No room for the skill development, only in W:A you can do crazy stuff which are practiced and polished by years of experience.
Yes.No room for the skill development, only in W:A you can do crazy stuff which are practiced and polished by years of experience.
You can tell that by the video footage?
No room for the skill development, only in W:A you can do crazy stuff which are practiced and polished by years of experience.
You can tell that by the video footage?
in worms armageddon it's so much skill to know how ur opponent is going to slide/bounce off a terrain, but from that WMD video we can see the worms just awkwardly stick in the first pixel they collide with
in worms armageddon it's so much skill to know how ur opponent is going to slide/bounce off a terrain, but from that WMD video we can see the worms just awkwardly stick in the first pixel they collide with
I like how these new things like building and tanks are somehow ridiculously big new features. If the developer was someone else with even slightly competent coding skills and a vision to make an interesting game, there would be several types of customizable vehicles which all have different physics feel to them and different weapons/utilities etc. And other new cool features/weapons.There's also turrets..
that have so much more innovation and uniqueness in them. Of course it's just one video, but we all know how dull and incompetent Team17 are these days.
There's also turrets..You didn't get my point at all. It was just an example how to do the new vehicles better if they gotta be in the game. I never said I wanted more vehicles on the battlefield, just more variation and them not being a dumbed down shitty game mechanic. In fact I don't even know if I like vehicles in a Worms game.
But still, this is a worms game, not a vehicle vs vehicle game. They are a weapon like the other weapons you have. If they would make more the whole worm vs worm gameplay would be lost. Cause in essence it's a game 'like' WA, like the worms we all know and love.
If you want something completely different, try Crazy Golf :-[
People here be whining about how's it not more like the old WA, you whine about how it's not completely different. Make up your minds lol.Nope, I didn't whine about that at all, I "whine" about today's Team17 being incompetent at making interesting gameplay and screwing up the glorious potential of what a Worms game could be. I don't want them to do a new and improved W:A, because they've proven many times of not being capable of doing anything even close to that, they don't even understand what makes W:A so special.
Take the game for what it is. It's not ever going to be identical to WA. If you want that... wait for 4.0 to finish.
And it's definitely innovative as well. Who of us would have thought of adding buildings and tanks? And to fit them nicely into the dynamics of a standard worms game?Haha. I would've dreamed of more back in 1999 when wondering what a Worms game would be like in 2015. Team17 is riding with the nostalgia and the fact that the sole idea behind Worms gameplay is so fantastic that there will always be players and praise, no matter how shitty the games are, as long as there isn't any real competition in the genre.
Looks like they are using same engine as Worms Reloaded over and over...
And it's definitely innovative as well. Who of us would have thought of adding buildings and tanks? And to fit them nicely into the dynamics of a standard worms game?
Nope, I didn't whine about that at all, I "whine" about today's Team17 being incompetent at making interesting gameplay and screwing up the glorious potential of what a Worms game could be. I don't want them to do a new and improved W:A, because they've proven many times of not being capable of doing anything even close to that, they don't even understand what makes W:A so special.
Then again if an actually really good Worms-type game would come, it would potentially hurt W:A community, so I'd prefer 4.0 over that.
If T17 somehow managed to pull a miracle out their asses and make a game in our opinions better than WA, that would be a good thing not a bad thing
But maaan, I want my shits and giggles :(Me too but I plan to fight against the urge when the day comes ;)
Quotewill 4.0 even ever come out? when it does it was supposed to be compatible with WWP, right?
I'm assuming you haven't heard of the new Worms? Worms WMD... It's basically Worms Armageddon but less buggy and more of everything, even the roping is just like W:A. Worms WMD actually looks like a really well made game. You should check it out.
Tanks... Buildings... What's next? Re-designing worms to hogs?Atari (then known as Infogrames) already turned the worms into hogs.
This video made me really angry. How can they think this new shit is better? Unbelievable.
You can now sign up for beta testing of all the upcoming Team17 games here: http://www.team17.com/usability/
You can now sign up for beta testing of all the upcoming Team17 games here: http://www.team17.com/usability/Yeah, this is tantamount to mail order rape, no thanks.
You can now sign up for beta testing of all the upcoming Team17 games here: http://www.team17.com/usability/Yeah, this is tantamount to mail order rape, no thanks.
This video made me really angry. How can they think this new shit is better? Unbelievable.
Well at least it ain't as shit as Walrus ArmageddonAt least the f@#!in walrusses can swim unlike the useless worms.
(https://videogamesoftheoppressed.files.wordpress.com/2014/10/ouzbwn.png)
For me these new worms games look like a cheap copy of w:a.. it's like t17 had a good team who made w:a, but they left the company and the new guys are bunch of noobs and trying to do something that the old ones did.. they have a better graphics engine but can't even make a close enough good game like w:a.. this one looks like hedgewars... but that game has logic, coz it is worms for linux.. but wtf... t17 releases every half year a worms which is the same as before... like let's release it and hope it will be better than before.. wtf man, don't you test these games before releasing? to see that it is still the same shit..
The worms looks... odd.Well, just be glad it's not just Worms World Party Remastered again!
I have been in direct communication with Team17 staff for quite some time now. Allow me to drop some facts about W.M.D. that might change some peoples' minds about the game:All the new bullshit is stupid gimmicks like vehicles, they looked terrible during stream, building look okay i guess, mounted guns are nay as well. Other than that looks good. Oh and:
1. The are seriously listening to the community this time around in terms of features and gameplay ideas. I know this to be 100% true from personal experience.
2. The WMD ninja rope is supposed to be identical to the W:A rope. I've seen plenty of gameplay footage, and based upon what I've seen, it looks the same to my eyes. (Keep in mind that most videos showing gameplay footage feature players using a controller.
3. For the first time since WWP, worms will be able to occupy the same space as another worm. Rope knocking is also confirmed to work properly.
4. The game is going to be cross-play compatible with basically every system. PC, Mac, Xbox One, PS4. Of course the PC players are going to have a huge advantage over the
console players, but this is great news because unlike with the past few Worms titles, the community will not be divided.
5. They are back to 6 teams with a max of 8 worms per, per match. Every game since Reloaded has had a max of 4 teams.
6. The item and weapon count for the game is supposed to be over 80, which is the biggest number yet. The weapons screens we have seen thus far are incomplete.
7. A lot of features and new weapons haven't even been announced yet.
8. The game will feature official Team17 events and whatnot.
9. The game will only launch with 6 themes, but each of the themes is hand-drawn and feature modular 'pieces' of map, and when the map generator generates a map, it is capable of making beautiful random maps that look like they're hand-made. Also, the game *will* be supporting custom map importing. :) No word yet on maximum map dimensions, but they have listened to us and are providing that feature.
10. It is a possibility that they will allow players to add bot teams for online multiplayer.
11. F-keys will be fully customizable.
12. Teams are no longer tied to profiles.
13. Only one player per computer/system for online matches... which I don't see as a huge issue anyway since most people who add 2 teams are lying anyway.
14. 60 FPS animations.
15. Vehicles, of course. In addition to the tank and helicopter there are others that haven't been revealed yet. Vehicles can be hijacked, and if you get caught in one when it takes enough damage to blow up, it does massive damage.
16. Buildings. You can only see inside of a building if your active worm is inside of the building. This will allow for some sneaky new game play.
17. Mounted weapons. On the terrain there will be mounted weapons that you can use like machine guns, sniper rifles, etc.
I don't want to get overly excited, but this could be the Worms game we've been waiting for. All of the gameplay footage thus far is beta and Team17 is actively listening to the community. They have stated that they made WMD specifically because most worms players say that W:A is the best of the series. I'm going to buy it regardless of whether the rope is 100% identical. All of the Worms games are good in their own way, and I've found that if you don't like one at first, it WILL grow on you.
I personally hope that WMD is the bomb and that lots of W:A players migrate over. We need more old schoolers to play the newer games because I f@#!ing dominate and I need competition. :)
I have been in direct communication with Team17 staff for quite some time now.Sorry about that
I have been in direct communication with Team17 staff for quite some time now.Sorry about that
As Worms WMD is still in development, keep in mind, that everything can happen. Stuff may be added, removed or edited as the time goes, but for what it is right now, it's going in the right direction so far.I have been in direct communication with Team17 staff for quite some time now.Sorry about that
Going off topic there...
Sorry about that, we, the Worms Guild, have indeed the Community Manager of Team17 actively respond to us. If you don't believe us, visit our FB group.
10. It is a possibility that they will allow players to add bot teams for online multiplayer."a possibility"
13. Only one player per computer/system for online matches... which I don't see as a huge issue anyway since most people who add 2 teams are lying anyway.Putting such a restriction is... a bad idea, to say the least.
I should record and upload some BG gameplay footage sometime just so I can show you guys how cheap these newer players are.even cheaper than these 2?
10. It is a possibility that they will allow players to add bot teams for online multiplayer."a possibility"
meh...13. Only one player per computer/system for online matches... which I don't see as a huge issue anyway since most people who add 2 teams are lying anyway.Putting such a restriction is... a bad idea, to say the least.
Point 1: In W:A, teams' names in lobby share their color with teams' owner's nickname, which makes this tactic quite obvious, and therefore ineffective.
Point 2: In case of 1v1ing schemes which require a high number of worms per alliance, adding more teams per player is what people usually do. Take Drown Syndrome as an example.
Maybe you could tell T17 to change their minds?
.:Edit:.I should record and upload some BG gameplay footage sometime just so I can show you guys how cheap these newer players are.even cheaper than these 2?
[attachment=1]
"Just been playing around on my a build I have access to.
You will be able to redefine F-keys to weapon lines on PC. "
Crossplay between PC and PS4 won't be supported at launch, but it's something we can look into in the future
Always funny to see people being so hopeful about new Worms games when they've f@#!ed us over so many times, and every time harder than the previous time. I'm guilty of it too. It pains me so to see such an incredible game format being shat all over.
Unfortunately they make the games with the two main ideas in their head being "lol banana bomb" and "how to make money with the smallest amount of work". They don't care about making a Worms game for hardcore wormers. They aim it for kids and casual gamers.
Of course they promise all kinds of stuff and say they will listen to the community, they've always claimed that, but every goddamn time the games are complete failures with maybe a couple of nice new ideas and features.
This time it sure seems they're moving to a better direction, but I bet it will be seriously lacking in many areas and abandoned by Team17 really soon after launch.
@skunk3:
Jonno said on the Steam forumsQuote"Just been playing around on my a build I have access to.
You will be able to redefine F-keys to weapon lines on PC. "
I really, really doubt it will be "fully customizable", but it's a step forward in either case.
How you so sure about the crossplay feature? Danny said:QuoteCrossplay between PC and PS4 won't be supported at launch, but it's something we can look into in the future
This to me sounds like there's about 1% chance of it happening. Crossplay would be a mess anyway, even though it would help with the community size.
waitCan you not change the color of a second team hosted from the same PC? It's been so long since I've tried that I literally can't remember. :) For some reason I was thinking that you could do that.13. Only one player per computer/system for online matches... which I don't see as a huge issue anyway since most people who add 2 teams are lying anyway.In W:A, teams' names in lobby share their color with teams' owner's nickname, which makes this tactic quite obvious, and therefore ineffective.
You are turning into a fanboy Vince. Call a spade a spade. The physics in reloaded are shit. Not just comparatively, they are standalone shit. Peltzi makes a good point here. If you want me to expound on why the phsyics in reloaded sucks, I will, but it seems pretty obvious. WMD is already going to have better physics than any of the other shit worms games, its obvious if you watch the videos and the stream.
The mechanics have been vastly different, I do admit that. Reloaded is the worst of the bunch IMO. It was hard to maneuver in that game because if you tried jumping onto a bit of terrain that was even somewhat steep, you'd just slide off. The friction was also weird too. Sometimes Worms would barely slide at all, and other times they'd slide like you lubed the terrain with oil. The rope also behaved like the inbred/retarded cousin of the rope from the previous games.
Overall though, I'd say what I've said before: It's not that the mechanics are "bad" per se, it's just that they are different. Compared to W:A they seem bad, but judged on their own, they are what they are. I am in full agreement that the most pleasing mechanics/physics of any of the games is W:A, but W:A isn't perfect by any means. Did you see that thread of weird/wtf shotgun attacks? Most of those simply should not have been able to happen, let's be honest. They are a result of learning the flaws in the mechanics of the game and exploiting them. There's a lot of W:A gameplay that is based around that.
As far as physics goes, the physics model in Rev/CW is far more realistic than that of W:A. Does this mean it's more fun? That's subjective. I like the physics of W:A and in some ways I like the newer physics of Clan Wars. In W:A, the wind has a *much* stronger effect than in the newer games, which I like because it allows for more creative shots, especially with low gravity. Conversely, I kinda prefer the way the grenades bounce/roll in Clan Wars vs. W:A because it's more realistic and just makes more sense. That's not to say I don't like the W:A model; I merely prefer certain aspects of certain Worms games.
From what I've seen of WMD footage, the gravity looks just fine. The thing that looks off is friction/sliding. Also, the animations of the worms while roping look too static. I like it in W:A when you're flying through the air and your worm is tumbling and spinning at different speeds because that really imparts a sense of momentum.
Anyway, I think that WMD has promise. I hope that Team17 knocks it out of the park.
13. Only one player per computer/system for online matches... which I don't see as a huge issue anyway since most people who add 2 teams are lying anyway.
13. Only one player per computer/system for online matches... which I don't see as a huge issue anyway since most people who add 2 teams are lying anyway.Putting such a restriction is... a bad idea, to say the least.
Point 1: In W:A, teams' names in lobby share their color with teams' owner's nickname, which makes this tactic quite obvious, and therefore ineffective.
Point 2: In case of 1v1ing schemes which require a high number of worms per alliance, adding more teams per player is what people usually do.
Hey all,
Jonno here - Community Manager over at Team 17. (Danny is still here too, doing the Community thang over on the Steam forums)
I've kindly been invited to the thread to say hi and hopefully answer some questions for you all, so, fire away!
not so much of a question. But since you're here, welcome.
Notice this website? it's for one of Team17's oldest games. Notice how it's the only active place for any worms game ever since 1999 to 2016?
please take your time to study this website, to realize why this game has survived the test of time, why so many people still play it. Compare it to worms games post WWP (wa's expansion), and convince the rest of the crew of all the things lacking in comparison in hopes the next worms game has at least comparable depth to a game released 17 years ago.
thanks Jonno!
Hey all,Jonno, any word on the customizability? WA has gotten a second life through user created content through sites like www.wmdb.org and this one, with uploaded maps. Any plans to allow imported maps? I think this point is a make or break for many of the users here, the successful worms titles have all been ninja rope driven through user created shoppers, roperaces, and roper maps. I see that you guys have spruced up the ninja rope in the new release, it would be a shame to handcuff players and not allow them to rope on proper maps.
Jonno here - Community Manager over at Team 17. (Danny is still here too, doing the Community thang over on the Steam forums)
I've kindly been invited to the thread to say hi and hopefully answer some questions for you all, so, fire away!
Community manager at T17, that's about the shittiest job you can get hahadon't mind hhc, he has many refugees from syria occupying his house, eating all his food and plugging his toilet.
Sent here by the HQ to do some advertising, listen to the same old 'veteran' voices that just want a game EXACTLY like WA, make some feeble promises, excuse yourself for not being able to disclose any information not already available on the interwebs, all the while struggling hard to maintain a straight, smiley face. Ehh, I do not envy thee.
IMO ur presence is totally useless here.
Might as well get yourself a cup of coffee.
edit: my humongous sig banner will do the job just fine.
