic.

Offline koalefant

Re: Crate Before Attack - New Shopper Game
« Reply #30 on: May 16, 2020, 11:32 PM »
A little sneap-peak of what is coming next :)
Working on a Shopper-inspired game about frogs: https://CrateBeforeAttack.com

Offline TheKomodo

Re: Crate Before Attack - New Shopper Game
« Reply #31 on: May 17, 2020, 07:59 AM »
I've seen this before... Sarah Connor would disapprove...  :D

Looks good!

Offline koalefant

Re: Crate Before Attack - New Shopper Game
« Reply #32 on: May 24, 2020, 01:54 AM »
Hi, another update is up:
  • PNG maps: dramatically reduced memory usage, 8-bit images are not expanded to full color anymore, upscaling is done in the shader. E.g. Pizza map went down from 1.9GB to 140MB in memory;
  • Added zoom, helps to navigate large racing maps;
  • Enabled AI in racing mode (only local games at the moment);
  • Fixed mines not being affected by explosions;
  • Fixed jumps mid-air;
  • Fixed incorrect orientation of dynamite pack;
  • Fixed turn/arrow indicator appearing when no input is taken;
Working on a Shopper-inspired game about frogs: https://CrateBeforeAttack.com

Offline Sir-J

Re: Crate Before Attack - New Shopper Game
« Reply #33 on: May 24, 2020, 11:21 AM »
PNG maps: dramatically reduced memory usage, 8-bit images are not expanded to full color anymore, upscaling is done in the shader. E.g. Pizza map went down from 1.9GB to 140MB in memory;

Very good, big rr maps such as this one (http://www.wmdb.org/9132) load properly now!

Added zoom, helps to navigate large racing maps;

Amazing feature, it definitely helps a lot! WA needs that.

Enabled AI in racing mode (only local games at the moment);

Why did you call it "Broken AI" though? It's actually very challenging to race against. This is the AI that WA should have! Also, ghost is implemented very well here, very nice job!

Race mode: a player can now choose different game rules, and there is now a Race mode available. It is bare-bone, there is no bundled racing map yet. I am curious what you think of it...

The current race mode has unlimited turn timer which is nice and should definitely remain for smaller maps, but for large maps there needs to be a turn based mode (30 or 40 seconds long perhaps?). Just a suggestion.

I am the point where my personal roping skill (lack of it) prevents me from improving controls further. If you could pinpoint what difference exactly makes it challenging - I would be glad to address it.

I've actually gotten used to the controls now and have no complaints aside from, like Anubis said, shadows are "reversed". This particular rope trick doesn't have to be identical to WA's counterpart though, so it's really not a problem.

I also wanted to say that race mode in this game is already much better than in WA: you don't need to place worms manually, ghosts are created automatically, you can race against AI and turn time taken for each player to reach the finish is recorded by the game itself (you don't even need to look at the timer). And all of that has been done in such a short amount of time! Excellent work!

Edit: right now the game heavily relies on WA's content (Shopper and RR maps) and there is nothing wrong with it, but I think it would be cool to implement a map generator in the future so players won't have to resort to sites like wmdb.org. That's solely for convenience though, and possibly to avoid copyright issues? Anyway, here's a couple map generator programs you may be interested in (from a programming standpoint):
https://worms2d.info/MapGEN
https://www.tus-wa.com/forums/files/big-rope-race-generator-(brrg)-32408/
« Last Edit: May 24, 2020, 11:49 AM by Sir-J »

Offline j0e

  • Sr. Member
  • ****

  • Canada Canada
  • Posts: 390
    • View Profile
Re: Crate Before Attack - New Shopper Game
« Reply #34 on: May 24, 2020, 07:02 PM »
Race mode is amazing. The AI is already godly at roping.. you'll probably want to add a dumber one for noobs. AFAIK there has NEVER been an AI that can rope before - very impressive. The game handled my .png map flawlessly, and the start/end position and turntime counting features are wonderful. Love the ghost and zoom features. Still getting used to the physics but they are pretty intuitive - glad you reversed the upside-down extend direction.

