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April 30, 2024, 02:26 PM

Author Topic: Disconnects  (Read 5461 times)

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Offline Khamski

Re: Disconnects
« Reply #15 on: June 23, 2013, 02:34 PM »

1) As presented, the idea will not restore worm health / poison status, weapon inventory, sudden death status, etc.
2) Presently, the map editor is just an image editor with some metadata. It is completely separated from worms/teams or network code. Thus, this would be difficult to implement.
3) It would be rather tedious to do for every disconnect, rather than simply wait for the connection to be re-established.

Deadcode informed me that resuming a game from a replay would not be too difficult, however there are many details with this approach that need to be dealt with, such as user interface presentation (usability and discoverability), and security.

Agree. If game continuation is possible this is ALL WE NEED!

Btw is there any place we can donate money for w:a update work?
I think it would be great if community supported people who give it so much joy.
« Last Edit: June 23, 2013, 02:45 PM by Khamski »

Offline Casso

Re: Disconnects
« Reply #16 on: June 23, 2013, 02:41 PM »
atm In my opinion making the game simply attempt to reconnect when there is a lost connection would be enough because, as they already said, it's very complicate to resume a game from a replay and it isn't secure.
« Last Edit: June 23, 2013, 07:51 PM by Casso »

Offline franz

Re: Disconnects
« Reply #17 on: June 23, 2013, 07:36 PM »
Agree. If game continuation is possible this is ALL WE NEED!

Btw is there any place we can donate money for w:a update work?
I think it would be great if community supported people who give it so much joy.

W:A Kickstarter for DC/CS, would anyone donate?

Offline StepS

Re: Disconnects
« Reply #18 on: June 23, 2013, 07:51 PM »
Agree. If game continuation is possible this is ALL WE NEED!

Btw is there any place we can donate money for w:a update work?
I think it would be great if community supported people who give it so much joy.

W:A Kickstarter for DC/CS, would anyone donate?
it was discussed deeply for more than two times. the conclusion always was: "lack of time rather than money".
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Khamski

Re: Disconnects
« Reply #19 on: June 24, 2013, 04:45 PM »

Offline Khamski

Re: Disconnects
« Reply #20 on: June 29, 2013, 11:05 AM »
Hey. lets keep this thread alive.
Here u have the dc in the game hosted by hb.
Very frustarting.
* 2013-06-24 18.05.32 [Online] HostingBuddy, Marjano, @Khamski.WAgame (152.34 kB - downloaded 28 times.)

Offline Khamski

Re: Disconnects
« Reply #21 on: June 29, 2013, 11:16 AM »
Another dc.
Very weird one.
Game showed message like one player left the game by quitting.
But it wasn't the case.
So game lied.

Replays from both sides:
* zoky Khamski case - dc round.rar (6.1 kB - downloaded 27 times.)

Offline j0e

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Re: Disconnects
« Reply #22 on: June 30, 2013, 10:47 PM »
Quote from: franz
W:A Kickstarter for DC/CS, would anyone donate?
Yes. And I think reconnects would be a tremendous improvement to the game.
« Last Edit: June 30, 2013, 10:49 PM by j0e »

Offline Godmax

Re: Disconnects
« Reply #23 on: June 21, 2015, 05:09 PM »
Well this disconnect problem sometimes destroys wonderful tight matches. Usually you get instulted as a quitter afterwards ^^

I have dozens of matches with DCs I could post here. I will do that sooner or later no prob if it helps :)

Lets hope this gets solved someday. I will pray and try to help ^^

1: Yes
2: Yes
3: No
4: No

Here an immediate disconnect by uncle Tobias. And another one. A classic one. 2on2 mole forts and if someone has a "network drop" its over for good like in the second match here:
« Last Edit: June 21, 2015, 05:40 PM by Godmax »

Offline MeTonaTOR

Re: Disconnects
« Reply #24 on: June 21, 2015, 05:12 PM »
1. Yes
2. Yes
3. No
4. No
<Asbest> alright im too sleepy, i seen too many idiots today. i hope no one will get what i got. have a good night
* Asbest (~Asbest@5b606b87.bfe48da6.6c2d5d00.IP4) Quit (Quit)
<StepS> party
<OutofOrder> ♫♪♫♪ \o/ _o/ \o\  /o/ ♫♪♪♫
<Bamboy> ༼ つ ◕_◕ ༽つ
<StepS> (≧▽≦)
<Bamboy> ᕙ(⇀‸↼‶)ᕗ
<WTF-8> ( . )   ( . )

Offline Bibletobi

Re: Disconnects
« Reply #25 on: June 21, 2015, 05:33 PM »
1. Yes
2. Yes
3. No
4. No


The Possibility to rejoin game would be an incredible pleasure. I hate it if someone f@#!s out Game is doomed! So it would be one of the most important inventions in human history or better Worms career^^

Offline Mega`Adnan

Re: Disconnects
« Reply #26 on: June 21, 2015, 05:44 PM »
No matter how and why, please make a "Continue from dropped game" feature for the future update. :(



Adnan, you are Mega, not Micro and not even faint  :D So fight till the end please.

Offline Godmax

Re: Disconnects
« Reply #27 on: June 21, 2015, 05:45 PM »
Cyber you still working on solving the problem? You need more replay files with DCs? I could provide a lot but have to search through hundreds of games :) Adnan is a typical DC candidate.

Offline Godmax

Re: Disconnects
« Reply #28 on: July 13, 2015, 09:08 PM »
So, anything needed? Anything going on?

Offline j0e

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Re: Disconnects
« Reply #29 on: July 15, 2015, 01:54 PM »
Resuming from replays, while it would be nice, is a very ambitious goal. There are many security/validation/design issues to consider which stand in the way.

However it seems more doable to simply force the game to repeatedly, persistently reconnect if it detects a connection dropped. Currently, if the wifi drops for one second -- ie. any time someone sneezes too loud, uses the microwave, or listens to Nickleback -- the game drops, with zero chance of recovery.

In my opinion this 'keep alive' feature would be the single biggest improvement possible to the game. I've dropped from countless matches due to flaky connections.. seemingly always at the worst possible time.

How difficult would this be? Currently planned? If so, any chance of it before 4.0? Sorry to nag. I greatly appreciate everything you have done, Deadcode and Cybershadow.  :)