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Messages - Albus

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106
Wormkit Modules / Re: wkWormOrder v. 1.1.0 released
« on: September 19, 2021, 08:54 PM »
This is an issue because you can have confusing worm names and change them every game and still be aware of your own worm order.

Shouldn't that be prohibited in the first place? It might be simpler just to forbid this "tactic" of confusing the opponent by using gibberish worm names. Both blank names and gibberish worm names should not be allowed.

That would be too hard to enforce.

If someone uses this "tactic", you can counter that using the module ;D

107
Wormkit Modules / Re: wkWormOrder v. 1.1.0 released
« on: September 19, 2021, 08:09 PM »
This is an issue because you can have confusing worm names and change them every game and still be aware of your own worm order.

Shouldn't that be prohibited in the first place? It might be simpler just to forbid this "tactic" of confusing the opponent by using gibberish worm names. Both blank names and gibberish worm names should not be allowed.

108
TUS Discussion / Re: WormKit modules board request
« on: September 13, 2021, 02:37 PM »
I support the idea! The description of this subforum could include the request and suggestion of modules, discussion about modules before they are published etc.

109
I never said it was a cheat, though would like rules so using it literally would be cheating, though I doubt that is going to happen now. :D

There is a difference in using 3rd party software compared to using your body as the main tool to play the game.

Our bodies have limits that software doesn't.

Could you explain better what these limitations would be? How difficult is it to have a paper and make brief notes that don't take even 1 second? For example, I doubt that Dario has any difficulty making these notes he said he makes:



Other people print a paper with the names of the weapons, and the only job is to make a strikethrough on the used weapon:



The person can also use in-game chat to make brief abbreviated notes: ws, r1, r2 etc.

So... I would like to understand better why this method I seek is something so different from other manual methods.

I going to need my body to use the software. I will need to use the arm to move the mouse and my hand to click on the weapon used. The person who uses paper and pen also needs the same parts of the body to use pen and paper method.

The only reason I don't use pen and paper is that I don't like external resources that take my immersion out of the game. And this is something personal of mine. Other people may not mind.

110
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 12, 2021, 10:21 PM »
The way you released the information on the ONL channel was totally reckless:

You spoke in a derogatory way, creating some kind of bias on people about a module that hadn't even been published yet and not knowing all the details behind the idea (for example, that this could behave like the /arrows command).

That is the ONL Discord, until the owners and moderators of ONL Discord decide we're not allowed to mock each other and have a laugh, i'll continue to do so, just as everyone else who acts in a similar fashion in locations not related to TUS.

I don't agree with that way of speaking. Your words are aimed at the work of others and to people who, even if you don't agree, are thinking about things that will be useful to others.
It was clear that, at this time, you didn't have the whole idea of the module (eg, that it would send a message mentioning its use). Now that you know, you're not against it anymore. So why prejudge something with such strong words if you don't know the whole idea yet?

Albus, what you agree with doesn't concern me in a place where you don't decide the rules. If you have a complaint about my behaviour in the ONL Discord server, please make a complaint to the moderators of the ONL Discord server. I will accept all consequences.

Just to be clear, do you regret that attitude you had?



I found a new and good way to use the new version of the module. The possibility of seeing the sequence of all the teams in the match will allow me to study other people's games more easily, as I will know what they had in mind for the next turns.

111
regarding Komito's argument, I've never seen a case where someone would be mad over writing down what the enemy did in the past in a turn-based strategy game...

That's not even what my argument is. There is more depth to the points i've made.

So, what is your concern when you said that:

As I said. If my oponnent don't allow me use the module, i'll use it.....

That's all I needed to know, thanks.

You look worried about something. Why do you need to know this?

112
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 12, 2021, 07:40 PM »
Nizikawa said that, in September 9, you contacted him and he explained to you that the module could warn other users that it was being used:
So, why didn't you end this discussion days ago?

It's not the only point to discuss, i've already said this, do you even read what everyone writes, or only the people you agree with?

Though there is no need to continue this discussion as nizikawa has already mentioned that he will be adding a feature which displays when someone activates this module, which means the very issue I had has been resolved.

You, from the moment you became aware that the module is going to mention that the person is using it, have no further objection to it, correct? So why did you continue to behave against the module until yesterday? You could have at least informed that you were no longer against the module, from the day nizikawa sent you this message 3 days ago.

I consider this a victory, and appreciate that nizikawa will be adding the feature.

You consider this a victory, but this had already been proposed from the beginning. The fact is you just didn't know it.

