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May 02, 2024, 03:18 PM

Author Topic: Team17 has announced Worms WMD  (Read 64258 times)

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Offline The Extremist

Re: Team17 has announced Worms WMD
« Reply #150 on: April 28, 2016, 09:46 AM »
Just to clarify, we're not making Worms Armageddon remastered.

We're making Worms W.M.D - It's based on Armageddon to capture it's feel and physics. Some of the game's code is even taken from Armageddon, we can't move forward and innovate if we just clone a previous title.

This is like the spiritual successor to Armageddon - it is not Armageddon HD.

I for one totally get that. I mean, even hardcore Nintendo fans get pissed if new entries in the Mario and Zelda series take too much inspiration from Super Mario 64 and Ocarina of Time.

Online Triad

Re: Team17 has announced Worms WMD
« Reply #151 on: April 28, 2016, 09:58 AM »
Hi again Jonno,

No, there are not at this time. Feel free to check the previous posts to get up to speed with that part of the discussion. TLDR - We aren't focusing on that at this time, but there are other ways to prove a match result in a competitive league.
Yes, replays are important part of competitive league but as I mentioned in my precious post it's not just that. For example there are challenges, where you send your best replays for that challenge. This is a Time Trial Rope Race challenge:
https://www.tus-wa.com/challenges/challenge-620/

We are not expecting a total WA like game but I believe replay feature will be useful for whole audience of Worms franchise. Maybe it's not on WMD's development schedule atm, but I hope you guys will consider. No matter what we say they're just suggestions, final decisions are up to Team17. Who knows, maybe there can be even weekly/monthly challenges inside of the game just like other games. :)



Offline Jonno_Team17

Re: Team17 has announced Worms WMD
« Reply #152 on: April 28, 2016, 10:02 AM »
Hi again Jonno,

No, there are not at this time. Feel free to check the previous posts to get up to speed with that part of the discussion. TLDR - We aren't focusing on that at this time, but there are other ways to prove a match result in a competitive league.
Yes, replays are important part of competitive league but as I mentioned in my precious post it's not just that. For example there are challenges, where you send your best replays for that challenge. This is a Time Trial Rope Race challenge:
https://www.tus-wa.com/challenges/challenge-620/

We are not expecting a total WA like game but I believe replay feature will be useful for whole audience of Worms franchise. Maybe it's not on WMD's development schedule atm, but I hope you guys will consider. No matter what we say they're just suggestions, final decisions are up to Team17. Who knows, maybe there can be even weekly/monthly challenges inside of the game just like other games. :)

We on the community team agree a replay feature would be awesome too, we're on your side there.

We've raised attention to the development team that it's not in for the game's launch. Post launch we will re-address this with the developers once everything has settled in - we'd like to see it too as we have some cool plans if a system like that were to be in the game :)
Community Manager at Team17

Offline The Extremist

Re: Team17 has announced Worms WMD
« Reply #153 on: April 28, 2016, 10:05 AM »
We on the community team agree a replay feature would be awesome too, we're on your side there.

We've raised attention to the development team that it's not in for the game's launch. Post launch we will re-address this with the developers once everything has settled in - we'd like to see it too as we have some cool plans if a system like that were to be in the game :)

Good enough for me, and I hope it is for most of you too. :)

Remember - WA existed long before both replays and TUS...

Offline Lex

Re: Team17 has announced Worms WMD
« Reply #154 on: April 28, 2016, 10:12 AM »
This is like the spiritual successor to Armageddon - it is not Armageddon HD.

Armageddon is already HD though (goes to 1080p and beyond beautifully).

Offline Lex

Re: Team17 has announced Worms WMD
« Reply #155 on: April 28, 2016, 10:13 AM »
We on the community team agree a replay feature would be awesome too, we're on your side there.

We've raised attention to the development team that it's not in for the game's launch. Post launch we will re-address this with the developers once everything has settled in - we'd like to see it too as we have some cool plans if a system like that were to be in the game :)

Good enough for me, and I hope it is for most of you too. :)

Remember - WA existed long before both replays and TUS...

That may be true, but WA now has replays.  I don't see the point of playing an extremely similar game which is slightly worse in many ways.

Edit: Actually, scratch that.  I am interested in trying new roping engines, such as pTymN's old roping engine, RopeBurn (https://dl.dropboxusercontent.com/u/35695760/ropeburn.7z), to decide what kind of roping feels the most fun to play.  Aside from a major input bug causing the game to ignore input sometimes, the Worms Open Warfare 2 game for DS has pleasing roping which I've tried on my real DS and in an emulator with A mapped to space for an easy transition.  That made it worth playing, to me.
« Last Edit: April 28, 2016, 10:18 AM by Lex »

Offline The Extremist

Re: Team17 has announced Worms WMD
« Reply #156 on: April 28, 2016, 10:22 AM »
Armageddon is already HD though (goes to 1080p and beyond beautifully).

The assets are palletized and pretty low detail if you zoom in.

