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Messages - CyberShadow

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91
Tech Support / Re: what is this??
« on: September 28, 2015, 07:26 PM »
i have another bug, if i wanna check the date of posts, it always say "anubis"...  did he hacked my PC ?

Go here and in the "Format czasu:" field, change "anubis" to e.g. "%Y-%m-%d, %H:%M:%S" (select something from the dropdown).

92
Tech Support / Re: Problems hosting with wormnat2
« on: September 28, 2015, 07:01 PM »
Quote
I actually just forced the ip and it works now.
You mean in W:A's options? That setting should have no effect when using WormNAT2.

93
Tech Support / Re: Problems hosting with wormnat2
« on: September 28, 2015, 04:57 PM »
unknown host 'proxy.wormnet.net'

Hmm... what happens if you open a command prompt and type: ping proxy.wormnet.net

94
Tech Support / Re: what is this??
« on: September 28, 2015, 04:35 PM »
Uhh, that looks like injected JavaScript. Does it happen in all browsers? If yes, check your computer for viruses. If no, check the add-on list of your browser.

95
Tech Support / Re: Problems hosting with wormnat2
« on: September 27, 2015, 08:30 AM »
Can you record and post (or PM me) a packet log as per http://worms2d.info/Recording_a_packet_log ?

96
General discussion / Re: Update your WormNAT2!
« on: September 23, 2015, 12:53 AM »
`KungPow` still has wkPackets.dll, he needs to delete it (whether he uses WormNAT2 or not, but if he does, he needs to update).

97
General discussion / Re: Update your WormNAT2!
« on: September 22, 2015, 02:37 PM »
But agree with Kaleu there, I also downgraded wormnat2 last night. Seems more stable, at least for my pc.

Please, we need to test the new version, find bugs and fix them (assuming there are any!). If we are afraid of moving away from old versions, we will never make progress. This is especially important because many people do not post on TUS and will never see this thread, and I will never find out or be able to debug and fix any problems they will run into. The old versions will stop working in January, which is a fair way off, but it's best if we fix all problems as soon as possible.

BTW, the disconnections would happen with any version of the WormNAT2 module (because they all use the same server now)... of course the goal is to not have any.
So, can this Wormnat host games by snooper without creating packets file?
Yes in theory, but it depends on your snooper as well. Ask your snooper author.

98
General discussion / Re: Update your WormNAT2!
« on: September 22, 2015, 02:12 PM »
Pretty sure that's not related :) This module only modifies network code. You can download the older version from higher in this thread and test. In theory it might be due to some incompatibility with an antivirus/firewall, but I've never heard of such a problem.

99
General discussion / Re: Update your WormNAT2!
« on: September 22, 2015, 01:59 PM »
OK, looked at those replays.

In the first one, you simply timed out, on the control connection and all players' connections to you. Now, the new HostingProxy might be too aggressive in detecting timeouts - it is a double-edged sword, but it might have simply been a coincidence. Let me know if it happens again.

In the second one, the proxy crashed due to a bug that I've already fixed today. Sorry about that.

Unless you use any modules that MUST be loaded before the game starts, you can just delete your WormKit.exe and instead enable "Load WormKit modules" in the game's advanced options.

Actually I had WormKit and W:A icon before. After upgrading - WormKit.exe just deleted on its own. On the other hand,moduls working like they supposed to. So basically, only weird thing are that disconnections we experienced tonight. Like i said, highly doubt it was modem problem.

Hm.. just experienced one more. Can't open replays at all anymore. Trying to put W:A to open .wagame files but nothing happens.

I have no idea what's going on over there.

The new zip file just contains two DLLs, installing which would definitely not affect things like your WormKit icon and whether you can open replays. You have something else going on.

100
General discussion / Re: Update your WormNAT2!
« on: September 22, 2015, 06:11 AM »
Sorry Tomi, I was not talking about you, but about Lookias, I just didn't want to say out loud any names :)

101
General discussion / Re: Update your WormNAT2!
« on: September 22, 2015, 03:40 AM »
Haven't looked at the replays yet, but...

About worms version and built-in wormkit support - don't know man..it's like you talking to the wall atm :) Gonna try fix this, if I found solution, others experiencing similar problem (if there are any) will be informed.

EDIT: using 3.7.2.1. if that was your question.

Unless you use any modules that MUST be loaded before the game starts, you can just delete your WormKit.exe and instead enable "Load WormKit modules" in the game's advanced options.

102
General discussion / Re: Update your WormNAT2!
« on: September 22, 2015, 02:22 AM »
Since I upgraded, WormKit started to acting weird. Icon is not even there anymore, like it got erased.

Which icon? Are you still using a version of W:A so old that it doesn't have built-in WormKit support? Either way I can't think of any reason that would be related. How did you install it?

Even snooper sending me some error messages before hosting the game.
Unfortunately I can't do anything about this.

The way snooper authors added WormNAT2 support was to modify the module's code and use my WormNAT2 server without my permission. I have not been happy about this, but I've let it slide because ultimately it's a net benefit to the community. However, what you are seeing is the consequence of their choices - I can't update things on my side without possibly breaking things for unofficial WormNAT2 clients. The snooper API is not something I came up with, I adapted something that was already out there, and even though it worked in our tests, it takes two parties to create a stable and working API.

Btw, 2/3 games I hosted disconected after aproximately 10 minutes. I'm hosting every night, and never had problems until today.
Can you post some replays?

Basically, this update screwed me up somehow. Is it possible to downgrade on older version?
Ty.
You can get the older version from here, but again, this version will stop working in January. It would be better to fix whatever problems you have with the new one.

103
General discussion / Re: Update your WormNAT2!
« on: September 21, 2015, 10:16 PM »
Hello

Files changed the same error



Well, apparently they aren't changed then! Make sure your snooper isn't overwriting your wkWormNAT2.dll.

Another way to check is to rigth-click on the file, select Properties, and on the Details tab, the "Product version" field should say 2.3 (or higher).

104
General discussion / Re: Update your WormNAT2!
« on: September 21, 2015, 06:38 AM »
Is there any advantage of this? The old way was working well too. Am i right that now anyone have to have that dll to use wnat?
Not sure what you mean, but nothing changed in how you have to use WormNAT2.

105
General discussion / Re: Update your WormNAT2!
« on: September 20, 2015, 11:27 PM »
Connectivity may be spotty for an hour while DNS changes propagate. Post here if any problems persist for longer than that.

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