English
Search
My panel
  • Welcome to The Ultimate Site of Worms Armageddon. Please log in or sign up.
Active chat preview
This box automatically views your last visited chat.

I made a new WormKit module. Should I release it? Details inside.

Started by Jengu, November 30, 2017, 04:38 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Should the module be made public?

Yes. Allow people to try it out.
6 (20.7%)
No. I am worried people will use it against me.
11 (37.9%)
Yes. Make it closed source and implement a command that activates the feature and notifies others (similar to /arrows).
9 (31%)
Yes. Just make it not display random mine fuses even when they are triggered.
3 (10.3%)

Total Members Voted: 29

Voting closed: March 30, 2018, 04:38 PM

Jengu

I made a module that shows mine fuses in-game just like in replays. Should the module be made public? It provides a potential advantage in schemes with random mines enabled. The fuse for random mines are shown once the mine is triggered.

Only 1 of 31 official league schemes uses random mines. That's aerial. The module would be open source like my last module.
           

XanKriegor

As for me it should be made as /Arrows command, i.e. with a notification in the chat . But then - no opensource, coz anyone can edit it and use w/o informing others. CrateFinder and this module have similar assistance effect and therefore should work similarly - with a chat message.

Jengu

Quote from: XanKriegor on November 30, 2017, 04:47 PM
As for me it should be made as /Arrows command, i.e. with a notification in the chat . But then - no opensource, coz anyone can edit it and use w/o informing others. CrateFinder and this module have similar assistance effect and therefore should work similarly - with a chat message.

Added your suggestion to the poll.
           

HHC

This is cheating software Jengu. I will delete it if I see you post it here, and I'll give you a warning as bonus  ;D

I wasn't sure about this before, cos naab, but yes, it has been established as 100% cheat, so it's 0-tolerance from now.  :-[



Impossible

most players here use such cheats for years lol

I once set myself a fake nick of Br4yn, and wrote on his behalf to his clanmate: "a new update for worms came out, do you already have a cheatpack for it?" and he actually sent me a wkcheatpacket.dll xD then I googled, and it turned out the cheatpack has long been in the public domain

GeneralEcchi

Quote from: Jengu on November 30, 2017, 04:38 PM
I made a module that shows mine fuses in-game just like in replays. Should the module be made public? It provides a potential advantage in schemes with random mines enabled. The fuse for random mines are shown once the mine is triggered.

Only 1 of 31 official league schemes uses random mines. That's aerial. The module would be open source like my last module.

I play offline all the time so it'd be great to have it


Quote from: MonkeyIsland on July 25, 2017, 07:07 PM
You're muted you for a few days.

Korydex

Quote from: XanKriegor on November 30, 2017, 04:47 PM
As for me it should be made as /Arrows command, i.e. with a notification in the chat . But then - no opensource, coz anyone can edit it and use w/o informing others. CrateFinder and this module have similar assistance effect and therefore should work similarly - with a chat message.
iirc its possible to enter that command in offline game first and then it will still work in all further online games

XanKriegor

Anyway, assuming all your opponents use this module AND using this module by oneself solves all problems.

StepS

Quote from: Korydex on December 01, 2017, 11:21 AM
iirc its possible to enter that command in offline game first and then it will still work in all further online games
That's no longer possible, fixed ages ago.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Ytrojan

Imagine What a Buck Could Do!



I now declare a brand new league (and the successor to the failed Ultra League): WormsRF!



TheWalrus

competitive schemes really dont have random mines, so i dont know why people are concerned with cheating

SiD

If the fuse for random mines is only shown after it's been triggered, I don't see much of an advantage to be had (I might be missing something).

I agreed with HHC when he said wkWater should be made an official feature.
I would say the same for this too.

Dr Abegod

It could help when timing a jp mine knock in aerial after you collected a double turn time crate. Cant think of anything else useful with this module

Paradise - THeDoGG