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Messages - CyberShadow

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106
General discussion / Update your WormNAT2!
« on: September 20, 2015, 10:44 PM »
Hi wkWormNAT2 users,

Old versions of WormNAT2 have a bug which causes random desyncs/disconnects.

This can happen even when you're not hosting!

This is fixed in the latest version (v2.3). If you're using WormNAT2 (i.e. you have wkWormNAT2.dll in your W:A directory and have loading WormKit modules enabled), please download the latest version:

http://worms.thecybershadow.net/wormkit/wkWormNAT2.zip

Just drop the two files in your W:A directory and overwrite the old ones.

As an added incentive to update, I decided to remove the nag message that showed up on start-up. You might occasionally get a reminder in the lobby instead.

Users of old versions will see a message in the lobby when hosting games. Be warned, old versions will stop working completely on January 1, 2016.

Snooper authors who added WormNAT2 functionality to their snoopers:

The official version of WormNAT2 now implements the snooper protocol used by Wheat Snooper, so you no longer have to ship custom versions of the DLL. Check the source code of WormNAT2 and Wheat Snooper for details. The gist is: open a control connection to the HostingProxy server by connecting to proxy.wormnet.net:9301, read a port number (16 bit LE integer). Host the game at proxy.wormnet.net:PORT. Run WA.exe with the parameters: /wkargs /wnat2 X-Y-Z, where X is your snooper's PID, Y is the socket handle to the HostingProxy connection, Z is an event handle. WormNAT2 will duplicate Y and Z into its own process, take over the control connection and call SetEvent(Z) to inform your snooper that the game is hosted and it can release its connection handle (Y).

107
General discussion / Re: HostingBuddy updated
« on: September 11, 2015, 01:57 PM »
I've closed off a mechanism of abuse (players joining a channel, hosting a game with an inflammatory title, leaving, changing nicks, repeat). HostingBuddy will now close games if their owner leaves the channel or WormNET. Let me know if something goes wrong (e.g. HostingBuddy closing a game while you are joining it).

108
Tech Support / Re: HostingBuddy ingnores me, when I use a snooper
« on: September 09, 2015, 11:38 PM »
btw: If you whant to look into this even further - HB still doesn't reply when I send him i.e. "hello" - he used to anwer, that he's only a bot ;)
Fixed, thanks. Will be applied on next restart.

109
Tech Support / Re: HostingBuddy ingnores me, when I use a snooper
« on: September 09, 2015, 10:31 PM »
You would need to consult with the snooper author probably, however all rank-related code (not just in HB) assumes that if your rank is not "Unknown" or "Snooper", you are not using a snooper (i.e. you're using W:A itself).

It's possible that it would be best if snoopers communicated third-party ranks via some other way than the WormNET rank field.

110
Tech Support / Re: HostingBuddy ingnores me, when I use a snooper
« on: September 09, 2015, 02:51 PM »
I looked into this. It's caused by not using the "snooper" rank when using a snooper - this confuses HB. It will now send an appropriate error message.

To fix this, just set your snooper to use the "Snooper" rank.

111
TUS Discussion / Re: 10 cheating
« on: September 02, 2015, 08:23 AM »
http://(link removed)

have fun :D

Uhh, thanks.

112
TUS Discussion / Re: 10 cheating
« on: September 01, 2015, 11:53 AM »
they sabotage the whole thing.
Please stop, the sky is not falling.

There are no known cheats for the latest version. You can check which version your opponents play. If this is a problem for competitive games, simply forbid using 3.6.31.0. If the situation escalates we will take additional measures.

113
TUS Discussion / Re: 10 cheating
« on: September 01, 2015, 03:21 AM »
If player uses any of the modules not listed, first message on chat sent by client should be:
"I am using one or more of unapproved wormkit modules".
The first thing a cheat module would do is disable that notification.

114
TUS Discussion / Re: 10 cheating
« on: August 31, 2015, 12:27 PM »
The emulated game version will be displayed when everyone has lit up. At that point, the host has the choice to start the game or not. You can also type /ver to see everyone's versions.

115
TUS Discussion / Re: 10 cheating
« on: August 31, 2015, 07:14 AM »
Post replays, please.

116
General discussion / Re: HostingBuddy updated
« on: August 22, 2015, 02:18 PM »
!tusmap and !tusscheme are working now. The intermittent (~daily) crashes should be fixed as well. Still working on this :)

117
General discussion / Re: HostingBuddy updated
« on: July 31, 2015, 11:13 PM »
No, that sounds good. Caching can still be done by redirecting to a cacheable URL. We'll need to decide how to send error messages for invalid !tusmap parameters. Maybe a text/plain content type?

We'll also have to think about what to put in "!help !tusmap" - maybe translate that to "!tusmap help".

118
General discussion / Re: HostingBuddy updated
« on: July 31, 2015, 01:52 PM »
Isn't it better for TUS to return downloadable content like application/octet-stream? Because some maps are BIT and can't be send as PNG map. (They could, but TUS had to convert them first which would be redundant since HB should get the BIT to load)
Err, yes, PNG for color maps and BIT for monochrome ones. I was still thinking of it from WMDB's perspective, which only supports PNG. Content type doesn't really matter.

Moreover, how does HB send the request to TUS? I mean are there any preferable methods? (simple GET? or POST?)
It doesn't really matter, but if it makes things easier, the way HostingBuddy currently integrates with WMDB is: for getting specific maps (known number), it requests http://wmdb.org/maps/{number}-download, and for selecting a random map it requests http://wmdb.org/random_map_for/{scheme}, which returns an HTTP redirect to a link in the former format.

119
Similar issues with quoted blocks:



Perhaps the code and quote blocks shouldn't use a light background, that requires changing the color of almost everything inside it.

120
Thanks for the quick fix :)

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