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Other Things => Other worms games => Topic started by: HHC on July 30, 2015, 12:09 PM

Title: Team17 has announced Worms WMD
Post by: HHC on July 30, 2015, 12:09 PM
Via: http://www.gamereactor.eu/news/332773/Team+17+on+Worms+WMD%2C+tanks%2C+buildings%2C+and+the+new+worm/

edit: screenshots at the bottom!

We take a world exclusive first look at Worms WMD and talk with Team 17's creative manager Kevin Carthew about what's new in the next entry in the multiplayer series.

There's several new noteworthy features coming in this iteration, with the most notable among them being the new vehicles that players will be able to drive around the maps. The studio were, however, keen to maintain balance and make sure that the tanks weren't overpowered.

"We didn't want the vehicles to necessarily be a fore[gone] conclusion, as in, you get into the tank, you've won the game," Carthew explained.

"It fires a barrage of shells, it's quite hard to concentrate the tank's fire. There's an element of skill involved. Sometimes it makes more sense to use one of the game's existing weapons, so we're keeping that balance of strategy in the game."

Another interesting new feature, and one that will certainly come into its own during online matches, is the new enterable buildings:

"They act like mini-fortresses," the man from Team 17 explained. "So again it's an area of the landscape that I'd say plays to the strategic strengths of the game. If you get inside a building, your worms that are inside the building are hidden from view to everybody outside the building."

Worms games have, over the years, all looked fairly similar, and while WMD won't stray too far from what we're used to, there are going to be a few visual changes.

"The game is all 2D. Of course it's all-new artwork, beautiful, high-definition. Everything is a hand-crafted digital painting," Carthew told us.

"The approach for creating the landscapes hasn't really changed since the very first version of worms... We wanted the random landscape generator, which is a big part of Worms, to always look like it was presenting a hand-drawn piece of art, and so we took a completely different approach for this."

It's not just the background that has changed, as WMD will see the first character redesign for a while. "This new worm, he's all new, he is a redesign. We're looking for something that looks a bit more contemporary, something that looks a bit more modern."

"The two art styles are purposefully contrasting; the landscape looks like hand painted images, the worm looks a lot simpler, clean lines. He's a little bit more angular. And that's intentionally done because it makes it visually more easy to read for the player. It's obvious what should be the landscape, and what are the interactive elements."

Worms WMD is heading to PC and Xbox One (first)



When we asked creative manager Kevin Carthew whether it's WMD or Weapons of Mass Destruction, he put us straight, it's just an acronym, the new game from Team 17 is called Worms WMD, plain and simple. With their latest offering the studio is trying to channel the spirit of Worms: Armageddon, with that entry in the long-running series (it's twenty years old now!) identified as a genuine highlight and fan favourite worth drawing from.

Worms has enjoyed a steady evolution over the years, and it's appeared on most consoles in some form or another. We all have our own stories about how we got started with the franchise, memories of a title that excels in social environments, the archetypal party game if you like. We're playing the new build of WMD at Team 17's Wakefield office and in-between concrete donkeys and exploding sheep, we're sharing our respective histories with the game, whether it be collecting old boxed editions on PC, or passing a PSOne controller around a room full of people in front of a small twelve inch screen that was as deep as it was wide. In a way that very few franchises can genuinely say with any authority, this is a bonafide classic, a series bordering on gaming institution.

While there was plenty of laughter, competitive banter, and more wasted turns that we'd care to admit, during our hands-on demo we didn't actually get to see much in the way of variety. Procedural level generation, a series staple, isn't up and running in this build so all the games we played were on the same map. We did get to see the new artwork, and we were told how they've changed the way they construct levels to accommodate the new art assets. Simply put, it's the best looking game in the series to date, with a revised worm design (the first in years, the new design drawing inspiration from anarchic cartoon characters like Ren & Stimpy and their more contemporary peers), more variety in each level, and more interesting environments to wage war across.

Where before, under the surface of each stage, the land mass was just coloured-in with a specific background pattern, now the whole level will be made of new hand-drawn assets. It's a subtle change, and it doesn't alter the flavour of the matches per se, it simply makes for a better looking, more visually stimulating level. Via a brief video presentation where they demoed the procedural generation of maps using the specific art assets on display during our demo (broken buildings, smashed concrete, wreckage - see below), we were shown how the revised code is making sure that the new assets are dispersed appropriately and that there's some method to the madness.

Elsewhere, much is as you'd expect it to be given that straying too far from the roots of the series would be the equivalent of hitting kamikaze in a game; unhealthy for all concerned. WMD is full 2D, there's no mucking about here. This is a back-to-basics offering, built on top of a new game engine with a handful of changes that will hopefully accentuate the atmosphere rather than unbalance the experience for seasoned veterans.

One new feature that will change things up a little is the tanks and turrets. There might well be more vehicles in the game, but all we saw during the demo were tanks. Hopping tanks, no less. They provide a handy protective shield, although they also make for a popular target. They didn't feel too overpowered, and so grabbing one shouldn't be a surefire route to victory. It's the same with turrets, but their lack of mobility makes them a less appealing option.

Perhaps the most interesting change is the new buildings, and in online multiplayer they'll make a big difference. Now structures are enterable, their internal compositions only visible to those on the inside. In a local game of course the advantage is lessened, as your opponents simply need to remember where you stopped once you've gone inside. Online, however, the anonymity afforded by slinking indoors could create interesting moments, surprise attacks for those with the patience to wait for the right moment to strike, as well as shelter from incoming explosions.

We only got to see a singular weapon set, but one thing included that Team 17 were keen to highlight was the ninja rope. It sounds like they're working to make sure this popular tool is up to scratch for this iteration. We also got to play around with some of the classic Worms weapons during our hands-on, with farting grannies, holy hand grenades, and super sheep lining up alongside regulars that include banana bombs, homing missiles, shotguns, baseball bats etc etc.

There's plenty of familiarity here that will play to longstanding fans of the franchise. Indeed, Team 17 doesn't really deviate beyond the tried and tested apart from with a couple of new ideas, but then again, we're not really sure that they needed to. Encouragingly, the changes don't appear to have knocked anything loose, and from the demo we played it seems that the traditional Worms flavour has been retained for WMD. The new additions are fun, but not overwhelming, and it looks better than ever before, with fresh art and a revised, more modern worm bringing the series up-to-date. We're still waiting to see how the new art style will affect the procedural generation of each level, but it certainly doesn't look like anything's broken or unbalanced. For series fans awaiting a triumphant return to form, Worms WMD is certainly a contender.

(http://www.gamereactor.eu/media/30/wormswmd_1513073.png)

(http://www.gamereactor.eu/media/30/wormswmd_1513083.png)

(http://www.gamereactor.eu/media/30/wormswmd_1513093.png)

(http://www.gamereactor.eu/media/31/wormswmd_1513103.png)

(http://www.gamereactor.eu/media/31/wormswmd_1513123.png)

(http://www.gamereactor.eu/media/31/wormswmd_1513113.png)



edit2: i skipped the interview, but apparently its full of in-game footage :)
So thar:
Title: Re: Team17 has announced Worms WMD
Post by: HHC on July 30, 2015, 12:49 PM
Looks really nice to me.

Even the rope seems to work a lot better than anything after WA.  :)
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on July 30, 2015, 01:32 PM
This looks very interesting. The developers are indeed trying their very best to capture all of their audience from the previous Worms entries, especially Worms Armageddon.  The rope looks adequate and the game itself is something I'd try for sure.

Good work Team17. Keep up the pace, and perhaps this game may be the one.
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on July 30, 2015, 01:41 PM
Typical worms game, more time designing the many varieties of hats than the ninja rope.

After many years of shit sandwiches, I can no longer muster positivity about this series like HHC.
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on July 30, 2015, 02:00 PM
There will always be cynics on the nostalgia lane. This does not only apply to games in general. Movies, television, music, and clothes in general.  We all have passion for something, and letting go to something unfamiliar may seem scary.

If no one has deemed a worthy successor to Worms Armageddon yet to this date. There will never be a Worms game like Worms Armageddon period. Worms WMD seem to take the best qualities from every games that came before it.

As someone else once said, WA is self sustained by its loyal fan base.
Title: Re: Team17 has announced Worms WMD
Post by: Xrayez on July 30, 2015, 02:07 PM
No room for the skill development, only in W:A you can do crazy stuff which are practiced and polished by years of experience.
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on July 30, 2015, 02:15 PM
No room for the skill development, only in W:A you can do crazy stuff which are practiced and polished by years of experience.

You can tell that by the video footage?
Title: Re: Team17 has announced Worms WMD
Post by: philie on July 30, 2015, 06:32 PM
they are going to shit out another worms game already? looks like diarrhea to me.
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on July 30, 2015, 06:44 PM
Looks like it might be better than Reloaded/Revolution, but that is not saying much at all.

No room for the skill development, only in W:A you can do crazy stuff which are practiced and polished by years of experience.

You can tell that by the video footage?
Yes.

Some positive changes:

- Physics, worms fly longer distances for example.
- Wind meter seems to have 21 stages, not freaking 9!
- Back to 2D and the worms and their animations don't look as annoying as in Reloaded.
- Bigger maps.
- Better UI, still pretty shit and consolish.
- New stuff like the buildings. The tanks seem unecessary and boring though.
Title: Re: Team17 has announced Worms WMD
Post by: Xrayez on July 30, 2015, 07:01 PM
No room for the skill development, only in W:A you can do crazy stuff which are practiced and polished by years of experience.

You can tell that by the video footage?

I doubt that one can do a shadow or other rope trick there.
Dynamics of grenades are poor, easy shots with bazooka (like in Worms: Reloaded). No variety of shots (combination of bounce, low gravity, etc).
I see that even worms don't slide on terrain after an explosion, they kinda are sticky  :o
Title: Re: Team17 has announced Worms WMD
Post by: Husk on July 30, 2015, 07:18 PM
"I see that even worms don't slide on terrain after an explosion, they kinda are sticky  :o"

yes this sucks alot |: in worms armageddon it's so much skill to know how ur opponent is going to slide/bounce off a terrain, but from that WMD video we can see the worms just awkwardly stick in the first pixel they collide with

but I saw something postitive in this video, the buildings =P
Title: Re: Team17 has announced Worms WMD
Post by: Kaleu on July 30, 2015, 09:12 PM
I like this worms..
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on July 31, 2015, 08:10 AM
Regarding the Ninja Rope he says:

"It absolutely is the classic ninja rope that oldschool players know well, i'd go as far to say it's THE exact ninja rope."

"We haven't always replicated that to the best of our abilities, for various reasons, but this time round, it's 100% the classic ninja rope"

It definitely isn't? By classic does he mean even before WA and W2?? I admit it looks better than anything after W2/WA/WWP but still looks nowhere near as good as W2/WA/WWP...

Definitely not convinced about the Ninja Rope, however the game looks pretty cool, I think i'll get it :)
Title: Re: Team17 has announced Worms WMD
Post by: Sensei on July 31, 2015, 08:24 AM
Let's be honest, wmd only have graphics. When they released it, it would not be a fu**ing shadow of his far cousin W:A.

Fact is that game like this will never be made again.

(http://www.pohrani.com/f/28/i9/3vXef9lG/areyouawarethatdoinga360.jpg)
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on July 31, 2015, 08:49 AM
in worms armageddon it's so much skill to know how ur opponent is going to slide/bounce off a terrain, but from that WMD video we can see the worms just awkwardly stick in the first pixel they collide with

This. Probably the biggest singular reason the gameplay looks like such a chore in this video.

Also since they're clearly still trying to simulate realistic(ish) physics, why not make the vehicles have actual realistic wheels and stuff to make it, you know, fun and interesting? Instead of press right arrow to move right, press space to shoot missiles that go straight at where you aim ignoring the wind.

I like how these new things like building and tanks are somehow ridiculously big new features. If the developer was someone else with even slightly competent coding skills and a vision to make an interesting game, there would be several types of customizable vehicles which all have different physics feel to them and different weapons/utilities etc. And other new cool features/weapons.

There are seriously hundreds of impressive indie games made in the past couple of years alone (made be like 1-2 dudes on their free time), that have so much more innovation and uniqueness in them. Of course it's just one video, but we all know how dull and incompetent Team17 are these days.

Still, gotta give em credit for trying to make some improvements.
Title: Re: Team17 has announced Worms WMD
Post by: HHC on July 31, 2015, 09:24 AM
in worms armageddon it's so much skill to know how ur opponent is going to slide/bounce off a terrain, but from that WMD video we can see the worms just awkwardly stick in the first pixel they collide with

The new worms games are rather 'slow'. That's why they limited the teamsize to 4 (it would take 15 minutes to get to the 8th worm :O) and also why they made worms harder to plop (by making them 'sticky'), as to make them last longer. The more bounces the more fun, but it would mess up the gameplay in these new titles IMO.

I like how these new things like building and tanks are somehow ridiculously big new features. If the developer was someone else with even slightly competent coding skills and a vision to make an interesting game, there would be several types of customizable vehicles which all have different physics feel to them and different weapons/utilities etc. And other new cool features/weapons.
There's also turrets..
But still, this is a worms game, not a vehicle vs vehicle game. They are a weapon like the other weapons you have. If they would make more the whole worm vs worm gameplay would be lost. Cause in essence it's a game 'like' WA, like the worms we all know and love.
If you want something completely different, try Crazy Golf  :-[

Quote
that have so much more innovation and uniqueness in them. Of course it's just one video, but we all know how dull and incompetent Team17 are these days.

People here be whining about how's it not more like the old WA, you whine about how it's not completely different. Make up your minds lol.

Take the game for what it is. It's not ever going to be identical to WA. If you want that... wait for 4.0 to finish.
From what I can tell it looks more promising than any other wormy title the new Team17 has released after WWP. It's in the line of Worms:Reloaded, but definitely more polished and with more attention to gameplay.

I'm sure they will mess up the online servers again and leave some darn annoying bugs in, but even if they do, it's a game that deserves praise IMO.

And it's definitely innovative as well. Who of us would have thought of adding buildings and tanks? And to fit them nicely into the dynamics of a standard worms game?
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on July 31, 2015, 10:54 AM
There's also turrets..
But still, this is a worms game, not a vehicle vs vehicle game. They are a weapon like the other weapons you have. If they would make more the whole worm vs worm gameplay would be lost. Cause in essence it's a game 'like' WA, like the worms we all know and love.
If you want something completely different, try Crazy Golf  :-[
You didn't get my point at all. It was just an example how to do the new vehicles better if they gotta be in the game. I never said I wanted more vehicles on the battlefield, just more variation and them not being a dumbed down shitty game mechanic. In fact I don't even know if I like vehicles in a Worms game.

Quote
People here be whining about how's it not more like the old WA, you whine about how it's not completely different. Make up your minds lol.

Take the game for what it is. It's not ever going to be identical to WA. If you want that... wait for 4.0 to finish.
Nope, I didn't whine about that at all, I "whine" about today's Team17 being incompetent at making interesting gameplay and screwing up the glorious potential of what a Worms game could be. I don't want them to do a new and improved W:A, because they've proven many times of not being capable of doing anything even close to that, they don't even understand what makes W:A so special.


Quote
And it's definitely innovative as well. Who of us would have thought of adding buildings and tanks? And to fit them nicely into the dynamics of a standard worms game?
Haha. I would've dreamed of more back in 1999 when wondering what a Worms game would be like in 2015. Team17 is riding with the nostalgia and the fact that the sole idea behind Worms gameplay is so fantastic that there will always be players and praise, no matter how shitty the games are, as long as there isn't any real competition in the genre.

Then again if an actually really good Worms-type game would come, it would potentially hurt W:A community, so I'd prefer 4.0 over that.

TL;DR What I'm saying is that IMO the new games are really low-standard shit for casual players, which doesn't really matter to me, since I have W:A, BUT I wish they would also speed up the 4.0 process while doing them new games.
Title: Re: Team17 has announced Worms WMD
Post by: MeTonaTOR on July 31, 2015, 10:59 AM
Looks like they are using same engine as Worms Reloaded over and over...
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on July 31, 2015, 05:26 PM
Looks like they are using same engine as Worms Reloaded over and over...

THIS is what kinda annoys me about the new Worms games, the graphics look a bit nice, but WA games remind me of the current state of the pop music industry, you have the old classics that lasted the years and are generally favourites - W2/WA/WWP : Beatles/Elvis/Michael Jackson - Which people still play/listen to and love, then you have the new "modern" stuff that gets hyped up for maybe a few months and then forgot about... That's exactly what the new Worms games are...


HHC Vs Tomtysi:

My thought on your little debate, I agree with HHC when he says take the game how it is, wait for 4.0 if that's what you want, and I will lol, but at the same time I disagree with him when he says:

And it's definitely innovative as well. Who of us would have thought of adding buildings and tanks? And to fit them nicely into the dynamics of a standard worms game?

Like, how much thought went into this lol, it's not something innovative to gaming is it? They have taken ideas that are 10+ years old and added them to a franchise that's like 20 years old LMAO!

Same goes for Tomtysti I agree with some things he says but not others:

Nope, I didn't whine about that at all, I "whine" about today's Team17 being incompetent at making interesting gameplay and screwing up the glorious potential of what a Worms game could be. I don't want them to do a new and improved W:A, because they've proven many times of not being capable of doing anything even close to that, they don't even understand what makes W:A so special.

The first part there isn't true, it's only YOUR opinion, millions of people around the world take Worms for what it originally is supposed to be which is a little bit of crazy fun, I bet when W2/WA/WWP were 1st made they had no idea how good people would get at it and how serious people would play it. With saying that I have to agree they don't even understand what makes WA so special...

Then again if an actually really good Worms-type game would come, it would potentially hurt W:A community, so I'd prefer 4.0 over that.

If T17 somehow managed to pull a miracle out their asses and make a game in our opinions better than WA, that would be a good thing not a bad thing, it will never happen, and no Worms game ever developed by T17 will ever have the features and playability that WA has thanks to DeadCode and CyberShadow.

With all that being said, I am for one, glad they continue to make more Worms games, one day they might surprise us, and it doesn't hurt to play the new games a little as well as still being addicted to this edition, after all I am a keen gamer, not a 1-hit-wonder kinda guy, I do enjoy other stuff :)
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on July 31, 2015, 06:31 PM

If T17 somehow managed to pull a miracle out their asses and make a game in our opinions better than WA, that would be a good thing not a bad thing

True, but it could hurt W:A's player base, which would be terrible. It would not be a problem at all if the new game was basically the same game but improved, then there would be no need for W:A anymore. But it would most likely not be like that, it would be good but different and so not have all the things W:A has to offer and therefore the community would be split  :'( Lol, it's tricky. But this is pretty useless speculation though :D Even if there ever will be a game like that, it won't be developed by Team17 unless they change their ways completely.

edit: And I hope HHC or anyone else is not going to buy the new one until they prove they will fix all the bugs and until the game's performance is solid. We should not support their shitty way of treating their fans. They're known for that shit and it won't stop as long as we keep giving them moneys for a few shits and giggles the new games provide. The WWP "remaster" too, wtf was that, that shit was literally the Hitler of game releases. And closing the forums etc. We need to not give in to the bullshit  :-\
Title: Re: Team17 has announced Worms WMD
Post by: HHC on July 31, 2015, 07:45 PM
But maaan, I want my shits and giggles  :(
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on July 31, 2015, 07:49 PM
But maaan, I want my shits and giggles  :(
Me too but I plan to fight against the urge when the day comes  ;)

edit: Actually, now that Steam refunding is a thing, I might try it for 1h 59min. Oh and I'll try to get a beta access if there's a chance.
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on July 31, 2015, 09:42 PM
Anyone who praises buildings and tanks as a "worthwhile new addition" is clearly clueless. 

There has always been buildings, they just didn't morph into a graphic when you left them.  Not a groundbreaking addition.

The tanks will just serve to constipate gameplay, I can't see them introducing any new strategic opportunities, more likely just get inside and sit there.  If you'd like to challenge either of these points, go for it.  I hope to be proven wrong, but I doubt I will.