Community manager at T17, that's about the shittiest job you can get haha
Sent here by the HQ to do some advertising, listen to the same old 'veteran' voices that just want a game EXACTLY like WA, make some feeble promises, excuse yourself for not being able to disclose any information not already available on the interwebs, all the while struggling hard to maintain a straight, smiley face. Ehh, I do not envy thee.
IMO ur presence is totally useless here.
Might as well get yourself a cup of coffee.
edit: my humongous sig banner will do the job just fine.
HQ didn't sent them, I did
Hey all,Jonno, any word on the customizability? WA has gotten a second life through user created content through sites like www.wmdb.org and this one, with uploaded maps. Any plans to allow imported maps? I think this point is a make or break for many of the users here, the successful worms titles have all been ninja rope driven through user created shoppers, roperaces, and roper maps. I see that you guys have spruced up the ninja rope in the new release, it would be a shame to handcuff players and not allow them to rope on proper maps.
Jonno here - Community Manager over at Team 17. (Danny is still here too, doing the Community thang over on the Steam forums)
I've kindly been invited to the thread to say hi and hopefully answer some questions for you all, so, fire away!
Also, we humbly request replay logging, tens of thousands of replays have been stored on this site to be viewed by the community. I for one would like to see this site support WMD replays of some sort or another if made availible, I said as much in a thread I authored a few months ago. We are eager to throw our support behind this new title if some allowances are made by t17 to make the best game possible, this site represents nearly a quarter million posts by its users, and we represent much of the "veteran" community.
I am looking forward to this new release, it seems t17 has come around to making a game that the core worms audience really wants. This is probably the first time a t17 staff member has ventured on here, the last community manager kind of sucked, looking forward to this new ambassadorship. Bookmark us and come back anytime, jonno.
since he's in work hours :)
I've just spoke to the developers about replays and I have this information; The ability to save a replay isn't in the game, however if you have third party recording software this will capture any in-game footage. To make up for this I am planning to give the Worms Community a platform on the Team17 YouTube channel with their own replay playlist. The specifics are still being decided but I want to show off your awesomeness in an official capacity where it will be archived for all to see.
I hope this answers your questions. If I've missed anything just give me a prod.
all this fake faith is just wasting everyone's time, but mostly Jonno's, since he's in work hours :)
I got a bad feeling that my questions are going to be overlooked, like most of the questions on the community page.
I have a couple of questions:
Can I choose & Import my own flag?
At this time W.M.D pulls your team icon from your chosen platform's avatar, replacing the flag's position from Armageddon. However this does mean it's still possible to have any flag of your choosing.
Can I set borders around the map?
Cavern maps come with a border. The only control over borders currently in the game are whether or not you play in a cavern.
Can I adjust the water level so that worms can walk on water?
At this moment in time, no.
You mentioned Image Importer. How big Image can I Import?
Details are still being finalized on that :)
Will there be more map theme(s) in the future?
Currently our focus is on the core game & multiplayer. Beyond launch who knows. (All of our themes are hand drawn now)
Will there be microtransactions?
No
Will there be DLC? If so, do we pay for it?
Much like the map theme question, currently it's all systems go on making Worms W.M.D the best it can be for launch. Post launch support wise, this is something we'll look at once the game is in the wild.
How many options are being put into the map generator? At present, WA allows you to:
Control the number of mines (as well as their timing) and barrels.
All of these & more.
Turn dud mines on or off.
This
Invert (switch from positive to negative) the map
Not in the menu I could see
Control the level of detail, from almost none to very complicated.
You can manipulate building spawns etc so yes.
Control the number of theme objects and reseed them without generating a new map.
Linked to the above.
Switch from destructible to indestructible.
Yep
As has been previously mentioned, turn borders on or off for ANY map.
Not at this time
Draw positive and negative straight and freehand lines of multiple thicknesses, with a toggle to slow down the cursor.
Create a solid map which then adds (reseedable) holes for worms automatically. This is used for a very fun scheme called Mole Shopper.
Over 17,000,000,000 possible maps.
The final details on the image importer & beyond that are still being finalized.
Control the level of detail, from almost none to very complicated.
You can manipulate building spawns etc so yes.
Control the number of theme objects and reseed them without generating a new map.
Linked to the above.
Control the level of detail, from almost none to very complicated.
You can manipulate building spawns etc so yes.
Control the number of theme objects and reseed them without generating a new map.
Linked to the above.
What I mean by detail is the shape of the map. Either randomly or by a slider, you can go all the way from one big smooth hill to a crazy mess of spikes.
Sounds pretty good otherwise. Though, as has been mentioned, those importer details will be very important for the roping crowd.
No, the shape of the map can't be edited with a slider. However the generator does have a wide variety of styles that you can narrow down with a selection tab.
When I have those details about the importer I'll be sure to share them with you :)
I've just spoke to the developers about replays and I have this information; The ability to save a replay isn't in the game
All the esports games have the ability to save replays.
Nah
Replay files as with league sites have an expiration date.
With mainstream streaming and games having built in competitive systems there is absolutely no need for what we've grown accustomed in WA.
Even League of Legends used to have big replay file websites. Used to.
Nah
Replay files as with league sites have an expiration date.
With mainstream streaming and games having built in competitive systems there is absolutely no need for what we've grown accustomed in WA.
Even League of Legends used to have big replay file websites. Used to.
Indeed,
The amount of third party recording software is huge.
Twitch also records any broadcasts you make and allows you to directly export the video to YouTube.
it just sounds like laziness
@ JonnoAgreed, and who knows, I don't think anyone actually know who this guy is, hes just here to spread negativity.
You guys should really make replays the same way DeadCode did, afaik it's not even the most difficult thing to do so it just sounds like laziness if you guys cannot implement this simple yet ridiculously efficient feature.
Also, why is ropas clone always posting negative things against WA? That guy sucks...
You are turning into a fanboy Vince. Call a spade a spade. The physics in reloaded are shit. Not just comparatively, they are standalone shit. Peltzi makes a good point here. If you want me to expound on why the phsyics in reloaded sucks, I will, but it seems pretty obvious. WMD is already going to have better physics than any of the other shit worms games, its obvious if you watch the videos and the stream.
The mechanics have been vastly different, I do admit that. Reloaded is the worst of the bunch IMO. It was hard to maneuver in that game because if you tried jumping onto a bit of terrain that was even somewhat steep, you'd just slide off. The friction was also weird too. Sometimes Worms would barely slide at all, and other times they'd slide like you lubed the terrain with oil. The rope also behaved like the inbred/retarded cousin of the rope from the previous games.
Overall though, I'd say what I've said before: It's not that the mechanics are "bad" per se, it's just that they are different. Compared to W:A they seem bad, but judged on their own, they are what they are. I am in full agreement that the most pleasing mechanics/physics of any of the games is W:A, but W:A isn't perfect by any means. Did you see that thread of weird/wtf shotgun attacks? Most of those simply should not have been able to happen, let's be honest. They are a result of learning the flaws in the mechanics of the game and exploiting them. There's a lot of W:A gameplay that is based around that.
As far as physics goes, the physics model in Rev/CW is far more realistic than that of W:A. Does this mean it's more fun? That's subjective. I like the physics of W:A and in some ways I like the newer physics of Clan Wars. In W:A, the wind has a *much* stronger effect than in the newer games, which I like because it allows for more creative shots, especially with low gravity. Conversely, I kinda prefer the way the grenades bounce/roll in Clan Wars vs. W:A because it's more realistic and just makes more sense. That's not to say I don't like the W:A model; I merely prefer certain aspects of certain Worms games.
From what I've seen of WMD footage, the gravity looks just fine. The thing that looks off is friction/sliding. Also, the animations of the worms while roping look too static. I like it in W:A when you're flying through the air and your worm is tumbling and spinning at different speeds because that really imparts a sense of momentum.
Anyway, I think that WMD has promise. I hope that Team17 knocks it out of the park.
Ropa is way better than this Caye guy is, don't insult ropa with that comparison.
As far as the crossplay goes, crossplay is scheduled to be a feature at launch for PC, Mac, (possibly Linux), and Xbox One. W.M.D. isn't scheduled to be released for PS4 until around Q4 this year... so when W.M.D. is released for every other platform, it won't be out for PS4 for several months later. I see no reason why they would make it crossplay compatible with every format EXCEPT FOR PS4. That just doesn't make any sense.
If W.M.D. turns out great, you can thank me and the other handful of people who harass Team17 daily. :)
I have some questions about the UI. Will we be able to:
View the weapon panel between turns?
Yes you can :)
Have a non-obtrusive weapon panel (not filling the screen)?
It sits comfortably to the right, much like Worms 2, Armageddon etc.
Have a fast-moving camera (one end of the map to the other with a flick of the mouse/quick hold of the analog stick)?
The PC build I've been playing uses a controller whilst the team tweak the PC controls so they feel just right. However even on a controller using the zoom feature alongside panning means I could get across even our biggest maps quickly.
Have the camera not locked-off during your opponent's turn (whether AI or human)?
You can meander around the map as you please, no matter whose turn it is.
Have a WormNET/Unreal Tournament-style server browser (whether in addition to or instead of matchmaking)?
Matchmaking & Server browser are both present in W.M.D online multiplayer.
Toggle name/health icons on/off during gameplay?
Player name, worm name and icons are able to be toggled on/off on the fly in-game.
BTW, I don't get the point of dumbing-down for console. The gameplay/UI in the Nintendo 64 version of WA was pretty much identical to PC (you couldn't do super crazy roping, but since you couldn't import maps, it didn't really matter), and it got good reviews:
http://www.gamerankings.com/n64/199339-worms-armageddon/articles.html
http://www.mobygames.com/game/n64/worms-armageddon/mobyrank
There won't be any 'dumbing down' of the builds. You're getting PC level Worms action that's translated over to console/controller play.
Also, aside from knowing that the ninja rope and map importer are well liked, how familiar is the dev team with WA? Are they any good at it?
The two devs I've faced are not only Team17 veterans who understand Armageddon but beastly at the game too...especially Karl.
Just so everyone is aware our development team are a small, but kick-ass group who are working at full steam. Danny has been discussing the replay feature with the devs. At this time it's important that the resources we have are used to make the actual core game and it's multiplayer the best it can be, I mean if it doesn't stick together why would you want to record it?
Post release when our hard working dev team have some space to breathe we can look at other features that could benefit the Worms community.
i f@#!ed my hand one too many times, buddy@ JonnoAgreed, and who knows, I don't think anyone actually know who this guy is, hes just here to spread negativity.
You guys should really make replays the same way DeadCode did, afaik it's not even the most difficult thing to do so it just sounds like laziness if you guys cannot implement this simple yet ridiculously efficient feature.
Also, why is ropas clone always posting negative things against WA? That guy sucks...
Ropa is way better than this Caye guy is, don't insult ropa with that comparison.
What negativity? I'm only sharing facts. Can you quote me on my negativitvity?
I dont know this komo guy, I do remember TheKomodo thoug, some Erod's friend that got banned from WL for constant and annoying retardation. I do remember you Walrus, I think we lived in the same state for a while and I recall you were the wise one. Has circlejerking with simploids taken a toll on you? its only natural bro.
What kind of schemes will WMD have ready to play? Are you planning to include any of the popular Worms Armageddon custom schemes (such as "Shopper")?
By "scheme" I meant game modes such as "Beginner", see http://images.akamai.steamusercontent.com/ugc/280722191119082913/A817FC9F4BA3934DA712FE088AC28D718FC457B9/
Are the team aware of this video?
any chance we can get an opinion/impression?
ITS HAPPENINGAre the team aware of this video?
any chance we can get an opinion/impression?
Hey,
I've posted a response directly on the video.
Basically the worms, weapons and physics aren't a correct reflection of what I'm seeing in current builds nor the finished product.
Worms sticking, grenades sliding - none of that is in the Worms W.M.D of today.
Jonno - Can you confirm 100% WMD won't have replays? Or would you guys think about implementing them?
Jonno, will low gravity be in the final release? What about min/max bounce setting for grenades? Us oldschool artillery fans want both back for BnG.
The two devs I've faced are not only Team17 veterans who understand Armageddon but beastly at the game too...especially Karl.
Jonno - Can you confirm 100% WMD won't have replays? Or would you guys think about implementing them?
Just so everyone is aware our development team are a small, but kick-ass group who are working at full steam. Danny has been discussing the replay feature with the devs. At this time it's important that the resources we have are used to make the actual core game and it's multiplayer the best it can be, I mean if it doesn't stick together why would you want to record it?
Post release when our hard working dev team have some space to breathe we can look at other features that could benefit the Worms community.
Jonno - Can you confirm 100% WMD won't have replays? Or would you guys think about implementing them?
To clarify, he's talking about the much-wanted post-game replay files, not instant replays.
But since I've mentioned them...does WMD have instant replays (for impressive shots)?
To another question the option for artillery mode is available in scheme settings - I haven't tried it though so I don't know if it allows further customisation beyond that.
Are there full-game replays like WA has, which are necessary for competitive leagues?
Also, is Karl Morton working on Worms WMD, or is the Karl you mentioned some other Karl?
But although WA's gameplay may be near perfect, it's an old game on an old engine with old sensibilities. A proper sequel to WA with the flexibility and consistency of old, combined with the technology of today, would be fantastic for everyone.
Are there full-game replays like WA has, which are necessary for competitive leagues?
Also, is Karl Morton working on Worms WMD, or is the Karl you mentioned some other Karl?
I would not play it if there were regressions from WA, personally. I realize that's crazy considering how futile it is to attempt to catch up to the immense number of improvements to WA since 2002 (http://worms2d.info/Worms_Armageddon_ReadMe_%28English%29/Supplementary_Documentation).
I guess this is my way of saying that Team17 should choose one of the following courses of action if they want to work on Worms:This is all just my personal standpoint. I probably don't speak for the whole community. I think any of those 3 courses of action would make the TUS community happy though.
- directly work with Deadcode and CyberShadow (and employ them properly with reasonable compensation, and obviously only if they are willing)
- investigate and reproduce every feature and quality of WA's latest version precisely before adding new features
- work on another IP instead of Worms
Just to clarify, we're not making Worms Armageddon remastered.
We're making Worms W.M.D - It's based on Armageddon to capture it's feel and physics. Some of the game's code is even taken from Armageddon, we can't move forward and innovate if we just clone a previous title.
This is like the spiritual successor to Armageddon - it is not Armageddon HD.
No, there are not at this time. Feel free to check the previous posts to get up to speed with that part of the discussion. TLDR - We aren't focusing on that at this time, but there are other ways to prove a match result in a competitive league.Yes, replays are important part of competitive league but as I mentioned in my precious post it's not just that. For example there are challenges, where you send your best replays for that challenge. This is a Time Trial Rope Race challenge:
Hi again Jonno,No, there are not at this time. Feel free to check the previous posts to get up to speed with that part of the discussion. TLDR - We aren't focusing on that at this time, but there are other ways to prove a match result in a competitive league.Yes, replays are important part of competitive league but as I mentioned in my precious post it's not just that. For example there are challenges, where you send your best replays for that challenge. This is a Time Trial Rope Race challenge:
https://www.tus-wa.com/challenges/challenge-620/
We are not expecting a total WA like game but I believe replay feature will be useful for whole audience of Worms franchise. Maybe it's not on WMD's development schedule atm, but I hope you guys will consider. No matter what we say they're just suggestions, final decisions are up to Team17. Who knows, maybe there can be even weekly/monthly challenges inside of the game just like other games. :)
We on the community team agree a replay feature would be awesome too, we're on your side there.
