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Messages - skunk3

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256
General discussion / Re: Current status of the League
« on: July 31, 2018, 04:53 AM »
Sock I'm not making excuses but my game with you was hands down the worst I have roped all day, including the games I played with everyone else before you. I had just played several 1 vs 1 rr's right before you and was kinda burned out.

257
General discussion / Re: Current status of the League
« on: July 31, 2018, 02:23 AM »
what I can say with 100% honesty is that I actively play W:A and I play a shitload of Big RR and there's only a handful of people who can rival me when I am warmed up. I'd say that most of my Big RR losses in the last year or so have come from Dibz, and like 90%+ of those games are literally my first game of the day.

I'll gladly take on anyone in Big RR any time.

I'll be honest and say I never thought of you as more than a mediocre roper.
Would be fun to see how you cope with guys such as: SiD, Masta, saltyk9, TheWalrus.. There are also bunch of less known ropers around. Shtaket being one of them. Sock is not that familiar or in love with the scheme, but he seems pretty fired up for some battles.

Anyway, I think your statement of being in the tippity top of Big RR community is a bit exaggarated. But respect your decision to play anyone who challenges you. At least you're sticking with your word.

If this is gonna be next big thing, I can stream so more ppl can watch live. Gl

Why don't you ask any of those players yourself, aside from Masta who doesn't even play anymore? They will all tell you that I wreck shop in Big RR.

258
General discussion / Re: Current status of the League
« on: July 31, 2018, 12:31 AM »
I'll gladly take on anyone in Big RR any time.

259
General discussion / Re: Current status of the League
« on: July 31, 2018, 12:17 AM »
I'm not trying to swing my willy around and claim I'm among the best at anything, because I'm not, but in my opinion Big RR is far less difficult than TTRR. In Big RR even a noob can learn to max out the rope speed, for the most part, within a year. In TTRR all except the very best players rope safely because it's faster for them to do so. I think y'all have forgotten how amazing Mablak was at TTRR. He would do crazy pump climbs and scrolls all over the place and rarely fall. TTRR has basically an infinite skill ceiling, the ideal (impossible) run resembling a TAS run. It is much harder to time speedy maneuvers on short ropes. In Big RR everyone can maintain full speed all the time without having to operate very close to the margins. Same goes for WXW. TTRR fell out of favor precisely because nobody could compete with the top players... in Big RR I haven't seen nearly that kind of skill divide.

However I haven't seen those Masta Big RR replays people keep mentioning. He's a great roper so I'm sure they are pretty impressive. Could someone link a couple?

I agree with you to a point. Big RR is less difficult IMO than TTRR but there's still a huge gap between skill levels of players. I think that Big RR has a basically infinite skill ceiling as well because there's far more variety of roping obstacles to overcome. There's big sections, tight sections, ellipses, etc. I know people who beat me in TTRR every time yet they can't beat me in Big RR. Big RR is a marathon and TTRR is a sprint. Having one good run in Big RR doesn't really mean much, but in TTRR it wins you the game.

260
General discussion / Re: Current status of the League
« on: July 31, 2018, 12:13 AM »
As far as Masta goes, I'm not trying to throw any shade but meh. I don't care about offline challenges. If you're not actively on WormNET owning people in multiplayer on at least a semi-regular basis, I couldn't give a crap about any accomplishments you may have. I haven't seen Masta on WormNET in at least 2 years, except for one possible time in which I am fairly sure I played vs. him in Big RR using an alias, but it's entirely possible that I could be wrong. Masta's 'legendary' status comes from offline challenges and nothing else. (In other words, replaying the same map a hundred times until you get a perfect run.) I'm seriously not trying to sound like a hater here, I'm just speaking how I feel.
You are wrong, masta is the best overall roper in the game and has been for some time, we played plenty over the past few years when i was still active.  Pretty sure hes bored of owning the noobs that play nowadays, so offline challenges present an actual test to push his roping.  Maybe since we didn't get daina-zalo, we can have masta-skunk3 instead?

