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Messages - Lex

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76
Other worms games / Re: Team17 has announced Worms WMD
« on: May 25, 2016, 08:46 AM »
Please either release information or don't.  In my opinion, teasers are not helpful for the community.  I believe they are cheap marketing ploys.

A healthier alternative would be to explain the new rope system and ask for feedback from the community so Team17 can learn what is desirable.  Furthermore, a closed alpha or beta could be useful to gather information from skilled players surrounding what they like or don't.  I think there are several successful game companies which do this before releasing new games nowadays.  This also allows them to generate more interest via streaming.  Overwatch by Blizzard is a good example of a game which employed such a healthy strategy.

77
Other worms games / Re: Team17 has announced Worms WMD
« on: May 23, 2016, 08:42 AM »
He said that because (iirc) WR's ninja rope is about as useful as WA's bungee for getting around the map.

78
Other worms games / Re: Team17 has announced Worms WMD
« on: May 20, 2016, 12:04 AM »
Komito's right.

79
Other worms games / Re: Team17 has announced Worms WMD
« on: May 18, 2016, 10:38 PM »
Quote
What was great about W:A?
-uncluttered and simple UI
-easy and quick text chatting with simple team chat, as well as personal (/me) statements and anonymous (/anon) statements
-the best ninja rope ever
-near perfect gameplay mechanics
-being able to handicap HP per team + or - while still maintaining the same number of worms

skunk3, are you being serious or just trolling the devs?

Those look like real points to me.

80
Other worms games / Re: Team17 has announced Worms WMD
« on: May 17, 2016, 10:54 PM »
Speaking of the landing and its feel, does the worm rotate between rope shots? That's another aspects of W:A roping which emphasizes the roping feel.

It does, depending on how much momentum you've built up.

For example, a light swing and you probably won't rotate. But a speedy swing will cause you to rotate between shots.

Is it just a boolean between "rotating" and "not rotating", or is it as nice as WA, fluidly changing depending on the worm's velocity?

81
Nice compilation of data, Crazy!  I hadn't seen this thread until now.  This information should be on the wiki.  http://worms2d.info

82
Other worms games / Re: Team17 has announced Worms WMD
« on: May 14, 2016, 12:57 PM »
It also enhances the sense of speed, since its rotation speed depends on its movement speed.  Also, it rotates clockwise when moving right and counterclockwise when moving left.  There have been worms games in the past in which the worm rotated only one direction regardless of the direction of motion, which made no visual sense when considering the way it would roll down a slope.

83
Other worms games / Re: Team17 has announced Worms WMD
« on: May 14, 2016, 12:32 PM »
Nice post, goom!  I agree with everything you mentioned.

84
It's fixed.

85
My website is being moved to a new server right now.  It'll be fixed ASAP.  Thanks for your interest!  I'll post again when it's fixed.  :)

86
Other worms games / Re: Team17 has announced Worms WMD
« on: April 28, 2016, 10:57 AM »
You are misinterpreting me as a snob.  Please read my posts with a more positive outlook.  I am only being direct for clarity.

I read your posts as "this is not a clone of WA, therefore it has no reason to exist. I speak the truth because I've played WA since the dawn of time".

Do you see ANYTHING positive in WMD aside from "the rope might be good"?

I am cautiously skeptical.  This exact "we've made the new best Worms game!"-like situation has happened at least a couple times in the past.  I always give these games a fair shot.  Of course there is value in introducing the franchise to a new player.  My only hope in this discussion is that the value of WA's great features and psychological flavor is not overlooked.

Anyway, yes.  I applaud Team17's effort to please the community in this instance; especially with the presence on TUS forums, where the main community visits.  This is a very new approach for Team17, and very cool.

87
Other worms games / Re: Team17 has announced Worms WMD
« on: April 28, 2016, 10:35 AM »
I don't.  I'm an old player most active from 1999 to 2007.  Like I already said: "This is all just my personal standpoint.  I probably don't speak for the whole community."

Good.

BTW, I've been playing WA on PC since 2004, and on Nintendo 64 since before that. And I don't think anything like you. Just because you're a veteran doesn't mean you have to be a snob.

You are misinterpreting me as a snob.  Please read my posts with a more positive outlook.  I am only being direct for clarity.

88
Other worms games / Re: Team17 has announced Worms WMD
« on: April 28, 2016, 10:27 AM »
I sure hope you don't represent the rest of this website, because if that's the case, I recommend Jonno stop wasting his time here...

I don't.  I'm an old player most active from 1999 to 2007.  Like I already said: "This is all just my personal standpoint.  I probably don't speak for the whole community."

Something that immediately turns me off Worms WMD from those screenshots is that the crosshair isn't aligned with the worm's aiming angle.  Worms 2 started the trend of aligning the crosshair with the aiming angle to improve aiming precision, which makes the game more fun.  I hope that can be in Worms WMD.  New players deserve that feature.  I know it seems minor, but I think it is important psychologically to feel like you are aiming through a crosshair that is steady from the worm's perspective.

89
Other worms games / Re: Team17 has announced Worms WMD
« on: April 28, 2016, 10:13 AM »
We on the community team agree a replay feature would be awesome too, we're on your side there.

We've raised attention to the development team that it's not in for the game's launch. Post launch we will re-address this with the developers once everything has settled in - we'd like to see it too as we have some cool plans if a system like that were to be in the game :)

Good enough for me, and I hope it is for most of you too. :)

Remember - WA existed long before both replays and TUS...

That may be true, but WA now has replays.  I don't see the point of playing an extremely similar game which is slightly worse in many ways.

Edit: Actually, scratch that.  I am interested in trying new roping engines, such as pTymN's old roping engine, RopeBurn (https://dl.dropboxusercontent.com/u/35695760/ropeburn.7z), to decide what kind of roping feels the most fun to play.  Aside from a major input bug causing the game to ignore input sometimes, the Worms Open Warfare 2 game for DS has pleasing roping which I've tried on my real DS and in an emulator with A mapped to space for an easy transition.  That made it worth playing, to me.

90
Other worms games / Re: Team17 has announced Worms WMD
« on: April 28, 2016, 10:12 AM »
This is like the spiritual successor to Armageddon - it is not Armageddon HD.

Armageddon is already HD though (goes to 1080p and beyond beautifully).

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