We've raised attention to the development team that it's not in for the game's launch. Post launch we will re-address this with the developers once everything has settled in - we'd like to see it too as we have some cool plans if a system like that were to be in the game :)
This is like the spiritual successor to Armageddon - it is not Armageddon HD.
We on the community team agree a replay feature would be awesome too, we're on your side there.
We've raised attention to the development team that it's not in for the game's launch. Post launch we will re-address this with the developers once everything has settled in - we'd like to see it too as we have some cool plans if a system like that were to be in the game :)
Good enough for me, and I hope it is for most of you too. :)
Remember - WA existed long before both replays and TUS...
Armageddon is already HD though (goes to 1080p and beyond beautifully).
I sure hope you don't represent the rest of this website, because if that's the case, I recommend Jonno stop wasting his time here...
I don't. I'm an old player most active from 1999 to 2007. Like I already said: "This is all just my personal standpoint. I probably don't speak for the whole community."
I don't. I'm an old player most active from 1999 to 2007. Like I already said: "This is all just my personal standpoint. I probably don't speak for the whole community."
Good.
BTW, I've been playing WA on PC since 2004, and on Nintendo 64 since before that. And I don't think anything like you. Just because you're a veteran doesn't mean you have to be a snob.
Something that immediately turns me off Worms WMD from those screenshots is that the crosshair isn't aligned with the worm's aiming angle. Worms 2 started the trend of aligning the crosshair with the aiming angle to improve aiming precision, which makes the game more fun. I hope that can be in Worms WMD. New players deserve that feature. I know it seems minor, but I think it is important psychologically to feel like you are aiming through a crosshair that is steady from the worm's perspective.Sure, it seems asinine to do it any other way, heres to hoping that isn't the final product.
You are misinterpreting me as a snob. Please read my posts with a more positive outlook. I am only being direct for clarity.
You are misinterpreting me as a snob. Please read my posts with a more positive outlook. I am only being direct for clarity.
I read your posts as "this is not a clone of WA, therefore it has no reason to exist. I speak the truth because I've played WA since the dawn of time".
Do you see ANYTHING positive in WMD aside from "the rope might be good"?
Anyway, yes. I applaud Team17's effort to please the community in this instance; especially with the presence on TUS forums, where the main community visits. This is a very new approach for Team17, and very cool.
you're playing a very bad version of devil's advocate at this point
if this is not the main community, what is? #ag? more people here than in #ag, with more voice too, or willingness to talk rather. And if there were more people in #ag (which they aren't) what would you suggest? that Jonno here logs to #ag and starts asking people questions?
TheExtremist sounds exactly like HHC a few worms games ago.
Look at him now.
Team17 have been failing to meet this community's expectations since they removed rankings from WA and then lied for years in year 2000
they've lost the brains behind W2 and WA and have been trying to milk the cow ever since toning down all features WA had and basically insulting its fanbase, a fanbase they've lost completely.
oh and that game, the shelter, is shit too.
at least they haven't turned freemium, yetWorms Facebook had purchasable items and some other things (that's normal for a social game though), before being closed an year after its launch.
Something that immediately turns me off Worms WMD from those screenshots is that the crosshair isn't aligned with the worm's aiming angle. Worms 2 started the trend of aligning the crosshair with the aiming angle to improve aiming precision, which makes the game more fun. I hope that can be in Worms WMD. New players deserve that feature. I know it seems minor, but I think it is important psychologically to feel like you are aiming through a crosshair that is steady from the worm's perspective.Sure, it seems asinine to do it any other way, heres to hoping that isn't the final product.
I'm hopeful, as there seems to be more to like than dislike about this iteration at this point.
I think I agree with you in philosophy, Lex, but just differ in outlook. I think I can play this game quite a bit and have fun with it. I don't view it as worthy like the patched WA, but rather a fun diversion for a bit of playtime.
I understand looking at previous titles and your expectations that trust towards myself/Team17 must be earned and not expected.
I want to build that bridge and that will take time. As I get more content to share I expect that to come future.
But when the information floodgates open...hold onto your hats.
I'm mostly lurking here, are you going to implement shopper rules natively in WMD? Nowadays you need to tell people when they need to skip turn or that they need to shot weapons form rope when possible.
I'm mostly lurking here, are you going to implement shopper rules natively in WMD? Nowadays you need to tell people when they need to skip turn or that they need to shot weapons form rope when possible.
It would be highly difficult to implement rules for various schemes natively. The rules are going to have to be transmitted as they are in W:A... by telling others.
It is our responsibility as old school players to make sure that the newbies are:
1. aware of the rules
2. adhere to the rules
3. understand why there are rules to begin with
The community for the newer games is very dismissive whenever I mention rules. They believe that there should be no rules whatsoever for any scheme and that by trying to implement rules, I (or whoever) am being controlling, narcissistic (that doesn't even make sense), and a general pain in the ass.
With W.M.D. we are going to have to look at ourselves as teachers, role models, and admins, otherwise the community is going to suck. I feel that the online component of W.M.D. both in-game and in the lobby is going to be exponentially better than the games released post-WWP. As long as we have a WormNET type environment with a global chat lobby, it shouldn't be a problem steering the community in the right direction. We just have to be proactive about it, and if people want to be jerks and not listen, we can 'encourage' them to utterly destroying them online. I am prone to listen to someone who is clearly better than me.
We still don't have any info regarding the server system for W.M.D. yet, but with all of the people begging for a global chat lobby, I can only assume that it will feature one. I don't really care if we have separate channels like PartyTime and RopersHeaven (does anyone even use those anymore?) as long as we have a main one. Separate channels would be nice, because who knows what might happen, but a global chat lobby is a MUST for W.M.D. to be a success. A matchmaking system is terrible for Worms, and should have never been implemented.
I'm mostly lurking here, are you going to implement shopper rules natively in WMD? Nowadays you need to tell people when they need to skip turn or that they need to shot weapons form rope when possible.
It would be highly difficult to implement rules for various schemes natively. The rules are going to have to be transmitted as they are in W:A... by telling others.
It is our responsibility as old school players to make sure that the newbies are:
1. aware of the rules
2. adhere to the rules
3. understand why there are rules to begin with
The community for the newer games is very dismissive whenever I mention rules. They believe that there should be no rules whatsoever for any scheme and that by trying to implement rules, I (or whoever) am being controlling, narcissistic (that doesn't even make sense), and a general pain in the ass.
With W.M.D. we are going to have to look at ourselves as teachers, role models, and admins, otherwise the community is going to suck. I feel that the online component of W.M.D. both in-game and in the lobby is going to be exponentially better than the games released post-WWP. As long as we have a WormNET type environment with a global chat lobby, it shouldn't be a problem steering the community in the right direction. We just have to be proactive about it, and if people want to be jerks and not listen, we can 'encourage' them to utterly destroying them online. I am prone to listen to someone who is clearly better than me.
We still don't have any info regarding the server system for W.M.D. yet, but with all of the people begging for a global chat lobby, I can only assume that it will feature one. I don't really care if we have separate channels like PartyTime and RopersHeaven (does anyone even use those anymore?) as long as we have a main one. Separate channels would be nice, because who knows what might happen, but a global chat lobby is a MUST for W.M.D. to be a success. A matchmaking system is terrible for Worms, and should have never been implemented.
Hey,
It's great to see your passionate about welcoming in the new community that will come with the release of Worms W.M.D.
Just as a heads up -
- There are no 'official' rules outside of physical scheme sets that effect game load-outs etc and our terms and conditions that launch with the game.
- If you want to run your own custom lobby then yes, you can ask people play a set way - but there is not a right/wrong way to play outside of a prearranged competitive match/tournament with agreed rules for the competitors.
The nearest comparison to this is the 'Dark Souls' community and the 'PvP Culture' they have created. Yes hardcore players within that sub-culture will adhere to it, but most won't/don't - they just play the game how they want within the confines that the game itself has presented them with.
We are actively looking for Role Models within the community for various reasons that will come apparent post launch.
Once there was a project X (?) wxw scheme where walls were red on the map and if you touched a wall then it become green. However I don't know if it was handled that you could only shoot after you touched all the walls and of course it required special map or special scheme for a map.Nullum WxW maps Project X version yes. However won't allowing to attack before you touch walls sounds like a bad idea. You know sometimes you can't touch walls, fire a random bazooka and hide. Instead, we can implement /boom aka boom racing stuff, which allows your opponent to not effect from your attacks (but we can slightly edit it so we can still knock.) So there should be a knocking allowed boom racing stuff at the start of each turn and only way to disable it would be grabbing a crate and touching all walls. Now that would be friggin' awesome.
Handling if you catched a crate in your turn or not to allow anyone to use a weapon on ground which can be used from rope doesn't sound that hard to implement I guess.
Jonno, will this stream be available to view later? Working nightshift I won't be awake then :(
It's Twitch, so yes
Speaking of the landing and its feel, does the worm rotate between rope shots? That's another aspects of W:A roping which emphasizes the roping feel.
Speaking of the landing and its feel, does the worm rotate between rope shots? That's another aspects of W:A roping which emphasizes the roping feel.
It does, depending on how much momentum you've built up.
For example, a light swing and you probably won't rotate. But a speedy swing will cause you to rotate between shots.
Will Worms WMD support custom maps in PNG format or any other?
Hey,
Ok so customization!
The plan is to launch Worms W.M.D with an 'Image Importer' like the one you're familiar with in Armageddon. This will enable you to import your creations for custom game shenanigans.
Further customisation:
- Worm Speechbank
- Worm Outfit
- Worm Gravestone
- Worm Dance
- Worm Fanfare
- Weapon Skins
- Worm Names
watched the VOD from thursday, and a few things about WMD especially caught my eye..
- first, the landing frames seem almost nonexistant, which looks really unnatural.
compare this clip of WMD (https://gfycat.com/FemaleEasyAntbear) with some W:A jumping (https://gfycat.com/FairWeirdAmericancreamdraft) (arrow held to move asap, indicating lagframes)
W:A really emphasizes the impact from the jump, and WMD really should do the same. at the moment the landing feels like something out of a flash game (i went there! ;))
it's easy to see the issue with x0.30 speed
(http://i.imgur.com/d7uAGE4.gif)
..
- one positive thing that i believe worms revolution did for worms was the segmented status bar (per-worm). is there any reason for not including it in WMD, other than to just 'be more like W:A'?
(http://i.imgur.com/pc7ndLd.png)
.
- lastly, i understand that the interface is large due to it being designed for cross-compatibility, and players need to be able to easily read things from the couch. however, due to how obtrusive the team list is (4 teams is half the screen size! (http://i.imgur.com/Nn8Ea8X.png)), a great compromise for PC (and console) players would be an option to use a scaled down GUI.
(http://i.imgur.com/Wt9ZEhw.png)
(compare to W:A assets, still perfectly legible at 50%)
thanks for reading, hope you can pass along my suggestions! (i'll be back with more)
Speaking of the landing and its feel, does the worm rotate between rope shots? That's another aspects of W:A roping which emphasizes the roping feel.
It does, depending on how much momentum you've built up.
For example, a light swing and you probably won't rotate. But a speedy swing will cause you to rotate between shots.
Is it just a boolean between "rotating" and "not rotating", or is it as nice as WA, fluidly changing depending on the worm's velocity?
What was great about W:A?
-uncluttered and simple UI
-easy and quick text chatting with simple team chat, as well as personal (/me) statements and anonymous (/anon) statements
-the best ninja rope ever
-near perfect gameplay mechanics
-being able to handicap HP per team + or - while still maintaining the same number of worms
QuoteWhat was great about W:A?
-uncluttered and simple UI
-easy and quick text chatting with simple team chat, as well as personal (/me) statements and anonymous (/anon) statements
-the best ninja rope ever
-near perfect gameplay mechanics
-being able to handicap HP per team + or - while still maintaining the same number of worms
skunk3, are you being serious or just trolling the devs?
QuoteWhat was great about W:A?
-uncluttered and simple UI
-easy and quick text chatting with simple team chat, as well as personal (/me) statements and anonymous (/anon) statements
-the best ninja rope ever
-near perfect gameplay mechanics
-being able to handicap HP per team + or - while still maintaining the same number of worms
skunk3, are you being serious or just trolling the devs?
So we have any idea how online will work? Will there be ranks and secure login? If so is there somewhere we can register to keep our old nicknames?
-blood (once again, optional and no reason to not include it)I think this would increase the age requirement. I'm not completely sure though. But there have already been issues with that when releasing Worms Armageddon in Steam (the removed soundbanks, etc.)
Reloaded is the best example I can think of when it comes to shitty UIHow about bloody red text on dark blue background in W:A's WormNET browser?
W:A is clearly the best Worms game, and one of the primary reasons why is because it was designed as a PC game first and foremost.Well, that makes some sense, but I'd say that it's more like "other Worms games are even worse compared to today's W:A" than "W:A is better than other Worms games".
-fluid animation (it can't look like a cheap flash game of course)Not entirely sure on that one. In practice, landing animation does nothing except taking away a half of a second of turn time after each jump, and, in my opinion, that makes it more annoying than useful.
-easy and quick text chatting with simple team chat, as well as personal (/me) statements and anonymous (/anon) statements (This is simple, common sense stuff here.Adding /anon goes against any sense; it has zero use besides trolling n00bs. Why promote trolling?
-lots of terrain styles to choose fromYup, with a half of them being
-near perfect gameplay mechanics (the 2.5D Worms games are glitchy as hell, and Reloaded has terrible mechanics compared to W:A..."if Reloaded has many glitches, call it a glitchy game with terrible mechanics. If Armageddon has a crap ton of glitches, call it an awesome game with an almost endless learning curve."
-being able to handicap HP per team + or - while still maintaining the same number of worms [...] (another one of those "if we had it in the nineties, why can't we have it now?" features)I have never seen it used for anything besides trolling those "hey guys its my first time online" n00bs. Why keep it if it's hardly ever used for good reasons?
-team special weaponI generally like this but only if it's going to have at least a bit of balance. What's the last time you have seen granny or moles used as team weapons? (Excluding n00bs who have no idea what do a half of weapons do)
And yeah, wtf is with 8sec crate drop? Imagine playing kaos. After 8 turns you'll already lost 1 minute just by watching them mofo's parachuting around.Ever played Worms 3D/Mayhem on fan-made big maps? A single crate could fall for longer than a minute. (Though I wouldn't say that such maps were much playable, but anyway...)
Keep that in mind when saying things are "wrong" because they aren't identical to Worms Armageddon, a different game.
I believe having new Worms games is generating more money than having 1 definite edition that, sooner or later, everyone owns that is interested in Worms. So having short lived shallow games is more profitable. At this point everyone that wanted to play W:A has heard/played W:A already and thus W:A is just a dead body that generates no money. It's not like CS where people can buy skins or something where endless stream of money is generated. Worms games are just casual artillery games for the majority of gamers that you buy in a sale for 5 bucks every 2-3 years.
I don't like the idea of purchasing characters and upgradeable add ons. Pay to win is bad Tomtysti.
I wouldn't mind paying for skins, soundbanks, flags, graves, and maybe some extra textures.
Back in the days games were made of honor, the game was COMPLETE, you unlocked things as you progressed. Today you unlock things with money, which is bad imo. I would partly blame the younger consumers for this motto.
I guess they finished visiting here then lol? Guess it's a new record at least.
I guess they finished visiting here then lol? Guess it's a new record at least.
It's Sunday today.
There's more than 1 type of Ninja Rope in Worms W.M.D.Lemme guess, a rope and a bungee?
There's more than 1 type of Ninja Rope in Worms W.M.D.Lemme guess, a rope and a bungee?