I disagree. I used to play with Masta daily before he went inactive and we were basically equal. I'd win, he'd win, I'd win... back and forth all day long. Since he's been inactive all he's done really is post up offline challenges, and as he doesn't play online anymore (at least never when I'm around) I am willing to bet that he puts more effort into the challenges than perhaps anyone. I personally can't compete in the offline challenges because after about 60 solid seconds of roping my hand(s) cramp up and it becomes very painful. Carpal Tunnel is a bitch. Also, I am not making any claim about myself here. I'm not claiming to be better than anyone in particular but what I can say with 100% honesty is that I actively play W:A and I play a shitload of Big RR and there's only a handful of people who can rival me when I am warmed up. I'd say that most of my Big RR losses in the last year or so have come from Dibz, and like 90%+ of those games are literally my first game of the day. I'm sure there's plenty of other non-active players that could give me a run for my money though. Anyway, I'm getting off point. All I'm saying is that I do not agree that Masta is the best overall roper in the game, active or inactive. There is no doubt that he's great with the rope. He's just not the g.o.a.t. IMO, but then again everyone has their own opinions.

261
General discussion / Re: Current status of the League
« on: July 30, 2018, 03:45 AM »
Generally speaking, a scheme is only as hard as the map.

Whether it's WxW, Roper, Big RR or TTRR, they are all easy to learn, all easy to play, but they all take time and dedication to master.

The only thing that actually gets "harder" is competing with the top players, because as they specialize more and more, they get better and better, so you have to keep getting better/stay warm to keep up, TTRR is definitely harder in that sense, because there is a much greater amount of good players than Big RR.

TTRR actually has legends and history, Big RR has Masta, and that's pretty much it lol, and I think many players have the ability to surpass Masta if they tried, but it's not popular enough :(

Since TTRR has a MUCH bigger and more hardcore fanbase, it's been around longer, and has various godlike players than Big RR, it doesn't surprise me people think TTRR is harder than Big RR, because more has been done with it, I wonder what things would be like, if Big RR as we know it now, was available when TTRR 1st started, I guess it would be as popular if not more popular because of it's more appealing speed/trickery.

Generally speaking Ropers are always decided on the crates, but, in this sense isn't Roper the most difficult? Because sometimes the crates demand absolute perfect roping or you won't even meet the target, at least in TTRR, you CAN reach the finish. Then again, that makes it the easiest as well lol.

You can only get so good at TTRR, you can only get so good at Big RR, you can only get so good at WxW.

What can you even say is harder about TTRR? Or what does it have that's unique that another Rope scheme doesn't have?

"It takes longer to get better than any other rope scheme" - Does it? Or maybe people have just played TTRR for longer, with greater passion than Big RR and therefor it's just evolved more.

Every rope scheme the goal is to get better and better, we've never seen anybody rope even close to what tool assist can do, for any scheme, but we've both seen insane levels of skill for all these schemes, and I think each are as impressive as the other.

Nobody will ever be perfect at any of these schemes, so none of them are harder than the other.

The only thing I ever found hard about this game, is trying to prevent my own anger when I fail easy things i've done a million times before, and that happens in every scheme...

Also, what about Warmers? You could practise for years and years and still suck...

Eh, I disagree in a way. Hardly anyone plays TTRR anymore, especially now that league activity is next to nothing. Even when the league was very active, most people hosted non-TUS TTRRs so they could practice for ranked. Big RR is far, far more common / popular these days. Also, the TTRR gods of yore pretty much don't play at all anymore. On the other hand, there's plenty of solid Big RR players who are currently active. As far as Masta goes, I'm not trying to throw any shade but meh. I don't care about offline challenges. If you're not actively on WormNET owning people in multiplayer on at least a semi-regular basis, I couldn't give a crap about any accomplishments you may have. I haven't seen Masta on WormNET in at least 2 years, except for one possible time in which I am fairly sure I played vs. him in Big RR using an alias, but it's entirely possible that I could be wrong. Masta's 'legendary' status comes from offline challenges and nothing else. (In other words, replaying the same map a hundred times until you get a perfect run.) I'm seriously not trying to sound like a hater here, I'm just speaking how I feel. I think that the level of competition in the Big RR scene over the past few years is just as high as it was in the TTRR scene during it's golden years, although it's definitely slowed down in the last year or so.

