Leagues
April 27, 2024, 09:53 PM

Game #240288, reported by Sensei, Viewed 401 Time(s)

Default #29, Allround #28
Singles
January 29, 2024, 03:40 PM
Winner
Sensei
Croatia HCP alCo
Novice 1364 in BnG before the game. Gained 27|19 points more
Loser
stoner6
Uruguay ICB ZaR
Absolute Beginner 886 in BnG before the game. Lost 23|19 points more
  

Game Rate
Not rated yet
Players history
7 - 0
8 - 1
8 - 0
11 - 1
Information Game scheme: BnG
Scheme pick: Both pick (Like a 3rd game)
Watch The Game Replay(s):
Downloaded 29 time(s).
Game Awards
Croatia Sensei has nominated this game for Shot of the season (Addional note)
Game Map(s)

This map has no author on TUS.
If you know the author of this map, click on the editor button to submit an author for it.
1920 x 696, PNG, 93.74 KB, Downloaded 5 time(s)

Game Chat(s)
[Stoner] fuun
[Stoner] AASDAASDAS
[Sensei`hcp] hf man!
[Stoner] bah
[Stoner] ahh finally
[Stoner] aahghrghr
[Sensei`hcp] !!
[Sensei`hcp] almost went through!
[Stoner] yeee
[Stoner] bam!
[Sensei`hcp] ns
[Stoner] wow
[Stoner] luck
[Stoner] for sure
[Sensei`hcp] Wow!
[Stoner] yeye but i was like
[Sensei`hcp] one of the best shots i've seen recently.
[Sensei`hcp] Gj
[Stoner] i wikll try this aleatory
[Stoner] lol
[Stoner] lets see if it was really lucvk
[Sensei`hcp] no bueno
[Stoner] dfsdñlsjdfklgdf
[Sensei`hcp] what was that stoner....
[Sensei`hcp] gg man..

Author Topic: Game #240288, reported by Sensei  (Read 416 times)

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Offline Sensei

Game #240288, reported by Sensei
« on: January 29, 2024, 03:41 PM »
@22:09

Stoner hit the most beautiful LG zook I saw in a while.

Offline TheKomodo

Re: Game #240288, reported by Sensei
« Reply #1 on: January 30, 2024, 02:07 AM »
Not bad stoner! I've seen better so far though in AoA#2!

How can you even use PNG for BnG though? It's got the most hideous background colours and looks bugged!

I'm curious, what background do you use? Pure black? Scanlines? Animated? Full animated?

No way I'd use this in a game though, extremely offputting.

I see what you're saying about what it does, even though that's not useful to me, if it was possible without messing up the background I'd probably prefer it!

Offline Sensei

Re: Game #240288, reported by Sensei
« Reply #2 on: January 31, 2024, 03:11 AM »
Not bad stoner! I've seen better so far though in AoA#2!

How can you even use PNG for BnG though? It's got the most hideous background colours and looks bugged!

I'm curious, what background do you use? Pure black? Scanlines? Animated? Full animated?

No way I'd use this in a game though, extremely offputting.

I see what you're saying about what it does, even though that's not useful to me, if it was possible without messing up the background I'd probably prefer it!

Didn't see this.
I use pure black background and .PNG maps. It makes it lot easier to jetpack through maps and not be concerned about some invisible pixels left around the map.
Got so used to .PNG, I can't even play on .BIT maps anymore.. Background soil literally hurts my eyes.

For anyone that is using black background in W:A - turn maps into .png and save yourselves! (i'll send a tutorial how to do it if anyone needs)

Offline TheKomodo

Re: Game #240288, reported by Sensei
« Reply #3 on: January 31, 2024, 07:05 AM »
Didn't see this.
I use pure black background and .PNG maps. It makes it lot easier to jetpack through maps and not be concerned about some invisible pixels left around the map.
Got so used to .PNG, I can't even play on .BIT maps anymore.. Background soil literally hurts my eyes.

