Everyone discussing country vs country pairings. But dont forget about clans. All TaG players are from Chile. But not all chileans are in TaG. So apparently pairings Chile TaG vs Chile NONTaG will happen as a rule in case of planned pairings. Keep that in mind.
And speaking of Chile is just as an example. Chile still have some fair mods, i say. They just have their TaG players in Chile only. So controlled pairings is much easier for us to see, coz we all know who are chileans, who are not. And its easy to see in results page on WO aswell.
But continueing about clans, most other clans have their mates in different countries. So cheating pairings is not so obvious, becouse we (participants) can`t know about everyone who is from which clan. Its just harder to see compare to countries. But still. Im not saying about all. Some some of mods may cheat a bit. Someone a little by mixing 1-2 pairs. Someone controlling each player thinking of who will be an opponent for next round etc.
Some people asked me make smart pairings for RandomBot (avoid clan/clan pairs, specially if its same country), or add hostability filter. But in my opinion - those options is a good platform to fool the script and to make hidden cheating.
Here is just an example of tourney i`ve been moding today:
we had 15 players and 10 of them cant host (as they said).
So some cant_host vs cant_host will appear for sure.
But. Imagine if bot script would be with hostability filter: whole clan can "say" that they cant host. Result -> they will never be paired vs each other. Is that fair? I say no.
Coming back to today`s shopper tourney i`ve been moding. We had 15 players and 10 cant host (again).
Did we got some super troubles coz that? i say no. One pair had to use hostingbuddy. Rest was just fine. Still.. some pairs finish fast. Others play very long (like me vs exzo coz rm after draw). Some players free - and they can host for another, and so on. No problem about.
I also have some suggestions about bot improvements. Its like auto-signup and auto informing results. Mod will need just check all and fix if someone decided to joke and posted wrong info. In this case "Auto" means that player sending result to bot. So mod is not beeping while his game. And he can check results by asking it at bot - anytime when he is free.
Same for signups. Bot can store players and their info, create list by own, pair them etc. Mod will just need adjust the list if its wrong somehow. Also add ability to bot to close signups (ignore signups commads) etc.
Also would be cool to relate moding to exact mod name. And store players list for those exact mod if needed. Its just to avoit situations of double modding, when two tourneys are at same time, at same channel. But my mIRC scripting knowledge its not good enough to implement that. But i believe that RandomBot shouldn`t be running on my local PC and shouldn`t use mIRC script anyway. It should use linux scripts. And the possibilities with that i much higher.
In conclusion:
Fairness overall is a way for good and fun tourneys.
Else people who knows or even feels that he is fooled - will be angry and flow that on everyone in different ways. This season of WormOlympics is a good example of that. And creation of some kind of fair system (at least in pairings) was just a NEED as for me. I do believe that relationship between participants and mods are getting better, regards to RandomBot.
That is the main function of it. Think about.