The only true thing about HHC blowing rainbows and unicorns up our collective asses about this game is that, yes, it does look like the most promising worms game in a very, very, long time.  The problem is, the bar is so low it doesn't take much to claim the vaunted title of "best worms game in a decade."  Simply fixing the broken ninja rope basically puts it over the top.
Title: Re: Team17 has announced Worms WMD
Post by: Anubis on August 01, 2015, 05:28 PM
lol nicely said walrus. It's so broken even making one thing close to the original makes it instantly the top contender of best worms game since WWP. :D
Title: Re: Team17 has announced Worms WMD
Post by: Ytrojan on August 01, 2015, 07:51 PM
Here is an Ultra news flash: Team17 has announced Worms WMD. This new game has tanks, buildings, and a few other things. We have already seen buildings in Worms Forts: Under Siege, so buildings are nothing new. Tanks, on the other hand, are a new concept to the Worms franchise. This will be excellent... In other news, people are forgetting about Worms World Party Remastered, so that means no more of the same old noobs thinking they're playing the real WWP when in fact, they're playing a cheap knock-off.
Seriously. WWP Remastered is dying out fast, while Worms WMD is getting lots of hype. Worms WMD will actually be a good game, by the way.
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on August 05, 2015, 07:57 AM
This is from the WWPR steam forum (http://steamcommunity.com/app/270910/discussions/0/535151589885734265/#p2):

Quote from: Skiru
Quote
will 4.0 even ever come out? when it does it was supposed to be compatible with WWP, right?


I'm assuming you haven't heard of the new Worms? Worms WMD... It's basically Worms Armageddon but less buggy and more of everything, even the roping is just like W:A. Worms WMD actually looks like a really well made game. You should check it out.

Ladieeees and geeeeentlemen, may I present to you, Thurbo 2.0: Remastered! The new and improved Thurbo now comes with 200% Team17 fanboism and, of course, up to even 400% anti-W:A attitude! Buy it now and get access to the T17 SuperSheepGroup, it is THE group for all of you sheep-minded people out there!
Title: Re: Team17 has announced Worms WMD
Post by: Anubis on August 06, 2015, 03:37 AM
I like it that he already knows how it compares to W:A although it's not even out. I should PM him and ask for his glass bubble because mine doesn't tell how it compares to W:A.
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on August 10, 2015, 02:05 PM
Just don't talk, make actual action.
Title: Re: Team17 has announced Worms WMD
Post by: Husk on August 10, 2015, 03:57 PM
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on August 18, 2015, 03:45 PM
Tanks... Buildings... What's next? Re-designing worms to hogs?
Title: Re: Team17 has announced Worms WMD
Post by: Ytrojan on August 19, 2015, 03:36 PM
Tanks... Buildings... What's next? Re-designing worms to hogs?
Atari (then known as Infogrames) already turned the worms into hogs.
(https://upload.wikimedia.org/wikipedia/en/b/b6/Hogs-of-war.JPG)
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on October 12, 2015, 04:43 AM


New footage. The vid has horrible camerawork though...
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on October 15, 2015, 07:18 AM
This video made me really angry.  How can they think this new shit is better?  Unbelievable.

Title: Re: Team17 has announced Worms WMD
Post by: Kradie on October 15, 2015, 09:33 AM
Looks better than their previous efforts.
Title: Re: Team17 has announced Worms WMD
Post by: philie on October 15, 2015, 08:51 PM
This video made me really angry.  How can they think this new shit is better?  Unbelievable.

ye. the video just proves, wa is much better..
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on November 13, 2015, 09:20 PM
You can now sign up for beta testing of all the upcoming Team17 games here: http://www.team17.com/usability/
Title: Re: Team17 has announced Worms WMD
Post by: Kaleu on November 15, 2015, 04:00 AM
You can now sign up for beta testing of all the upcoming Team17 games here: http://www.team17.com/usability/

Thanks
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on November 15, 2015, 04:56 AM
You can now sign up for beta testing of all the upcoming Team17 games here: http://www.team17.com/usability/
Yeah, this is tantamount to mail order rape, no thanks.
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on November 15, 2015, 06:10 AM
You can now sign up for beta testing of all the upcoming Team17 games here: http://www.team17.com/usability/
Yeah, this is tantamount to mail order rape, no thanks.

If you don't want spam mail, mark it as spam or get a new mail for registering purposes only.  Try and help out.
Title: Re: Team17 has announced Worms WMD
Post by: Anubis on November 22, 2015, 02:41 PM
This video made me really angry.  How can they think this new shit is better?  Unbelievable.



The rope behavior seems workable, at least for some basic stuff, you can see the worm gets momentum which previous iterations didn't have or very limited. The biggest gripe is the worm behavior really, as if they have some kind of glue attached to them and stick to the landscape.
Title: Re: Team17 has announced Worms WMD
Post by: Tomi on November 22, 2015, 03:50 PM
For me these new worms games look like a cheap copy of w:a.. it's like t17 had a good team who made w:a, but they left the company and the new guys are bunch of noobs and trying to do something that the old ones did.. they have a better graphics engine but can't even make a close enough good game like w:a.. this one looks like hedgewars... but that game has logic, coz it is worms for linux.. but wtf... t17 releases every half year a worms which is the same as before... like let's release it and hope it will be better than before.. wtf man, don't you test these games before releasing? to see that it is still the same shit..
Title: Re: Team17 has announced Worms WMD
Post by: Husk on November 22, 2015, 04:21 PM
I kinda like some of the ideas they had in https://en.wikipedia.org/wiki/Worms_Revolution and https://en.wikipedia.org/wiki/Worms_Clan_Wars
Title: Re: Team17 has announced Worms WMD
Post by: Ytrojan on November 23, 2015, 05:11 PM
This is just the SAME. f@#!ING. GAME. Seriously. It's Worms Battlegrounds/Clan Wars/Revolution, but with vehicles. What's next? Is Team17 going to make the EXACT SAME GAME, but with weapons stolen from Scorched 3D?
Title: Re: Team17 has announced Worms WMD
Post by: HHC on November 25, 2015, 07:26 PM


new footage at 0:40
with the hellacopter and showing some new mepz.
Title: Re: Team17 has announced Worms WMD
Post by: Husk on November 25, 2015, 09:19 PM
also that last game looks great xD
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on November 25, 2015, 09:26 PM
Oh no!  worms WMD looks so good everyone going abandon WA :'(
Title: Re: Team17 has announced Worms WMD
Post by: HHC on November 25, 2015, 09:38 PM
Well at least it ain't as shit as Walrus Armageddon

(https://videogamesoftheoppressed.files.wordpress.com/2014/10/ouzbwn.png)
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on November 25, 2015, 09:45 PM
Well at least it ain't as shit as Walrus Armageddon

(https://videogamesoftheoppressed.files.wordpress.com/2014/10/ouzbwn.png)
At least the f@#!in walrusses can swim unlike the useless worms.

Also, there is no goofy ass fruit being thrown around, this is da real polar armageddon.

Walrus Armageddon:Worms with balls.
Title: Re: Team17 has announced Worms WMD
Post by: theredi on November 25, 2015, 09:49 PM
For me these new worms games look like a cheap copy of w:a.. it's like t17 had a good team who made w:a, but they left the company and the new guys are bunch of noobs and trying to do something that the old ones did.. they have a better graphics engine but can't even make a close enough good game like w:a.. this one looks like hedgewars... but that game has logic, coz it is worms for linux.. but wtf... t17 releases every half year a worms which is the same as before... like let's release it and hope it will be better than before.. wtf man, don't you test these games before releasing? to see that it is still the same shit..

IMHO they just make this games for people who never played wa or dont play wa anymore. There are never more than 90 ppl on wnet. How big is our community with really active players? 500? Thats almost nothing for the economics. They dont care what we think because i think we will just never abandon wa, because how u want to make better game really? If we still play after 16 years then it means it is just perfect already. They aim for milions of other people. Its just how it is that newer doesnt mean better. Just like for me 3 first parts of Heroes are epic and the best and new are shitty. Even Diablo 3 sux ass for me. Its too much different than Diablo 2 which i loved and used to. Thats why im afraid that Warcraft 4 will sux, i love 3rd part and still play it. These are games i spend most time of my gaming life: wa and wc3. Tx to the online gaming obviously.
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on November 25, 2015, 10:18 PM
What Red said, it makes a lot of sense. Time changes and everything needs to appeal to a new set of audience. A lot of us doesn't appreciate the work Team17 have made over the years but we can't really blame them though. We should commend them for acknowledging Wormers for all the Worms games out there, they have Implemented our feedback, the things we love in their previous Worms games to latest addition. Sure it isn't perfection but it is good enough.

I don't think the faithful players of Worms Armageddon will abandon their beloved sanctum for a new Worms game, but I believe some may actually acquire the game and try it.- Without a doubt I am one of those that will try this WMD.

What makes WA special is our nostalgic ties to it, and we make it bigger than a video game that has millions of active users.  Although, as stated by Redi, it is all about the numbers, and we aren't big enough to make any significant change- All we can do is appreciate the coming update for WA, it will surely add to the longevity of Worms Armageddon.

Title: Re: Team17 has announced Worms WMD
Post by: Husk on November 25, 2015, 10:47 PM
k but that allison road looks good.... it's pretty much a second try on the alrdy cancelled Silent Hill (P.T.) for PS4
Title: Re: Team17 has announced Worms WMD
Post by: HHC on February 21, 2016, 01:46 AM
I must say the level design is really stunning  8)

(http://www.sector.sk/files/novinky/2015-11-20-13-59-9%5C/worms-wmd-108531-9027368.jpg)

Only few weapons in the weap box tho :( Don't think it's gonna satisfy WA, it's more pick up and play concept again.
Title: Re: Team17 has announced Worms WMD
Post by: XanKriegor on February 21, 2016, 07:40 AM
The worms looks... odd.
Title: Re: Team17 has announced Worms WMD
Post by: Ytrojan on March 10, 2016, 12:35 AM
The worms looks... odd.
Well, just be glad it's not just Worms World Party Remastered again!
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on March 21, 2016, 03:12 PM
WMD's Steam community page is now finally open: http://steamcommunity.com/app/327030/discussions/

A new clip:






Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on March 21, 2016, 07:43 PM
They just streamed WMD for an hour, here's the footage:

https://www.twitch.tv/team17ltd/v/55798319

Seems to be easily the best thing they've done since WWP.

Title: Re: Team17 has announced Worms WMD
Post by: Anubis on March 22, 2016, 11:56 PM
At around 28 and 47 minutes you can see some roping, it seems a LOT better than usual and reminiscent to WA/WWP/W2 style. You can see momentum and "logical" movement of the rope. I guess I will pick it up and play if you can create roper/warmer maps and hopefully RR as well.
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on March 31, 2016, 05:28 PM
Another new clip:




Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on April 23, 2016, 03:10 PM
I have been in direct communication with Team17 staff for quite some time now. Allow me to drop some facts about W.M.D. that might change some peoples' minds about the game:

1. The are seriously listening to the community this time around in terms of features and gameplay ideas. I know this to be 100% true from personal experience.

2. The WMD ninja rope is supposed to be identical to the W:A rope. I've seen plenty of gameplay footage, and based upon what I've seen, it looks the same to my eyes. (Keep in mind that most videos showing gameplay footage feature players using a controller.

3. For the first time since WWP, worms will be able to occupy the same space as another worm. Rope knocking is also confirmed to work properly.

4. The game is going to be cross-play compatible with basically every system. PC, Mac, Xbox One, PS4. Of course the PC players are going to have a huge advantage over the
console players, but this is great news because unlike with the past few Worms titles, the community will not be divided.

5. They are back to 6 teams with a max of 8 worms per, per match. Every game since Reloaded has had a max of 4 teams.

6. The item and weapon count for the game is supposed to be over 80, which is the biggest number yet. The weapons screens we have seen thus far are incomplete.

7. A lot of features and new weapons haven't even been announced yet.

8. The game will feature official Team17 events and whatnot.

9. The game will only launch with 6 themes, but each of the themes is hand-drawn and feature modular 'pieces' of map, and when the map generator generates a map, it is capable of making beautiful random maps that look like they're hand-made. Also, the game *will* be supporting custom map importing. :) No word yet on maximum map dimensions, but they have listened to us and are providing that feature.

10. It is a possibility that they will allow players to add bot teams for online multiplayer.

11. F-keys will be fully customizable.

12. Teams are no longer tied to profiles.

13. Only one player per computer/system for online matches... which I don't see as a huge issue anyway since most people who add 2 teams are lying anyway.

14. 60 FPS animations.

15. Vehicles, of course. In addition to the tank and helicopter there are others that haven't been revealed yet. Vehicles can be hijacked, and if you get caught in one when it takes enough damage to blow up, it does massive damage.

16. Buildings. You can only see inside of a building if your active worm is inside of the building. This will allow for some sneaky new game play.

17. Mounted weapons. On the terrain there will be mounted weapons that you can use like machine guns, sniper rifles, etc.



I don't want to get overly excited, but this could be the Worms game we've been waiting for. All of the gameplay footage thus far is beta and Team17 is actively listening to the community. They have stated that they made WMD specifically because most worms players say that W:A is the best of the series. I'm going to buy it regardless of whether the rope is 100% identical. All of the Worms games are good in their own way, and I've found that if you don't like one at first, it WILL grow on you.

I personally hope that WMD is the bomb and that lots of W:A players migrate over. We need more old schoolers to play the newer games because I f@#!ing dominate and I need competition. :)
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on April 23, 2016, 03:38 PM
I have been in direct communication with Team17 staff for quite some time now. Allow me to drop some facts about W.M.D. that might change some peoples' minds about the game:

1. The are seriously listening to the community this time around in terms of features and gameplay ideas. I know this to be 100% true from personal experience.

2. The WMD ninja rope is supposed to be identical to the W:A rope. I've seen plenty of gameplay footage, and based upon what I've seen, it looks the same to my eyes. (Keep in mind that most videos showing gameplay footage feature players using a controller.

3. For the first time since WWP, worms will be able to occupy the same space as another worm. Rope knocking is also confirmed to work properly.

4. The game is going to be cross-play compatible with basically every system. PC, Mac, Xbox One, PS4. Of course the PC players are going to have a huge advantage over the
console players, but this is great news because unlike with the past few Worms titles, the community will not be divided.

5. They are back to 6 teams with a max of 8 worms per, per match. Every game since Reloaded has had a max of 4 teams.

6. The item and weapon count for the game is supposed to be over 80, which is the biggest number yet. The weapons screens we have seen thus far are incomplete.

7. A lot of features and new weapons haven't even been announced yet.

8. The game will feature official Team17 events and whatnot.

9. The game will only launch with 6 themes, but each of the themes is hand-drawn and feature modular 'pieces' of map, and when the map generator generates a map, it is capable of making beautiful random maps that look like they're hand-made. Also, the game *will* be supporting custom map importing. :) No word yet on maximum map dimensions, but they have listened to us and are providing that feature.

10. It is a possibility that they will allow players to add bot teams for online multiplayer.

11. F-keys will be fully customizable.

12. Teams are no longer tied to profiles.

13. Only one player per computer/system for online matches... which I don't see as a huge issue anyway since most people who add 2 teams are lying anyway.

14. 60 FPS animations.

15. Vehicles, of course. In addition to the tank and helicopter there are others that haven't been revealed yet. Vehicles can be hijacked, and if you get caught in one when it takes enough damage to blow up, it does massive damage.

16. Buildings. You can only see inside of a building if your active worm is inside of the building. This will allow for some sneaky new game play.

17. Mounted weapons. On the terrain there will be mounted weapons that you can use like machine guns, sniper rifles, etc.



I don't want to get overly excited, but this could be the Worms game we've been waiting for. All of the gameplay footage thus far is beta and Team17 is actively listening to the community. They have stated that they made WMD specifically because most worms players say that W:A is the best of the series. I'm going to buy it regardless of whether the rope is 100% identical. All of the Worms games are good in their own way, and I've found that if you don't like one at first, it WILL grow on you.

I personally hope that WMD is the bomb and that lots of W:A players migrate over. We need more old schoolers to play the newer games because I f@#!ing dominate and I need competition. :)
All the new bullshit is stupid gimmicks like vehicles, they looked terrible during stream, building look okay i guess, mounted guns are nay as well.  Other than that looks good.  Oh and:

I have been in direct communication with Team17 staff for quite some time now.
Sorry about that
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on April 23, 2016, 03:52 PM
We shouldn't be cynical. One step at a time.
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on April 23, 2016, 04:06 PM
I too am skeptical about the vehicles. We will have to wait and see how that plays out. From what I can tell, the vehicles have upsides and downsides.

Upsides:
-vehicles tend to be pretty destructive
-worms are shielded from damage while in a vehicle
-some vehicles (like the helicopter) are very maneuverable

Downsides:
-vehicle weapons are pretty inaccurate
-if you are in a vehicle when it takes critical damage, it causes a huge explosion and does lots of damage
-you're limited to the vehicle weapon while in said vehicle

Out of all of the new elements of WMD, I am most skeptical about the vehicles. I really hope that the game doesn't become all about who has the vehicle, destroying the vehicle, etc. I've also seen the tank maneuvering terrain, and it looked stupid... like it could climb almost anywhere. There should be enough downsides to vehicle use that it doesn't imbalance the game in any way. We still haven't heard everything yet though, so fingers crossed. I am EAGERLY anticipating this game.
Title: Re: Team17 has announced Worms WMD
Post by: h3oCharles on April 23, 2016, 04:25 PM
As Worms WMD is still in development, keep in mind, that everything can happen. Stuff may be added, removed or edited as the time goes, but for what it is right now, it's going in the right direction so far.

I have been in direct communication with Team17 staff for quite some time now.
Sorry about that

Going off topic there...

Sorry about that, we, the Worms Guild, have indeed the Community Manager of Team17 actively respond to us. If you don't believe us, visit our FB group.
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on April 23, 2016, 04:42 PM
As Worms WMD is still in development, keep in mind, that everything can happen. Stuff may be added, removed or edited as the time goes, but for what it is right now, it's going in the right direction so far.

I have been in direct communication with Team17 staff for quite some time now.
Sorry about that

Going off topic there...

Sorry about that, we, the Worms Guild, have indeed the Community Manager of Team17 actively respond to us. If you don't believe us, visit our FB group.

Danny and Jonno are very communicative indeed. Much better than that Beth girl who used to do community management for Team17. I've flooded both Danny and Jonno with questions and suggestions and they've been superb when it comes to responding and giving all of the info they can.

The most exciting part about WMD is that there's still so much more info they haven't released yet... including a f@#!ing release date. :|

I for one don't care when they release it so long as when they DO release it, it is working properly. I've been there on day one of Reloaded, Revolution, and Clan Wars. Buggy as hell and literally impossible to pay for weeks. The past launches have been abysmal. When WMD comes out I would love to see it working properly from the start because I'm getting really, really tired of paying game developers to beta test their products until they finally get shit straight.
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on April 23, 2016, 05:28 PM
10. It is a possibility that they will allow players to add bot teams for online multiplayer.
"a possibility"
meh...

13. Only one player per computer/system for online matches... which I don't see as a huge issue anyway since most people who add 2 teams are lying anyway.
Putting such a restriction is... a bad idea, to say the least.
Point 1: In W:A, teams' names in lobby share their color with teams' owner's nickname, which makes this tactic quite obvious, and therefore ineffective.
Point 2: In case of 1v1ing schemes which require a high number of worms per alliance, adding more teams per player is what people usually do. Take Drown Syndrome as an example.
Maybe you could tell T17 to change their minds?


.:Edit:.
I should record and upload some BG gameplay footage sometime just so I can show you guys how cheap these newer players are.
even cheaper than these 2?
[attachment=1]
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on April 23, 2016, 06:14 PM
10. It is a possibility that they will allow players to add bot teams for online multiplayer.
"a possibility"
meh...