Or rather, a W:A rope and a W:Rel rope
Please bring the bungee pack! :) Everyone loves the bungee, it is a really cool alternative to rope/parachute and is easy to use but hard to master.There's more than 1 type of Ninja Rope in Worms W.M.D.Lemme guess, a rope and a bungee?
Or rather, a W:A rope and a W:Rel rope
We're talking Ninja Rope, not duping you with a bungee reference :)
My guess is that we will have a standard 'rope' and a 'ninja rope.' The standard rope will be like the rope from the 2.5D Worms titles... and the ninja rope will be the W:A-style rope that we all love.
I think there are several successful game companies which do this before releasing new games nowadays. This also allows them to generate more interest via streaming. Overwatch by Blizzard is a good example of a game which employed such a healthy strategy.
Please either release information or don't. In my opinion, teasers are not helpful for the community. I believe they are cheap marketing ploys.
A healthier alternative would be to explain the new rope system and ask for feedback from the community so Team17 can learn what is desirable. Furthermore, a closed alpha or beta could be useful to gather information from skilled players surrounding what they like or don't. I think there are several successful game companies which do this before releasing new games nowadays. This also allows them to generate more interest via streaming. Overwatch by Blizzard is a good example of a game which employed such a healthy strategy.
Please either release information or don't. In my opinion, teasers are not helpful for the community. I believe they are cheap marketing ploys.
A healthier alternative would be to explain the new rope system and ask for feedback from the community so Team17 can learn what is desirable. Furthermore, a closed alpha or beta could be useful to gather information from skilled players surrounding what they like or don't. I think there are several successful game companies which do this before releasing new games nowadays. This also allows them to generate more interest via streaming. Overwatch by Blizzard is a good example of a game which employed such a healthy strategy.
Yes, a marketing ploy in a forum of existing Worms players who have been playing for over a decade ;)
Well, if you feel that way about me sharing information with you that isn't anywhere else, like the Ninja Rope, I will revert to watching this forum from afar so as not to disturb the peace.
You know where to find me -> @WormsTeam17 :)
Yes, a marketing ploy in a forum of existing Worms players who have been playing for over a decade ;)
Well, if you feel that way about me sharing information with you that isn't anywhere else, like the Ninja Rope, I will revert to watching this forum from afar so as not to disturb the peace.
You know where to find me -> @WormsTeam17 :)
I guess they finished visiting here then lol? Guess it's a new record at least.
Please either release information or don't. In my opinion, teasers are not helpful for the community. I believe they are cheap marketing ploys.
A healthier alternative would be to explain the new rope system and ask for feedback from the community so Team17 can learn what is desirable. Furthermore, a closed alpha or beta could be useful to gather information from skilled players surrounding what they like or don't. I think there are several successful game companies which do this before releasing new games nowadays. This also allows them to generate more interest via streaming. Overwatch by Blizzard is a good example of a game which employed such a healthy strategy.
Yes, a marketing ploy in a forum of existing Worms players who have been playing for over a decade ;)
Well, if you feel that way about me sharing information with you that isn't anywhere else, like the Ninja Rope, I will revert to watching this forum from afar so as not to disturb the peace.
You know where to find me -> @WormsTeam17 :)
Lex scared him away.
its just stupid to compare t17 with blizzard, they play in total different leagues.He didn't compare them only to Blizzard though.
blizzard has a meaningful community being worth implementing advanced marketing ploys, worms armageddon does not.
none of you will ever accept anything different than a remastered WA with some new gadgets.
we are a lost cause for t17, a bunch of guys being impossible to please.
theres no need to invest anything into a group of roughly 100 people playing a game from 1999, it would be a waste of time, and money.
the self-aggrandizement of this community is funny.
it was a nice gesture to visit these forums,leaking some stuff, asking for input etc.
its just stupid to compare t17 with blizzard, they play in total different leagues.
blizzard has a meaningful community being worth implementing advanced marketing ploys, worms armageddon does not.
none of you will ever accept anything different than a remastered WA with some new gadgets.
we are a lost cause for t17, a bunch of guys being impossible to please.
theres no need to invest anything into a group of roughly 100 people playing a game from 1999, it would be a waste of time, and money.
the self-aggrandizement of this community is funny.
it was a nice gesture to visit these forums,leaking some stuff, asking for input etc.
its just stupid to compare t17 with blizzard, they play in total different leagues.
blizzard has a meaningful community being worth implementing advanced marketing ploys, worms armageddon does not.
I don't think you understand. I am talking about the potential for seriously greater audience interaction by, for example, giving free copies of the beta to famous streamers and requesting that they play it on stream and talk about it, then gather the information meant to improve it, and get that person to stream it again. That sort of thing could really open up the audience for the game and the company as a whole if they were willing to accept the input. A good target person would be someone with lots of fans who's critical of the franchise already, TotalBiscuit. There are some other good target people too. The whole franchise could become much more popular with enough love and care.
none of you will ever accept anything different than a remastered WA with some new gadgets.
we are a lost cause for t17, a bunch of guys being impossible to please.
theres no need to invest anything into a group of roughly 100 people playing a game from 1999, it would be a waste of time, and money.
the self-aggrandizement of this community is funny.
it was a nice gesture to visit these forums,leaking some stuff, asking for input etc.
its just stupid to compare t17 with blizzard, they play in total different leagues.
blizzard has a meaningful community being worth implementing advanced marketing ploys, worms armageddon does not.
I don't think you understand. I am talking about the potential for seriously greater audience interaction by, for example, giving free copies of the beta to famous streamers and requesting that they play it on stream and talk about it, then gather the information meant to improve it, and get that person to stream it again. That sort of thing could really open up the audience for the game and the company as a whole if they were willing to accept the input. A good target person would be someone with lots of fans who's critical of the franchise already, TotalBiscuit. There are some other good target people too. The whole franchise could become much more popular with enough love and care.
i dont see any potential for turn based artillery games to get popular, otherwise we wouldnt play a title from 1999. worms is for people who enjoy hotseat brawls based on a comical setting, it offers turn based strategy + shooting/executing attacks.
the only popular turn based multiplayer games are trading card games, which is different thing. it seems like people prefer a dynamic enviroment when it comes to online games. if someone wants the combination of shooting and strategy, they can simply play mobas. its more popular, its more dynamic.
could t17 do better? the answer is yes. but its not needed, they dont get challenged from other companies in their niche. this already shows the limits of getting popular. the target group is too small for others to try to compete for it, but big enough to make a living by releasing a game every few years.
to stay with your example, Grinding Gear Games has to be innovative, otherwise their rivals would destroy them.
"i dont see any potential for turn based artillery games to get popular, otherwise we wouldnt play a title from 1999."
@Jonno
Are you guys taking on board and implementing anything we've suggested into the game?
If so, what do you intend to add that you've seen here? Could you write a list if possible?
^^ This may determine whether I buy it or not, because the game currently lacks many features which make the gameplays workflow better, I like things to be as efficient as possible in order for me to take it seriously, yes your graphics are absolutely incredible! Beautiful! The maps looks better than anything i've imagined, you guys HAVE put in some serious work and that's fantastic, but without ease of use like WA has, it's a step back not forward in the end :/
skunk we go through this every new worms release since worms 3D.
as long as physics are dumbed down like they've been since WWP, the game's depth goes out the window and with it its learning curve, replayability and deep competitive aspect.
There's nothing wrong with the physics of the newer games. What is wrong with the newer games, PRIMARILY, is:
There's nothing wrong with the physics of the newer games. What is wrong with the newer games, PRIMARILY, is:
this is the problem with current society. Someone can see himself involved with an activity for almost 20 years but lack of self awareness unable him to make proper judgement.
It's as if people don't even grasp why the schemes we play, Elite, Bng, Roping, Rope racing and a long etcetera only have depth and a learning curve because the physics are complex and most importantly, coherent and predictable providing valid understanding.
You know what, I'll give you the benefit of the doubt.
This 'problem' that you speak of doesn't exist aside from in your own head. There is nothing wrong with the physics of the new games.
You know what, I'll give you the benefit of the doubt.
This 'problem' that you speak of doesn't exist aside from in your own head. There is nothing wrong with the physics of the new games.
If I toss a grenade I wanna be able to predict where it goes after the first bounce. I can do that in W:A.
If I toss a grenade in a newer worms title it either goes wherever the f@#! it wants or it sticks to the floor like it's made of glue.
Worms can't slide in newer titles either, there's schemes in W:A which highly rely on rope knocking (hell, ghost knocking is all about rope knocks), they all couldn't exist in any other worms game.
And what do you even mean by "superior" physics? They may be more realistic in some way, but this is a f@#!ing 2d turn based strategy game made of bazooka shooting worms. It doesn't need realistic physics. But if people want to play it competitively it definitely does need predictable physics.
Ropes are a whole different story though and I'm glad we all seem to agree there.
I imagine you're having trouble understanding what makes this game unique for the competitive community because you haven't been playing this game competitively (I think I remember you saying that yourself, sorry if I'm mistaken).
Bonus showerthought:
It's not like people play with their toes in funners.I once roped with my feet. One of my friend had one of those sim racing pedals:
Yeah, W:A (...) is pretty dated graphically, and it has an inferior physics engine than that of the 2.5D games
I imagine you're having trouble understanding what makes this game unique for the competitive community because you haven't been playing this game competitively (I think I remember you saying that yourself, sorry if I'm mistaken).
Quote from: skunk3Yeah, W:A (...) is pretty dated graphically, and it has an inferior physics engine than that of the 2.5D games
Lmao, how this guy survives a whole day is beyond me.
how can you be so deluded when you're so terrible at the game and ugly in real life?Quote from: darkZI imagine you're having trouble understanding what makes this game unique for the competitive community because you haven't been playing this game competitively (I think I remember you saying that yourself, sorry if I'm mistaken).
Yes. But because he's now posing as an elitist old schooler (who competed in the funner scene because leagues are for wussies) so he has brought new material to the discourse. Sadly, it makes no f@#!ing sense. I don't think he even understands what physics mean in this context.
There is nothing wrong with the physics of newer Worms games, skunk3 is right, it's a game, how can they be wrong, are they breaking any laws? No, so shut the f**k up and stop saying they are wrong.
Use the proper term "I don't like it" not "It is wrong because I don't like it".
No, so shut the f**k up and stop saying they are wrong.
There is nothing wrong with the physics of newer Worms games, skunk3 is right, it's a game, how can they be wrong, are they breaking any laws? No, so shut the f**k up and stop saying they are wrong.
Use the proper term "I don't like it" not "It is wrong because I don't like it".
I never once used the word "wrong". You're just facerolling your head against the keyboard praying something resembling a post comes up just so you can fatten the topic with noise.
I called WA physics superior because they have more depth, simple as. It has different levels of friction, acceleration, force and an incredible amount of different outcomes for any given shot. Worm games after WWP don't have any of that, worms will stick to the ground regardless of angle, power, or friction, likewise weapons.
We can agree to disagree, I'm definetely not going to waste any more efforts trying to convince the two naivest people in the whole forum about something that everyone with half a brain cell and game time already knows.
Nah skunk, I agree with you on some things but ropa is right when he says the physics of WA do indeed have more depth than other Worms titles.
I am not saying the other titles are wrong, they just seem too random at times, i've played most of them and I did enjoy them, but they are only enjoyable for a few weeks then they get boring because they lack the depth WA has.
This is what I am afraid will happen to WMD because it seems they aren't interested in the things we know for sure make the game better.
They have probably payed attention to the community. Ergo WMD has been pushed back.
They have probably payed attention to the community. Ergo WMD has been pushed back.
why would you ever believe this, or what's worse, why would you ever say it?
I refuse to debate with anyone on this subject unless they are incredibly good at roping AND incredibly good at intermediate.Aerox, proof us that you are incredibly good at roping AND incredibly good at intermediate/standart in both W:A and newer games, then we may listen to you.
I refuse to debate with anyone on this subject unless they are incredibly good at roping AND incredibly good at intermediate.Aerox, proof us that you are incredibly good at roping AND incredibly good at intermediate/standart in both W:A and newer games, then we may listen to you.
Thanks for making me see my 2008 performance again, now I feel so bad. I wish I could time travel back. I am basically back at 2004 and getting worse. I hate getting older.
I agree with Lex completely. Teasers are fine and all, but they are wasted on this group of players. Teasers are more for casuals and newbies to the series. What veterans want is solid information. No tricks, no marketing, no surprises. Team17 has a wealth of veteran players who they could recruit to beta test and provide critical feedback to ensure that any new Worms game is as good as it can possibly be... has ANYONE been selected to beta test? I haven't. I signed up on the Team17 website and I've also been essentially spamming the Steam forums for ages, and nothing. Jonno, I want you to post info, but I just want you to keep in mind what kind of crowd you're dealing with. Many of us are in our late twenties to mid thirties, if not older...
I understand that there are things that you simply aren't allowed to talk about. I get that. However, all I'm sayin' is that we already have a Worms game that we love, so in order for us to rally behind a new title, we need more transparency from Team17. I am excited for WMD, but I can totally understand why many others couldn't care less. The last few Worms titles have been kinda crap.. (compared to W:A)
Nah skunk, I agree with you on some things but ropa is right when he says the physics of WA do indeed have more depth than other Worms titles.
I am not saying the other titles are wrong, they just seem too random at times, i've played most of them and I did enjoy them, but they are only enjoyable for a few weeks then they get boring because they lack the depth WA has.
This is what I am afraid will happen to WMD because it seems they aren't interested in the things we know for sure make the game better.
I agree with Lex completely. Teasers are fine and all, but they are wasted on this group of players. Teasers are more for casuals and newbies to the series. What veterans want is solid information. No tricks, no marketing, no surprises. Team17 has a wealth of veteran players who they could recruit to beta test and provide critical feedback to ensure that any new Worms game is as good as it can possibly be... has ANYONE been selected to beta test? I haven't. I signed up on the Team17 website and I've also been essentially spamming the Steam forums for ages, and nothing. Jonno, I want you to post info, but I just want you to keep in mind what kind of crowd you're dealing with. Many of us are in our late twenties to mid thirties, if not older...
I understand that there are things that you simply aren't allowed to talk about. I get that. However, all I'm sayin' is that we already have a Worms game that we love, so in order for us to rally behind a new title, we need more transparency from Team17. I am excited for WMD, but I can totally understand why many others couldn't care less. The last few Worms titles have been kinda crap.. (compared to W:A)
If it's full transparency you want, you'll get that pretty soon. (Vague I know but when the floodgates open...)
Then i'll be able to answer the vast majority of your questions fully and collate informed feedback from yourselves.
Fun fact - you're the only people the Ninja Rope information was given too, by seeing if any of you made predictions on what you thought the expanded arsenal could be it'd give me a good idea on how you'd receive them. There's method to the madness - I also genuinely wanted to share it with you, as a nod to the Rope Pro community.
It's extremely immature to comment on post length. If you don't want to read it, simply don't read it. There are those who can read quickly and have no problem doing so. Similarly, there are those who can write quickly and have no problem doing so.
Nah skunk, I agree with you on some things but ropa is right when he says the physics of WA do indeed have more depth than other Worms titles.I just played a bunch of Battlegrounds (for PS4) last night and I gotta say that in my opinion, the opposite is true. Battlegrounds has more depth when it comes to the physics side of things, but that's just my opinion and I guess what you are referring to as 'depth' is still nebulous. To me, the physics in W:A is a bit cartoon-like on the whole, especially when it comes to the ability to make insane boomerang shots with LG + zook in hysteria, or the utterly simplistic way that grenades bounce. In W:A, nades will bounce and bounce and bounce, whereas in the newer 2.5D games, they will only bounce when it makes sense that they should, otherwise they will eventually fall, roll, and come to a stop.