The reason why I think that TTRR is harder than other rope-based schemes is because there's a much smaller threshold for error due to roping in tight spaces. It is easier to correct small mistakes in other schemes, and a single mistake is often not going to be enough to cause you to lose. You also need to be very mechanically consistent and do everything 'just so' during your turn because one tiny mistake can cost you a single second and that's enough to lose if players are evenly matched. Of course this applies to other rope schemes as well but it is far more crucial in TTRR.




262
General discussion / Re: worms armageddon soundtrack
« on: July 30, 2018, 03:19 AM »
Most likely a lot of the sounds are from some rompler keyboard that was fairly current whenever the soundtracks were composed and recorded. If  I were to venture a guess I'd say possibly the Korg M1, but I doubt it. Probably something Kurzweil, like a K2500.

263
General discussion / Re: Current status of the League
« on: July 29, 2018, 08:12 PM »
Any scheme becomes more enjoyable when you get good at it.. In league games you are forced to play every scheme and it's not rare that a scheme you hate becomes one of your favorites. I'd rather hear Masta's opinion on TTRR vs Big RR because he is great at both of them ;D

Yes, you can be great at Roper but noob at TTRR. It works the other way, though. If you are great at TTRR,  you are also quite good at Roper with no or very little practice.

The thing is, when I am warmed up and have been actively playing recently I am pretty good at all of the rope schemes. I'd say that of those schemes I am probably least good at TTRR because I go for safety/consistency over raw speed. I typically finish all of my worms... not every single time, but most of the time. I might not have the fastest time by the end but I feel better about finishing all 3 or 4 of my worms with mediocre to decent times than finishing one worm with a blazing fast time and falling with / plopping the rest, even if that's not the point of the scheme. That said, I've never been a huge fan of TTRR for that reason. I don't like the idea of a scheme in which you can win or lose from one great turn. If I cared to improve I am certain that if I trained in TTRR exclusively for 2-3 months I could become dramatically better but even then I still wouldn't enjoy it.

I don't agree with the part about TTRR players being good at roper with no or very little practice though. (But I guess this depends on one's definition of 'good.') First of all, it's hard to imagine anyone who is excellent at TTRR who has little to no experience with Roper. Second, this is purely anecdotal but I have played with many amazing TTRR players over the years in both TTRR and Roper and their skill in TTRR doesn't necessarily mean that they are going to own in Roper because there's other competencies involved, like crate collecting, the randomness of crate drops, knocking, attacking, piling (in team games) and dealing with the constraints of only having 15 seconds to work with as opposed to an infinite timer.

If I were to arrange the 'big 4' rope schemes in terms of skill, I'd rank them as:

1. TTRR
2. Big RR
3. WxW (hard settings)
4. Roper

If I were to arrange them in terms of fun, I'd rank them as:

1. Big RR
2. WxW (hard settings)
3. Roper
4. TTRR

So while TTRR might be a bit more difficult to excel at than Big RR, the fun factor of Big RR more than makes up for it.

Just my opinion!



264
General discussion / Re: Current status of the League
« on: July 29, 2018, 10:03 AM »
While I do think that TTRR is probably the hardest of the rope schemes to be truly great at, I don't enjoy it at all. I think it's dumb that one good turn decides who wins and who loses. That's why I've always disliked the scheme. TTRR is very mechanical in that you have to navigate certain parts a certain way because it is the fastest / most efficient way and if you have one little mistake you can easily end your turn or lose enough time to where your run counts for nothing. I much prefer Big RR because there's a far greater variety of roping challenges to overcome in Big RR maps, not to mention the games are not won or lost by a single turn, although sometimes when it comes to good players one fail can cause one to lose. Also, there is more room for personal style in Big RR (without costing you the game) rather than just pure mechanical repetition. I like Big RR because it's more of a test of who can rope the fastest and most consistently over several turns rather than just one. There's also plenty of Big RR maps with TTRR sections. I do think that TTRR is a great scheme for practicing and honing roping skills, especially when it comes to control and efficiency, but I'd rather play Big RR any day because it's more fun and lasts longer.