13. Only one player per computer/system for online matches... which I don't see as a huge issue anyway since most people who add 2 teams are lying anyway.
Putting such a restriction is... a bad idea, to say the least.
Point 1: In W:A, teams' names in lobby share their color with teams' owner's nickname, which makes this tactic quite obvious, and therefore ineffective.
Point 2: In case of 1v1ing schemes which require a high number of worms per alliance, adding more teams per player is what people usually do. Take Drown Syndrome as an example.
Maybe you could tell T17 to change their minds?


.:Edit:.
I should record and upload some BG gameplay footage sometime just so I can show you guys how cheap these newer players are.
even cheaper than these 2?
[attachment=1]

What the devs said about being able to add bots to online matches is that if there's enough community outreach for that option, they'd consider it. Judging by the reactions on the Steam forums, it is a highly desired feature. A lot of people want that option, myself included.

Can you not change the color of a second team hosted from the same PC? It's been so long since I've tried that I literally can't remember. :) For some reason I was thinking that you could do that.

How many schemes actually require more than 8 worms per team? (Wtf is drown syndrome? lol)

I don't see an issue with Team17 capping the number of teams per device at one for online play. Sure, I'd like to see the OPTION, but I don't really care since nobody I know IRL gives a flying f@#! about Worms.

Title: Re: Team17 has announced Worms WMD
Post by: Kradie on April 23, 2016, 06:22 PM
A way to poke at people with drown syndrome.
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on April 23, 2016, 06:23 PM
Always funny to see people being so hopeful about new Worms games when they've f@#!ed us over so many times, and every time harder than the previous time. I'm guilty of it too. It pains me so to see such an incredible game format being shat all over.

Unfortunately they make the games with the two main ideas in their head being "lol banana bomb" and "how to make money with the smallest amount of work". They don't care about making a Worms game for hardcore wormers. They aim it for kids and casual gamers.

Of course they promise all kinds of stuff and say they will listen to the community, they've always claimed that, but every goddamn time the games are complete failures with maybe a couple of nice new ideas and features.

This time it sure seems they're moving to a better direction, but I bet it will be seriously lacking in many areas and abandoned by Team17 really soon after launch.

@skunk3:

Jonno said on the Steam forums
Quote
"Just been playing around on my a build I have access to.

You will be able to redefine F-keys to weapon lines on PC. "

I really, really doubt it will be "fully customizable", but it's a step forward in either case.

How you so sure about the crossplay feature? Danny said:

Quote
Crossplay between PC and PS4 won't be supported at launch, but it's something we can look into in the future

This to me sounds like there's about 1% chance of it happening. Crossplay would be a mess anyway, even though it would help with the community size.

Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on April 23, 2016, 06:51 PM
Always funny to see people being so hopeful about new Worms games when they've f@#!ed us over so many times, and every time harder than the previous time. I'm guilty of it too. It pains me so to see such an incredible game format being shat all over.

Unfortunately they make the games with the two main ideas in their head being "lol banana bomb" and "how to make money with the smallest amount of work". They don't care about making a Worms game for hardcore wormers. They aim it for kids and casual gamers.

Of course they promise all kinds of stuff and say they will listen to the community, they've always claimed that, but every goddamn time the games are complete failures with maybe a couple of nice new ideas and features.

This time it sure seems they're moving to a better direction, but I bet it will be seriously lacking in many areas and abandoned by Team17 really soon after launch.

@skunk3:

Jonno said on the Steam forums
Quote
"Just been playing around on my a build I have access to.

You will be able to redefine F-keys to weapon lines on PC. "

I really, really doubt it will be "fully customizable", but it's a step forward in either case.

How you so sure about the crossplay feature? Danny said:

Quote
Crossplay between PC and PS4 won't be supported at launch, but it's something we can look into in the future

This to me sounds like there's about 1% chance of it happening. Crossplay would be a mess anyway, even though it would help with the community size.

What did you think I meant by "fully customizable?" Macros? Or the order in which pressing an fkey will bring up a weapon or utility? People have expressed a desire for fully customizable fkeys, so if it is already possible to assign weapon lines to fkeys, I doubt that making it FULLY customizable will be beyond the scope of possibility. Team17 is aware that we want these features.

As far as the crossplay goes, crossplay is scheduled to be a feature at launch for PC, Mac, (possibly Linux), and Xbox One. W.M.D. isn't scheduled to be released for PS4 until around Q4 this year... so when W.M.D. is released for every other platform, it won't be out for PS4 for several months later. I see no reason why they would make it crossplay compatible with every format EXCEPT FOR PS4. That just doesn't make any sense.

I fully understand why one would be skeptical regarding any new Worms game. However, I don't agree with you about the series getting consistently worse, nor do I think that Team17 doesn't care. W.M.D. is proof that they care and listen to the fans. Fans wanted something as close to W:A as possible, and that is what they are attempting to deliver. There's a lot of things about the newer Worms games that pisses me off, but they're not completely worthless games by any stretch of the imagination. The problem is mainly threefold:

1. The Team17 that created games like W:A and WWP is largely non-existent anymore. It's basically all new people trying to innovate with each title instead of just sticking with what works and expanding on it.
2. The games have been designed from the ground up as multi-format games, meaning they are essentially console games even if you own them for PC. This in and of itself is the primary reason why the newer games haven't been able to live up to W:A. (no global chat lobby, no text chat for consoles, little customization, etc...)
3. The community for all of the newer Worms games is extremely divided due to a lack of cross play support, so people lose interest and it becomes hard to find matches/players.

The newer games haven't been "failures." The only reason you think this way is because you are comparing them to W:A and lamenting what isn't there instead of appreciating them on their own without comparing them to previous titles.

Team17 has never expressed so much commitment to making a Worms game for the old school fans. They've never been as receptive to feedback and criticism. I truly, genuinely feel that they are trying, but W.M.D. isn't going to be perfect. While I do like the fact that we will have cross-platform play, it leaves console gamers at a huge disadvantage. Console players rarely have keyboards hooked up, so they won't be text chatting, only voice chat. This means that they aren't going to be vocal in games or in the global chat lobby. Also, if the rope truly does live up to the W:A rope (or close), there's no way in hell that they are going to keep up with someone playing w/ a keyboard.

I've had a bunch of private chats with Team17 staff about this game and they legitimately sound passionate about making this game excellent. I choose to remain optimistic. I'm going to buy the game regardless just to show my support. I know that some W:A purists are going to hate the game no matter what and nitpick it to death. What I've found about the newer Worms games is that even if I hated them at launch, I eventually grew to love them... even Worms Reloaded, which is probably the worst game of the series IMO. Even Reloaded is still a fun game. You just gotta evaluate each game on its own merits instead of hoping for a W:A clone.

I have taken the time to personally address each and every flaw of the new games vs. W:A with the devs and explained why we need this or that change/feature/option. If they do f@#! up and leave out something crucial, it definitely isn't because they weren't aware of it.

If W.M.D. turns out great, you can thank me and the other handful of people who harass Team17 daily. :)
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on April 23, 2016, 07:06 PM
13. Only one player per computer/system for online matches... which I don't see as a huge issue anyway since most people who add 2 teams are lying anyway.
In W:A, teams' names in lobby share their color with teams' owner's nickname, which makes this tactic quite obvious, and therefore ineffective.
Can you not change the color of a second team hosted from the same PC? It's been so long since I've tried that I literally can't remember. :) For some reason I was thinking that you could do that.
wait
You talk about alliances colors/in-game team colors, while I talk about player and team name colors in lobby (host/join screens). There, take a look:
[attachment=1]
Team names have same colors as player names. Yellow Chef Team matches yellow ChefSkull, gray 6-UP matches gray Hamer, etc. If, say, Hamer would add another team (say, 2-UP), both 6-UP and 2-UP would have gray names, indicating that they belong to the same person.
(Turns out it isn't that obvious for some players over here...)


also, looks like I've managed to post that replay in the wrong topic :l


and BTW, don't we have a F-key customizator for W:A? http://worms2d.info/FkeyRearrange
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on April 23, 2016, 07:12 PM
I don't need a fkey customizer for W:A! I just want to be able to customize my WMD fkeys to match as closely as possible to W:A.
Title: Re: Team17 has announced Worms WMD
Post by: philie on April 24, 2016, 12:01 AM
wmd will suck
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 24, 2016, 07:15 AM
The post-WWP titles have been failures not because of a lack of features such as chat and cross-play (though they are missed, of course), it's because they all have terrible mechanics. Be they 2D or 3D, aiming/movement is slow and clunky, roping is like using a real rope, physics are too random and heavy, small bugs that ruin otherwise well-planned turns, and so on. They are just simply not fun to play.

WMD is easily the best thing they've done since WWP, bringing back the speed, accuracy, and damage that are at the core of the W2/WA/WWP formula. But it looks rough as heck right now. I'm seeing a lot of the bugs/unpleasant art/unpleasant mechanics that can also be found in Reloaded/Revolution/Clan Wars.

The gravity is still too high. WA is great because a small maneuver can send things flying, and a big maneuver can send them REALLY flying. Fire and hit points need to contrast against the backgrounds better. And the vehicles just move...weird. A neat concept, as were water physics in Revolution, but once again the execution is suspect.

I don't know if it's rushed development, a lack of talent, or bad engines, but even pre-Deadcode WA totally beat the pants off of any of the "new" Team17's titles in terms of technical quality...
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on April 24, 2016, 04:36 PM
^ No chat? Terrible mechanics? Slow aiming? What the f@#! did I just read?
Title: Re: Team17 has announced Worms WMD
Post by: h3oCharles on April 24, 2016, 05:41 PM
Good news everyone, I directed the Community Manager of Team17 to this thread. Expect some massive changes in the game!
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on April 24, 2016, 06:22 PM

The mechanics have been vastly different, I do admit that. Reloaded is the worst of the bunch IMO. It was hard to maneuver in that game because if you tried jumping onto a bit of terrain that was even somewhat steep, you'd just slide off. The friction was also weird too. Sometimes Worms would barely slide at all, and other times they'd slide like you lubed the terrain with oil. The rope also behaved like the inbred/retarded cousin of the rope from the previous games.

Overall though, I'd say what I've said before: It's not that the mechanics are "bad" per se, it's just that they are different. Compared to W:A they seem bad, but judged on their own, they are what they are. I am in full agreement that the most pleasing mechanics/physics of any of the games is W:A, but W:A isn't perfect by any means. Did you see that thread of weird/wtf shotgun attacks? Most of those simply should not have been able to happen, let's be honest. They are a result of learning the flaws in the mechanics of the game and exploiting them. There's a lot of W:A gameplay that is based around that.

As far as physics goes, the physics model in Rev/CW is far more realistic than that of W:A. Does this mean it's more fun? That's subjective. I like the physics of W:A and in some ways I like the newer physics of Clan Wars. In W:A, the wind has a *much* stronger effect than in the newer games, which I like because it allows for more creative shots, especially with low gravity. Conversely, I kinda prefer the way the grenades bounce/roll in Clan Wars vs. W:A because it's more realistic and just makes more sense. That's not to say I don't like the W:A model; I merely prefer certain aspects of certain Worms games.

From what I've seen of WMD footage, the gravity looks just fine. The thing that looks off is friction/sliding. Also, the animations of the worms while roping look too static. I like it in W:A when you're flying through the air and your worm is tumbling and spinning at different speeds because that really imparts a sense of momentum.

Anyway, I think that WMD has promise. I hope that Team17 knocks it out of the park.
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on April 24, 2016, 06:59 PM
Yokaa Laylee has a neat little option, you can basically choose what graphics mode you want. Say if you feel a little bit Nostalgic, switch to Nintendo 64 graphics. If Team17 could implement something like that to Worms WMD, that would be interesting. They already have all of the realistic graphics & physics set up, why not add some WA addition over as an option?  So if you host a game in a lobby, you choose WA gfx/physics, it will say so in the host description.

Although, this sounds like a long shot, doubt it would even be considered.
Title: Re: Team17 has announced Worms WMD
Post by: Peltzi on April 24, 2016, 07:11 PM
I'm ready to believe that W.M.D. has the familiar rope, they just don't have any skilled enough people to showcase it maybe?
Also the overall velocity objects can move is possibly capped lower than in W:A.

I would be happy to be able to roll grenades up and down slopes and bounce them around in angles other than horizontal or vertical but so far the problem with the newer physics is inconsistency in my opinion: Sometimes the friction seems to glue objects instantly to the ground and sometimes they accelerate extremely fast when rolling down slopes.
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on April 24, 2016, 10:12 PM

The mechanics have been vastly different, I do admit that. Reloaded is the worst of the bunch IMO. It was hard to maneuver in that game because if you tried jumping onto a bit of terrain that was even somewhat steep, you'd just slide off. The friction was also weird too. Sometimes Worms would barely slide at all, and other times they'd slide like you lubed the terrain with oil. The rope also behaved like the inbred/retarded cousin of the rope from the previous games.

Overall though, I'd say what I've said before: It's not that the mechanics are "bad" per se, it's just that they are different. Compared to W:A they seem bad, but judged on their own, they are what they are. I am in full agreement that the most pleasing mechanics/physics of any of the games is W:A, but W:A isn't perfect by any means. Did you see that thread of weird/wtf shotgun attacks? Most of those simply should not have been able to happen, let's be honest. They are a result of learning the flaws in the mechanics of the game and exploiting them. There's a lot of W:A gameplay that is based around that.

As far as physics goes, the physics model in Rev/CW is far more realistic than that of W:A. Does this mean it's more fun? That's subjective. I like the physics of W:A and in some ways I like the newer physics of Clan Wars. In W:A, the wind has a *much* stronger effect than in the newer games, which I like because it allows for more creative shots, especially with low gravity. Conversely, I kinda prefer the way the grenades bounce/roll in Clan Wars vs. W:A because it's more realistic and just makes more sense. That's not to say I don't like the W:A model; I merely prefer certain aspects of certain Worms games.

From what I've seen of WMD footage, the gravity looks just fine. The thing that looks off is friction/sliding. Also, the animations of the worms while roping look too static. I like it in W:A when you're flying through the air and your worm is tumbling and spinning at different speeds because that really imparts a sense of momentum.

Anyway, I think that WMD has promise. I hope that Team17 knocks it out of the park.
You are turning into a fanboy Vince.  Call a spade a spade.  The physics in reloaded are shit.  Not just comparatively, they are standalone shit.  Peltzi makes a good point here.  If you want me to expound on why the phsyics in reloaded sucks, I will, but it seems pretty obvious.  WMD is already going to have better physics than any of the other shit worms games, its obvious if you watch the videos and the stream.
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 24, 2016, 10:27 PM
The #1 issue with physics in modern Worms games is consistency. Yes, WA's physics are unrealistic at times, but even the weird stuff can be predicted. In Worms 2: Armageddon, I don't think I was ever able to do a single maneuver aside from walking without a strange jump/slide/bounce/wind gust happening. These problems have gotten better since, but I still see a touch of the unpredictable in the current WMD footage.

Here's a simple rule to follow - mistakes should always be your fault, but the game balance should allow you to recover from minor mistakes.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on April 25, 2016, 08:36 AM
Hey all,

Jonno here - Community Manager over at Team 17. (Danny is still here too, doing the Community thang over on the Steam forums)

I've kindly been invited to the thread to say hi and hopefully answer some questions for you all, so, fire away!
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on April 25, 2016, 10:14 AM
13. Only one player per computer/system for online matches... which I don't see as a huge issue anyway since most people who add 2 teams are lying anyway.

That actually is an issue, there are quite a few schemes that require multiple teams, all this does is limit the playability.
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on April 25, 2016, 10:28 AM
I think I'll just quote it.
13. Only one player per computer/system for online matches... which I don't see as a huge issue anyway since most people who add 2 teams are lying anyway.
Putting such a restriction is... a bad idea, to say the least.
Point 1: In W:A, teams' names in lobby share their color with teams' owner's nickname, which makes this tactic quite obvious, and therefore ineffective.
Point 2: In case of 1v1ing schemes which require a high number of worms per alliance, adding more teams per player is what people usually do.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on April 25, 2016, 11:30 AM
Hey all,

Jonno here - Community Manager over at Team 17. (Danny is still here too, doing the Community thang over on the Steam forums)

I've kindly been invited to the thread to say hi and hopefully answer some questions for you all, so, fire away!

not so much of a question. But since you're here, welcome.

Notice this website? it's for one of Team17's oldest games. Notice how it's the only active place for any worms game ever since 1999 to 2016?

please take your time to study this website, to realize why this game has survived the test of time, why so many people still play it. Compare it to worms games post WWP (wa's expansion), and convince the rest of the crew of all the things lacking in comparison in hopes the next worms game has at least comparable depth to a game released 17 years ago.

thanks Jonno!

Thank you for the welcome!

That's the plan, I want to engage with the veteran community and provide it with Team17's ear and support if desired.

I'll be having a look through the forums and getting a gist on things.
Title: Re: Team17 has announced Worms WMD
Post by: Senator on April 25, 2016, 11:49 AM
What people want is what Counter-Strike 1.6 players got in Global Offensive after the awful Source release: similar gameplay with better graphics + some new features (match-making system, improved flash & smoke grenades, molotovs, weapon skins etc). WA 4.0 won't offer better graphics or a working MM system, that's something a new Worms release could do.
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on April 25, 2016, 11:59 AM
Hey all,

Jonno here - Community Manager over at Team 17. (Danny is still here too, doing the Community thang over on the Steam forums)

I've kindly been invited to the thread to say hi and hopefully answer some questions for you all, so, fire away!
Jonno, any word on the customizability?  WA has gotten a second life through user created content through sites like www.wmdb.org and this one, with uploaded maps.  Any plans to allow imported maps?  I think this point is a make or break for many of the users here, the successful worms titles have all been ninja rope driven through user created shoppers, roperaces, and roper maps.  I see that you guys have spruced up the ninja rope in the new release, it would be a shame to handcuff players and not allow them to rope on proper maps.

Also, we humbly request replay logging, tens of thousands of replays have been stored on this site to be viewed by the community.  I for one would like to see this site support WMD replays of some sort or another if made availible, I said as much in a thread I authored a few months ago.  We are eager to throw our support behind this new title if some allowances are made by t17 to make the best game possible, this site represents nearly a quarter million posts by its users, and we represent much of the "veteran" community. 

I am looking forward to this new release, it seems t17 has come around to making a game that the core worms audience really wants.  This is probably the first time a t17 staff member has ventured on here, the last community manager kind of sucked, looking forward to this new ambassadorship.  Bookmark us and come back anytime, jonno.
Title: Re: Team17 has announced Worms WMD
Post by: HHC on April 25, 2016, 12:56 PM
Community manager at T17, that's about the shittiest job you can get haha
Sent here by the HQ to do some advertising, listen to the same old 'veteran' voices that just want a game EXACTLY like WA, make some feeble promises, excuse yourself for not being able to disclose any information not already available on the interwebs, all the while struggling hard to maintain a straight, smiley face. Ehh, I do not envy thee.

IMO ur presence is totally useless here.

Might as well get yourself a cup of coffee.

edit: my humongous sig banner will do the job just fine.
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on April 25, 2016, 01:03 PM
Community manager at T17, that's about the shittiest job you can get haha
Sent here by the HQ to do some advertising, listen to the same old 'veteran' voices that just want a game EXACTLY like WA, make some feeble promises, excuse yourself for not being able to disclose any information not already available on the interwebs, all the while struggling hard to maintain a straight, smiley face. Ehh, I do not envy thee.

IMO ur presence is totally useless here.

Might as well get yourself a cup of coffee.

edit: my humongous sig banner will do the job just fine.
don't mind hhc, he has many refugees from syria occupying his house, eating all his food and plugging his toilet.
Title: Re: Team17 has announced Worms WMD
Post by: h3oCharles on April 25, 2016, 02:20 PM
Community manager at T17, that's about the shittiest job you can get haha
Sent here by the HQ to do some advertising, listen to the same old 'veteran' voices that just want a game EXACTLY like WA, make some feeble promises, excuse yourself for not being able to disclose any information not already available on the interwebs, all the while struggling hard to maintain a straight, smiley face. Ehh, I do not envy thee.