Have you seen the closeup WMD screenshots?

http://steamcommunity.com/app/327030/screenshots/

Nice. 8)

I sure hope you don't represent the rest of this website, because if that's the case, I recommend Jonno stop wasting his time here...

Offline Lex

Re: Team17 has announced Worms WMD
« Reply #157 on: April 28, 2016, 10:27 AM »
I sure hope you don't represent the rest of this website, because if that's the case, I recommend Jonno stop wasting his time here...

I don't.  I'm an old player most active from 1999 to 2007.  Like I already said: "This is all just my personal standpoint.  I probably don't speak for the whole community."

Something that immediately turns me off Worms WMD from those screenshots is that the crosshair isn't aligned with the worm's aiming angle.  Worms 2 started the trend of aligning the crosshair with the aiming angle to improve aiming precision, which makes the game more fun.  I hope that can be in Worms WMD.  New players deserve that feature.  I know it seems minor, but I think it is important psychologically to feel like you are aiming through a crosshair that is steady from the worm's perspective.
« Last Edit: April 28, 2016, 10:33 AM by Lex »

Offline Kradie

Re: Team17 has announced Worms WMD
« Reply #158 on: April 28, 2016, 10:32 AM »
I think Jonno has done a wonderful job so far :)

I am feeling very optimistic about WMD :)
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Offline The Extremist

Re: Team17 has announced Worms WMD
« Reply #159 on: April 28, 2016, 10:33 AM »
I don't.  I'm an old player most active from 1999 to 2007.  Like I already said: "This is all just my personal standpoint.  I probably don't speak for the whole community."

Good.

BTW, I've been playing WA on PC since 2004, and on Nintendo 64 since before that. And I don't think anything like you. Just because you're a veteran doesn't mean you have to be a snob.

Offline Lex

Re: Team17 has announced Worms WMD
« Reply #160 on: April 28, 2016, 10:35 AM »
I don't.  I'm an old player most active from 1999 to 2007.  Like I already said: "This is all just my personal standpoint.  I probably don't speak for the whole community."

Good.

BTW, I've been playing WA on PC since 2004, and on Nintendo 64 since before that. And I don't think anything like you. Just because you're a veteran doesn't mean you have to be a snob.

You are misinterpreting me as a snob.  Please read my posts with a more positive outlook.  I am only being direct for clarity.

Offline TheWalrus

Re: Team17 has announced Worms WMD
« Reply #161 on: April 28, 2016, 10:42 AM »
Something that immediately turns me off Worms WMD from those screenshots is that the crosshair isn't aligned with the worm's aiming angle.  Worms 2 started the trend of aligning the crosshair with the aiming angle to improve aiming precision, which makes the game more fun.  I hope that can be in Worms WMD.  New players deserve that feature.  I know it seems minor, but I think it is important psychologically to feel like you are aiming through a crosshair that is steady from the worm's perspective.
Sure, it seems asinine to do it any other way, heres to hoping that isn't the final product. 

I'm hopeful, as there seems to be more to like than dislike about this iteration at this point. 

I think I agree with you in philosophy, Lex, but just differ in outlook.  I think I can play this game quite a bit and have fun with it.  I don't view it as worthy like the patched WA, but rather a fun diversion for a bit of playtime. 

Offline The Extremist

Re: Team17 has announced Worms WMD
« Reply #162 on: April 28, 2016, 10:45 AM »
You are misinterpreting me as a snob.  Please read my posts with a more positive outlook.  I am only being direct for clarity.

I read your posts as "this is not a clone of WA, therefore it has no reason to exist. I speak the truth because I've played WA since the dawn of time".

Do you see ANYTHING positive in WMD aside from "the rope might be good"?

Offline Lex

Re: Team17 has announced Worms WMD
« Reply #163 on: April 28, 2016, 10:57 AM »
You are misinterpreting me as a snob.  Please read my posts with a more positive outlook.  I am only being direct for clarity.

I read your posts as "this is not a clone of WA, therefore it has no reason to exist. I speak the truth because I've played WA since the dawn of time".

Do you see ANYTHING positive in WMD aside from "the rope might be good"?

I am cautiously skeptical.  This exact "we've made the new best Worms game!"-like situation has happened at least a couple times in the past.  I always give these games a fair shot.  Of course there is value in introducing the franchise to a new player.  My only hope in this discussion is that the value of WA's great features and psychological flavor is not overlooked.

Anyway, yes.  I applaud Team17's effort to please the community in this instance; especially with the presence on TUS forums, where the main community visits.  This is a very new approach for Team17, and very cool.
« Last Edit: April 28, 2016, 10:59 AM by Lex »

Offline The Extremist

Re: Team17 has announced Worms WMD
« Reply #164 on: April 28, 2016, 11:13 AM »
Anyway, yes.  I applaud Team17's effort to please the community in this instance; especially with the presence on TUS forums, where the main community visits.  This is a very new approach for Team17, and very cool.

Main community, my arse. TUS is the in-crowd to end all in-crowds. I mingle with the noobs in AG instead of playing the same people in league/clan games over and over.

I applaud Team17 for having the balls to attempt talking to us! :D