113
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 11, 2021, 02:10 PM »
Nizikawa said that, in September 9, you contacted him and he explained to you that the module could warn other users that it was being used:



So, why didn't you end this discussion days ago?



114
As I said. If my oponnent don't allow me use the module, i'll use it.....

That's all I needed to know, thanks.

You insist on looking for problems with my ideas. You treat me like a cheater.

If this is not allowed, would it also be prohibited to use chat to do the same thing (track weapon usage)? Things are getting boring around here...

115
What a question, omg. You think there is a chance for me to be a cheater**? If the opponent doesn't want me to use it, I don't. That simple!

Then why do you need this if nizikawa is already making one that does exactly that?

As I said. If my oponnent don't allow me use the module, i'll use this idea I had. Is there a problem with doing this? I'll manually track the enemy weapons, but instead of paper, i'll do it on computer screen. If there's a problem, let me know what it would be.

116
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 11, 2021, 01:28 PM »
I don't agree with that way of speaking.
Albus, what you agree with doesn't concern me in a place where you don't decide the rules. If you have a complaint about my behaviour in the ONL Discord server, please make a complaint to the moderators of the ONL Discord server. I will accept all consequences.

Ok, I'll. But it was good that I spoke here too. In my opinion, someone, especially in your position (streamer, moderator on TUS), should be more polite and contained with words in any public place related to the game.

117
The idea of ​​a module that allows players to see the weapons used by the opponent is being discussed, but since I don't know if all my opponents will let me use something like this, I would like to have this option as an alternative.

If TUS(MonkeyIsland) decided to make using stuff like this illegal on TUS League matches, or at the very least illegal via disagreement on it's use, would you still want to find a way to do it anyway?

What a question, omg. You think there is a chance for me to be a cheater*? If the opponent doesn't want me to use it, I don't. That simple!



* in the sense of breaking pre-established rules.

118
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 11, 2021, 01:11 PM »
The way you released the information on the ONL channel was totally reckless:

You spoke in a derogatory way, creating some kind of bias on people about a module that hadn't even been published yet and not knowing all the details behind the idea (for example, that this could behave like the /arrows command).
That is the ONL Discord, until the owners and moderators of ONL Discord decide we're not allowed to mock each other and have a laugh, i'll continue to do so, just as everyone else who acts in a similar fashion in locations not related to TUS.

I don't agree with that way of speaking. Your words are aimed at the work of others and to people who, even if you don't agree, are thinking about things that will be useful to others.
It was clear that, at this time, you didn't have the whole idea of the module (eg, that it would send a message mentioning its use). Now that you know, you're not against it anymore. So why prejudge something with such strong words if you don't know the whole idea yet?

119
Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 11, 2021, 01:03 PM »
Shortly after you said these things in the ONL discord channel, SIBASA had said this:

I assume you didn't see it either. All this debate would not have been necessary.
SIBASA is not the creator of the module, therefor it is not official confirmation. So this discussion is entirely relevant for those who had wished to achieve the conclusion which has now been met.

If you saw this message from SIBASA, wouldn't it be simpler to have just asked about this possibility (and confirm if this would be official) right at the beginning of this whole long debate? We would clarify for you that this was being thought from the beginning. What would be the point of creating these modules and not letting people know you are using it? I thought it was something so obvious it was implicit. Too bad we all wasted a lot of time on something that wasn't meant to be debated.

120
There is a program to assist streamers in counting the weapons used by players:

https://www.tus-wa.com/forums/worms-armageddon/display-weapons-on-intermediate-stream-32128/msg270469/#msg270469

Download link: https://www.dropbox.com/s/wl87eu3wb2w1pia/What%27s%20Used.zip?dl=0

I would like to use this program to get rid of making notes in another places (paper, smartphone) and stick to the game.

To make it work, I would play the game in windowed mode and use a software to keep it "always on top".

The idea of ​​a module that allows players to see the weapons used by the opponent is being discussed, but since I don't know if all my opponents will let me use something like this, I would like to have this option as an alternative.

I wanted to make a small change to this program, but I don't have enough knowledge to do so. I would like to reduce its size, to take up minimal space on the game screen. I would also like only the following weapons to appear (the ones I think it's most essential): rope, ws, jet pack, low gravity, dynamite, sheep, bat, parachute and bungee. I would like parachute and bungee to work the same way as the rope and the ws (it will help to use less space).

I drew a picture of how I would like the layout to look:



Anyone who has knowledge and can help, I will be very grateful. Also it can make life easier help another players who don't like to count enemy utilities in paper etc.

I managed, through the text file, to make some changes (change of size etc.), but I couldn't leave it exactly as I wanted.

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