IMO ur presence is totally useless here.

Might as well get yourself a cup of coffee.

edit: my humongous sig banner will do the job just fine.

Whoa there, shots fired m8. First of all, HQ didn't sent them, I did (from Worms Guild). Now that he is going to be watching us here, there may be a chance of revival for the Worms franchise, so don't throw "steaks" at him as a greeting, please!
Title: Re: Team17 has announced Worms WMD
Post by: Sensei on April 25, 2016, 02:26 PM
HQ didn't sent them, I did

You see, HHC, now you supposed to feel better! :D
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on April 25, 2016, 02:44 PM
Hey all,

Jonno here - Community Manager over at Team 17. (Danny is still here too, doing the Community thang over on the Steam forums)

I've kindly been invited to the thread to say hi and hopefully answer some questions for you all, so, fire away!
Jonno, any word on the customizability?  WA has gotten a second life through user created content through sites like www.wmdb.org and this one, with uploaded maps.  Any plans to allow imported maps?  I think this point is a make or break for many of the users here, the successful worms titles have all been ninja rope driven through user created shoppers, roperaces, and roper maps.  I see that you guys have spruced up the ninja rope in the new release, it would be a shame to handcuff players and not allow them to rope on proper maps.

Also, we humbly request replay logging, tens of thousands of replays have been stored on this site to be viewed by the community.  I for one would like to see this site support WMD replays of some sort or another if made availible, I said as much in a thread I authored a few months ago.  We are eager to throw our support behind this new title if some allowances are made by t17 to make the best game possible, this site represents nearly a quarter million posts by its users, and we represent much of the "veteran" community. 

I am looking forward to this new release, it seems t17 has come around to making a game that the core worms audience really wants.  This is probably the first time a t17 staff member has ventured on here, the last community manager kind of sucked, looking forward to this new ambassadorship.  Bookmark us and come back anytime, jonno.

Hey,

Ok so customization!

The plan is to launch Worms W.M.D with an 'Image Importer' like the one you're familiar with in Armageddon. This will enable you to import your creations for custom game shenanigans.

Further customisation:

- Worm Speechbank
- Worm Outfit
- Worm Gravestone
- Worm Dance
- Worm Fanfare
- Weapon Skins
- Worm Names

On a similar note we are aware of the 'Roping' community and all going well with the new/old Ninja Rope (with code from Armageddon) we'll be looking at ways to support it post launch, if possible.

I've just spoke to the developers about replays and I have this information; The ability to save a replay isn't in the game, however if you have third party recording software this will capture any in-game footage. To make up for this I am planning to give the Worms Community a platform on the Team17 YouTube channel with their own replay playlist. The specifics are still being decided but I want to show off your awesomeness in an official capacity where it will be archived for all to see.

I hope this answers your questions. If I've missed anything just give me a prod.


Title: Re: Team17 has announced Worms WMD
Post by: XanKriegor on April 25, 2016, 02:45 PM
since he's in work hours :)

Thats why they arent wasted - these hours are paid  ;D
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on April 25, 2016, 03:03 PM
I have a couple of questions:

Can I choose & Import my own flag?

Can I set borders around the map?

Can I adjust the water level so that worms can walk on water?

You mentioned Image Importer. How big Image can I Import?

Will there be more map theme(s) in the future?

Will there be microtransactions?

Will there be DLC? If so, do we pay for it?
Title: Re: Team17 has announced Worms WMD
Post by: MonkeyIsland on April 25, 2016, 03:03 PM

I've just spoke to the developers about replays and I have this information; The ability to save a replay isn't in the game, however if you have third party recording software this will capture any in-game footage. To make up for this I am planning to give the Worms Community a platform on the Team17 YouTube channel with their own replay playlist. The specifics are still being decided but I want to show off your awesomeness in an official capacity where it will be archived for all to see.

I hope this answers your questions. If I've missed anything just give me a prod.


Hello Jonno, welcome to TUS!

The game replay isn't a video media. If it was, it would be too large and too cumbersome for many of us to watch. The replay must be some file recorded by the game itself and playable by the game. You can see a list of replays here:

https://www.tus-wa.com/leagues/recent-games/

You can click on (https://www.tus-wa.com/Themes/default/images/templates/replay1.gif) image to download them. AFAIK The replay feature is made by Deadcode.
Title: Re: Team17 has announced Worms WMD
Post by: Triad on April 25, 2016, 04:27 PM
Hey Jonno, welcome to TUS.

Sorry, it might sound harsh but I don't think WMD will ever be capable to appeal WA community. Roping physics are important but that's not the only thing what makes WA, WA. Grenade physics (bouncing, sliding) Worms' sliding, slipping physics, replays, easily creatable maps and many other things. Some of the features listed here:
http://wormtube.worms2d.info/81/wa_beta_showdown

Best way I can imagine to appeal everybody is to help current developers Cybershadow and Deadcode to fasten version 4.0 project and if necessary for Team17 (profit-wise) release it with a name like WA Remastered or WA Engine 4, i don't know, can be upgraded from WA on steam, cheaper to upgrade if you already own WA etc. I believe that WA 4.0 project is not just what people expected from WWP Remastered, but even beyond expectations of both casual and veteran players.
Title: Re: Team17 has announced Worms WMD
Post by: HHC on April 25, 2016, 04:42 PM
all this fake faith is just wasting everyone's time, but mostly Jonno's, since he's in work hours :)

He's getting paid though  ::)

Ae, I didn't know about the map editor though, so I guess I have to swallow my words on that one  :)

But yeah, I'm blunt lately  :-[

Still feels like talking to T17's version of our 'community manager' Asbest, it sounds appealing to take a piece of the cake and join in on the hype, but in the end it's all about getting your ass raped.
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on April 25, 2016, 06:27 PM
I got a bad feeling that my questions are going to be overlooked, like most of the questions on the community page.
Title: Re: Team17 has announced Worms WMD
Post by: h3oCharles on April 25, 2016, 07:49 PM
I got a bad feeling that my questions are going to be overlooked, like most of the questions on the community page.

I think he will look at this once a day, so don't worry about that.
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 26, 2016, 01:11 AM
I am of the opinion that if you make a game for the hardcore, the casuals will follow. The reasoning being that hardcores are very demanding of quality, so if they like a game, everybody else will.

Don't be scared of being labeled "niche". If your game has an accessible UI (like all Worms games), lots of features (like most Worms games), and a flashy presentation (like most modern games), people won't be scared to try something with deep, competitive gameplay - see Rocket League.

A warning, though. This website in some ways represents the worst of Worms. We are the hardest of the hardcore. A veritable in-crowd. You will hear a lot of "just make WA 4.0". And that's certainly a good thing. If Team17 could somehow assist Deadcode & CyberShadow, that would be awesome.

But although WA's gameplay may be near perfect, it's an old game on an old engine with old sensibilities. A proper sequel to WA with the flexibility and consistency of old, combined with the technology of today, would be fantastic for everyone.

Study this thread. Study what people love about WA and hate about...pretty much everything after it (sorry). Ask questions. And above all else, don't be like the previous community managers that Worms fans have nothing but contempt for for being pretty much just a marketing department. We'll respect you if you respect your base (won't we, guys?).

:)
Title: Re: Team17 has announced Worms WMD
Post by: Sensei on April 26, 2016, 01:25 AM
Good speech.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on April 26, 2016, 08:48 AM
I have a couple of questions:

Can I choose & Import my own flag?

At this time W.M.D pulls your team icon from your chosen platform's avatar, replacing the flag's position from Armageddon. However this does mean it's still possible to have any flag of your choosing.

Can I set borders around the map?

Cavern maps come with a border. The only control over borders currently in the game are whether or not you play in a cavern.

Can I adjust the water level so that worms can walk on water?

At this moment in time, no.

You mentioned Image Importer. How big Image can I Import?

Details are still being finalized on that :)

Will there be more map theme(s) in the future?

Currently our focus is on the core game & multiplayer. Beyond launch who knows. (All of our themes are hand drawn now)

Will there be microtransactions?

No

Will there be DLC? If so, do we pay for it?

Much like the map theme question, currently it's all systems go on making Worms W.M.D the best it can be for launch. Post launch support wise, this is something we'll look at once the game is in the wild.
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 26, 2016, 09:54 AM
How many options are being put into the map generator? At present, WA allows you to:

Control the number of mines (as well as their timing) and barrels.
Turn dud mines on or off.
Invert (switch from positive to negative) the map.
Control the level of detail, from almost none to very complicated.
Control the number of theme objects and reseed them without generating a new map.
Switch from destructible to indestructible.
As has been previously mentioned, turn borders on or off for ANY map.
Draw positive and negative straight and freehand lines of multiple thicknesses, with a toggle to slow down the cursor.
Use bucket fill to create a solid map which then adds (reseedable) holes for worms automatically. This is used for a very fun scheme called Mole Shopper.
Over 17,000,000,000 possible maps.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on April 26, 2016, 10:02 AM
How many options are being put into the map generator? At present, WA allows you to:

Control the number of mines (as well as their timing) and barrels.

All of these & more.

Turn dud mines on or off.

This

Invert (switch from positive to negative) the map

Not in the menu I could see

Control the level of detail, from almost none to very complicated.

You can manipulate building spawns etc so yes.

Control the number of theme objects and reseed them without generating a new map.

Linked to the above.


Switch from destructible to indestructible.

Yep

As has been previously mentioned, turn borders on or off for ANY map.

Not at this time

Draw positive and negative straight and freehand lines of multiple thicknesses, with a toggle to slow down the cursor.
Create a solid map which then adds (reseedable) holes for worms automatically. This is used for a very fun scheme called Mole Shopper.
Over 17,000,000,000 possible maps.

The final details on the image importer & beyond that are still being finalized.


Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 26, 2016, 10:09 AM
Control the level of detail, from almost none to very complicated.

You can manipulate building spawns etc so yes.

Control the number of theme objects and reseed them without generating a new map.

Linked to the above.

What I mean by detail is the shape of the map. Either randomly or by a slider, you can go all the way from one big smooth hill to a crazy mess of spikes.

Sounds pretty good otherwise. Though, as has been mentioned, those importer details will be very important for the roping crowd.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on April 26, 2016, 10:13 AM
Control the level of detail, from almost none to very complicated.

You can manipulate building spawns etc so yes.

Control the number of theme objects and reseed them without generating a new map.

Linked to the above.

What I mean by detail is the shape of the map. Either randomly or by a slider, you can go all the way from one big smooth hill to a crazy mess of spikes.

Sounds pretty good otherwise. Though, as has been mentioned, those importer details will be very important for the roping crowd.

No, the shape of the map can't be edited with a slider. However the generator does have a wide variety of styles that you can narrow down with a selection tab.

When I have those details about the importer I'll be sure to share them with you :)
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 26, 2016, 10:20 AM
No, the shape of the map can't be edited with a slider. However the generator does have a wide variety of styles that you can narrow down with a selection tab.

How many styles? WA has 8 basic shapes - 4 island and 4 cavern.

Aside from the basic shapes, I'm hoping to see some really good randomness, as in everything from gentle valleys to craggy crevasses (a shame about no slider, but that was admittedly a much later addition to WA).

When I have those details about the importer I'll be sure to share them with you :)

Thank you. :)
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on April 26, 2016, 10:32 AM
I am quite content with the answers that we have received thus far. The Image Importer will provide the community a long fruitful replay value.

Thanks Jonno :)
Title: Re: Team17 has announced Worms WMD
Post by: Senator on April 26, 2016, 11:30 AM
I've just spoke to the developers about replays and I have this information; The ability to save a replay isn't in the game

The replay feature should be high on your agenda. Without replays the game cannot be played competitively (on this site for example). All the esports games have the ability to save replays.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on April 26, 2016, 12:46 PM
All the esports games have the ability to save replays.


Nah

Replay files as with league sites have an expiration date.

With mainstream streaming and games having built in competitive systems there is absolutely no need for what we've grown accustomed in WA.

Even League of Legends used to have big replay file websites. Used to.

Indeed,

The amount of third party recording software is huge.

Twitch also records any broadcasts you make and allows you to directly export the video to YouTube.
Title: Re: Team17 has announced Worms WMD
Post by: Senator on April 26, 2016, 01:08 PM
Nah

Replay files as with league sites have an expiration date.

With mainstream streaming and games having built in competitive systems there is absolutely no need for what we've grown accustomed in WA.

Even League of Legends used to have big replay file websites. Used to.

The replay files from CS:GO, StarCraft II, DotA II etc don't have any use? How can you catch cheaters without replay files or make high-definition highlight videos, for example? Not everyone has a high-end gaming PC and a 100/100 connection to record a HD video file on the computer / broadcast on Twitch while playing..
Title: Re: Team17 has announced Worms WMD
Post by: MonkeyIsland on April 26, 2016, 01:33 PM
Indeed,

The amount of third party recording software is huge.

Twitch also records any broadcasts you make and allows you to directly export the video to YouTube.

I'm afraid to say that you are way off track here. Recording third-party software records video! A video file generated by a third-party software has no value to the community. Why?

1. The file size is large.
2. Not even %1 of the gamers will ever bother with recording their game. Not to mention if their machine is suited for such task.
3. It is only a video. No processing can be done on a video file.

What is a replay file?
The game itself records user inputs such as keyboard strokes, mouse movements/clicks etc. When the replay file is opened, the game simply plays it as if user inputs are coming off the recorded replay.

Pros:
1. File sizes are small.
2. Game auto saves the replay file. The process happens in game and would be tiny. That allows us to ask anyone to provide their match replay.
3. Replay file could store what external modules the user might be using while playing. (catching cheaters)
Title: Re: Team17 has announced Worms WMD
Post by: Triad on April 26, 2016, 04:45 PM
Replays are important part of this game. Period. I have 7000+ online replays (I delete the replays where there's only myself) and they're less than 1,5GB. Some of the replays even 2 hours long! Beside detecting cheaters, extracting schemes and maps, being able to watch every game ever played in TUS, god damn challenges that REQUIRES replays... Without a doubt replays are necessary.
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 26, 2016, 11:42 PM
For me personally, being able to extract maps and schemes from replay files is pretty important. Without that feature, I'd have to ask the game host to put them on a file host, which could be very hard when there's a language barrier.

BTW, if you're confused about what we're talking about, Halo uses a similar system. They call it Theater, and it can be used to instantly view and share in-game replays and their corresponding custom maps and schemes.



Back in the Halo 3 days, I could open a replay, move the camera to a specific angle, take a screenshot, and display it on my stats page!
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on April 26, 2016, 11:43 PM
@ Jonno

You guys should really make replays the same way DeadCode did, afaik it's not even the most difficult thing to do so it just sounds like laziness if you guys cannot implement this simple yet ridiculously efficient feature.

Also, why is ropas clone always posting negative things against WA? That guy sucks...
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 26, 2016, 11:46 PM
it just sounds like laziness

Oh, we're off to a real great start here... -_-
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on April 26, 2016, 11:56 PM
@ Jonno

You guys should really make replays the same way DeadCode did, afaik it's not even the most difficult thing to do so it just sounds like laziness if you guys cannot implement this simple yet ridiculously efficient feature.

Also, why is ropas clone always posting negative things against WA? That guy sucks...
Agreed, and who knows, I don't think anyone actually know who this guy is, hes just here to spread negativity.

Ropa is way better than this Caye guy is, don't insult ropa with that comparison.
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on April 27, 2016, 02:10 AM

The mechanics have been vastly different, I do admit that. Reloaded is the worst of the bunch IMO. It was hard to maneuver in that game because if you tried jumping onto a bit of terrain that was even somewhat steep, you'd just slide off. The friction was also weird too. Sometimes Worms would barely slide at all, and other times they'd slide like you lubed the terrain with oil. The rope also behaved like the inbred/retarded cousin of the rope from the previous games.

Overall though, I'd say what I've said before: It's not that the mechanics are "bad" per se, it's just that they are different. Compared to W:A they seem bad, but judged on their own, they are what they are. I am in full agreement that the most pleasing mechanics/physics of any of the games is W:A, but W:A isn't perfect by any means. Did you see that thread of weird/wtf shotgun attacks? Most of those simply should not have been able to happen, let's be honest. They are a result of learning the flaws in the mechanics of the game and exploiting them. There's a lot of W:A gameplay that is based around that.

As far as physics goes, the physics model in Rev/CW is far more realistic than that of W:A. Does this mean it's more fun? That's subjective. I like the physics of W:A and in some ways I like the newer physics of Clan Wars. In W:A, the wind has a *much* stronger effect than in the newer games, which I like because it allows for more creative shots, especially with low gravity. Conversely, I kinda prefer the way the grenades bounce/roll in Clan Wars vs. W:A because it's more realistic and just makes more sense. That's not to say I don't like the W:A model; I merely prefer certain aspects of certain Worms games.

From what I've seen of WMD footage, the gravity looks just fine. The thing that looks off is friction/sliding. Also, the animations of the worms while roping look too static. I like it in W:A when you're flying through the air and your worm is tumbling and spinning at different speeds because that really imparts a sense of momentum.

Anyway, I think that WMD has promise. I hope that Team17 knocks it out of the park.
You are turning into a fanboy Vince.  Call a spade a spade.  The physics in reloaded are shit.  Not just comparatively, they are standalone shit.  Peltzi makes a good point here.  If you want me to expound on why the phsyics in reloaded sucks, I will, but it seems pretty obvious.  WMD is already going to have better physics than any of the other shit worms games, its obvious if you watch the videos and the stream.

I've always been a fanboy of the Worms franchise.

The physics in Reloaded aren't as bad as you're making them out to be. They are definitely less desirable than that of W:A, but they're not shit. The physics model in Reloaded isn't the problem. The bigger issues are:

-sketchy jumping/maneuvering (certain angles of terrain = impossible to land on)
-the friction is way too high IMO (worms slide like crazy)
-the ninja rope is simply awful because it was designed to work for consoles
-4 teams max
-no global player lobby/chat

etc, etc, etc

The physics in Rev/CW are actually pretty sweet when it comes to grenades. The zooks are way different than W:A because the effect of the wind is far more subtle. As I said, I kinda prefer the W:A zook because of how it's more sensitive to wind speed. The way the grenades roll, bounce, and spin in the newer (2.5D) games is awesome though. It simply makes far more sense than how grenades react in W:A. Min/Max bounce would be a great option for W.M.D. though since they're going old school with it.

All of the Worms games have things about them that rock. What Team17 needs to learn to do is keep what is already great about previous Worms games (don't reinvent the wheel), and then expand upon that. I think we can all agree with that.

Jonno - I've spoken with you several times on Facebook and Steam as well, and let me tell you that this crowd here at TUS is definitely going to be the most hard-to-please, discriminating bunch of all. That's not a bad thing. The older community is who Team17 needs to primarily listen to because we have the most experience / knowledge... although for many people here, their Worms knowledge ends at WWP.

Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on April 27, 2016, 02:17 AM
On the subject of replay files, I would love to see them as a feature, as they are absolutely necessary since it is highly likely that the built-in ranking system of W.M.D. is probably not going to be satisfactory. I don't want to have to record video in realtime in the background while I play and save huge video files. I also don't want to live stream and eat up my bandwidth if I don't have to. Plus, I just think it's really cool to pick a random replay file from years ago and watch it for sentimental reasons.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on April 27, 2016, 02:58 AM
Ropa is way better than this Caye guy is, don't insult ropa with that comparison.

I just mean the way they both talk as if their monitor is in fact a mirror and they are constantly masturbating to their own reflection.

@Extremist, I don't see why you have a problem with my opinion, it's presumably an easy enough feature to add, pretty much all of us want it, it's actually a good enough reason not to play WMD if they don't add game based replays.

I said "sounds like" laziness, which implies they might have a valid reason, but I doubt it.

All the benefits replays provides as explained by MI and some others should be enough for them to implement game replays.