I am not saying the other titles are wrong, they just seem too random at times, i've played most of them and I did enjoy them, but they are only enjoyable for a few weeks then they get boring because they lack the depth WA has.
This is what I am afraid will happen to WMD because it seems they aren't interested in the things we know for sure make the game better.
I fail to understand how the physics have more 'depth' in W:A vs. any of the other new titles. I think that what you mean is that you are more able to accurately predict shots based upon your knowledge of W:A vs. the other games.
I guess what you are referring to as 'depth' is still nebulous. To me, the physics in W:A is a bit cartoon-like on the whole, especially when it comes to the ability to make insane boomerang shots with LG + zook in hysteria, or the utterly simplistic way that grenades bounce. In W:A, nades will bounce and bounce and bounce, whereas in the newer 2.5D games, they will only bounce when it makes sense that they should, otherwise they will eventually fall, roll, and come to a stop.
The reason why the newer games get boring is because of poor choices made by Team17 in terms of stuff we've mentioned before, like UI, lack of customization, lack of global chat, poor performance on older machines, lack of gameplay features to make worming more enjoyable in general (like stuff that was patched into W:A), etc. Any of the new games could be much, much better if Team17 merely patched them... and if they actually took the time to make them cross-play compatible, they'd be very active. (And fun!)
Nice hair Jonno
so we're calling new worm titles physics realistic now?
You guys and your vocabulary. Realistic doesn't mean real life like, since when do grenades bounce like footballs or donkeys fall from the sky? Realistic clearly means consistent. There is no consitency in newer worm titles, because there is no physics simulation, just shortcuts. In WA, you can use an explosive weapon like a grenade to get an enemy worm to any place in the map depending how you use/drop the weapon, including onwards and slightly to a side. You could even make him fall on a pixel if you so desired to. There are more angles, there are many more possible outcomes for any given shot.
The shortcuts used in physics of WMD are crystal clear from all the videos. Worms do bounce off vertical walls, that's all, but their speed is irrelevant, the moment they touch the ground they slide for 1 second and stop, it doesn't matter the angle they come flying from or at what velocity they do, it's not consistent, it's not deep, there's no gravity, no weight, no friction. Movement of worms, tanks and such, it's Gunbound like, as if slopes didn't matter.
Compare a game of intermediate in WA to anything similar in newer worm games, it's like comparing chess to checkers, like f@#!ing literally.
Re: "Physics shortcuts"=2m8s
Force, motion & terrain angle all taken into effect.
Re: "Physics shortcuts"=2m8s
Force, motion & terrain angle all taken into effect.
I took a close look at that video, specially the girder slide from the first shot, and a later shot where one worm pushes (piles) another. Happy to announce things might be not like I think they are
Jonno, do you have some video to see how rope is?
Awesome, it looks like they took some of our advice so far :-*
I saw the slide you were talking about down the girder, looks promising :D
Great stuff Jonno(And T17), keep it up!
I guess the finished product will be better but still looks a lot more fun than the previous new titles :)
Anyone else notice the sheep on the rope at 1:50?so we're calling new worm titles physics realistic now?
You guys and your vocabulary. Realistic doesn't mean real life like, since when do grenades bounce like footballs or donkeys fall from the sky? Realistic clearly means consistent. There is no consitency in newer worm titles, because there is no physics simulation, just shortcuts. In WA, you can use an explosive weapon like a grenade to get an enemy worm to any place in the map depending how you use/drop the weapon, including onwards and slightly to a side. You could even make him fall on a pixel if you so desired to. There are more angles, there are many more possible outcomes for any given shot.
The shortcuts used in physics of WMD are crystal clear from all the videos. Worms do bounce off vertical walls, that's all, but their speed is irrelevant, the moment they touch the ground they slide for 1 second and stop, it doesn't matter the angle they come flying from or at what velocity they do, it's not consistent, it's not deep, there's no gravity, no weight, no friction. Movement of worms, tanks and such, it's Gunbound like, as if slopes didn't matter.
Compare a game of intermediate in WA to anything similar in newer worm games, it's like comparing chess to checkers, like f@#!ing literally.
Re: "Physics shortcuts"=2m8s
Force, motion & terrain angle all taken into effect.
so there will be different types of rope... That's curious! Hope there is also something like what we have now. I guess for some schemes having a different kind of rope could be interesting.
Awesome, it looks like they took some of our advice so far :-*
I saw the slide you were talking about down the girder, looks promising :D
Great stuff Jonno(And T17), keep it up!
I guess the finished product will be better but still looks a lot more fun than the previous new titles :)
i am pretty sure reading this forum had 0 influence on the physics of the title :D
2:04, if rope physics are so good, do you really think they would cut it after 2 sec? This story reminds me of Swiss cheese. Good luck to those who'll purchase the game.It will be cheap so why not give it a go. Even if it sucks Ill just tell everyone to buy W:A and see if we can get some new players haha.
2:04, if rope physics are so good, do you really think they would cut it after 2 sec? This story reminds me of Swiss cheese. Good luck to those who'll purchase the game.
There's snippets here and there, however I'll hold off a Rope Showcase video until all of the ropes have been revealed. Then you'll get to see them all in action :)
2:04, if rope physics are so good, do you really think they would cut it after 2 sec? This story reminds me of Swiss cheese. Good luck to those who'll purchase the game.I don't think they have skilled W:A ropers in their team, but if you saw their previous livestreams, they used the rope to some extent. They roped slowly, however if you compare W:A's slow-roping with what we saw there, you should agree it's very similar if not the same. Also, like we've already been told, the rope's source code was copied from W:A and modified.
I was talking about Worms WMD for many months. I was convinced that it would be a spiritual successor to Worms Armageddon. But during these times, I was met with cynical comments and skepticism. It was almost that everyone had some sort of bias information syndrome. Now it seems like everyone has slowly awakened from their shell, starting to realize that Worms WMD might be the next big Worms tittle since Worms World Party.
2:04, if rope physics are so good, do you really think they would cut it after 2 sec? This story reminds me of Swiss cheese. Good luck to those who'll purchase the game.It will be cheap so why not give it a go. Even if it sucks Ill just tell everyone to buy W:A and see if we can get some new players haha. .
Ok, i'm officially ROPED in ;)
Definitely excited for this now.
@Jonno, how about when it's released let's grab some people, some from TUS Vs some from Team17 for a funner, there are some guys here who can stream on twitch too :)
Jono, can you give us anything about the matchmaking, rankings system?
Will we be able to play 2v2 ranked games per example?
Ok, i'm officially ROPED in ;)
Definitely excited for this now.
@Jonno, how about when it's released let's grab some people, some from TUS Vs some from Team17 for a funner, there are some guys here who can stream on twitch too :)
Yes, we're up for that! I've already been reaching out to the top level Team17 Developer players to get on stream. We'll probably stream it on our channel too :) Thinking a 3v3 will be in order.Jono, can you give us anything about the matchmaking, rankings system?
Will we be able to play 2v2 ranked games per example?
Ok, so I've just gone and got the thumbs up to discuss ranked mode a bit more with you all.
The game will be launching with a 1v1 ranked mode. Once we know ranked is working as intended and we're happy with how it's performing we'll be looking at adding team based ranked, such as 2v2.
- Ranked is split into 10 'Ranks', with 10 being the lowest and 1 being the highest. Depending on your performance you can go both up and down the rankings, so consistency is important.
- Everyone starts at rank 10.
- Each rank has it's own profile badge that you can display, for example rank 10 is 'Prod' and rank 1, well that's a surprise.
- There are two weapon skin rewards for performing well in ranked:
Reach rank 5 - Silver Grenade Weapon Skin
Reach rank 1 - Golden Bazooka Weapon Skin
- Ranked will matchmake you with your opponents, you can't use a lobby system and cherry pick your opponents.
- If someone disconnects the person who disconnected will be issued a loss and the remaining player a win.
Hopefully this overview answers some of your questions :)
Ok, so I've just gone and got the thumbs up to discuss ranked mode a bit more with you all.
Currently we're looking at using the 'Pro' scheme, or a variant of it, for ranked. However this isn't locked in yet.
Once ranked is out we'll be listening to what the competitive community think of the scheme and can make adjustments if it is felt needed.
I just hope that the pro scheme in WMD is better than the pro scheme in Clan Wars. In CW there was too much mobility for a 'pro' scheme. Ropes, jetpack, teleport guns, etc. Granted, the ropes aren't as 'powerful' in CW as they will presumably be in WMD, but still. The ranked clanner scheme was even worse. The ranking system should be more in-depth than just one scheme, and you said that depending on performance, your rank can go both up AND down. What exactly does this mean? What metrics are being reviewed?
@Jonno - I want in on that 3v3!
I must say I am looking forward to play WMD. It looks and sounds promising. If it will be good as I hope, and let's say even if happens to won't surpass WA, it will be a game I will play regularly for sure. :) Keep up the good work. :D
And yes. I always imagined the perfect Worms title to have lobby like WA for funners and matchmaking for competetive like Rocket League.
Btw how Singleplayer modes will be? For example physics-wise I didn't like Worms Reloaded as much as WA but some missions which had Rope Racing, Jetpack Racing etc were really great idea and I believe if singleplayer missions will have missions that introduces people with rope etc it will be easier to introduce rope-based schemes in competetive. ;D
I just hope that the pro scheme in WMD is better than the pro scheme in Clan Wars. In CW there was too much mobility for a 'pro' scheme. Ropes, jetpack, teleport guns, etc. Granted, the ropes aren't as 'powerful' in CW as they will presumably be in WMD, but still. The ranked clanner scheme was even worse. The ranking system should be more in-depth than just one scheme, and you said that depending on performance, your rank can go both up AND down. What exactly does this mean? What metrics are being reviewed?
@Jonno - I want in on that 3v3!
The Jetpack has 50 fuel in this scheme fyi.
This is the pro scheme as it stands, of course subject to potential change before launch.[attachment=1]
Regarding rank, if you keep winning you go up, consistently lose and you'll lower in rank.
I just hope that the pro scheme in WMD is better than the pro scheme in Clan Wars. In CW there was too much mobility for a 'pro' scheme. Ropes, jetpack, teleport guns, etc. Granted, the ropes aren't as 'powerful' in CW as they will presumably be in WMD, but still. The ranked clanner scheme was even worse. The ranking system should be more in-depth than just one scheme, and you said that depending on performance, your rank can go both up AND down. What exactly does this mean? What metrics are being reviewed?
@Jonno - I want in on that 3v3!
The Jetpack has 50 fuel in this scheme fyi.
This is the pro scheme as it stands, of course subject to potential change before launch.[attachment=1]
Regarding rank, if you keep winning you go up, consistently lose and you'll lower in rank.
So the ranking system is basically just wins vs. losses? I've always wanted to see an ELO system instead, and more stats than that come into play, such as:
Win rate %
Accuracy
# of worms/HP left at end of match
multi-kills
damage taken
etc, etc
I just hope that the pro scheme in WMD is better than the pro scheme in Clan Wars. In CW there was too much mobility for a 'pro' scheme. Ropes, jetpack, teleport guns, etc. Granted, the ropes aren't as 'powerful' in CW as they will presumably be in WMD, but still. The ranked clanner scheme was even worse. The ranking system should be more in-depth than just one scheme, and you said that depending on performance, your rank can go both up AND down. What exactly does this mean? What metrics are being reviewed?
@Jonno - I want in on that 3v3!
The Jetpack has 50 fuel in this scheme fyi.
This is the pro scheme as it stands, of course subject to potential change before launch.[attachment=1]
Regarding rank, if you keep winning you go up, consistently lose and you'll lower in rank.
So the ranking system is basically just wins vs. losses? I've always wanted to see an ELO system instead, and more stats than that come into play, such as:
Win rate %
Accuracy
# of worms/HP left at end of match
multi-kills
damage taken
etc, etc
We considered many things when thinking about ranked, but ultimately in a competitive game there are two possible outcomes. You win, or you lose.
How you win, whether by crushing victory or the narrowest of margins what matters is the big W.
Skunk3 is right, when I am rank 2 I should not be able to be get matches vs. rank 10,9 etc. It should be +/- 1, maybe +/- 2. So as a rank 2 player I would only play vs. rank 4,3,2 and 1.
I hope you don't just throw noob vs. pro into ranked matches and call that good match making. :P
Skunk3 is right, when I am rank 2 I should not be able to be get matches vs. rank 10,9 etc. It should be +/- 1, maybe +/- 2. So as a rank 2 player I would only play vs. rank 4,3,2 and 1.
I hope you don't just throw noob vs. pro into ranked matches and call that good match making. :P
Yup. Pretty much every rated ladder with automatic matchmaking (League of Legends, World of Warcraft arena, World of Tanks, Starcraft 2) these days uses such a system. It's quite fun and fair, which helps popularity.
Jonno could you guys build a worm with a crown?There's been crown hats before. :)
That would be my custom worm player ;D
This is the pro scheme as it stands, of course subject to potential change before launch. (https://www.tus-wa.com/forums/other-worms-games/team17-has-announced-worms-wmd-27422/?action=dlattach;attach=176086;image;type=png)
(https://www.tus-wa.com/forums/other-worms-games/team17-has-announced-worms-wmd-27422/?action=dlattach;attach=176086;image;type=png)hmmm, ammo and delay numbers got same color... ?
mmm, ammo and delay numbers got same color... ?I think it'd make sense to make the delay blue colour, yes.
Remember crew, this is an overview of the multiplayer!Something very important to remember is that once it's live, it'll be quite difficult to backtrack. If you changed the way the ranking system worked later, you'd have to be careful to preserve the achievements (as in, points) of those who would have already had earned them.
Let's focus on the information you now have - more will be revealed as we move forward and everything is locked in :)
(https://www.tus-wa.com/forums/other-worms-games/team17-has-announced-worms-wmd-27422/?action=dlattach;attach=176086;image;type=png)hmmm, ammo and delay numbers got same color... ?
mmm, ammo and delay numbers got same color... ?I think it'd make sense to make the delay blue colour, yes.
(https://www.tus-wa.com/forums/other-worms-games/team17-has-announced-worms-wmd-27422/?action=dlattach;attach=176086;image;type=png)hmmm, ammo and delay numbers got same color... ?mmm, ammo and delay numbers got same color... ?I think it'd make sense to make the delay blue colour, yes.
I was going to make a long post about this, but decided to do a picture instead.
(http://i.imgur.com/VPTHYWX.png) thoughts? (http://i.imgur.com/VPTHYWX.png)
i was considering using a 'clock/timer' instead of a lock symbol, but the numbers seemed much more legible on the latter.
1. Fast, light, predictable physics.especially when it comes to bounces and slides
Quality should always come 1st, this planet needs to realize that sooner than later.
I just noticed that I don't see a drill anywhere in that scheme loadout.You can now use blow torch to dig directly downwards, at least in one of the early builds shown in the livestreams. I hope they didn't completely remove the drill because of this. Drill may be pretty rarely used in most schemes, but it still has it's uniqueness and it's fun specific uses.
If the blowtorch does the same as a drill I see no point in having one, though.but darts
I haven't discarded it, will just be disappointing if no drill :/
one page worth of posts about the drill, really?
I wish I had a filter to ignore ropa and sbaffo. TUS would be way cooler with that in place lol
I do enjoy watching ropa trying to be generally nicer on the forums since he is being watched and has a very real chance of getting a permaban.