As far as Roper goes, I used to love it and still play it once in a while but I just can't deal with the luck factor and annoying pixel hides anymore. So many Roper matches come down to crate luck and/or people sticking to the same 1 or 2 hides over and over and over. Meh. I still think it's fun as a team scheme but as with TTRR, I'd rather spend my time playing Big RR personally. Next to Big RR I think that WxW on a decently hard map with zook/nade/drill only is my preferred choice.

That said, every rope scheme teaches different competencies and while a lot of them translate to other schemes, some don't. I've seen people who are godly at TTRR yet can't win a roper match. I've also seen people who are extremely solid at roper or wxw who are awful at TTRR. IMO Big RR is the best middle ground of all rope schemes, especially given the huge variation in maps.

265
General discussion / Re: Current status of the League
« on: July 26, 2018, 02:47 AM »
i'd add shopper as well cuz people play it

Yeah, but if you could only chose 1 rope scheme, 1 strategic scheme, and 1 artillery scheme, what would you choose? Could everyone actually answer this please, without hating on other peoples choices?

Big RR, Elite, and BnG would be my picks. (Not that I'd play league games.)

266
General discussion / Re: Current status of the League
« on: July 25, 2018, 08:10 PM »
Personally I like hysteria much more than aerial. I've played aerial about a dozen times total and I can't understand why anyone prefers it over hyst. The most commonly-hosted schemes that I've seen in AG are intermediate, shopper, mole, wxw, big bna, etc. I never see certain schemes hosted anymore, like tower, battle race, elite, bng, wfw, ctf, forts, golf, and so on.

Anyway, all this hypothesizing about starting up new leagues and whatnot is fine but as I said before, if you guys really want to pull something like this off, you have to start being more active and also spend time in AG spamming a bit with info about tourneys/cups/leagues/etc so that these newer players are actually aware of what is going on. Anything with a buy-in is probably going to be a non-starter. Most of the people who play this game didn't even pay for it, so I highly doubt they are going to want to gamble real money, especially super noobs. Free events are going to be significantly more popular.

I agree with Senator in that we should cater to these newer players first and foremost. If they like shit schemes, so be it. Eventually they will get better and learn to appreciate other schemes. That said, I just don't see W:A ever being as active/competitive as it used to be no matter what is tried. The only way anything is going to work is if old schoolers become active again. "be the change you want to see in the world" and all that.

267
General discussion / Re: Current status of the League
« on: July 25, 2018, 08:40 AM »
The only way W:A is going to become 'competitive' again is if people actually sign onto WormNET and start playing games. I haven't played this past week aside from like 2-3 rr's today but I've been pretty active for a little while and I rarely see any players of note online at any time of day. People can worry about league shit AFTER activity picks up. If people want to see this game get more active / competitive again they need to show some initiative by actually being present, not talking about it on a forum or idling on a snooper.

268
General discussion / Re: A thought about WWP
« on: July 23, 2018, 05:21 AM »
I have the remastered version on Steam. It's so terrible. Don't even think of wasting your money. There's so many bugs and issues with it. I'm glad that I got it on sale for only $2.

269
General discussion / Re: The daina Vs Zalo $40 challenge!
« on: July 21, 2018, 02:15 AM »
You started this whole thing by making fun of and insulting other players/schemes!!!

Maybe we should sign a petition to ban Mole Shoppers?
from https://www.tus-wa.com/forums/worms-armageddon/why-dont-you-play-worms-armageddon-anymore-31854/ <<<<<<<<<<<<<<<

Who threw the first stone (insulting other schemes) was no one but you, Komodo. Don't ever disrespect our scheme unless you're willing to prove your point, facing the strongest players in Mole Shopper!

ecks dee

270
General discussion / Re: The daina Vs Zalo $40 challenge!
« on: July 20, 2018, 07:42 PM »
After all of that arguing back and forth about mole shopper and all of that bragging, he decides to not play because of a gif.

There's nothing else to say.

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