I honestly wouldn't purchase a game where the developers fail to realize and implement features that make the game better.
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 27, 2016, 06:56 AM
I have some questions about the UI. Will we be able to:

View the weapon panel between turns?
Have a non-obtrusive weapon panel (not filling the screen)?
Have a fast-moving camera (one end of the map to the other with a flick of the mouse/quick hold of the analog stick)?
Have the camera not locked-off during your opponent's turn (whether AI or human)?
Have a WormNET/Unreal Tournament-style server browser (whether in addition to or instead of matchmaking)?
Toggle name/health icons on/off during gameplay?

BTW, I don't get the point of dumbing-down for console. The gameplay/UI in the Nintendo 64 version of WA was pretty much identical to PC (you couldn't do super crazy roping, but since you couldn't import maps, it didn't really matter), and it got good reviews:

http://www.gamerankings.com/n64/199339-worms-armageddon/articles.html
http://www.mobygames.com/game/n64/worms-armageddon/mobyrank

Also, aside from knowing that the ninja rope and map importer are well liked, how familiar is the dev team with WA? Are they any good at it?
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on April 27, 2016, 08:00 AM

As far as the crossplay goes, crossplay is scheduled to be a feature at launch for PC, Mac, (possibly Linux), and Xbox One. W.M.D. isn't scheduled to be released for PS4 until around Q4 this year... so when W.M.D. is released for every other platform, it won't be out for PS4 for several months later. I see no reason why they would make it crossplay compatible with every format EXCEPT FOR PS4. That just doesn't make any sense.

Well if this is true, I'm positively surprised!

If W.M.D. turns out great, you can thank me and the other handful of people who harass Team17 daily. :)

I really appreciate your persistent harassing and constructive suggestions on the Steam forums! I wish more of the WA wormers were as vocal as you in there  8)

I really really don't enjoy the new titles and believe me, I've tried. I was as hopeful as you when they announced Revolution and that Andy Davidson was returning, there was a lot of similar talk how they were returning back to their roots. And what did we get, another console-port in early-alpha state without proper customization or depth in gameplay, which they abandoned soon after release. Then not even a year later, they ask money for Clan Wars, basically the exact same game as Revolution.

I do see they're going in the right direction this time with WMD, no doubt, and I hope the game will be better than I expect. My point in my previous message was that we really shouldn't bee expecting to see an actual WA killer coming any time soon from Team17, or anything even near that, unless we want to be horribly disappointed time after time after time.

Serious props for Jonno and Danny for actively trying to answer the questions! :)



OFF-TOPIC: I still really think that with the right marketing and resources, if someone made an improved, more user friendly game with WA-like skillbased gameplay, with modern graphics and some new rad and cute art style (worms as characters are really too silly for people to realize that the gameplay is more than just silliness) and actual skillbased ranking system and tons of schemes with rules integrated, like rope race modes and real time modes etc, it could be a huge success.

WA-style roping alone is something that could blow up if implemented and marketed properly, it really is the best kept secret of gaming. To get the attention it deserves, actual roping should be visually something really flashy and cute, because Worms-roping looks pretty damn boring in the eyes of gamers that haven't tried it or don't understand the art of it yet.

Yeah, I'm probably tripping. People nowadays just want FPS's and MOBAs, so any 2D multiplayer games are a really hard sell, no matter how incredibly well done they would be :(

Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on April 27, 2016, 09:19 AM
I have some questions about the UI. Will we be able to:

View the weapon panel between turns?

Yes you can :)


Have a non-obtrusive weapon panel (not filling the screen)?

It sits comfortably to the right, much like Worms 2, Armageddon etc.

Have a fast-moving camera (one end of the map to the other with a flick of the mouse/quick hold of the analog stick)?

The PC build I've been playing uses a controller whilst the team tweak the PC controls so they feel just right. However even on a controller using the zoom feature alongside panning means I could get across even our biggest maps quickly.



Have the camera not locked-off during your opponent's turn (whether AI or human)?

You can meander around the map as you please, no matter whose turn it is.

Have a WormNET/Unreal Tournament-style server browser (whether in addition to or instead of matchmaking)?

Matchmaking & Server browser are both present in W.M.D online multiplayer.


Toggle name/health icons on/off during gameplay?

Player name, worm name and icons are able to be toggled on/off on the fly in-game.

BTW, I don't get the point of dumbing-down for console. The gameplay/UI in the Nintendo 64 version of WA was pretty much identical to PC (you couldn't do super crazy roping, but since you couldn't import maps, it didn't really matter), and it got good reviews:

http://www.gamerankings.com/n64/199339-worms-armageddon/articles.html
http://www.mobygames.com/game/n64/worms-armageddon/mobyrank


There won't be any 'dumbing down' of the builds. You're getting PC level Worms action that's translated over to console/controller play.

Also, aside from knowing that the ninja rope and map importer are well liked, how familiar is the dev team with WA? Are they any good at it?

The two devs I've faced are not only Team17 veterans who understand Armageddon but beastly at the game too...especially Karl.


Just so everyone is aware our development team are a small, but kick-ass group who are working at full steam. Danny has been discussing the replay feature with the devs. At this time it's important that the resources we have are used to make the actual core game and it's multiplayer the best it can be, I mean if it doesn't stick together why would you want to record it?

Post release when our hard working dev team have some space to breathe we can look at other features that could benefit the Worms community. 


Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on April 27, 2016, 09:30 AM
@ Jonno

You guys should really make replays the same way DeadCode did, afaik it's not even the most difficult thing to do so it just sounds like laziness if you guys cannot implement this simple yet ridiculously efficient feature.

Also, why is ropas clone always posting negative things against WA? That guy sucks...
Agreed, and who knows, I don't think anyone actually know who this guy is, hes just here to spread negativity.

Ropa is way better than this Caye guy is, don't insult ropa with that comparison.

What negativity? I'm only sharing facts. Can you quote me on my negativitvity?

I dont know this komo guy, I do remember TheKomodo thoug, some Erod's friend that got banned from WL for constant and annoying retardation. I do remember you Walrus, I think we lived in the same state for a while and I recall you were the wise one. Has circlejerking with simploids taken a toll on you? its only natural bro.
i f@#!ed my hand one too many times, buddy
Title: Re: Team17 has announced Worms WMD
Post by: Senator on April 27, 2016, 11:02 AM
What kind of schemes will WMD have ready to play? Are you planning to include any of the popular Worms Armageddon custom schemes (such as "Shopper")?
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on April 27, 2016, 11:06 AM
What kind of schemes will WMD have ready to play? Are you planning to include any of the popular Worms Armageddon custom schemes (such as "Shopper")?

The current schemes:

England
China
Russia
Mexico
USA
Jungle

These are all hand drawn from scratch, including the various buildings and aesthetics that can spawn.

You can view some of them here: http://steamcommunity.com/app/327030/screenshots/
Title: Re: Team17 has announced Worms WMD
Post by: Senator on April 27, 2016, 11:11 AM
By "scheme" I meant game modes such as "Beginner", see http://images.akamai.steamusercontent.com/ugc/280722191119082913/A817FC9F4BA3934DA712FE088AC28D718FC457B9/
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 27, 2016, 11:24 AM
Some pretty good answers so far. :)

Y'know, it's a good thing there's a zoom feature, because there's some really nice detail in the artwork. In fact, pretty much the only things I'm not liking about the graphics right now are the fire and explosions - they don't stand out enough.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on April 27, 2016, 11:26 AM
By "scheme" I meant game modes such as "Beginner", see http://images.akamai.steamusercontent.com/ugc/280722191119082913/A817FC9F4BA3934DA712FE088AC28D718FC457B9/

Oh, my bad.

As I can't be sure the ones I've been using are final I don't want to list them off in case they change prior to launch.

On my build there are six, I can give you that :)
Title: Re: Team17 has announced Worms WMD
Post by: zippeurfou on April 27, 2016, 12:19 PM
@Jonno
thanks for registering here. As far as I can tell you are the first post wa dev from T17 that take the time to go to the main worms community and answer question. Just for that, I'd say good job, it means you guys have the right idea.
The fact that this game is dev buy a small group must be a huge challenge!
I know it's too late to rethink the physic of the game but what I can say from my understanding of WA that made the game so famous is the combo of speed, accuracy and strategy.
Take the ninja rope for example. What does the WA ninja rope has that beside wwp no other game has?
You can go so fast with it that other people are like wow looking at their screen and even if you are the one playing it can go too fast for you! Which mean you actually need an extreme focus when you use it. If you combine this with the fact that the ninja rope need to use 5 keys (arrows + space) and that it is extremely responsive (people buy wired keyboard just for roping!). My point here is that I can't recall any other worms game that had a ninja rope that was answering these need. Finally, you have to pace your speed according to the time left which goes into the strategy side. Scheme such as elite/team17/pro/intermediate need lot of strategy. Not mentioning that this community is crazy about "removing" the luck factor. That's how competitive WA is actually. This mean that even if WA is extremely accurate in many way, the community actually is not using all weapon in the league context (I don't think I ever seen armagueddon in a league game and I am quite sure a bunch of other weap are barely never used because they just have too random outcome).
I could go on and on about how shooting with a zook with low gravity allow you to have angle that you could not have without low gravity while being really pixel wise. How people use rulers on their screen so they can have the best shot when they use nade. How people basically learnt all possible nade shot on a map and know pixel wise exactly the angle and the power to give by heart.
WA is far from perfect but it has these features that allow competitive gaming while having fun.

My point here is not for the initial release. If you are in a startup set up, we all know you just need to get it out.
However, if you plan to have update. I'd recommend you to keep this in mind as introducing new weapon that are luck based won't be really appreciated even if the idea behind the weapon is really cool. Or if you plan to edit the physics of the game don't make it less accurate or with randomness in it.

I wonder how often you are going to come here and post. If you plan to be active and responsive to the community (who knows). You might consider asking MI for a sub forum.





Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on April 27, 2016, 01:59 PM
Are the team aware of this video?



any chance we can get an opinion/impression?

Hey,

I've posted a response directly on the video.

Basically the worms, weapons and physics aren't a correct reflection of what I'm seeing in current builds nor the finished product.

Worms sticking, grenades sliding - none of that is in the Worms W.M.D of today.
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on April 27, 2016, 02:39 PM
Are the team aware of this video?



any chance we can get an opinion/impression?

Hey,

I've posted a response directly on the video.

Basically the worms, weapons and physics aren't a correct reflection of what I'm seeing in current builds nor the finished product.

Worms sticking, grenades sliding - none of that is in the Worms W.M.D of today.
ITS HAPPENING
(https://media.giphy.com/media/itDBteCsTFSVO/giphy.gif)

Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 28, 2016, 12:04 AM
^ Huh, positivity. Never thought I'd see the day... :D
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on April 28, 2016, 02:46 AM
Jonno - Can you confirm 100% WMD won't have replays? Or would you guys think about implementing them?
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 28, 2016, 04:10 AM
Jonno - Can you confirm 100% WMD won't have replays? Or would you guys think about implementing them?

To clarify, he's talking about the much-wanted post-game replay files, not instant replays.

But since I've mentioned them...does WMD have instant replays (for impressive shots)?
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on April 28, 2016, 04:32 AM
Jonno, will low gravity be in the final release?  What about min/max bounce setting for grenades?  Us oldschool artillery fans want both back for BnG.
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 28, 2016, 05:05 AM
Jonno, will low gravity be in the final release?  What about min/max bounce setting for grenades?  Us oldschool artillery fans want both back for BnG.

Speaking of BnG, might it be possible to release a video demonstrating how grenades bounce off of girders at different angles/powers, as well as how bazookas are affected by different shot powers/wind speeds?

(Sorry if it seems we're filling your plate - I warned you we were hardcore. :P)
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 28, 2016, 05:18 AM
One more fanboyish request...might it be possible to release a video (or even just a GIF/WEBM) showing how Kamikaze affects a straight line of worms?



(BTW, that announcer clip is from Unreal Tournament.)
Title: Re: Team17 has announced Worms WMD
Post by: Lex on April 28, 2016, 06:39 AM
The two devs I've faced are not only Team17 veterans who understand Armageddon but beastly at the game too...especially Karl.

Hey Jonno, is this Karl you're talking about Karl Morton from the WA dev team?
Title: Re: Team17 has announced Worms WMD
Post by: Senator on April 28, 2016, 07:46 AM
Jonno - Can you confirm 100% WMD won't have replays? Or would you guys think about implementing them?

Just so everyone is aware our development team are a small, but kick-ass group who are working at full steam. Danny has been discussing the replay feature with the devs. At this time it's important that the resources we have are used to make the actual core game and it's multiplayer the best it can be, I mean if it doesn't stick together why would you want to record it?

Post release when our hard working dev team have some space to breathe we can look at other features that could benefit the Worms community. 

Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on April 28, 2016, 08:02 AM
Cheesus...

That's twice i've missed stuff, i'm getting bad...
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on April 28, 2016, 08:23 AM
Jonno - Can you confirm 100% WMD won't have replays? Or would you guys think about implementing them?

To clarify, he's talking about the much-wanted post-game replay files, not instant replays.

But since I've mentioned them...does WMD have instant replays (for impressive shots)?

Instant replays, as well as 'match winning' replays are in the game. You can toggle them on/off in the settings.

To another question the option for artillery mode is available in scheme settings - I haven't tried it though so I don't know if it allows further customisation beyond that.

Title: Re: Team17 has announced Worms WMD
Post by: Lex on April 28, 2016, 08:50 AM
Are there full-game replays like WA has, which are necessary for competitive leagues?

Also, is Karl Morton working on Worms WMD, or is the Karl you mentioned some other Karl?
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 28, 2016, 08:54 AM
To another question the option for artillery mode is available in scheme settings - I haven't tried it though so I don't know if it allows further customisation beyond that.

"Artilllery mode" probably just means "fixed position worms", which is a prequisite for BnG.

http://worms2d.info/Bazooka_and_Grenades

Are there full-game replays like WA has, which are necessary for competitive leagues?

Also, is Karl Morton working on Worms WMD, or is the Karl you mentioned some other Karl?

No need to repeat yourself or others. I'm sure that Jonno reads everything.
Title: Re: Team17 has announced Worms WMD
Post by: Lex on April 28, 2016, 08:55 AM
I retract my question about full-game replays.  I see that was answered.  Thanks for pointing it out in PMs, Senator.

Regarding the other question, I see there was a post without the answer, so I figured it was just missed.  It happens to everyone, including me, obviously.  :)
Title: Re: Team17 has announced Worms WMD
Post by: MonkeyIsland on April 28, 2016, 08:57 AM
@Jonno_Team17,

If you've been discussing the replay feature, maybe it's a good idea to refer them to this page:

http://worms2d.info/Replay_file

If the replay feature is going to be implemented and follows the standards (mentioned link), it might push me enough to update this site for the new game.
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 28, 2016, 08:58 AM
In any case, if the team doesn't have the resources to have replay files in by launch, I'm personally ok with that. We can use the time to get used to the game, then get replay files patched in once everyone's in the groove. Right?
Title: Re: Team17 has announced Worms WMD
Post by: Lex on April 28, 2016, 09:09 AM
I would not play it if there were regressions from WA, personally.  I realize that's crazy considering how futile it is to attempt to catch up to the immense number of improvements to WA since 2002 (http://worms2d.info/Worms_Armageddon_ReadMe_%28English%29/Supplementary_Documentation).

I guess this is my way of saying that Team17 should choose one of the following courses of action if they want to work on Worms:
This is all just my personal standpoint.  I probably don't speak for the whole community.  I think any of those 3 courses of action would make the TUS community happy though.
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 28, 2016, 09:22 AM
^ Sounds to me you'd just be happy with WA 4.0. That's fine. But my belief is:

But although WA's gameplay may be near perfect, it's an old game on an old engine with old sensibilities. A proper sequel to WA with the flexibility and consistency of old, combined with the technology of today, would be fantastic for everyone.

All signs point to WMD being heavily inspired by WA. It probably won't contain EVERYTHING we love about WA, but tons of NEW things are being added which might just make up for those few shortcomings.

Besides, I get the feeling that Team17 is, at long last, sick of all the poorly received Worms titles of late, and finally wants to make a game for the fans...
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on April 28, 2016, 09:34 AM
Are there full-game replays like WA has, which are necessary for competitive leagues?

Also, is Karl Morton working on Worms WMD, or is the Karl you mentioned some other Karl?

No, there are not at this time. Feel free to check the previous posts to get up to speed with that part of the discussion. TLDR - We aren't focusing on that at this time, but there are other ways to prove a match result in a competitive league.

Do you have a preference for a specific Karl?  :P
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on April 28, 2016, 09:36 AM
I would not play it if there were regressions from WA, personally.  I realize that's crazy considering how futile it is to attempt to catch up to the immense number of improvements to WA since 2002 (http://worms2d.info/Worms_Armageddon_ReadMe_%28English%29/Supplementary_Documentation).

I guess this is my way of saying that Team17 should choose one of the following courses of action if they want to work on Worms:
  • directly work with Deadcode and CyberShadow (and employ them properly with reasonable compensation, and obviously only if they are willing)
  • investigate and reproduce every feature and quality of WA's latest version precisely before adding new features
  • work on another IP instead of Worms
This is all just my personal standpoint.  I probably don't speak for the whole community.  I think any of those 3 courses of action would make the TUS community happy though.

Just to clarify, we're not making Worms Armageddon remastered.

We're making Worms W.M.D - It's based on Armageddon to capture it's feel and physics. Some of the game's code is even taken from Armageddon, we can't move forward and innovate if we just clone a previous title.

This is like the spiritual successor to Armageddon - it is not Armageddon HD.
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 28, 2016, 09:46 AM
Just to clarify, we're not making Worms Armageddon remastered.

We're making Worms W.M.D - It's based on Armageddon to capture it's feel and physics. Some of the game's code is even taken from Armageddon, we can't move forward and innovate if we just clone a previous title.

This is like the spiritual successor to Armageddon - it is not Armageddon HD.

I for one totally get that. I mean, even hardcore Nintendo fans get pissed if new entries in the Mario and Zelda series take too much inspiration from Super Mario 64 and Ocarina of Time.
Title: Re: Team17 has announced Worms WMD
Post by: Triad on April 28, 2016, 09:58 AM
Hi again Jonno,

No, there are not at this time. Feel free to check the previous posts to get up to speed with that part of the discussion. TLDR - We aren't focusing on that at this time, but there are other ways to prove a match result in a competitive league.
Yes, replays are important part of competitive league but as I mentioned in my precious post it's not just that. For example there are challenges, where you send your best replays for that challenge. This is a Time Trial Rope Race challenge:
https://www.tus-wa.com/challenges/challenge-620/

We are not expecting a total WA like game but I believe replay feature will be useful for whole audience of Worms franchise. Maybe it's not on WMD's development schedule atm, but I hope you guys will consider. No matter what we say they're just suggestions, final decisions are up to Team17. Who knows, maybe there can be even weekly/monthly challenges inside of the game just like other games. :)
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on April 28, 2016, 10:02 AM
Hi again Jonno,

No, there are not at this time. Feel free to check the previous posts to get up to speed with that part of the discussion. TLDR - We aren't focusing on that at this time, but there are other ways to prove a match result in a competitive league.
Yes, replays are important part of competitive league but as I mentioned in my precious post it's not just that. For example there are challenges, where you send your best replays for that challenge. This is a Time Trial Rope Race challenge:
https://www.tus-wa.com/challenges/challenge-620/

We are not expecting a total WA like game but I believe replay feature will be useful for whole audience of Worms franchise. Maybe it's not on WMD's development schedule atm, but I hope you guys will consider. No matter what we say they're just suggestions, final decisions are up to Team17. Who knows, maybe there can be even weekly/monthly challenges inside of the game just like other games. :)

We on the community team agree a replay feature would be awesome too, we're on your side there.