No Peja, the entire game is missing drill, afaik... Fingers crossed I'm wrong.
so far we just know the ranked scheme does not have one, which is totally fine since the blowtorch does exactly the same thing.
but getting killed by a f@#!ing banana bomb ,spawned on your opponents turn, despite you outplayed him/her, is a bummer for ranked play.
I wish I had a filter to ignore ropa and sbaffo. TUS would be way cooler with that in place lol
I do enjoy watching ropa trying to be generally nicer on the forums since he is being watched and has a very real chance of getting a permaban.
Yup, crates should obviously be disabled in ranked. If they aren't, even Elo rankings would not help much.
Yup, crates should obviously be disabled in ranked. If they aren't, even Elo rankings would not help much.
Should? Because crates are random and that's bad for competition?
Get a gripe, look around you. Hearthstone?
Why reduce the number of weapons? WA is especially great because it has such an amazing variety of weapons. That was one of its selling points; so many unique weapons to play with! I think reducing the number of weapons available in the game is a misguided effort that actually has the opposite effect on marketing. Even casual/new players would think that fewer unique weapons available is worse.
Why reduce the number of weapons? WA is especially great because it has such an amazing variety of weapons. That was one of its selling points; so many unique weapons to play with! I think reducing the number of weapons available in the game is a misguided effort that actually has the opposite effect on marketing. Even casual/new players would think that fewer unique weapons available is worse.
Why reduce the number of weapons? WA is especially great because it has such an amazing variety of weapons. That was one of its selling points; so many unique weapons to play with! I think reducing the number of weapons available in the game is a misguided effort that actually has the opposite effect on marketing. Even casual/new players would think that fewer unique weapons available is worse.I once wrote up the idea, dunno if it was an addition to M3NTAL's old .txt about worm's classes, that a new Worms game would benefit from having weapons have an alternate shot. There's many weapons that could be turned into one this way. Zook/Mortar, Grenade/Cluster, Shotgun/One shot shotgun, Rope/Bungee, etc etc
So the Drill is not currently in Worms W.M.D - I spoke to the Developers and got some reasoning for you:
"It's not in. Because one of our aims was to keep the weapon set down, we took the drill out but gave the blowtorch a new angle facing all the way down."
"The extra angle on the blowtorch is supposed to make up for lack of drills."
Now that's not to say the drill is RIP. Whilst we have no plans to implement the drill in Worms W.M.D at this time it doesn't mean we won't add it to the game in the future if we feel it will add something to the game.
If there is another weapon that can achieve this, anything you can toss from a rope that will stick to wherever it touches in a similar way, let me know?
I hope WMD will have lobby and in game chat ignore and kick.
For the record, there are some noteworthy differences between the behavior of the Blowtorch and the Pneumatic Drill in WA. The torch always makes a smooth path, but the drill path is slightly jagged, allowing for footholds and unpredictable (a positive in this case) object bounces. Also, the drill can be triggered from a rope, breaking your fall similar to a Parachute.
Many, if not all of the weapons in WA have little quirks like these. Whether intended to be useful or not, they ARE under certain situations that DO happen.
Just remember to not be too rigid, and let the weapons have some personality. :)
These new worms aren't meant for super-customizibility, even if it's just for the simple reason that the graphics are more demanding.
I hope WMD will have lobby and in game chat ignore and kick.
So you can kick ppl who doesn't like zar schemes? haha :)
Yeah, these little things are a big part of what makes WA so replayble. It's not always bad to get rid of things, if there will be enough other similar little gimmicks and details replacing them, but based on what we've seen, I'm not that convinced there will be
My god. Yes. Let's design schemes before the game is out. Let's predict what schemes will spawn! Let's forget it only took Darts 10 years after the game was released to come to be.
And besides, it's an arcade game. These new worms aren't meant for super-customizibility, even if it's just for the simple reason that the graphics are more demanding. In WA every dummy can make a map with a few straight lines and dots, but you cant transfer that to more polished looking 2.3D'ish environments. Anyone who has played Reloaded knows it was a much more painful process to create a map there. And WMD will probably be worse, as the 2d graphics of the T17 maps look splendid. I reckon the map editor won't be much more than creating a general shape and then letting the editor turn this bland shape into an awesome 2d environment that looks identical to the maps that you see posted by T17.
WMD aint gonna have ropers and shoppers I reckon, as AFAIK it was no borders. So even if you manage to create straight lines in the editor you still have goodies falling on top of the 'roof'.
Ropa made good post. Don't evaluate this like its some kind of WA, evaluate it for what it is. An arcade game with a different set-up that is unsuited for straight-copying schemes and shit from WA, but that may offer different opportunities.
Not as many opportunities as WA, but still opportunities. For example, T17 posted an image of a random map that had 2 islands with a castle-building on top of it, it looked like a really great fort map. If the map editor allows you to place vehicles on the map, you might give each player a tank to start with and let the fun commence.
(https://pbs.twimg.com/media/Ci6oV4ZWEAIiIsV.jpg)
Btw bunkerbuster is overrated. In the other titles it was a pretty cruddy weap most of the time. Did little damage, had limited range, needed to be 100% precise to even do dmg and couldnt fall through multiple layers of terrain. It was kinda like mole strike in WA...
I wish I had a filter to ignore ropa and sbaffo. TUS would be way cooler with that in place lol
I do enjoy watching ropa trying to be generally nicer on the forums since he is being watched and has a very real chance of getting a permaban.
I'm not trying. The only reason I'm on watched is so you can stop reporting posts and stop annoying the hell out of the moderation team. You think I'm on watched because I called you ugly? For f@#!'s sake, your picture is posted for all to see. This is the third or fourth post you make to share your personal opinion on me and nothing else, you're witch hunting and backseat moderating, two universal bads in any community that's run with coherency and not at the expense of the vocal minority, in this case, the two loudest most spammy and annoying posters in the whole forum whose lack of perspective, secondary or college education makes interaction with them a real pain in the ass.
You expect us to sit here and watch you two thread shitters make this thread about your own personal issues?
I've gotten feedback from most of the posts I've made here about worms. You, on the other hand, making posts about Ropa and sBaffo while Komodo cries about a scheme 3 people play.
You're dragging us all back.
skunk3's right tho, i was in doubt myself. But yeah, I still think it was an overrated weap. It has limitations.. and Reloaded/Revo online was a noobbash fest neway, darksiding would generally only get yourself in needless trouble. Much easier to seek confrontation. IMO that's not bad for a worms game. As with many games going on the offence is a better idea 90% of the time, even in elite.
Been playing Clan Wars again, getting really excited about WMD now.
Pulled off the greatest zook ever onto a worm on a moving platform through a long tunnel curving downwards, another reason why WA is superior, replays... There wasn't even any instant replay so I could record on my phone quickly :(
Really love the explosions, some of the new weapons compared to WA, graphics and single player in Clan Wars, but yeah the interface and controls let it down big time, that and ninja rope being almost useless.
@Jonno - By no means am I in a rush but round about what time do you think we could expect WMD released? Summer? Autumn? Winter? 2017?
Never actually watched E3, how do I find the WMD stuff there?
Never actually watched E3, how do I find the WMD stuff there?
Also I thought of this cool weapon ''Pregnant Woman'' Basically a pregnant woman walking, then she explodes and her infant pops out into the sky and explodes on nearest land/player. Although it would be very similar to Salvation Army.
3. wrinkle cream - lol, I know the name is weird but picture this: you throw it just like a petrol bomb and it basically just splashes out and adds to the terrain wherever it touches. you could throw it and fill in holes to prevent people from getting to use (instead of wasting a precious girder), or you could encapsulate another worm and force them to dig out, burrow, or teleport. I think it'd be a great defensive weapon.
can't tell if this is horrible or no
The crafting might make for some cool schemes, but really it would've been so much better if those variations were made into actual new unique weapons, not just reskinned craftables. That way they could have been used more versatively in custom schemes etc. Now it feels just like an unnecessary gimmick just like the coin crates/shop in the recent titles.
Still looking better than I expected originally.
edit: That will probably get old pretty quick if there are that small number of variations, if every weapon had like 3-4, then it could be interesting, kind of a roguelike type of vibe. And the crafting materials should be so rare that you couldn't craft the strongest weapons in every game, it would be best if in most games you had different choices and couldn't always get the best ones.
There seems to be only 4 types of materials and you can dismantle your existing weapons for more, that kind of worries me, it could mean it's easy to dismantle useless stuff to get the best craftables every single game, thus making the whole system really dull (much like the shop thingy in Rev/CW). This is mostly speculation, of course.
Props for being able to craft in between turns!
Won't we be able to just turn those options on and off in certain schemes anyways? So it won't really matter. Might help create some newer schemes eventually.Yes, like already said in Steam, crafting is a scheme option.
Would be great if we can use crafted weapons without having to craft them, I mean who has time for that xDMinecraft players. This is game now is officially ''Wormscraft''
How do you get "materials" to craft them, though? Or is it a win more type of thing? You kill worms, earn points and then you can spent those on crafting.They come from crate pickups or by disassembling your own weapons
It would be kind of cool if there were random collectibles on the ground. You get a flower and merge it with Bazooka and then you will have Flower Bazooka!yeh you could go around blowing sunshine and rainbows up peoples asses
You won't be able to start and immediately have acces to all the crafted weapons but you can set up a scheme so that you have lots of crate drops and they have lots of ingredients.
You won't be able to start and immediately have acces to all the crafted weapons but you can set up a scheme so that you have lots of crate drops and they have lots of ingredients.
Quote from: Danny_Team17 at Steam forumsYou won't be able to start and immediately have acces to all the crafted weapons but you can set up a scheme so that you have lots of crate drops and they have lots of ingredients.
Seriously... Like when the f**k has an army or whatever went "Sorry, you can't use this gun until you kill 10 taliban"... Really don't enjoy that style of gaming.
No drill, no access to weapons until you unlock them, crafting, basically stealing crap ideas from other games, starting to dislike this game again...
Dunno if I can be bothered buying it now :o
Quote from: Danny_Team17 at Steam forumsYou won't be able to start and immediately have acces to all the crafted weapons but you can set up a scheme so that you have lots of crate drops and they have lots of ingredients.
Seriously... Like when the f**k has an army or whatever went "Sorry, you can't use this gun until you kill 10 taliban"... Really don't enjoy that style of gaming.
No drill, no access to weapons until you unlock them, crafting, basically stealing crap ideas from other games, starting to dislike this game again...
Dunno if I can be bothered buying it now :o
when are you going to stop being 13?
Unlocking things is fun, no need to get served all the goodies right away. You have to earn it :)
It's better that than having to buy to progress.
They are not unlockables, they are weapons that can be used only in crafting schemes, after you've collected enough materials to craft them. Meaning that majority of their gameplay potential is wasted. These things could be easily hidden under "Advanced Settings" in the scheme editor.
It should be a situation of once you craft it, it unlocks in all other modes, or at the bare minimum Full Wormage style where they all unlock at once after all have been crafted or some other goal has been achieved.
This game looks fun.. but the problem of this fun concept is that it last about a month.. or if worse than one a week.. like previous worms games.roping is possible with controller, doesnt mean it is a good idea tho
I dont like these short movies either, because you put 100 worms on a map and then you use a weapon similar to a bananana bomb.. woow pretty nice, do it 5 times more and go and play another game.. so please stop full wormage, we play it once a year when there is wo time.
And i am waiting also for the rope video.. with those controllers haha it will be damn big own goal.. i bet anyone can rope with those things.. (please convince me that it is possible!) and there are very less schemes which doesnt require some roping. Some players here have a keyboard which worth about 3 or 4 times more than an xbox controller.. they usually bought it for roping.
Even elite requires some very precise roping.. and hysteria.. how to press 5-6 keys in a second on a controller while aiming? I start understanding that you are making this game so slow because of controllers, but I start thinking that maybe this is also the problem a new game always fails.
Is that you doing crosshand?nah some brazil i think, im still roping cross tho
RoX is from Spain afaik.i thought RoX was a clan, lol, shows how much i know
So the Drill is not currently in Worms W.M.D - I spoke to the Developers and got some reasoning for you:
"It's not in. Because one of our aims was to keep the weapon set down, we took the drill out but gave the blowtorch a new angle facing all the way down."
"The extra angle on the blowtorch is supposed to make up for lack of drills."
RoX is from Spain afaik.i thought RoX was a clan, lol, shows how much i know
So Minigun is locked to crafting? Should be a standard weapon, IMO.
Jonno, please make sure we have access to all 3 ninja ropes in scheme creation. Not doing so would be in error.
Awesome, thanks jonnoJonno, please make sure we have access to all 3 ninja ropes in scheme creation. Not doing so would be in error.
Myself and Danny (The other Community Manager) are currently compiling a feedback list for the development team :)
Once again thank you for the continued feedback and thoughts, they are being noted.
So the 3 Ninja ropes:
Ninja Rope - Standard Ninja Rope of the game, using recycled code from Armageddon for an authentic, yet new feel.
Ninja Rope Pro - A slightly suped up version with infinite swings and a longer rope.
Newbie Rope - The Armageddon Rope incarnate, I even feel it has slightly more control. (OPINION)
even if they put in the drill dave, i dont think its going to work like you think its going to work. the days of the super terrain sticky darts drill are likely over.
So the 3 Ninja ropes:
Ninja Rope - Standard Ninja Rope of the game, using recycled code from Armageddon for an authentic, yet new feel.
Ninja Rope Pro - A slightly suped up version with infinite swings and a longer rope.
Newbie Rope - The Armageddon Rope incarnate, I even feel it has slightly more control. (OPINION)
Don't understand why you would call the best rope ever "Newbie Rope" unless i've missed something lol.
Also, any news on having drill in W.M.D? Did you mention it to the developers again?
All these different ninja ropes, makes me wonder if you can actually modify weapon power.
recycled code from Armageddon for an authentic, yet new feel
Well the Ninja Rope Pro, sounds like Worms World Party's Super Rope (Long Rope). It can only be enabled via worm pod option.\
Quoterecycled code from Armageddon for an authentic, yet new feel
this is what we were waiting for. thanks.
For the other 2 rope kinds, we are more than happy to test them :)
Quoterecycled code from Armageddon for an authentic, yet new feel
this is what we were waiting for. thanks.
For the other 2 rope kinds, we are more than happy to test them :)
Don't be confused mate, "recycled" does not mean an exact copy, sounds more like a remix to me.
Its rather a port of it.
WHY DOES THE TANK JUMP
He specifically said "yet new feel", which to me means it's different, hence remix.The feel is because of the new environment, graphics etc.
WHY DOES THE TANK JUMP
For Time Trial Tank Race (TTTR) (@) Kradie.
He specifically said "yet new feel", which to me means it's different, hence remix.The feel is because of the new environment, graphics etc.
WHY DOES THE TANK JUMP
WHY DOES THE TANK JUMP
For Time Trial Tank Race (TTTR) (@) Kradie.
if u host a cup I'll join
WHY DOES THE TANK JUMP
Because it's just a re-skinned bazooka that protects your worm from damage or whatever
Yeah, I remember the bazooka shooting 6 times a turn with adjusting aim too. Good times! ;)
Gentle reminder:ninja rope fan service ftw, looking forward to seeing it in action
I'll be streaming 30 minutes of Worms W.M.D at 6:30pm BST tonight over at www.twitch.tv/team17ltd
This will be on the build I took to E3, but on the PC build instead of XB1. (I will still be playing on controller as that's my preferred method)
The first 5 minutes will be dedicated to the Ninja Rope - during which I'll be swinging about. If you want a 'rope video' this will be your chance, I may even take trick requests!
