If you don't want to know more people and if you want people to quit before giving wa a chance, then you are correct.
I don't really see that as a fair statement, of course i'd like to know more people, i'd love to show more people Darts for example, and I love helping people to learn this game whether it's Darts, Roper, BnG... But I rarely meet any new players who speak English well enough to understand what to do. Also, most people who even can speak English, they generally don't have a nice attitude, they don't chat in the channels asking for help, or how they can learn, they just join Wnet, join a game, they get kicked, then they swear and insult people because they have no patience, so really, f**k those people... I'll help anyone with a nice attitude, but some people are just c**ts.
I am correct either way actually.
The difference between then and now is that there isn't as much of a steady supply of newcomers anymore.
With all things considered, I am extremely impressed we even still get newcomers 16 years after WA was released.
I've brought this up before. The problem is that the long-time players are an in-crowd that either:
A. Play a limited number of schemes, such as rope games.
It's ridiculous to consider this a problem, part of the reason people still play this game is because they found something they are passionate about and have a group of friends to enjoy it with. How many other games do you know that have lasted 16+ years? You are trying to make something positive sound negative...
B. Play amongst themselves, like clan and TUS games, or games scheduled with friends/in-crowders via chat rooms.
Again, this is exactly the same as point A.
C. Are hardcore and arrogant, such as NNN.
I don't have much experience with NNN, I pretty much never seen any of them, or at least don't notice them, could you elaborate on why you consider them hardcore and arrogant?
Very few are like me, who log in to WormNET and play almost anything against anybody, like everyone did in the old, old days.
Like everyone did in the old days? That's a lie lol, i've played this game online since it started, it was just as divided back then than it is now, you had different channels for different schemes, and you still had scheme specialists who played only Ropers, only BnG and only Elite, you also had the all-rounders who would play all of them well, then there was the famous Warmer community which is definitely the most elitist of all time, and of course there were some players who would play any scheme, these people either faded away, or found schemes they would favour.
As a result, newcomers either think they aren't wanted, or think there's no action, when it's merely hidden from view.
Nope, that's also wrong, I am not saying there aren't problems, but you haven't used the right words to describe them.
Worms Armageddon, unlike any other game I know of, is unique.
Most games are WYSIWYG, most games like shooters, or click and control, or RPG are straight forward, easy to play, you can watch a trailer for them and know exactly what the gaming experience will be like, with WA, most new players expect nothing more than some random fun with some silly weapons, new players have NO idea how much depth & skill this game has, they have no idea how serious people can play this game and how long it takes to learn how to play the most popular schemes, it's definitely a harder learning curve than most games that exist.
So when faced with different rules and people who play serious, they are lost because it isn't what they expected.
Literally every person i've told in real life that I play Worms Armageddon they automatically associate it with randomness, humour and sillyness, if I try to explain how advanced this game has become they look at me like i've just farted really badly...
Lots of pop-up help/hints/site links on WormNET would be a great help here, but the in-crowd seems very happy with the way things are, and therefore there's no motivation to do anything different...
Well, you are right here 50/50, of course pop-up help etc would be awesome!, but we lack the proper tools to do this, the people who want to make changes don't know how to make those changes, we aren't programmers, and even people who do know how to program say it either can't be done, it's too much work for a few people or T17 won't let us make changes.
So it kinda sucks on that part...