We've raised attention to the development team that it's not in for the game's launch. Post launch we will re-address this with the developers once everything has settled in - we'd like to see it too as we have some cool plans if a system like that were to be in the game :)
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 28, 2016, 10:05 AM
We on the community team agree a replay feature would be awesome too, we're on your side there.

We've raised attention to the development team that it's not in for the game's launch. Post launch we will re-address this with the developers once everything has settled in - we'd like to see it too as we have some cool plans if a system like that were to be in the game :)

Good enough for me, and I hope it is for most of you too. :)

Remember - WA existed long before both replays and TUS...
Title: Re: Team17 has announced Worms WMD
Post by: Lex on April 28, 2016, 10:12 AM
This is like the spiritual successor to Armageddon - it is not Armageddon HD.

Armageddon is already HD though (goes to 1080p and beyond beautifully).
Title: Re: Team17 has announced Worms WMD
Post by: Lex on April 28, 2016, 10:13 AM
We on the community team agree a replay feature would be awesome too, we're on your side there.

We've raised attention to the development team that it's not in for the game's launch. Post launch we will re-address this with the developers once everything has settled in - we'd like to see it too as we have some cool plans if a system like that were to be in the game :)

Good enough for me, and I hope it is for most of you too. :)

Remember - WA existed long before both replays and TUS...

That may be true, but WA now has replays.  I don't see the point of playing an extremely similar game which is slightly worse in many ways.

Edit: Actually, scratch that.  I am interested in trying new roping engines, such as pTymN's old roping engine, RopeBurn (https://dl.dropboxusercontent.com/u/35695760/ropeburn.7z (https://dl.dropboxusercontent.com/u/35695760/ropeburn.7z)), to decide what kind of roping feels the most fun to play.  Aside from a major input bug causing the game to ignore input sometimes, the Worms Open Warfare 2 game for DS has pleasing roping which I've tried on my real DS and in an emulator with A mapped to space for an easy transition.  That made it worth playing, to me.
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 28, 2016, 10:22 AM
Armageddon is already HD though (goes to 1080p and beyond beautifully).

The assets are palletized and pretty low detail if you zoom in.

Have you seen the closeup WMD screenshots?

http://steamcommunity.com/app/327030/screenshots/

Nice. 8)

I sure hope you don't represent the rest of this website, because if that's the case, I recommend Jonno stop wasting his time here...
Title: Re: Team17 has announced Worms WMD
Post by: Lex on April 28, 2016, 10:27 AM
I sure hope you don't represent the rest of this website, because if that's the case, I recommend Jonno stop wasting his time here...

I don't.  I'm an old player most active from 1999 to 2007.  Like I already said: "This is all just my personal standpoint.  I probably don't speak for the whole community."

Something that immediately turns me off Worms WMD from those screenshots is that the crosshair isn't aligned with the worm's aiming angle.  Worms 2 started the trend of aligning the crosshair with the aiming angle to improve aiming precision, which makes the game more fun.  I hope that can be in Worms WMD.  New players deserve that feature.  I know it seems minor, but I think it is important psychologically to feel like you are aiming through a crosshair that is steady from the worm's perspective.
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on April 28, 2016, 10:32 AM
I think Jonno has done a wonderful job so far :)

I am feeling very optimistic about WMD :)
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 28, 2016, 10:33 AM
I don't.  I'm an old player most active from 1999 to 2007.  Like I already said: "This is all just my personal standpoint.  I probably don't speak for the whole community."

Good.

BTW, I've been playing WA on PC since 2004, and on Nintendo 64 since before that. And I don't think anything like you. Just because you're a veteran doesn't mean you have to be a snob.
Title: Re: Team17 has announced Worms WMD
Post by: Lex on April 28, 2016, 10:35 AM
I don't.  I'm an old player most active from 1999 to 2007.  Like I already said: "This is all just my personal standpoint.  I probably don't speak for the whole community."

Good.

BTW, I've been playing WA on PC since 2004, and on Nintendo 64 since before that. And I don't think anything like you. Just because you're a veteran doesn't mean you have to be a snob.

You are misinterpreting me as a snob.  Please read my posts with a more positive outlook.  I am only being direct for clarity.
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on April 28, 2016, 10:42 AM
Something that immediately turns me off Worms WMD from those screenshots is that the crosshair isn't aligned with the worm's aiming angle.  Worms 2 started the trend of aligning the crosshair with the aiming angle to improve aiming precision, which makes the game more fun.  I hope that can be in Worms WMD.  New players deserve that feature.  I know it seems minor, but I think it is important psychologically to feel like you are aiming through a crosshair that is steady from the worm's perspective.
Sure, it seems asinine to do it any other way, heres to hoping that isn't the final product. 

I'm hopeful, as there seems to be more to like than dislike about this iteration at this point. 

I think I agree with you in philosophy, Lex, but just differ in outlook.  I think I can play this game quite a bit and have fun with it.  I don't view it as worthy like the patched WA, but rather a fun diversion for a bit of playtime. 
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 28, 2016, 10:45 AM
You are misinterpreting me as a snob.  Please read my posts with a more positive outlook.  I am only being direct for clarity.

I read your posts as "this is not a clone of WA, therefore it has no reason to exist. I speak the truth because I've played WA since the dawn of time".

Do you see ANYTHING positive in WMD aside from "the rope might be good"?
Title: Re: Team17 has announced Worms WMD
Post by: Lex on April 28, 2016, 10:57 AM
You are misinterpreting me as a snob.  Please read my posts with a more positive outlook.  I am only being direct for clarity.

I read your posts as "this is not a clone of WA, therefore it has no reason to exist. I speak the truth because I've played WA since the dawn of time".

Do you see ANYTHING positive in WMD aside from "the rope might be good"?

I am cautiously skeptical.  This exact "we've made the new best Worms game!"-like situation has happened at least a couple times in the past.  I always give these games a fair shot.  Of course there is value in introducing the franchise to a new player.  My only hope in this discussion is that the value of WA's great features and psychological flavor is not overlooked.

Anyway, yes.  I applaud Team17's effort to please the community in this instance; especially with the presence on TUS forums, where the main community visits.  This is a very new approach for Team17, and very cool.
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 28, 2016, 11:13 AM
Anyway, yes.  I applaud Team17's effort to please the community in this instance; especially with the presence on TUS forums, where the main community visits.  This is a very new approach for Team17, and very cool.

Main community, my arse. TUS is the in-crowd to end all in-crowds. I mingle with the noobs in AG instead of playing the same people in league/clan games over and over.

I applaud Team17 for having the balls to attempt talking to us! :D
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 28, 2016, 11:42 AM
you're playing a very bad version of devil's advocate at this point

if this is not the main community, what is? #ag? more people here than in #ag, with more voice too, or willingness to talk rather. And if there were more people in #ag (which they aren't) what would you suggest? that Jonno here logs to #ag and starts asking people questions?

Betcha unique logins to AG far outweigh active users on here.

AG isn't a good place for a British developer to ask questions. Lots of South Americans, Eastern Europeans, and increasingly Chinese/Taiwanese. Lots of (greatly needed) noobs, anyhow.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on April 28, 2016, 11:44 AM
I understand looking at previous titles and your expectations that trust towards myself/Team17 must be earned and not expected.

I want to build that bridge and that will take time. As I get more content to share I expect that to come future.

But when the information floodgates open...hold onto your hats.
Title: Re: Team17 has announced Worms WMD
Post by: HHC on April 28, 2016, 01:22 PM
TheExtremist sounds exactly like HHC a few worms games ago.

Look at him now.

Team17 have been failing to meet this community's expectations since they removed rankings from WA and then lied for years in year 2000

they've lost the brains behind W2 and WA and have been trying to milk the cow ever since toning down all features WA had and basically insulting its fanbase, a fanbase they've lost completely.

oh and that game, the shelter, is shit too.

I haven't changed on this one IMO.

I'm looking forward to WMD. I enjoyed reloaded and Revolution and Clan Wars were essentially good games, that were sadly ruined by bugs, failing server issues and maybe also the annoying wish to make it more than just 2d.

WMD seems more like reloaded, simple 2D'ish and I have a feeling there's more time put into it. The levels also look great, as do the new game features of vehicles and buildings. That said, the bugs will be there, the server crappiness will be there, the simplistic online leagues as well, but still, as an arcade game (and not an e-sports game as WA has kinda become), it seems alright.

Regarding that previous post of mine: that was mostly frustration over T17's management strategies: more people put on PR and advertising than on actually developing the game..
It's a trend on steam. Companies wanting to twist the reviews into their favour by 'infiltrating' the community with fake accounts or uhmm "bridge builders"..
Naturally it's a strategy that pisses people off.

If you want to make a top seller, make a great game. It seems like some companies just think it's all a matter of 'selling' it the right way. It's not. If WMD stinks the reviews will be awful and people won't buy it anymore. No matter how much time you put into pleasing people. Steam reviews don't lie.
Title: Re: Team17 has announced Worms WMD
Post by: StepS on April 28, 2016, 02:11 PM
at least they haven't turned freemium, yet
Worms Facebook had purchasable items and some other things (that's normal for a social game though), before being closed an year after its launch.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on April 28, 2016, 04:08 PM
Something that immediately turns me off Worms WMD from those screenshots is that the crosshair isn't aligned with the worm's aiming angle.  Worms 2 started the trend of aligning the crosshair with the aiming angle to improve aiming precision, which makes the game more fun.  I hope that can be in Worms WMD.  New players deserve that feature.  I know it seems minor, but I think it is important psychologically to feel like you are aiming through a crosshair that is steady from the worm's perspective.
Sure, it seems asinine to do it any other way, heres to hoping that isn't the final product. 

I'm hopeful, as there seems to be more to like than dislike about this iteration at this point. 

I think I agree with you in philosophy, Lex, but just differ in outlook.  I think I can play this game quite a bit and have fun with it.  I don't view it as worthy like the patched WA, but rather a fun diversion for a bit of playtime.


Good news on the cross-hair alignment - that was a bug and is now fixed. Woop Woop! :D
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on April 28, 2016, 04:58 PM
I dunno about any of guys, but I for one will be there on release day ready to pwn noobs. It'd be great to see you guys there.
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on April 28, 2016, 05:02 PM
ZaR and Teleshopper will rule on WMD XD Looking forward to it :)
Title: Re: Team17 has announced Worms WMD
Post by: XanKriegor on April 28, 2016, 05:03 PM
Look forward to have PNG map import feature  :D
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on April 29, 2016, 12:52 AM
I understand looking at previous titles and your expectations that trust towards myself/Team17 must be earned and not expected.

I want to build that bridge and that will take time. As I get more content to share I expect that to come future.

But when the information floodgates open...hold onto your hats.

(http://i.imgur.com/IaLG69W.gif)
Title: Re: Team17 has announced Worms WMD
Post by: Tomi on April 29, 2016, 06:11 PM
Just some more things about wa:


I hoped much more oldschool or active league player would post here :D But I am sure they follow this topic just like me ;)
Title: Re: Team17 has announced Worms WMD
Post by: chris on April 30, 2016, 08:52 PM
I'm mostly lurking here, are you going to implement shopper rules natively in WMD? Nowadays you need to tell people when they need to skip turn or that they need to shot weapons form rope when possible.
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on May 05, 2016, 05:15 PM
I'm mostly lurking here, are you going to implement shopper rules natively in WMD? Nowadays you need to tell people when they need to skip turn or that they need to shot weapons form rope when possible.

It would be highly difficult to implement rules for various schemes natively. The rules are going to have to be transmitted as they are in W:A... by telling others.

It is our responsibility as old school players to make sure that the newbies are:

1. aware of the rules
2. adhere to the rules
3. understand why there are rules to begin with

The community for the newer games is very dismissive whenever I mention rules. They believe that there should be no rules whatsoever for any scheme and that by trying to implement rules, I (or whoever) am being controlling, narcissistic (that doesn't even make sense), and a general pain in the ass.

With W.M.D. we are going to have to look at ourselves as teachers, role models, and admins, otherwise the community is going to suck. I feel that the online component of W.M.D. both in-game and in the lobby is going to be exponentially better than the games released post-WWP. As long as we have a WormNET type environment with a global chat lobby, it shouldn't be a problem steering the community in the right direction. We just have to be proactive about it, and if people want to be jerks and not listen, we can 'encourage' them to utterly destroying them online. I am prone to listen to someone who is clearly better than me.

We still don't have any info regarding the server system for W.M.D. yet, but with all of the people begging for a global chat lobby, I can only assume that it will feature one. I don't really care if we have separate channels like PartyTime and RopersHeaven (does anyone even use those anymore?) as long as we have a main one. Separate channels would be nice, because who knows what might happen, but a global chat lobby is a MUST for W.M.D. to be a success. A matchmaking system is terrible for Worms, and should have never been implemented.

Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on May 06, 2016, 01:56 PM
I'm mostly lurking here, are you going to implement shopper rules natively in WMD? Nowadays you need to tell people when they need to skip turn or that they need to shot weapons form rope when possible.

It would be highly difficult to implement rules for various schemes natively. The rules are going to have to be transmitted as they are in W:A... by telling others.

It is our responsibility as old school players to make sure that the newbies are:

1. aware of the rules
2. adhere to the rules
3. understand why there are rules to begin with

The community for the newer games is very dismissive whenever I mention rules. They believe that there should be no rules whatsoever for any scheme and that by trying to implement rules, I (or whoever) am being controlling, narcissistic (that doesn't even make sense), and a general pain in the ass.

With W.M.D. we are going to have to look at ourselves as teachers, role models, and admins, otherwise the community is going to suck. I feel that the online component of W.M.D. both in-game and in the lobby is going to be exponentially better than the games released post-WWP. As long as we have a WormNET type environment with a global chat lobby, it shouldn't be a problem steering the community in the right direction. We just have to be proactive about it, and if people want to be jerks and not listen, we can 'encourage' them to utterly destroying them online. I am prone to listen to someone who is clearly better than me.

We still don't have any info regarding the server system for W.M.D. yet, but with all of the people begging for a global chat lobby, I can only assume that it will feature one. I don't really care if we have separate channels like PartyTime and RopersHeaven (does anyone even use those anymore?) as long as we have a main one. Separate channels would be nice, because who knows what might happen, but a global chat lobby is a MUST for W.M.D. to be a success. A matchmaking system is terrible for Worms, and should have never been implemented.

Hey,

It's great to see your passionate about welcoming in the new community that will come with the release of Worms W.M.D.

Just as a heads up -

- There are no 'official' rules outside of physical scheme sets that effect game load-outs etc and our terms and conditions that launch with the game.

- If you want to run your own custom lobby then yes, you can ask people play a set way - but there is not a right/wrong way to play outside of a prearranged competitive match/tournament with agreed rules for the competitors.

The nearest comparison to this is the 'Dark Souls' community and the 'PvP Culture' they have created. Yes hardcore players within that sub-culture will adhere to it, but most won't/don't - they just play the game how they want within the confines that the game itself has presented them with.

We are actively looking for Role Models within the community for various reasons that will come apparent post launch.
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on May 06, 2016, 06:05 PM
I'm mostly lurking here, are you going to implement shopper rules natively in WMD? Nowadays you need to tell people when they need to skip turn or that they need to shot weapons form rope when possible.

It would be highly difficult to implement rules for various schemes natively. The rules are going to have to be transmitted as they are in W:A... by telling others.

It is our responsibility as old school players to make sure that the newbies are:

1. aware of the rules
2. adhere to the rules
3. understand why there are rules to begin with

The community for the newer games is very dismissive whenever I mention rules. They believe that there should be no rules whatsoever for any scheme and that by trying to implement rules, I (or whoever) am being controlling, narcissistic (that doesn't even make sense), and a general pain in the ass.

With W.M.D. we are going to have to look at ourselves as teachers, role models, and admins, otherwise the community is going to suck. I feel that the online component of W.M.D. both in-game and in the lobby is going to be exponentially better than the games released post-WWP. As long as we have a WormNET type environment with a global chat lobby, it shouldn't be a problem steering the community in the right direction. We just have to be proactive about it, and if people want to be jerks and not listen, we can 'encourage' them to utterly destroying them online. I am prone to listen to someone who is clearly better than me.

We still don't have any info regarding the server system for W.M.D. yet, but with all of the people begging for a global chat lobby, I can only assume that it will feature one. I don't really care if we have separate channels like PartyTime and RopersHeaven (does anyone even use those anymore?) as long as we have a main one. Separate channels would be nice, because who knows what might happen, but a global chat lobby is a MUST for W.M.D. to be a success. A matchmaking system is terrible for Worms, and should have never been implemented.

Hey,

It's great to see your passionate about welcoming in the new community that will come with the release of Worms W.M.D.

Just as a heads up -

- There are no 'official' rules outside of physical scheme sets that effect game load-outs etc and our terms and conditions that launch with the game.

- If you want to run your own custom lobby then yes, you can ask people play a set way - but there is not a right/wrong way to play outside of a prearranged competitive match/tournament with agreed rules for the competitors.

The nearest comparison to this is the 'Dark Souls' community and the 'PvP Culture' they have created. Yes hardcore players within that sub-culture will adhere to it, but most won't/don't - they just play the game how they want within the confines that the game itself has presented them with.

We are actively looking for Role Models within the community for various reasons that will come apparent post launch.

Jonno, if we are talking about a custom scheme, or a typical default scheme that doesn't have any rules, then you're absolutely right. However, if we are talking about a scheme that already has a rule set, then the rules need to be known and adhered to. Newbie example: Tons of n00bs like to play shopper. Well, in shopper there are 3 rules:

1. CBA (Crate before attack - you must collect at least 1 crate before attacking.)
2. AFR (You must attack from the rope if at all possible. Sometimes you will get a weapon that can't be used from the rope, and that's the only exception.)
3. KTL (Kill the leader. Attack whoever is in 1st place, and if you are in 1st, you attack 2nd place.)

So while these rules aren't hard-coded into the game, they still need to be known and adhered to for the reasons that they were introduced in the first place - namely, gameplay balancing. There's lots of default schemes that don't really have any rules attached to them, and that's fine. However, I think a lot of user-created schemes are going to quickly be imported to WMD, so those players need to know what's up, so we don't have a chaotic mess of n00bs basically ruining everything.



Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on May 06, 2016, 08:33 PM
One of the biggest things WA lacks is a good way to teach new players the rules of the schemes, or a way to inform joining players about the rules of a new type of custom scheme. It would be relatively little work for Team17 to implement for example a special field to write down the rules in the scheme editor. The written rules tied to the scheme file would then be displayed in the game lobby when you host the scheme and also, for a quick look, showing during a match for instance if you hover your mouse cursor over a "rules" button in the corner of the screen. This would prevent confusion and toxicity and make creating and playing new schemes much more enjoyable.

Also, if a scheme uses non-default weapon/utility power levels, they should be listed clearly on the game lobby and toggleable to see during the match as well. Preferably all the variables, max damage, crater diameter etc, but even something like this would be nice:

"Changed power settings:

Bazooka *** -> *****
Rope *** -> *****
Mole Bomb *** -> ****"



Title: Re: Team17 has announced Worms WMD
Post by: Kradie on May 06, 2016, 09:06 PM
How about 1st channel ''No Rules'' and a 2nd channel ''Games with Rules''

That could help people pick the right channel based on what they are looking for.

A couple of none English channel could also be established for those who are poor in English.

I am also for the idea of hovering mouse cursor over scheme name to display rules in a separate box.
Title: Re: Team17 has announced Worms WMD
Post by: Tomi on May 07, 2016, 09:23 AM
Once there was a project X (?) wxw scheme where walls were red on the map and if you touched a wall then it become green. However I don't know if it was handled that you could only shoot after you touched all the walls and of course it required special map or special scheme for a map.