Gentle reminder:ninja rope fan service ftw, looking forward to seeing it in action
I'll be streaming 30 minutes of Worms W.M.D at 6:30pm BST tonight over at www.twitch.tv/team17ltd
This will be on the build I took to E3, but on the PC build instead of XB1. (I will still be playing on controller as that's my preferred method)
The first 5 minutes will be dedicated to the Ninja Rope - during which I'll be swinging about. If you want a 'rope video' this will be your chance, I may even take trick requests!
You never will be if you don't start using the keyboard. ;D
[Today at 05:33 PM] Italy ANO: I think they are showing the rope now https://www.twitch.tv/team17ltd
[Today at 05:38 PM] Netherlands HHC: equally shitty as reloaded ones xD
[Today at 05:39 PM] Netherlands HHC: seems a delay in attach as well
[Today at 05:39 PM] Spain Aerox: yep
[Today at 05:39 PM] Spain Aerox: "we copied the code guys"
[Today at 05:40 PM] Spain Aerox: reminds me when they said they built WWP from scratch and it just turned out to be a WA clone
[Today at 05:41 PM] Netherlands HHC: WA is copied from W2, wasnt a prob then. It is now though cause prev code sucks :)
[Today at 05:43 PM] Spain Aerox: "this is armageddon"
[Today at 05:43 PM] Italy ANO: the rope he is using now looks like an elastic
[Today at 05:43 PM] Italy ANO: it s not what we wanted jooonno
[Today at 05:44 PM] Italy ANO: btw, it's hard to judge... Jon sucks as hell
[Today at 05:44 PM] Spain Aerox: yeah, if he doesn't even shadow, we don't know how the direction shooting works
[Today at 05:45 PM] Italy ANO: they should invite some English guy over there ... Komo would be delighted to go uahuah
[Today at 05:45 PM] Italy ANO: Sheep rope? oO uahuah
[Today at 05:46 PM] Spain Aerox: the maps are really shit
[Today at 05:46 PM] Spain Aerox: for anything other than look at them
[Today at 05:46 PM] Spain Aerox: and yeah the tank is just a reskinned worm
[Today at 05:47 PM] Italy ANO: when can we buy this game?
[Today at 05:47 PM] Italy ANO: ah ok.. he s saying it now... BOH
[Today at 05:47 PM] Italy ANO: when we stop complaining probably
[Today at 05:48 PM] Russian Federation WTF-8: most of W:A's default maps are shit as well, but I don't think anyone cares
[Today at 05:48 PM] Italy ANO: ye... we will probably import armageddon BIT map to pNG... xD
[Today at 05:50 PM] Spain Aerox: "we wanna make this the main worms game and support it for years kinda like we did with armageddon"
[Today at 05:50 PM] Spain Aerox: a game they stopped supporting the first year of release XD
[Today at 05:50 PM] Italy ANO: rofl
[Today at 05:51 PM] Russian Federation pr:
[Today at 05:51 PM] United States TheWalrus: rope looks good
[Today at 05:52 PM] United States TheWalrus: looks like a clean clone of WA rope
[Today at 05:52 PM] Italy ANO: not completely
[Today at 05:52 PM] United States TheWalrus: the worms roping animation looks ridiculous though
[Today at 05:52 PM] Italy ANO: one looks like an elastic
[Today at 05:52 PM] Italy ANO: and the other, the noob one, seems to have potential, but with Jonno roping we can t understand
[Today at 05:52 PM] Spain Aerox: thing is
[Today at 05:52 PM] United States TheWalrus: the vehicles are asinine though, looks like shit
[Today at 05:53 PM] Spain Aerox: you shouldn't expect anything from the guys that called the best rope the "newbie rope"
[Today at 05:53 PM] Italy ANO: auhauh
[Today at 05:53 PM] Spain Aerox: and now in retrospect they're saying they named the best rope that ironically
[Today at 05:54 PM] Spain Aerox: it basically means there's two rope weapons there no one is going to use
[Today at 05:55 PM] Italy ANO: torch and mine look the same than in wa
[Today at 05:55 PM] Italy ANO: I m not convinced about the zooka.. it seems shit
[Today at 05:58 PM] Spain Aerox: "what we really wanted to show you was the ninja rope"
[Today at 05:58 PM] Spain Aerox: spends 30 minutes throwing airstrikes to each other
[Today at 06:04 PM] United States TheWalrus: ahaha one of the noobs on the stream challenged me to a game of worms reloaded
[Today at 06:05 PM] United Kingdom spleen17: Dont know why everyone was so hyped about this game to be honest
[Today at 06:08 PM] United States TheWalrus: its the best worms game since WWP already, that much is clear
[Today at 06:08 PM] United States TheWalrus: hence the hype
[Today at 06:08 PM] Ukraine Xrayez: being able to import png maps and make unique schemes gives some hope
[Today at 06:20 PM] Italy ANO: I ll give a chance, maybe it will bring more people to play... lots of noobs uahuah Asbest will be 1st again
[Today at 06:57 PM]
Aerox: it already happened
[Today at 06:55 PM]
Y2JID: were
[Today at 06:55 PM]
Aerox: which surprisingly doesn't look like a total disaster... yet.
[Today at 06:55 PM]
Aerox: team17 was streaming worms wmd
xD
The first 5 minutes will be dedicated to the Ninja Rope - during which I'll be swinging about. If you want a 'rope video' this will be your chance, I may even take trick requests!
Nice, I like the Rope!
Not sure if it's as good as WA Rope but looks good enough to build some schemes around and actually do basic moves like shadow/extend/spike, not bothered about precision moves like kicks/pumps as those are mainly glam anyway which was so 15 years ago...
@Jonno:
Sorry if this has already been answered but the thread is massive now don't want to spend all morning looking for this.
About roping in W.M.D, the maps look really 3D with bright backgrounds which personally speaking puts me off roping, will we be able to use 2D maps similar to WA? And will we be able to turn the background off so it's pure black like WA?
This is very important as I always play with no background.
Now if they could just add the drill, i'd be very happy :)
If you need any help with ninja rope testing I am literally 2 hours away.How convenient, the world's best roperacer, just a few hours away from team17 HQ, willing to come in and fix any and all ninja rope issues.
If you need any help with ninja rope testing I am literally 2 hours away.How convenient, the world's best roperacer, just a few hours away from team17 HQ, willing to come in and fix any and all ninja rope issues.
That would just be the best thing ever!!If you need any help with ninja rope testing I am literally 2 hours away.How convenient, the world's best roperacer, just a few hours away from team17 HQ, willing to come in and fix any and all ninja rope issues.
That would just be the best thing ever!!If you need any help with ninja rope testing I am literally 2 hours away.How convenient, the world's best roperacer, just a few hours away from team17 HQ, willing to come in and fix any and all ninja rope issues.
@Jonno:
A while back you said there would possibly be a chance drill would be added later, realistically, how much of a chance would that be?
Also, regarding weapons/utilities, apologies again if this has already been answered, will be be able to edit the power/turn delay/drop % for everything?
Cheers, and yeah when you find out about backgrounds on/off let me know(roping with background on really does hurt my eyes), these 3 things will more than likely be the difference between me playing a lot, and playing casually.
Thanks :)
P.S. - Where is Team17 HQ? I'm going down to Leeds next week to visit M3ntal.
The chance on the Drill returning in dependent on whether it's absence from the game has a noticeable impact on the game. The Blowtorch has been improved to reflect the removal of the drill.
The current options in the game based upon what you've listed: Turn Delay & Weapon Crate drop chance.
Yes it pretty much sucks. I remember the advanced weapon / game option Worms 2 had. You could literally adjust the weapon power value.
Worms Unlimited is just a wet dream of W:A remastered
Yes it pretty much sucks. I remember the advanced weapon / game option Worms 2 had. You could literally adjust the weapon power value.
By the time I joined it was too late in the game's development cycle to invite in community veterans to "test things" based upon their personal preference.
Its a gigantic step in the right direction, team17 has shown 0% interest in the community till jonno has shown up, they have never visited these boards in the past until he started working there.By the time I joined it was too late in the game's development cycle to invite in community veterans to "test things" based upon their personal preference.
That's a little shady, IMO. When another game in a hardcore franchise, MechWarrior Online was being developed, the developers began talking with the community almost right from the start. They ended up turning their backs on them as things progressed, but at least that initial willingness was there.
Reminds me of the closed beta for Worms Revolution, wherein several obvious bugs were reported and acknowledged, but took until well after launch to get fixed, if they were at all. You would think an independent, self-publishing studio would be LESS adverse to delays, not more.
If pretty much nothing can be changed at this point, could you guys at least show us the stuff that we're most curious about, including the option/customization/map creation screens, advanced usage of pro weapons like the rope and bazooka, and a list of things that can/will be changed? For one, the jumping/spinning animations in that latest stream looked weird...
Its a gigantic step in the right direction, team17 has shown 0% interest in the community till jonno has shown up, they have never visited these boards in the past until he started working there.
Its a gigantic step in the right direction, team17 has shown 0% interest in the community till jonno has shown up, they have never visited these boards in the past until he started working there.
Now they're just advertising here, nothing else.says that one who only posts to advertise himself
@Jonno.
Is there an explanation why Worms W.M.D won't have adjustable weapon/utility power?
I can't get this out my head... It's one of the most critical features for long term playability and creativity.
I assume when making a new game one would make improvements not cutbacks don't you agree?
says that one who only posts to advertise himself
I can't remember many schemes utilizing these power settings, the only one that popped up in my head is Mole Shopper, in which most of power changes are completely unnecessary and are best described as a clusterf@#! (literally (http://worms2d.info/Cluster_Bomb#Tactics)!)
That being said, I don't get how some people there call it one of the most critical features. How is it critical if it's hardly ever used? Do I miss something?
That being said, I don't get how some people there call it one of the most critical features. How is it critical if it's hardly ever used? Do I miss something?
About the drill...
I think a big reason why people don't mess with the weapon powers in WA is that there isn't any indicator of the adjustments shown on the weapon panel. It's really confusing for people if weapons are changed. And in a lot of cases more intricate adjustments have been made with third party editor, so you can't even see what the changes are in the in-game lobby's scheme info.Ok, lack of proper settings display leads to avoiding of those settings, fair point. But it's been 17 years already; during such a long period it's likely to find someone who doesn't necessarily need a friendly interface and could put into an use the whole "huge potential" of power settings. If there's a lot of possibilities to make unique schemes with many non-standart powers, where these schemes are?
And what about Ninja Rope?I assume that's why I thought I missed something
can you link me to the post where I humiliated you and you decided to start following me around making nonsensical "goes" at me? I legit forgot and want to realize what was it that caused the aperture of your anus to these levels of butthurtfulness. I'm not advertising myself man, I'm doing the opposite, I'm calling you nonsensical because I couldn't give two flying f@#!s on your opinion on me, nor the vast majority of the simploids here with whom you'd struggle to have a reasonable conversation with. And by reasonable I mean exchange two words without wanting to kill yourself.lel, you just got vesuvio's nerdrage king crown
@TheKomodo
I see you only listed BnG and Darts, and in both cases those are pretty minor changes which are not critical at all. If we wouldn't have power settings, both standart shotgun and drill would be accepted as is and would unlikely be complained about as a critical issue; instead, Darts map makers would just make additional borders to prevent mass kills on start, and BnG players would try to be more accurate/careful with their shotguns, or choose more appropriate hides.
Did that 1* shotgun become a standart?
How many of those "Classic" schemes make a big use of power settings (except ninja rope's power)?
You guys should just focus on fix the WA Bugs and iam sure it would make us much more happy than new Worms Version!!! we want still drive our Fusca porra!!! Go home with ur Ferrari!!! xD
I can do an honorable reminder of what Mr Jonno has stated previously
''Ultimately I remind you once again that we are not making Worms Armageddon remastered. We are making what we feel to be the spiritual successor to Worms Armageddon - that game is Worms W.M.D''
But in general, people are pretty much close minded in the circle they coexist in.
Many will likely push WMD aside and stay in WA.
this thread is now kidnapped by Komodo
Yes, I would have liked to have tried Darts on W.M.D, but that would NEVER be the sole reason to buy or not buy it.
Dunno if I can be bothered buying it now :o
Edit: Well, I actually will be buying it seeing as it's a prize for the JpBnG Tournament lol xD
I never said at any point was not going to buy it
@Jonno:
The improvement to the torch is very nice, I like it, but still really miss the pixelated rough edges the drill left behind, it was useful in many ways such as drilling down in Elite as a small extra way for protection against long fused grenades being tossed in, preparing hides etc.
And of course, yes, things like Darts won't be possible, as well as the other tactics/moves mentioned with drill earlier in this thread.
There are things about W.M.D I think look great and things that are missing, it really sucks drill won't be included but i'll live lol.
Thanks for the update Jonno!
Rope video or no one will buy it!!
just one more question... but..... the drill????
just one more question... but..... the drill????
Ask your girl, I used it on her last night ;)
just one more question... but..... the drill????
Ask your girl, I used it on her last night ;)
If you use the drill with my GF, you better kill your self quickly before I find you and I drill you.
If you use the drill with my GF, you better kill your self quickly before I find you and I drill you.
Not if I drill you 1st ;)
Rope video or no one will buy it!!
*A wild link appears*=2m7s
Hey gang.Good video. But as you probably understand from other people's replies in the thread, this will not be enough to fully replace the drill. Perhaps the most critical feature of the drill was that it could be activated in mid-air (during a jump or a controlled flight), as well as from ropes/bungees/jetpacks/parachutes, and slide on the terrain in case there's horizontal momentum. Another (though less important overall) point was the slight randomness of the tunnel drilled. Thanks for letting us know though.
So I've noticed a bit more chatter about the Drill and I recalled saying that I would look into whether or not the Blowtorch mimic'd what the Drill could do. I've made a quick little clip to showcase the Blowtorch in action:
Jonno,
In Worms Armageddon, the names that are above the worms head have solid background. You can choose to hide team name, name, health and even have all 3 of them removed. Is this possible to include in WMD?
Solid background and semi solid background would also be a welcome edition-. Same goes for Team names.
I assume that there are no border options? Will it be implemented? Or will it be up to map authors?
will we be able to select weapons by hiting the F keys? how will be possible to choose the rope is there are 3 kind of... ? maybe is is a dumb question but it does not lose the credit cos iam dumb so, it is normal to come a dumb question from a dumb person :D
Why are you removing the drill? It's groundbreaking!
Funny how the Scottish have the most problems with the DREXITI guess the scots are just more intelligent then the english. Or if you favor the exit, principles over economic prosperity.
Why are you removing the drill? It's groundbreaking!
Release date yet?
Oh, Walrus, regarding intelligence:
"A person is smart. People are dumb, panicky dangerous animals and you know it." - Agent K.
Release date yet?
Oh, Walrus, regarding intelligence:
"A person is smart. People are dumb, panicky dangerous animals and you know it." - Agent K.
Coming soon...
Release date yet?
Oh, Walrus, regarding intelligence:
"A person is smart. People are dumb, panicky dangerous animals and you know it." - Agent K.
Coming soon...
Date...now!!! xD
Release date yet?
Oh, Walrus, regarding intelligence:
"A person is smart. People are dumb, panicky dangerous animals and you know it." - Agent K.
Coming soon...
Date...now!!! xD
At this time all I can say is we're getting close to announcing the reveal date. I know it's frustrating but soon you shall be sated.
Release date yet?
Oh, Walrus, regarding intelligence:
"A person is smart. People are dumb, panicky dangerous animals and you know it." - Agent K.
Coming soon...