For long races, I recommend adding the ability to create checkpoints

You could add a "practice" mode/checkbox where if the frog drowns during a race, he gets teleported back to the last checkpoint. (Similar to WA's "antisink")

After a race ends where the player successfully reaches the finish line, it might be good to ask "do you want to share this map and your ghost online for others? I certify that I own the required copyrights etc".  Then we could race against other people's ghosts, have things like a leaderboard, daily featured map challenge, etc, even if nobody else is online. Asking after the game would help ensure map quality, correct start/end/checkpoint placements, and overall playable/bug-free.

It's really incredible what you've accomplished in such a seemingly short time..  keep up the great work!
« Last Edit: May 24, 2020, 07:19 PM by j0e »

Offline koalefant

Re: Crate Before Attack - New Shopper Game
« Reply #35 on: May 24, 2020, 10:54 PM »
I just feel intoxicated by the update being received so well! ::)

Thank you for your feedback! :D

Why did you call it "Broken AI" though?
I feel like it is still hectic and motion is far from being smooth. I want it to be more elegant and relaxed...  8)

The current race mode has unlimited turn timer which is nice and should definitely remain for smaller maps, but for large maps there needs to be a turn based mode (30 or 40 seconds long perhaps?).
That is an elegant solution to long waiting time in a Race, noted!  :)

I've actually gotten used to the controls now and have no complaints aside from, like Anubis said, shadows are "reversed".
I don't understand it exactly what is the difference yet, but I will investigate this...

Anyway, here's a couple map generator programs you may be interested in (from a programming standpoint):
Thank you for the links, these are awesome tools, I will look into this topic. :)

The AI is already godly at roping.. you'll probably want to add a dumber one for noobs.
Good idea, I will finish Shopper-support, do some polish and then look into adding difficulty settings.

For long races, I recommend adding the ability to create checkpoints
That would be a nice addition. I bet it will soothe the pain of losing your worm in the middle of a long run!  :'(

After a race ends where the player successfully reaches the finish line, it might be good to ask "do you want to share this map and your ghost online for others? I certify that I own the required copyrights etc".
I had an automated leaderboard in mind, but this would be even better, would ensure consistency as people could contend a race just by clicking on a previous result. I love it!  ;D
Working on a Shopper-inspired game about frogs: https://CrateBeforeAttack.com

Offline TheWalrus

Re: Crate Before Attack - New Shopper Game
« Reply #36 on: May 25, 2020, 12:16 AM »
Incredible progress, t17 never figured out how to make worms AI rope even, lol

Offline Senator

Re: Crate Before Attack - New Shopper Game
« Reply #37 on: May 25, 2020, 07:43 AM »
I still don't like how the frog jumps after releasing the tongue if you are holding down/up arrow key. Is it just me?

also, you can't do power spikes! To me it feels like the roping/tonguing is more limited compared to WA.
« Last Edit: May 25, 2020, 07:56 AM by Senator »

Offline j0e

  • Sr. Member
  • ****

  • Canada Canada
  • Posts: 390
    • View Profile
Re: Crate Before Attack - New Shopper Game
« Reply #38 on: May 25, 2020, 05:51 PM »
I still don't like how the frog jumps after releasing the tongue if you are holding down/up arrow key. Is it just me?

also, you can't do power spikes! To me it feels like the roping/tonguing is more limited compared to WA.
Can't really say that I like it, but can probably get used to it. It's the thing that makes this Frogs, not Worms. Wouldn't mind an option to turn it off though. Overall the roping is really good.

Offline TheKomodo

Re: Crate Before Attack - New Shopper Game
« Reply #39 on: May 27, 2020, 01:29 PM »
Lol, Team17 should hire this guy.  :-*

Offline TheWalrus

Re: Crate Before Attack - New Shopper Game
« Reply #40 on: May 27, 2020, 10:08 PM »
I like how you can tongue while sliding, i always thought worms should be like that to open up more possibilities