Handling if you catched a crate in your turn or not to allow anyone to use a weapon on ground which can be used from rope doesn't sound that hard to implement I guess.. however I am sure there will be new schemes there with new rules where the old-school "tell the newbie the rules" way will work.. unless new rules would be implemented with updates ;)

By the way that russian video I posted is a good example about how helpful the community was. They made a video for new russian players to catch up with the wa community (because it's not that easy) and showed them rules, weapons and also glitches (which are really loved to be used in fun games (in league games they are not allowed to use)). There was a lot of attempt to make tutorial videos / topics to help new players with more or less success. (Mine: https://www.tus-wa.com/forums/worms-armageddon/newbie-guide-book-26874/ ;))
Title: Re: Team17 has announced Worms WMD
Post by: Triad on May 07, 2016, 10:28 AM
Once there was a project X (?) wxw scheme where walls were red on the map and if you touched a wall then it become green. However I don't know if it was handled that you could only shoot after you touched all the walls and of course it required special map or special scheme for a map.

Handling if you catched a crate in your turn or not to allow anyone to use a weapon on ground which can be used from rope doesn't sound that hard to implement I guess.
Nullum WxW maps Project X version yes. However won't allowing to attack before you touch walls sounds like a bad idea. You know sometimes you can't touch walls, fire a random bazooka and hide. Instead, we can implement /boom aka boom racing stuff, which allows your opponent to not effect from your attacks (but we can slightly edit it so we can still knock.) So there should be a knocking allowed boom racing stuff at the start of each turn and only way to disable it would be grabbing a crate and touching all walls. Now that would be friggin' awesome.

Edit: Actually Cybershadow and Deadcode can make this. Like a special color let's say if a map has #ff0101 color, it will be a red wall, another colorfor blue wall etc. We could update some old maps to make them usable for new schemes. Also add knockable boom racing idea to this wxw scheme and also to roper and shopper. And you'll have a cow-free schemes.
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on May 10, 2016, 02:40 AM
What do you guys think about the "unwanted Christmas present?" lol!

I think it has some strategic potential. Looking at newer footage I gotta say that the 60 fps smoothness of WMD is looking NICE.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on May 12, 2016, 09:47 AM
Hey all,

Myself & Danny are streaming a slightly updated Worms W.M.D build today at 6:30pm BST.

It'll be on the intermediate scheme with vehicles & crate drops turned off.

If you fancy popping by you'll find us here: www.twitch.tv/team17ltd
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on May 12, 2016, 10:04 AM
Jonno, will this stream be available to view later? Working nightshift I won't be awake then :(
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on May 12, 2016, 11:40 AM
Jonno, will this stream be available to view later? Working nightshift I won't be awake then :(

It's Twitch, so yes

It'll be on Twitch and I'll upload it to YouTube if the quality is good :)
Title: Re: Team17 has announced Worms WMD
Post by: Anubis on May 12, 2016, 12:48 PM
If you want it to be available on twitch VoD make sure to enable it in the options, otherwise it won't get recorded.
Title: Re: Team17 has announced Worms WMD
Post by: goom on May 14, 2016, 08:45 AM
watched the VOD from thursday, and a few things about WMD especially caught my eye.

.
.
.
.

thanks for reading, hope you can pass along my suggestions! (i'll be back with more)
Title: Re: Team17 has announced Worms WMD
Post by: Lex on May 14, 2016, 12:32 PM
Nice post, goom!  I agree with everything you mentioned.
Title: Re: Team17 has announced Worms WMD
Post by: MonkeyIsland on May 14, 2016, 12:42 PM
Speaking of the landing and its feel, does the worm rotate between rope shots? That's another aspects of W:A roping which emphasizes the roping feel.
Title: Re: Team17 has announced Worms WMD
Post by: Lex on May 14, 2016, 12:57 PM
It also enhances the sense of speed, since its rotation speed depends on its movement speed.  Also, it rotates clockwise when moving right and counterclockwise when moving left.  There have been worms games in the past in which the worm rotated only one direction regardless of the direction of motion, which made no visual sense when considering the way it would roll down a slope.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on May 17, 2016, 01:38 PM
Speaking of the landing and its feel, does the worm rotate between rope shots? That's another aspects of W:A roping which emphasizes the roping feel.

It does, depending on how much momentum you've built up.

For example, a light swing and you probably won't rotate. But a speedy swing will cause you to rotate between shots.
Title: Re: Team17 has announced Worms WMD
Post by: XanKriegor on May 17, 2016, 01:44 PM
Will Worms WMD support custom maps in PNG format or any other?
Title: Re: Team17 has announced Worms WMD
Post by: Rabbzz on May 17, 2016, 01:58 PM
Pretty sure this was answered some pages back and it was a yes.
Title: Re: Team17 has announced Worms WMD
Post by: Lex on May 17, 2016, 10:54 PM
Speaking of the landing and its feel, does the worm rotate between rope shots? That's another aspects of W:A roping which emphasizes the roping feel.

It does, depending on how much momentum you've built up.

For example, a light swing and you probably won't rotate. But a speedy swing will cause you to rotate between shots.

Is it just a boolean between "rotating" and "not rotating", or is it as nice as WA, fluidly changing depending on the worm's velocity?
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on May 17, 2016, 11:49 PM
Will Worms WMD support custom maps in PNG format or any other?

Hey,

Ok so customization!

The plan is to launch Worms W.M.D with an 'Image Importer' like the one you're familiar with in Armageddon. This will enable you to import your creations for custom game shenanigans.

Further customisation:

- Worm Speechbank
- Worm Outfit
- Worm Gravestone
- Worm Dance
- Worm Fanfare
- Weapon Skins
- Worm Names
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on May 18, 2016, 02:47 AM
watched the VOD from thursday, and a few things about WMD especially caught my eye.

  • first, the landing frames seem almost nonexistant, which looks really unnatural.

    compare this clip of WMD (https://gfycat.com/FemaleEasyAntbear) with some W:A jumping (https://gfycat.com/FairWeirdAmericancreamdraft) (arrow held to move asap, indicating lagframes)

    W:A really emphasizes the impact from the jump, and WMD really should do the same. at the moment the landing feels like something out of a flash game (i went there! ;))

    it's easy to see the issue with x0.30 speed

    (http://i.imgur.com/d7uAGE4.gif)
.
.
  • one positive thing that i believe worms revolution did for worms was the segmented status bar (per-worm). is there any reason for not including it in WMD, other than to just 'be more like W:A'?
    (http://i.imgur.com/pc7ndLd.png)
.
.
  • lastly, i understand that the interface is large due to it being designed for cross-compatibility, and players need to be able to easily read things from the couch. however, due to how obtrusive the team list is (4 teams is half the screen size! (http://i.imgur.com/Nn8Ea8X.png)), a great compromise for PC (and console) players would be an option to use a scaled down GUI.

    (http://i.imgur.com/Wt9ZEhw.png)
    (compare to W:A assets, still perfectly legible at 50%)

thanks for reading, hope you can pass along my suggestions! (i'll be back with more)

Great post, Goom. I totally agree with you on all of this, especially the segmented power bars. It makes so much more sense that way.


I just posted a rather lengthy topic on the Steam forums regarding what makes W:A great vs. the other games, as well as what weapons and utilities I'd like to see be included in WMD. Have a look! http://steamcommunity.com/app/327030/discussions/0/357286663670078063/
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on May 18, 2016, 09:07 AM
Speaking of the landing and its feel, does the worm rotate between rope shots? That's another aspects of W:A roping which emphasizes the roping feel.

It does, depending on how much momentum you've built up.

For example, a light swing and you probably won't rotate. But a speedy swing will cause you to rotate between shots.

Is it just a boolean between "rotating" and "not rotating", or is it as nice as WA, fluidly changing depending on the worm's velocity?

It's fluid based on velocity :)
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on May 18, 2016, 05:22 PM
Quote
What was great about W:A?
-uncluttered and simple UI
-easy and quick text chatting with simple team chat, as well as personal (/me) statements and anonymous (/anon) statements
-the best ninja rope ever
-near perfect gameplay mechanics
-being able to handicap HP per team + or - while still maintaining the same number of worms

skunk3, are you being serious or just trolling the devs?
Title: Re: Team17 has announced Worms WMD
Post by: Lex on May 18, 2016, 10:38 PM
Quote
What was great about W:A?
-uncluttered and simple UI
-easy and quick text chatting with simple team chat, as well as personal (/me) statements and anonymous (/anon) statements
-the best ninja rope ever
-near perfect gameplay mechanics
-being able to handicap HP per team + or - while still maintaining the same number of worms

skunk3, are you being serious or just trolling the devs?

Those look like real points to me.
Title: Re: Team17 has announced Worms WMD
Post by: Rabbzz on May 19, 2016, 04:22 AM
So we have any idea how online will work? Will there be ranks and secure login? If so is there somewhere we can register to keep our old nicknames?
Title: Re: Team17 has announced Worms WMD
Post by: goom on May 19, 2016, 09:48 AM
Quote
What was great about W:A?
-uncluttered and simple UI
-easy and quick text chatting with simple team chat, as well as personal (/me) statements and anonymous (/anon) statements
-the best ninja rope ever
-near perfect gameplay mechanics
-being able to handicap HP per team + or - while still maintaining the same number of worms

skunk3, are you being serious or just trolling the devs?

what do you mean by that? i don't see anything there that doesn't emphasize what we'd all like in WMD.

-WormNET - how about WmdNet?
-custom gravestones - also possibly animated *.GIF format gravestones (within size/dim limit)
-donor cards - now that we can't blow up quitters' worms (they disappear), these would be a nice substitute
-blood - let's get this T rated :D
-"sheep in exploding crates" - was this feature missing in any titles since armageddon?
-6 players + 1 spectator per game - actually, i'd vouch for even more spectators. with the technology we have nowadays, not only should the capacity be higher, but also spectators should be able to come and go during a match. WmdNet could use a lobby system with a list of 'in progress' games. passwords would still be required for spectators, of course.
-uncluttered and simple UI - and compact UI (http://i.imgur.com/Wt9ZEhw.png) designed for PC, as i mentioned earlier. in addition, i noticed that the team list (remaining teams' HP) currently disappears while the current worm is active. the player needs to have the option to keep this open midturn, if they so desire
-easy and quick text chatting with simple team chat, as well as personal (/me) statements and anonymous (/anon) statements - W:A's chat interface is both non-obtrusive yet easy to access, and i personally would appreciate a carbon copy of the system (with a few extra things thrown in):
-ability to lock the screen on your worm during your turn - essential for roping
-ability to press "T" mid-turn to indicate that you are thinking - would definitely miss this feature
-fluid animation - fix that landing (http://i.imgur.com/d7uAGE4.gif), t17! :P
-lots of terrain styles to choose from, with a much better random map generator than any Worms title since, although no vertical map styles a la Reloaded (which I quite liked TBH... the vert maps, that is...) - important to allow the host to pick terrain type if they wish to, rather than always randomly assigning one
-cool, weird, ambient music - sure, could even implement random play selection of custom tracks via specified music directories
-the best ninja rope ever - what's just as important as the rope is the wall bounce. i'm really hoping they get this right - is batty rope a pipe dream?
-being able to set min/max bounce for grenade-type weapons - that reminds me, fuse and bounce needs to be a per-worm setting, each one should remember its own parameters throughout the game
-near perfect gameplay mechanics - yup (https://dl.dropboxusercontent.com/u/43525724/gif1.gif)
-loads of customization potential, but it took third-party editors to really shine - so long as the game isn't too locked down and the demand is there, the same thing will (and rightly should) happen to WMD
-official ranks of all sorts (in the beginning, anyway) - i'm fine with ranking so long as it isn't directly built into steam
-loads of great weapons and utilities, many of which STILL haven't been in any subsequent Worms title (I'll never understand why they don't just keep the old and add more new stuff since it is the community who ultimately makes the schemes and steers the gameplay in whatever direction is popular) - so long as i get my beloved bungee back, i'm happy
-being able to handicap HP per team + or - while still maintaining the same number of worms (this isn't used all that much nowadays, but it's still a nice feature to have) - good for friendly balance
-stockpiling and anti-stockpiling modes (important for those who don't just play a single match) - also the ability to resume a bo5 at a later point and keep the same ammo
-team special weapon - definitely, also menu should display information about said weapon (ammo and turns to unlock). team weapons need to be toggleable just like in W:A.
-custom team flags per team (hasn't been in any game since WWP, which is an absurd shame) - also custom avatars should not be tied to steam account avatars, let us pick different ones for different teams
-flags in the WormNET lobby to show everyone where you're hailing from - allow people to set their own, since default may not always be correct or desired (due to privacy issues)
-being able to select your victory fanfare (once again, hasn't been in any game since WWP that I can recall) - against custom files for this one, due to inevitable abuse, but allow us to pick from a large list of presets
-low PC requirements to run flawlessly, especially today - spend the time and create some custom settings for lower-end PCs, please
-replay files (HUGELY important for external leagues, not to mention for posterity as well as exporting map files and re-reading old chats with friends) - this may make or break if many people buy the game, myself included. seriously

I'm not even going to include any of the other stuff that made the game even better through patches and updates. There's so many aspects of W:A that makes it feel more personal, like you are actually a part of a community. - excited for 4.0 3.8? ;)

As you can see, there are a LOT of features and whatnot that have been totally non-existent post-WWP. I would love to see
-everything from W:A/WWP (including the Wormpot)
-select weapons from W2, such as the homing cluster bomb, homing air strike, cloned sheep, etc.
-select weapons and utilities from Reloaded, such as buffalo of lies, ferrets, gas pump, lightning strike (this should heal and resurrect only, NOT do damage!), marked for death, poison strike, sentry gun, termites, worship, bunker buster, super bunker buster, electromagnet, emergency teleport,
-select weapons and utilities from Revolution / Clan Wars, such as the whoopsie cushion, crate drop, equalizer, knockout, teleswap, teleshield, grave digger, worm charms, bovine blitz, boggy b, stick-up

Everything above should be in WMD. - if not all planned weapons can be implemented before release, free updates to include these later would be acceptable, please no paid DLC weapon packs

DON'T WORRY ABOUT "BALANCE" - WE WILL HANDLE THAT PROVIDED THAT THE GAME HAS A ROBUST EDITOR - that's why we have options for power levels and weapon count, the players will do the balancing via schemes and rules, team17 just has to make the framework

Moving forward, one change that I would personally like to see is a numerical percentage on screen when it comes to weapon speed / power, in terms of throwing a nade or launching a zook. Instead of eyeballing the meter and hoping you got it just right, adding a numerical 0-100% power level would allow players to more accurately make shots, thus fostering an increase in competitiveness. - not entirely for this in regular matches, but in a 'practice mode' (which absolutely needs to be included) this would be wonderful, alongside the ability to try the same shot over and over until you get it perfect. now that we're treading into the 'wishful thinking' territory, might as well request a 'manual wind' option for perfecting shots ::)

a few points of my own:
visual issues:

(http://i.imgur.com/EWSgMdz.png)

(http://i.imgur.com/EerKOG1.png)

whew! :-X


posts made while typing this:

So we have any idea how online will work? Will there be ranks and secure login? If so is there somewhere we can register to keep our old nicknames?

probably will be integrated steam accounts/names with WMD, as much as i'm hoping that they won't. that's the way reloaded worked, right?
Title: Re: Team17 has announced Worms WMD
Post by: Sensei on May 19, 2016, 11:05 AM
Cool post goomito. And yeah, wtf is with 8sec crate drop? Imagine playing kaos. After 8 turns you'll already lost 1 minute just by watching them mofo's parachuting around. Haha.
Title: Re: Team17 has announced Worms WMD
Post by: XanKriegor on May 19, 2016, 11:27 AM
Since most monitors are widescreen, it would be good to be able to place chat window on   either sides too, coz upper-located chat window reduces valuable horizontal space, so if chat is pinned, you will see less space while roping up and down. Also partial transparency option for chat will be nice.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on May 19, 2016, 03:25 PM
Great to see all the posts and feedback.

Just a reminder though, this isn't Worms Armageddon remastered. Worms W.M.D is seen by us as the spiritual successor to Worms Armageddon.

Keep that in mind when saying things are "wrong" because they aren't identical to Worms Armageddon, a different game.


We released a brand new Multiplayer Trailer today, you can see it here:


It'd be great to know what you think.
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on May 19, 2016, 05:18 PM
I understand that WMD is not going to be W:A remastered, but as I illustrated in my Steam post, there's many things from W:A that should be featured in WMD because they WORK and MAKE SENSE for the community. There's no need to reinvent the wheel with each new Worms game. Keep the stuff that is good and useful, and build off of that.

I will go back over my main points again:

-WormNET (some sort of global lobby system with chat is an absolute must, otherwise the community simply won't endure. The newer Worms titles are basically dead already...)

-custom gravestones (why would this NOT be an option in 2016 when we could have them back in the nineties? Anything to make the game more personal = good)

-donor cards (a simple, optional element that has been missing since WWP... no reason to not include it)

-blood (once again, optional and no reason to not include it)

-"sheep in exploding crates" (once again, optional and no reason to not include it)

-6 players + 1 spectator per game (I agree with Goom that we should allow for spectating on a larger scale... although I am pleased that WMD will feature 6 worms with a max of 8 worms per team)

-uncluttered and simple UI (This is simple... don't make it look like a damned console game. Reloaded is the best example I can think of when it comes to shitty UI)

-easy and quick text chatting with simple team chat, as well as personal (/me) statements and anonymous (/anon) statements (This is simple, common sense stuff here. It is annoying and ridiculous to have to press ESC to access the chat menu, like in Reloaded, and in Rev/CW you press the "~" key, which also makes no sense since that key should have the same functionality as another f-key... why change it around when page up and page down works perfectly?)

-ability to lock the screen on your worm during your turn (this should be a simple feature to implement, and there's no reason to not include it)

-ability to press "T" mid-turn to indicate that you are thinking (if bots can do it, why can't we?! the problem with the newer games is that they are designed as multi-platform games.. so in essence they are console games regardless of whether you are playing on PC or not. That is rubbish. W:A is clearly the best Worms game, and one of the primary reasons why is because it was designed as a PC game first and foremost. Look at the console versions of W:A - they are awful.)

-fluid animation (it can't look like a cheap flash game of course)

-lots of terrain styles to choose from, with a much better random map generator than any Worms title since, although no vertical map styles a la Reloaded (which I quite liked TBH... the vert maps, that is...) (The lack of terrain themes in Revolution and Clan Wars is extremely disappointing... it gets really boring playing on the same terrain all of the time. 6 have been announced for WMD. That's pathetic IMHO... I know they're hand-drawn and look very nice, but come on... 6?! It should be double that, at least.)

-cool, weird, ambient music (I don't think that the music in the newer Worms games is bad at all, tbh)

-the best ninja rope ever (lots of people aren't going to want to play WMD if it doesn't have a good ninja rope. The rope in Reloaded is awful, and the rope in Rev/CW is a... rope. You can also fire it in basically any direction. Like I said, don't reinvent the f@#!ing wheel... you guys already have an amazing ninja rope from W:A, so USE IT.)

-being able to set min/max bounce for grenade-type weapons (we had this in 1999, why not 2016? it's not like these suggestions are absurd)

-near perfect gameplay mechanics (the 2.5D Worms games are glitchy as hell, and Reloaded has terrible mechanics compared to W:A... why go backwards? When you already have a great game, why mess it all up? As I said before, take what is great about previously-existing Worms games and then make it even better.)

-loads of customization potential, but it took third-party editors to really shine (everything should be editable in fine detail within the game. weapon power, crate drop probabilities per item, mines, barrels, other environmental placements like neutral sentry guns, magnets, GRAVITY, etc...)

