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Messages - SiD

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151
Cups and Tournaments Comments / Re: Cup #672, dS Cup #3
« on: June 01, 2014, 01:20 PM »
Hurz I wouldn't bother... it takes 4 of us to agree on a time, and well you can see from the posts here, it's probably not going to happen today.

Group 2, how about Thursday 5th June 19:00 GMT? If you can't do it, suggest a time you can. Let's be proactive.

152
Off Topic / Re: Fly like a SiD
« on: May 31, 2014, 12:41 PM »
haha thanks :).. but stringking, the map maker deserves the credit. That guy has vision.

153
Cups and Tournaments Comments / Re: Cup #672, dS Cup #3
« on: May 27, 2014, 09:06 PM »
Well only 3 matches need to be played in each group... So I guess each group could arrange a time to meet, and get them all done in one sitting?
I don't know how reliable everyone is, maybe it's best to arrange each match separately.

Either way... who in Group 2 can do 19:00 GMT this Sunday (1st June)? just putting it out there.

154
dS / Re: Happy birthday Hurz
« on: February 12, 2014, 06:22 PM »
Happy birthday old chap, have a good'n.

155
Challenges Comments / Re: Challenge #312, Plop Hard - Maze
« on: February 06, 2014, 04:47 PM »
Only just remembered to watch how others did it...
But i'm confused, why did I use a different map to everyone else? did you change the map at one point, then change it back?

156
Challenges Comments / Challenge #345, Big RR Challenge #12
« on: January 15, 2014, 04:23 AM »
haha I can't believe I'm seeing this map!

I made this map back in April '08 (I still have the psd).
I never uploaded it anywhere and only ever hosted it a few times because I made another one very similar the next day (here)
Now I see some sneaky bugger uploaded it to wmdb.

If only I had replays from '08, I could see whether I ever played with this MestreAllan gentleman.
cool story?

157
dS / Re: Happy Birthday SiD
« on: January 06, 2014, 04:09 PM »
Thanks fellas.
That card is creepy!

158
Challenges Comments / Re: Challenge #293, Big RR Challenge #6
« on: November 01, 2013, 12:54 PM »
haha Statik, that's true actually... your streak has gone on too long.
Now, who wants to play online?

159
Off Topic / Re: Hello again, chaps.
« on: September 21, 2013, 09:05 PM »
Shirdel!

So glad I noticed this thread albeit a bit late, and really good to hear from you.
I just wanted to say, I don't think you've got anything to apologise for.
You were fun to play with and smarter as an 11yo than a lot of the people who call themselves adults around here.
I have to say sorry for teasing you back in the days of TuT. Hopefully we can have a game soon.

160
SiD's the best ! He's v hard to beat tbh.. Vbl

Nahh this is not true.
I just lost to a Darts beginner (well done Tomi).

161
TUS Discussion / Re: You can design TUS yourself!
« on: November 18, 2012, 02:38 AM »
Excellent, thanks MonkeyIsland, thanks THeDoGG

162
TUS Discussion / Re: You can design TUS yourself!
« on: November 05, 2012, 09:07 PM »
This sticky has probably lost its stick by now, but I'll post anyway.

Does it still apply now the switch has been made to 2.0?
If so, I'd like to express my fondness for a theme which I think was made by THeDoGG on tus 1.0.
It would bring me much joy to see it again in the themes list.

This worms theme, it's all very cleverly implemented but I yearn for something easier on the eyes.

163
Maps n stuff / Re: Darts CB
« on: August 25, 2012, 06:59 PM »
yeh nice idea, crate shower would be fun... would add a degree of timing.
I'll edit this map and put the pixels along the bottom, and call it Darts CS.

EDIT:.

Only problem is, crates start falling during the initial teleport, and slows things down >:( grrr... now teleporting takes even longer!
could use PX to autospawn worms at start, but that would just be adding another player filter on top of rubberworm. not keen.

164
Maps n stuff / Darts CB
« on: August 24, 2012, 11:48 PM »
CB for crate bonus.
+2 points for grabbing a crate.. (worms who miss the board don't get the bonus, otherwise it wouldn't be a bonus)

map & scheme attached.
Hf

165
Schemes / Re: Pool!
« on: August 07, 2012, 11:45 PM »
EDIT Pyroman has now PXified this scheme, and made it awesome. Details here, map here

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