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Messages - jattaman

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16
Schemes / Re: Jattamediate
« on: February 22, 2023, 10:55 AM »
Uploaded a replay :). It's not perfect, but it shows some features, I will upload a better one soon.

Many changes happened in jattamediate since it first came out after lots of testing, some of them:
- I've set 3 jetpacks with 10 fuel - making it easy to allocate badly placed worms in first turn('super' select worm is often not enough), but not to go too far  :).
- crates are balanced  further - sometimes players got 2 bananas or cows in a row, while others got a weak sheep. Additional weapons in crates are balanced now, banana,cows are weaker(i wish i could change quantity of cows in crate instead...), while sheep stronger.
- adding one star flamethrower in the begining - it's weak but it's enough to push some worms around or to kill a tunnel worm  :)

I have a question, I would like to make short gifs to present jetpack+ 'super' select worm combo to players, what would be the easiest tool to do it from WA replays?

17
Schemes / Re: Weapon balance ideas for intermediate?
« on: February 22, 2023, 09:48 AM »
Thank you for all of your replies.

I have a question, which intermediate version is loaded when using hostingbuddy !host intermediate? or !host normal? Majority of people on wormnet use this from what I seen, I think.

Hello
I'm not knowledgable about worm history, but did Intermediate stay the same throughout all the years?
I started playing online and people seem to play the same exact thing I've seen on my first copy of game on PSX.

Or did community introduce some balanced schemes, but they never beat the original in popularity?

I know that later there were Pro and Elite schemes that nerfed cluster bomb,(and oddly Pro has grenade buffed, anyone know why?), but from my experience noone wants to play them since they introduce worm placement and people don't have time for that.

Why do you consider the historical intermediate version unbalanced? Can you please provide further details about your issues?

Foxhound already said about 1HP sudden death and shotgun and I share his reasons for why I dislike these. From my side, I want to also mention the cluster bomb and mortar "tricks". I just feel that it's not what these weapons were meant to do, hence I'm calling it "unbalanced" at 3 stars power, but it's a matter of preference I think. I also don't like how some teams are sometime totally screwed with random placement - and me and my friends sometimes don't have time for playing many rounds or for worm placement - this was my main inspiration to create an intermediate variation of my own.

I think that, all in all, worms armageddon is a symmetrical game. It's not assymetrical, like let's say, starcraft or age of empires - where every player is given different means to achieve victory. Every balance change in a symmetrical game can be rejected with argument "you can do the same" or "you play under the same circumstances" :D

Luck in crates is another topic touching "balance" - I think that worms without crates doesn't feel the same, but I perfectly understand why people play intermediate without crates at all.

18
General discussion / Re: TUS or Discord?
« on: February 16, 2023, 03:01 PM »
I just registered on both so I won't vote since I don't know , I always liked forum more because of it's structure - you see topics, you read what you want, you can search for what you want in archives. Oddly enough, forums sometimes die in favour of facebook or discord that start to migrate there, that happened with both of programming forums I was on - and then these fb and discords died.

19
Schemes / Re: Jattamediate
« on: February 16, 2023, 11:01 AM »
It would be nice if you upload some replays to show gameplay examples to us. There are several good Intermediate variations that were created by players. Your variation seems exactly what I prefer to play. I prefer to play intermediate with X3 ropes too. I always thought X5 ropes is a lot in Intermediate, but who plays intermediate like to make rope knocks, it is a skill that many people shine. I still prefer to make the game more balanced between strategy and artillery. I agree that shotgun is boring to be abused every game. This scheme is really similar to the way I prefer to play normal games. I played Intermediate variations probably more than the regular Intermediate, despite the offline games.

Dolly sheep is the variation I played the most, but I created my own variations too.

I really don't like 1HP sudden death in Intermediate, and starting positions is something that is better if more balanced.

Thank you for your suggestion. I will upload a replay soon.

I do not feel happy about 1HP sudden death either in default intermediate. I find setting a sudden death that fits the scheme a tricky thing. I want to find a balance between A) teams not having to adjust their strategy too much to sudden death(for example in 1HP it's better to focus on having more worms than energy) and B) not dragging things too much, for things not to be boring(even more so for eliminated teams  :D).

20
Schemes / Jattamediate
« on: February 15, 2023, 08:50 PM »
Hello
I want to present to you, the jattamediate scheme, an intermediate clone, that, among other things, makes unlucky teams a bit less unlucky, without resorting to manual placement  :)https://www.tus-wa.com/schemes/scheme-4959/

One perhaps unique balance change, is nerfing shotgun to 22 dmg - I always found watching teams carefully dishing out 25 dmg any range, to be a bit boring to watch and overshadowing other weapons.

I was inspired by elite, pro themes in nerfing ropes. Alas, not everyone(including myself) is comfortable with elite and pro time limits. My clone, is still, well on intermediate level of play  ;).

Special thanks to Kaleu creator of Freemediate, I wouldn't realize there is a select worm feature in worms that lets you mantain select worm "power" after moving your worm without encountering the scheme.

Any feedback is much appreciated.

21
General discussion / Favourite sudden death/ending
« on: February 14, 2023, 02:10 PM »
Hello
Not sure if this is the right section, wanted to see what is the players favourite ending. Aside from the question, do you think that some of them are more fair than others?

22
Thats why we play it bo3/bo5?   and also cavern maps? 
Dont worry bro, there was much smarter ppl than u thinking how to solve  this and...  they did not.

Just play it bo3 or if  u still feel that is is "lucky"  play it bo100

Didn't freemediate fix the luck factor somehow?

23
Schemes / Weapon balance ideas for intermediate?
« on: February 12, 2023, 10:18 AM »
Hello
I'm not knowledgable about worm history, but did Intermediate stay the same throughout all the years?
I started playing online and people seem to play the same exact thing I've seen on my first copy of game on PSX.

Or did community introduce some balanced schemes, but they never beat the original in popularity?

I know that later there were Pro and Elite schemes that nerfed cluster bomb,(and oddly Pro has grenade buffed, anyone know why?), but from my experience noone wants to play them since they introduce worm placement and people don't have time for that.

24
I'm not sure about the mobility part, you can get around quickly, unless it's the "2-lines" cave variety.

I prefer islands anyway, but thanks for suggestion.

25
Hello
I'm trying to make intermediate scheme, that avoids water killing at the begining. I find it to be a bit boring and sometimes a bit unfair for team that got a team almost wiped out instantly  :D. I want to achieve this without worm placement.
I also want less mobility(to make throwing/bazzoka and positioning a bit more important), like in Pro or Elite and try to make weapons balanced.

I'm not very experienced in the game. Is there a intermediate clone already that has some of these aims? I found freemediate so far, it has good idea on how to cover your worms.


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