For anyone that is using black background in W:A - turn maps into .png and save yourselves! (i'll send a tutorial how to do it if anyone needs)

Yeah, it's good with black background, though I only use that with rope schemes.

Online Triad

Re: Game #240288, reported by Sensei
« Reply #4 on: January 31, 2024, 10:48 AM »
I think saving the PNG map with 64-65 colors would solve the bg issue, and make both type of people happy.



Offline TheKomodo

Re: Game #240288, reported by Sensei
« Reply #5 on: January 31, 2024, 10:53 AM »
I think saving the PNG map with 64-65 colors would solve the bg issue, and make both type of people happy.

To be honest, you'd never catch me playing League BnG on pre-made maps anyway, only funners.

They are so easy to abuse it's insane, especially the symmetrical ones!  :D

That's why I prefer the classic BnG .bit maps, all you need to do is reseed them, change the texture, and maybe quickly edit a few hides and voila, new nice map! You can't do this with the pre-made maps either lol.

Good to know though, if I have to host/stream a BnG match where someone picked those maps, I can at least do it right so we're all happy!

Offline Sensei

Re: Game #240288, reported by Sensei
« Reply #6 on: January 31, 2024, 12:27 PM »
To be honest, you'd never catch me playing League BnG on pre-made maps anyway, only funners.

They are so easy to abuse it's insane, especially the symmetrical ones!  :D

That's why I prefer the classic BnG .bit maps, all you need to do is reseed them, change the texture, and maybe quickly edit a few hides and voila, new nice map! You can't do this with the pre-made maps either lol.

Good to know though, if I have to host/stream a BnG match where someone picked those maps, I can at least do it right so we're all happy!

Hm don't get what you mean by "premade maps". I draw my maps before the game and turn them into png on the spot. If not, just generate a bng map from mapgen, also before the game. Triad just said it's the color thing so it's probably fixable. I hope Deadcode confirms this could be taken into consideration for 4.9. That ppl could choose to play with/without background soil.

Offline TheKomodo

Re: Game #240288, reported by Sensei
« Reply #7 on: January 31, 2024, 12:33 PM »
Hm don't get what you mean by "premade maps". I draw my maps before the game and turn them into png on the spot. If not, just generate a bng map from mapgen, also before the game. Triad just said it's the color thing so it's probably fixable. I hope Deadcode confirms this could be taken into consideration for 4.9. That ppl could choose to play with/without background soil.

Sorry, that comment wasn't aimed at you, at least, I wasn't accusing you of using pre-made maps.

In general, I've seen quite a few TUS BnGs, from blitzed mostly, where he uses the pre-made BnG maps from your map pack, the one you made with Xan, the mirrored stuff.

Also, that's a great idea, if you had the option for the background soil.

+1

Offline Sensei

Re: Game #240288, reported by Sensei
« Reply #8 on: January 31, 2024, 12:45 PM »

In general, I've seen quite a few TUS BnGs, from blitzed mostly, where he uses the pre-made BnG maps from your map pack, the one you made with Xan, the mirrored stuff.

Personally I don't see any problem with that. Whole point of mirrored mappack is that if one player wants to "abuse" it - the other one can as well, since all hides are the same. I'm kinda confused that you of all people would say mirrored maps are no good for scheme like BnG.
Anyway, Xan and myself working on new mirrored ones as we speak. Goal is to use every community terrain.. so blitzed can expect 70+ new maps soon.

Offline TheKomodo

Re: Game #240288, reported by Sensei
« Reply #9 on: January 31, 2024, 03:19 PM »
Hm don't get what you mean by "premade maps". I draw my maps before the game and turn them into png on the spot. If not, just generate a bng map from mapgen, also before the game.

https://www.tus-wa.com/leagues/game-240284/

https://www.tus-wa.com/leagues/game-240333/

That's what I mean by premade maps.

They are too easy to memorize and destroy your opponents if they haven't played them.

Not to mention symmetrical maps you can just copy your opponents shots often.

Though, I never see anyone doing this so it's not a big problem, people use same roper/shopper/ttrr/big rr maps etc so whatever.