Date...now!!! xD
At this time all I can say is we're getting close to announcing the reveal date. I know it's frustrating but soon you shall be sated.
Another is the gravity. It seems that even massive explosions don't send worms flying a long distance. This is one of the most satisfying things in WA.
on a side note, has it been confirmed yet if this game is going to run at a proper 60 FPS?Check the youtube gameplay from IGN (https://www.youtube.com/watch?v=xA4oBUqGeok) link.
Capped at 60?
Capped at 60?
It is indeed.
Capped at 60?
It is indeed.
Is there a technical reason for it to be capped? Is the game engine based around 60 fps and can't handle more or why did you go with a cap?
OK, Team17 guy. Any reason for the Inaccuracy to WA? Like the split second explosion goof?Capped at 60?
It is indeed.
Is there a technical reason for it to be capped? Is the game engine based around 60 fps and can't handle more or why did you go with a cap?
The developers felt this was the best path to take. We'll look at doing a Q&A in the future so we can get the technical developer stuff answered for you.
Btw, new Developer Diary is now live: https://www.youtube.com/watch?v=aDNBx6Uj4pA (https://www.youtube.com/watch?v=aDNBx6Uj4pA)
Any reason for the Inaccuracy to WA?pls, go away and take your WA remaster requests with you
OK, Team17 guy. Any reason for the Inaccuracy to WA? Like the split second explosion goof?Capped at 60?
It is indeed.
Is there a technical reason for it to be capped? Is the game engine based around 60 fps and can't handle more or why did you go with a cap?
The developers felt this was the best path to take. We'll look at doing a Q&A in the future so we can get the technical developer stuff answered for you.
Btw, new Developer Diary is now live: https://www.youtube.com/watch?v=aDNBx6Uj4pA (https://www.youtube.com/watch?v=aDNBx6Uj4pA)
It was noticed that there was something off about explosions, though. That's why it was slowed down; to show oblivious devs/testers what they missed that is noticed by the general public. It's not about "offense". It's one of many small aesthetic problems that add up to obviously odd-looking, unappealing animations.
It's understandable that devs and testers looking at the same gameplay for a long time will become used to its problems and become unaware of them. That's why public testing is so helpful.
Edit: I believe a large reason why most 2D Worms games made after the 2nd-generation games have not been as successful is because of the comparatively unappealing aesthetic. Aside from OnlineWorms and WWP Aqua, Worms games have looked worse after WWP, with their lockjaw mouths, strange backflip animations, screen-shaking explosions, and pointy outlines. The way they roll matters. The way they fly through the air matters. It all adds up in presentation, and it affects impressions of customers.
It was noticed that there was something off about explosions, though. That's why it was slowed down; to show oblivious devs/testers what they missed that is noticed by the general public. It's not about "offense". It's one of many small aesthetic problems that add up to obviously odd-looking, unappealing animations.
It's understandable that devs and testers looking at the same gameplay for a long time will become used to its problems and become unaware of them. That's why public testing is so helpful.
Edit: I believe a large reason why most 2D Worms games made after the 2nd-generation games have not been as successful is because of the comparatively unappealing aesthetic. Aside from OnlineWorms and WWP Aqua, Worms games have looked worse after WWP, with their lockjaw mouths, strange backflip animations, screen-shaking explosions, and pointy outlines. The way they roll matters. The way they fly through the air matters. It all adds up in presentation, and it affects impressions of customers.
Side-topic: When I was first playing WA, I wanted to draw worms. They looked so simultaneously cute and cool. I can't say that about the later worms. Look at your avatar, Jonno. Does that really look good to you, with the giant teeth and the lockjaw non-smile; mouth stretched to the bottom corners so hard it looks painful? I think that the look for worms was ruined forever since that kind of design.
It was noticed that there was something off about explosions, though. That's why it was slowed down; to show oblivious devs/testers what they missed that is noticed by the general public. It's not about "offense". It's one of many small aesthetic problems that add up to obviously odd-looking, unappealing animations.
It's understandable that devs and testers looking at the same gameplay for a long time will become used to its problems and become unaware of them. That's why public testing is so helpful.
Edit: I believe a large reason why most 2D Worms games made after the 2nd-generation games have not been as successful is because of the comparatively unappealing aesthetic. Aside from OnlineWorms and WWP Aqua, Worms games have looked worse after WWP, with their lockjaw mouths, strange backflip animations, screen-shaking explosions, and pointy outlines. The way they roll matters. The way they fly through the air matters. It all adds up in presentation, and it affects impressions of customers.
Side-topic: When I was first playing WA, I wanted to draw worms. They looked so simultaneously cute and cool. I can't say that about the later worms. Look at your avatar, Jonno. Does that really look good to you, with the giant teeth and the lockjaw non-smile; mouth stretched to the bottom corners so hard it looks painful? I think that the look for worms was ruined forever since that kind of design.
Absolutely SPOT ON! Actually clapping my hands a bit after reading that.
Jonno - Please get the dev/testers and leaders of Team17 to read this forum and pay attention!
The Devs are aware of the goings on over here.
Also judging by what I've read here they would just be told they are wrong and belittled anyway so there's that...
I would have invited people from these boards to test the game, however I joined Team17 too late into the game's cycle to be able to do that and it have meaningful impact. What I will be doing is hanging about here post launch to get your feedback once you've played the game.
Also judging by what I've read here they would just be told they are wrong and belittled anyway so there's that...
If someone is wrong, they should be told they are wrong, I for one take pride in not sugarcoating things, there is a difference to being told you are wrong with facts not opinions and appreciating their effort, and being condescending and belittling.
Also judging by what I've read here they would just be told they are wrong and belittled anyway so there's that...
If someone is wrong, they should be told they are wrong, I for one take pride in not sugarcoating things, there is a difference to being told you are wrong with facts not opinions and appreciating their effort, and being condescending and belittling.
Yes. For the record, I appreciate the effort T17 is making, especially making a whole new game engine. No single person can be blamed if some of the art direction turned out to be unappealing, or if the current tools aren't as sophisticated or easy to use as Animo 1.7 for the NeXT was in the 1990s. The maps I've seen in WMD look awesome so far. Only the promotional (logo, etc.) art, animations, font, GUI, and sprites are unappealing to me. That's not due to lack of effort. Clearly there's been a ton of effort put in, and it shows, but it just happened to turn out unappealing (to me). It just takes seriously rare raw talent to appeal to my particular aesthetic preference (and although I suspect mine is among the majority, I don't claim for sure that it is). If the Worms 2 artists or Wizgate (OnlineWorms / Worms World Party Aqua) artists were still working for T17, the whole game could have looked incredibly good to me with the same amount of effort. Their art design choices were amazing, and that may have just been a wonderful fluke.
Yeah I like it, when you're ready we'd happily pop it on the Steam as like an into before we start - with full credit to you of course!
I actually like the newer artwork, agreed that while it's not as aesthetically pleasing as WA I still like it, but the 3D newer games have had poor execution(imo) in the gameplay so kinda spoiled it a bit :/
But W.M.D seems promising!Yeah I like it, when you're ready we'd happily pop it on the Steam as like an into before we start - with full credit to you of course!
I'm guessing you mean stream? And yeah that would be cool when it's finished :)
That intro is close to being finished i'll send you a downloadable version as soon as that parts done and you can use that sooner than later because my drops take much longer to produce/mix.
The artwork for that song right now, it's temporary(and private anyway), so don't think i'm gonna rip off the WA cover or anything :P
I would have invited people from these boards to test the game, however I joined Team17 too late into the game's cycle to be able to do that and it have meaningful impact. What I will be doing is hanging about here post launch to get your feedback once you've played the game.
I would have invited people from these boards to test the game, however I joined Team17 too late into the game's cycle to be able to do that and it have meaningful impact. What I will be doing is hanging about here post launch to get your feedback once you've played the game.
Question: Why did Team17 wait until the game was "locked in" to come and ask the hardcore community what was most important to them?
Online games do not survive long-term without hardcore players. This is plainly obvious. So to be blunt, unless your company is either constrained by legal agreements, desperate for innovation at the cost of depth, incompetent, or just out for a quick buck, I see no reason why they had to wait until the last minute to get in touch with such a key demographic.
Because I wasn't here until things were locked in for launch.
Because I wasn't here until things were locked in for launch.
I didn't ask why you didn't, I asked why your company didn't.
You've personally done a good job with the cards you've been dealt.
Thanks, I appreciate the comment.
Honestly I don't know, but I imagine that it's why I'm now here haha. I know the senior developers wanted to bring you guys/gals in but they physically didn't have the availability too, they have been doing crazy hours for quite the crunch period.
What we can do though is work together and talk post launch to continue to craft and mold the game into something truly special.
Yeah I like it, when you're ready we'd happily pop it on the Stream as like an intro before we start - with full credit to you of course!
Yeah I like it, when you're ready we'd happily pop it on the Stream as like an intro before we start - with full credit to you of course!
Ok, i've sent you a pm with the link :)
Hey Jonno.
Could you ask developers why Turkish price for WMD is high? It's 64.99 Lira. For example Witcher 3 base price is 74.99, which is a 50$ game. I am not trying to sound cheap or something, but general salary is not high here when converted to dollar. Because of that Steam usually recommended pricing is 1$= ~1,5 Lira, which also the Turkish pricing used in every other Worms game before. Based on that, WMD Turkish pricing should be 49 Lira. Otherwise you might have some hard time selling it to Turkish audience, including me.
It is $26.31 For u Komo
It is $26.31 For u Komo
No, it's £19.99 for me, I don't use dollars.
He was using some hack to craft any weapon without crafting ingredients so I fired up Cheat Engine and killed his whole team.
http://steamcommunity.com/app/327030/discussions/0/343788552545456937/QuoteHe was using some hack to craft any weapon without crafting ingredients so I fired up Cheat Engine and killed his whole team.
Playing WMD online sounds quite interesting!
http://steamcommunity.com/app/327030/discussions/0/343788552545456937/
Yeah, no, I'm not gonna lose the online points I gained legitimaly because you're cheating in online matches. Stop crying like a little ♥♥♥♥♥ because somebody out-cheated you.:o
http://steamcommunity.com/app/327030/discussions/0/341537671995395338/ "This game is dead - THANKS TEAM 17"
according to a view of a number of WMD players, WMD is RIP after just a few months after release
do anyone want to make a pun out of that?
[...] people won't think twice about choosing a particular player and singling them out, and attacking ONLY them until they are dead. People also gang up with others and will do the same thing... like unofficial teams. It happens all of the time. Say I am playing in a 6-player FFA match [...] what ends up happening the overwhelming majority of the time is this: After about 5 turns or so, everyone makes it their holy mission to kill me because it's obvious that I know what I'm doing. I've tried explaining that even in a no rules match, that's just bad Wormsmanship. [...] it's just lame behavior. Newer players don't give a shit. They will be as cheap and ruthless as possible to exterminate a 'threat,' even if that means totally screwing themselves over in the process. It's maddening.Try and join a few random games here on W:A, especially those hosted with common schemes through HostingBuddy, and experience EXACTLY SAME stuff - FFA6 total noobshit with ganging up, quitters, trolls and all that shit.
[...] Worst of all, the newer players are annoying as f@#!.
Due to a server database problem, this topic got corrupted. I restored over 600 posts of it from the backups but last couple of pages got lost. (about last 30 posts)
I apologize for any inconvenience. (still trying to restore though)
how rampant are the bugs/glitches?
Think you are exaggerating on most points. The ganging up seems more like whining :D (I mean, if they don't gang up, and you are ten times better, then where's the challenge?). Also, didn't see you in any of the cups hosted, if you wanna play players 1vs1 play ranked or these cups, and see how well you fare against better players.
I only play the game once or twice each week (the cups), I guess I kinda lost interest in worming altogether, but I think the game is worth it. The only thing that kinda lets me down is the 'sluggishness' of the game, wouldn't mind if it geared up a little. Newho... when I see Senator working on his crafting tactics I can only be impressed by the strategic depth of the game. It kinda lets me down to know that the game will never reach maturity cause dying community already, cos ya, when you take it to perfection the thought processes behind default games will make WA-elite look like kindergarden-chess.
[...] people won't think twice about choosing a particular player and singling them out, and attacking ONLY them until they are dead. People also gang up with others and will do the same thing... like unofficial teams. It happens all of the time. Say I am playing in a 6-player FFA match [...] what ends up happening the overwhelming majority of the time is this: After about 5 turns or so, everyone makes it their holy mission to kill me because it's obvious that I know what I'm doing. I've tried explaining that even in a no rules match, that's just bad Wormsmanship. [...] it's just lame behavior. Newer players don't give a shit. They will be as cheap and ruthless as possible to exterminate a 'threat,' even if that means totally screwing themselves over in the process. It's maddening.Try and join a few random games here on W:A, especially those hosted with common schemes through HostingBuddy, and experience EXACTLY SAME stuff - FFA6 total noobshit with ganging up, quitters, trolls and all that shit.
[...] Worst of all, the newer players are annoying as f@#!.
It's really a matter of what type of games you play.
Now, after 2 months of release, there's a global chat. Better late than never I guess :D You can chat while in a game lobby too and switch between global/lobby chat.
Now, after 2 months of release, there's a global chat. Better late than never I guess :D You can chat while in a game lobby too and switch between global/lobby chat.
that's nice, but wake me up when there's proper crossplay between all platforms. :P
The player base has dropped significantly since launch due to many issues.
(https://giant.gfycat.com/WickedThisFawn.gif)
was this ever fixed?
http://steamcommunity.com/games/327030/announcements/detail/338162413298463082
Oh look, they're releasing pre-order bonus for free and for everyone. I imagine a few "thank you" comments and a huge complaint wave.
What is the point of pre-oders for both players and devs?Devs give you some exclusive features (getting dlc for free, special stuff for people who pre-ordered etc.) which usually either becomes free or you can buy as dlc later. What devs profit is make people buy game at full price, prevent people refunding games, basically making some quick bucks. Just like how WMD made. Now they put pre-ordering special as free and a small discount, so they'll lure people who haven't buy it yet and make some more money. People can complain as much as they want, they won't care because those people can't refund the game! As a patient gamer, I'll just wait WMD to get -75% discount or more. WWPR got -75%, so WMD will get discounts as much soon enough.
I'll just wait WMD to get -75% discount or more.
Pretty much changed my mind. It had much players to play with at launch. Now I would buy it for single player content and few games with people. 43 lira too much for it, considering I can get Witcher 3 GOTY for similar price on a sale.I'll just wait WMD to get -75% discount or more.
Didn't u say u could pay 49 Lira? Now it's 43 Lira :P
While on one hand it does annoy me that those who pre-ordered (such as myself) no longer get any exclusive bonus, it was a really dumb idea for Team17 to include bonuses like that, because unless I wanted to host all of the time, I would usually never have access to those special craftables. Now they they can be used much more often, which is great.
WMD is slowly getting better. I couldn't care less about single player or even ranked (unless it got a MAJOR overhaul and added native clan functionality), so for me, online multiplayer is all that matters. My primary gripes right now are:
1. lack of scheme and weapon customization settings (we should be able to edit power, include craftable items in inventories by default, set custom turn times in increments of 1 second, etc...)
2. lack of items overall, especially defensive options. WMD is a very high-powered game and I think that it would greatly benefit from stuff like worship, lucky charm, girder starter pack, freeze, teleshield, teleswap, emergency teleport, and on and on. and basic weapons like mole, petrol bomb, skunk, dragon ball, suicide bomber, and others should of course also be added. I HATE not having moles, petrol, or dragonball. it's so dumb.