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April 28, 2024, 03:15 AM

Author Topic: Sheep-on-a-rope!  (Read 1388 times)

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Offline StepS

Sheep-on-a-rope!
« on: March 16, 2012, 08:59 AM »
Hey dudes! underscoreKilburn released it now! And some new stuffs, like lazer. Check it out: http://forum.team17.com/showpost.php?p=767673


Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Re: Sheep-on-a-rope!
« Reply #1 on: March 16, 2012, 09:13 AM »
lmao, Cueshark's dream comes true! :D


dt`wreckz: zooks are effected my win

Offline Abnaxus

Re: Sheep-on-a-rope!
« Reply #2 on: March 16, 2012, 10:36 AM »
lmao, Cueshark's dream comes true! :D
Lol ! xD


Anyway vn job about the WxW color, there won't have anymore complaint about "you didn't touch that wall". It'll be easy to see.
Would be cool if it could be added to the last Worms Patch.

PS: Sad thing about the sheep, there isn't the time for ttrr. :(
Watashi wa, jinmei ni iku sa reru ka o kakunin surunoni nagai jikan o matteita.
Shikashi, tada nariyuki o mimamoru.
Jikan dake to iudarou gen'in to naru.

May the force be with you.

Offline StepS

Re: Sheep-on-a-rope!
« Reply #3 on: March 16, 2012, 10:41 AM »
Anyway vn job about the WxW color, there won't have anymore complaint about "you didn't touch that wall". It'll be easy to see.
That thing is old, I made it when the px was released (say thanks to tuomatz for the original script - i modified it a bit to reflect the new walls and the new sound).

]PS: Sad thing about the sheep, there isn't the time for ttrr. :(
i can make a script to measure the time automatically (the script will automatically skip turn and show time when u touch finish).
also i will make a Tower Sheep Checkpoint Wormexplodion Race (tower sheep race). worms are not able to move, you rope with the Sheep-on-a-rope, once it explodes, your worm falls at the place of explosion ;D
« Last Edit: March 16, 2012, 10:44 AM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Kaleu

Re: Sheep-on-a-rope!
« Reply #4 on: March 16, 2012, 03:55 PM »
Ahhh PX .. :(
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓

Offline StepS

Re: Sheep-on-a-rope!
« Reply #5 on: March 16, 2012, 05:18 PM »
Ahhh PX .. :(
you cannot do scripts in the untouched wa, yes :(
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Kaleu

Re: Sheep-on-a-rope!
« Reply #6 on: March 16, 2012, 06:08 PM »
Sad face because I have screen lags when PX installed, I would like
to try it, but nvm now.  :/
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓

Offline Alien

Re: Sheep-on-a-rope!
« Reply #7 on: March 16, 2012, 06:15 PM »
funny but kinda useless..anyway gj steps :)

Offline StepS

Re: Sheep-on-a-rope!
« Reply #8 on: March 16, 2012, 07:21 PM »
funny but kinda useless..anyway gj steps :)
that's not me who did it...
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Guaton

Re: Sheep-on-a-rope!
« Reply #9 on: March 16, 2012, 07:29 PM »
ah px ;/

Offline Alien

Re: Sheep-on-a-rope!
« Reply #10 on: March 16, 2012, 08:04 PM »
funny but kinda useless..anyway gj steps :)
that's not me who did it...

ack sorry too lazy to read ;p

Offline Masta

Re: Sheep-on-a-rope!
« Reply #11 on: March 16, 2012, 08:09 PM »
« Last Edit: September 19, 2022, 06:28 PM by Masta »

Offline M4Dbrat

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Re: Sheep-on-a-rope!
« Reply #12 on: March 18, 2012, 01:50 PM »
20-second Shoppa PX Scheme with Sheep-on-a-rope. Kinda tricky and cowy, but, as many players told, fun to play. Made it separate from other Kilburn's weapons to save players' Internet traffic.
* soar.zip (162.23 kB - downloaded 40 times.)

Some replays with PyroMan:
* Shopper @M4Dbrat, FSO`PyroMan`FaW.WAgame (515.68 kB - downloaded 40 times.)

* FlyPod@M4Dbrat, FSO`PyroMan`FaW.WAgame (549.03 kB - downloaded 38 times.)

* FlyWxW @M4Dbrat, FSO`PyroMan`FaW.WAgame (554.01 kB - downloaded 37 times.)


Offline Casso

Re: Sheep-on-a-rope!
« Reply #13 on: March 18, 2012, 02:13 PM »
WoW, i will try it

Nice job ;-)

Offline StepS

Re: Sheep-on-a-rope!
« Reply #14 on: March 18, 2012, 06:43 PM »
Made it separate from other Kilburn's weapons to save players' Internet traffic.
they gonna be included into the next update, so the problems like these will disappear :P
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]