-official ranks of all sorts (in the beginning, anyway) (I personally think that ranks built-in to the game is awesome as long as it is an ELO system and not just simple wins vs. losses... the ranks in the newer Worms games mean nothing at all because it's just simple wins vs. losses... as long as you or your clan play the most games, you are the "best," which is stupid)

-loads of great weapons and utilities, many of which STILL haven't been in any subsequent Worms title (I'll never understand why they don't just keep the old and add more new stuff since it is the community who ultimately makes the schemes and steers the gameplay in whatever direction is popular) (Team 17 has a great IP here, and why they would choose to NOT include content from past games is beyond me, tbh)

-being able to handicap HP per team + or - while still maintaining the same number of worms (this isn't used all that much nowadays, but it's still a nice feature to have) (another one of those "if we had it in the nineties, why can't we have it now?" features)

-stockpiling and anti-stockpiling modes (important for those who don't just play a single match) (super important, because efficient and conservative players are rewarded)

-team special weapon (totally optional of course, but once again, why is a great feature missing from the new games? console-itis. That's why)

-custom team flags per team (hasn't been in any game since WWP, which is an absurd shame) (I think that WMD will feature this, but I don't want it to be tied to one's Steam account... I want it to be fully custom, per team)

-flags in the WormNET lobby to show everyone where you're hailing from (super helpful and informative, no reason to not include it aside from laziness)

-being able to select your victory fanfare (once again, hasn't been in any game since WWP that I can recall) (lack of victory fanfare is just one of many reasons why the newer Worms games feel impersonal and kinda boring)

-low PC requirements to run flawlessly, especially today (the 2.5D titles were horribly unoptimized and require a decent computer to run properly... I hope Team17 never again makes the mistake of trying to make a 2.5D title.)

-replay files (HUGELY important for external leagues, not to mention for posterity as well as exporting map files and re-reading old chats with friends) (no reason to not include this aside from laziness)
Title: Re: Team17 has announced Worms WMD
Post by: StepS on May 19, 2016, 06:16 PM
-blood (once again, optional and no reason to not include it)
I think this would increase the age requirement. I'm not completely sure though. But there have already been issues with that when releasing Worms Armageddon in Steam (the removed soundbanks, etc.)

Regarding replay files: as far as we know, instant replays will be in, just not replay files. If the game can already play instant replays, it should be easier to add replay file playback: the timeline is all the same data, just written into a file with additional information like the map, etc.
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on May 19, 2016, 08:12 PM
Reloaded is the best example I can think of when it comes to shitty UI
How about bloody red text on dark blue background in W:A's WormNET browser?
[attachment=2]
Or the Back button, which changes its size and position from screen to screen.
(That's mostly the problem of frontend; I don't have much against W:A's in-game interface, except that it lacks a few damn important features such as an indicator of current weapon)

BTW, what was so wrong with Reloaded's UI? Just asking. I played it a few years ago and might not be able to remember everything, but it never hurted my eyes as much as W:A's red text on blue background.

W:A is clearly the best Worms game, and one of the primary reasons why is because it was designed as a PC game first and foremost.
Well, that makes some sense, but I'd say that it's more like "other Worms games are even worse compared to today's W:A" than "W:A is better than other Worms games".

-fluid animation (it can't look like a cheap flash game of course)
Not entirely sure on that one. In practice, landing animation does nothing except taking away a half of a second of turn time after each jump, and, in my opinion, that makes it more annoying than useful.

-easy and quick text chatting with simple team chat, as well as personal (/me) statements and anonymous (/anon) statements (This is simple, common sense stuff here.
Adding /anon goes against any sense; it has zero use besides trolling n00bs. Why promote trolling?

-lots of terrain styles to choose from
Yup, with a half of them being utter crap practically non-usable due to 2nd soil texture looking almost same as "blown edge" texture, making it diffcult to understand where is empty space and where is land.
[attachment=1]
I'd also like to mention how -Hell theme has a lot of black pixels on its objects (like scythe), which are invisible with background turned off.

quality > quantity

-near perfect gameplay mechanics (the 2.5D Worms games are glitchy as hell, and Reloaded has terrible mechanics compared to W:A...
"if Reloaded has many glitches, call it a glitchy game with terrible mechanics. If Armageddon has a crap ton of glitches, call it an awesome game with an almost endless learning curve."
k
To be honest, I can't remember seeing much glitches in Reloaded, and never wanted to scream "IT'S A f@#!ING BUG" to my monitor, unlike in W:A. But again, I never got to play Reloaded online or talk with people more experienced in it, probably I could miss/not notice those glitches.

-being able to handicap HP per team + or - while still maintaining the same number of worms [...] (another one of those "if we had it in the nineties, why can't we have it now?" features)
I have never seen it used for anything besides trolling those "hey guys its my first time online" n00bs. Why keep it if it's hardly ever used for good reasons?

-team special weapon
I generally like this but only if it's going to have at least a bit of balance. What's the last time you have seen granny or moles used as team weapons? (Excluding n00bs who have no idea what do a half of weapons do)

__________

And yeah, wtf is with 8sec crate drop? Imagine playing kaos. After 8 turns you'll already lost 1 minute just by watching them mofo's parachuting around.
Ever played Worms 3D/Mayhem on fan-made big maps? A single crate could fall for longer than a minute. (Though I wouldn't say that such maps were much playable, but anyway...)
And Team17 just stepped on the same rakes for once again.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on May 20, 2016, 12:02 AM
@Jonno

Keep that in mind when saying things are "wrong" because they aren't identical to Worms Armageddon, a different game.

It's nothing to do with being identical or not, it's about using features that make the game more playable and efficient, stuff like making worm names stand out, worms not looking stupid when they are jumping, having nice keyboard shortcuts for certain features, makes the game much much better for everyone.

This thread has pretty much handed Team17 everything you need to know to make the game a major success, either take the advice properly or ignore it as Team17 have done in the past, it's your choice, at the end of the day if WMD sucks we'll stick to WA so it's not that big a deal for us.

Gain players / Lose players - It's up to Team17.
Title: Re: Team17 has announced Worms WMD
Post by: Lex on May 20, 2016, 12:04 AM
Komito's right.
Title: Re: Team17 has announced Worms WMD
Post by: Hussar on May 20, 2016, 07:48 AM
Great post Skunk3 nd Komito.
Title: Re: Team17 has announced Worms WMD
Post by: Triad on May 20, 2016, 09:20 AM
They're absolutely right. Set your priorities straight please. You want an not identical game like all other Worms games after WA which all are dead now unlike WA or you want to gather best features of every Worms game ever and create a successful definitive title?
Title: Re: Team17 has announced Worms WMD
Post by: Anubis on May 21, 2016, 01:28 PM
I believe having new Worms games is generating more money than having 1 definite edition that, sooner or later, everyone owns that is interested in Worms. So having short lived shallow games is more profitable. At this point everyone that wanted to play W:A has heard/played W:A already and thus W:A is just a dead body that generates no money. It's not like CS where people can buy skins or something where endless stream of money is generated. Worms games are just casual artillery games for the majority of gamers that you buy in a sale for 5 bucks every 2-3 years.
Title: Re: Team17 has announced Worms WMD
Post by: Triad on May 21, 2016, 02:20 PM
Let's assume they made a truly definitive title. They could make cool mission pack dlc just like TCB Challenges and sell them. It would be more profitable than creating a completely new game and more appealing.
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on May 21, 2016, 06:11 PM
I believe having new Worms games is generating more money than having 1 definite edition that, sooner or later, everyone owns that is interested in Worms. So having short lived shallow games is more profitable. At this point everyone that wanted to play W:A has heard/played W:A already and thus W:A is just a dead body that generates no money. It's not like CS where people can buy skins or something where endless stream of money is generated. Worms games are just casual artillery games for the majority of gamers that you buy in a sale for 5 bucks every 2-3 years.

This indeed would be really difficult to pull of, mainly because it's such a niche genre and the image of the whole Worms franchise is that it's just for casual gamers and kids. If some capable game dev company would build a WA type versatile and skill-based game with love and a more serious image (aka not earthworms throwing farting grannies [which has been the selling point in like every Worms game trailer ever]) from the ground up as a super competitive F2P game, it could be quite succesful. It obviously would have to have impressive graphics with cool and distinct art style, that way purchasable character/weapon/etc. skins could be much more profitable than in something like WA for example. The marketing should focus on one really exciting game mode that would bring in the new masses, like a flashy real time rope style mode or something? Turn based artillery alone isn't something that will ever again attract big crowds no matter how well done it is.
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on May 22, 2016, 03:42 AM
I don't like the idea of purchasing characters and upgradeable add ons. Pay to win is bad Tomtysti.

I wouldn't mind paying for skins, soundbanks, flags, graves, and maybe some extra textures.

Back in the days games were made of honor, the game was COMPLETE, you unlocked things as you progressed. Today you unlock things with money, which is bad imo. I would partly blame the younger consumers for this motto.
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on May 22, 2016, 07:43 AM
I don't like the idea of purchasing characters and upgradeable add ons. Pay to win is bad Tomtysti.

I wouldn't mind paying for skins, soundbanks, flags, graves, and maybe some extra textures.

Back in the days games were made of honor, the game was COMPLETE, you unlocked things as you progressed. Today you unlock things with money, which is bad imo. I would partly blame the younger consumers for this motto.

I completely agree about P2W being the worst shit ever, that's why I didn't propose any P2W stuff, only purely cosmetic items. I suppose selling additional single player missions/expansions down the line would be okay as well. Like I said, it would have to be build as a F2P game from the ground up, with extensive progression/in-game currency systems in place. You'd be able earn most of the cosmetic stuff by playing and doing challenges etc., a lot of it exclusively by playing. Hearthstone for example has a system where you get a golden animated hero portrait only by winning 500 ranked games with the class. That is kinda shitty and grindy to be honest, since there ain't any more rewards to be achieved after those 500 wins with that particular hero (and Arena games should count), but it's a cool idea in principle. Most people loathe F2P, because so few games do it right, but I think it can be pretty neat.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on May 22, 2016, 08:07 AM
I guess they finished visiting here then lol? Guess it's a new record at least.
Title: Re: Team17 has announced Worms WMD
Post by: Husk on May 22, 2016, 08:11 AM
if I would make a flash game in 2016 and sell it for 30 euros I guess I'd get such feedback aswell xD

that said, I wanna play Allison Road when it comes out =P
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on May 22, 2016, 08:50 AM
I guess they finished visiting here then lol? Guess it's a new record at least.

It's Sunday today.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on May 23, 2016, 08:18 AM
I guess they finished visiting here then lol? Guess it's a new record at least.

It's Sunday today.

Sometimes it's better to listen than to speak ;)

And yes, the Sunday thing may be a factor too haha.



Ok here's something for you all to think/chat about -

There's more than 1 type of Ninja Rope in Worms W.M.D. Enjoy!
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on May 23, 2016, 08:26 AM
There's more than 1 type of Ninja Rope in Worms W.M.D.
Lemme guess, a rope and a bungee?
Or rather, a W:A rope and a W:Rel rope
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on May 23, 2016, 08:30 AM
There's more than 1 type of Ninja Rope in Worms W.M.D.
Lemme guess, a rope and a bungee?
Or rather, a W:A rope and a W:Rel rope

We're talking Ninja Rope, not duping you with a bungee reference :)
Title: Re: Team17 has announced Worms WMD
Post by: Lex on May 23, 2016, 08:42 AM
He said that because (iirc) WR's ninja rope is about as useful as WA's bungee for getting around the map.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on May 23, 2016, 08:57 AM
@Jonno - Question.

Will WMD be able to change resolutions during gameplay? Something i've always felt Worms lacks.

(Sorry if it's already been answered, this thread is HUGE now :D )
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on May 23, 2016, 02:35 PM
There's more than 1 type of Ninja Rope in Worms W.M.D.
Lemme guess, a rope and a bungee?
Or rather, a W:A rope and a W:Rel rope

We're talking Ninja Rope, not duping you with a bungee reference :)
Please bring the bungee pack! :) Everyone loves the bungee, it is a really cool alternative to rope/parachute and is easy to use but hard to master.

Two types of ninja rope sounds interesting, but I hope they differn enough from each other.
Title: Re: Team17 has announced Worms WMD
Post by: StepS on May 23, 2016, 05:55 PM
Probably the sheep-on-a-rope, like when they mentioned on the stream that it'd have slightly increased weight.

Edit: according to responses from the latest stream, the landing animations are fixed!
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on May 24, 2016, 10:21 PM
My guess is that we will have a standard 'rope' and a 'ninja rope.' The standard rope will be like the rope from the 2.5D Worms titles... and the ninja rope will be the W:A-style rope that we all love.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on May 25, 2016, 08:28 AM
My guess is that we will have a standard 'rope' and a 'ninja rope.' The standard rope will be like the rope from the 2.5D Worms titles... and the ninja rope will be the W:A-style rope that we all love.

Keep guessing ;)
Title: Re: Team17 has announced Worms WMD
Post by: Lex on May 25, 2016, 08:46 AM
Please either release information or don't.  In my opinion, teasers are not helpful for the community.  I believe they are cheap marketing ploys.

A healthier alternative would be to explain the new rope system and ask for feedback from the community so Team17 can learn what is desirable.  Furthermore, a closed alpha or beta could be useful to gather information from skilled players surrounding what they like or don't.  I think there are several successful game companies which do this before releasing new games nowadays.  This also allows them to generate more interest via streaming.  Overwatch by Blizzard is a good example of a game which employed such a healthy strategy.
Title: Re: Team17 has announced Worms WMD
Post by: h3oCharles on May 26, 2016, 10:36 AM
I think there are several successful game companies which do this before releasing new games nowadays.  This also allows them to generate more interest via streaming.  Overwatch by Blizzard is a good example of a game which employed such a healthy strategy.

SUPERHOT is another one that counts in this category.

2 rope types? 1 of them might be the "Ninja Rope", the other one you can't throw a weapon on it. OR it's the Batty Rope, but I doubt it.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on May 26, 2016, 12:45 PM
Please either release information or don't.  In my opinion, teasers are not helpful for the community.  I believe they are cheap marketing ploys.

A healthier alternative would be to explain the new rope system and ask for feedback from the community so Team17 can learn what is desirable.  Furthermore, a closed alpha or beta could be useful to gather information from skilled players surrounding what they like or don't.  I think there are several successful game companies which do this before releasing new games nowadays.  This also allows them to generate more interest via streaming.  Overwatch by Blizzard is a good example of a game which employed such a healthy strategy.

Yes, a marketing ploy in a forum of existing Worms players who have been playing for over a decade  ;)

Well, if you feel that way about me sharing information with you that isn't anywhere else, like the Ninja Rope, I will revert to watching this forum from afar so as not to disturb the peace.

You know where to find me -> @WormsTeam17 :)
Title: Re: Team17 has announced Worms WMD
Post by: nino on May 26, 2016, 12:55 PM
Please either release information or don't.  In my opinion, teasers are not helpful for the community.  I believe they are cheap marketing ploys.

A healthier alternative would be to explain the new rope system and ask for feedback from the community so Team17 can learn what is desirable.  Furthermore, a closed alpha or beta could be useful to gather information from skilled players surrounding what they like or don't.  I think there are several successful game companies which do this before releasing new games nowadays.  This also allows them to generate more interest via streaming.  Overwatch by Blizzard is a good example of a game which employed such a healthy strategy.

Yes, a marketing ploy in a forum of existing Worms players who have been playing for over a decade  ;)

Well, if you feel that way about me sharing information with you that isn't anywhere else, like the Ninja Rope, I will revert to watching this forum from afar so as not to disturb the peace.

You know where to find me -> @WormsTeam17 :)

You should just stay among us ae!

You are welcome porra!!!

Thanks for the infos and keep letting us know about the news!!!
Title: Re: Team17 has announced Worms WMD
Post by: philie on May 26, 2016, 02:34 PM
Yes, a marketing ploy in a forum of existing Worms players who have been playing for over a decade  ;)

your irony does not make sense. those worms players you're talking about play a game that is all community driven for over a decade. a brand new game just can't keep up with that.
and that's also the reason why all recent worms titles did nothing else but disappoint the most of us.
i strongly doubt wmd will make any difference.
just my two cents.

Well, if you feel that way about me sharing information with you that isn't anywhere else, like the Ninja Rope, I will revert to watching this forum from afar so as not to disturb the peace.

You know where to find me -> @WormsTeam17 :)

I guess they finished visiting here then lol? Guess it's a new record at least.

pff haha
Title: Re: Team17 has announced Worms WMD
Post by: Lex on May 26, 2016, 05:37 PM
Please either release information or don't.  In my opinion, teasers are not helpful for the community.  I believe they are cheap marketing ploys.

A healthier alternative would be to explain the new rope system and ask for feedback from the community so Team17 can learn what is desirable.  Furthermore, a closed alpha or beta could be useful to gather information from skilled players surrounding what they like or don't.  I think there are several successful game companies which do this before releasing new games nowadays.  This also allows them to generate more interest via streaming.  Overwatch by Blizzard is a good example of a game which employed such a healthy strategy.

Yes, a marketing ploy in a forum of existing Worms players who have been playing for over a decade  ;)

Well, if you feel that way about me sharing information with you that isn't anywhere else, like the Ninja Rope, I will revert to watching this forum from afar so as not to disturb the peace.

You know where to find me -> @WormsTeam17 :)

Alright.  That's pretty immature and it's a gross misinterpretation of what I said, but it's your franchise to squander once again.

For the record, what "Ninja Rope" information?  I hope you didn't mean the teaser.
Title: Re: Team17 has announced Worms WMD
Post by: Anubis on May 27, 2016, 12:43 PM
Lex scared him away.
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on May 27, 2016, 03:02 PM
I agree with Lex completely. Teasers are fine and all, but they are wasted on this group of players. Teasers are more for casuals and newbies to the series. What veterans want is solid information. No tricks, no marketing, no surprises. Team17 has a wealth of veteran players who they could recruit to beta test and provide critical feedback to ensure that any new Worms game is as good as it can possibly be... has ANYONE been selected to beta test? I haven't. I signed up on the Team17 website and I've also been essentially spamming the Steam forums for ages, and nothing. Jonno, I want you to post info, but I just want you to keep in mind what kind of crowd you're dealing with. Many of us are in our late twenties to mid thirties, if not older...

I understand that there are things that you simply aren't allowed to talk about. I get that. However, all I'm sayin' is that we already have a Worms game that we love, so in order for us to rally behind a new title, we need more transparency from Team17. I am excited for WMD, but I can totally understand why many others couldn't care less. The last few Worms titles have been kinda crap.. (compared to W:A)
 
Title: Re: Team17 has announced Worms WMD
Post by: Lex on May 27, 2016, 08:01 PM
Lex scared him away.

Not really.  His response is quite disproportionate to what I said.  I'm pretty sure he just finds it funny to tease people and enjoys the power of being someone with secret information that people may want, so he made an immature dramatic gesture when he noticed that power wasn't working because there were people who weren't interested in playing his teaser game.  Team17 has a history of acting this way, though, so I'm not sure it's just Jonno.  I'm speculating here, but it may be part of the culture there at the office.

I know I'm sounding entitled, but I just mean to sound productive by pointing out what seem to have been proven to be better strategies.  Being a diverse gamer has given me the perspective to see many different strategies companies use to interact with their communities, and I believe this one is not very productive.  Jonno had no response to my suggestions.  I've had great experiences with other game company community managers in the past who have deliberated marketing and release strategy suggestions with community members.  These were great communicators such as Ghostcrawler from Blizzard and Bex from Grinding Gear Games.  Even Spadge from Team17 himself had his great moments.  His enthusiasm about letting Deadcode and CyberShadow work on Worms Armageddon improved the Worms community greatly.
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on May 27, 2016, 08:10 PM
I don't think Mr Jonno meant any harm. We should be grateful that Team17 decided to come here and share and answer some of our questions.
Title: Re: Team17 has announced Worms WMD
Post by: Lex on May 27, 2016, 08:14 PM
Yes, he meant no harm.  It is good of him to have come here in the first place.  In the past, Team17 had stuck to their own forums.  Now that the Team17 forums are inexplicably gone, it's about time that Team17 reached out on other forums.  So, thanks for that, anyway.  I just hope Jonno realizes that there is much to be gained through even more interaction with the community, as other great game companies have shown in the past several years.
Title: Re: Team17 has announced Worms WMD
Post by: Peja on May 27, 2016, 09:46 PM
none of you will ever accept anything different than a remastered WA with some new gadgets.
we are a lost cause for t17, a bunch of guys being impossible to please.
theres no need to invest anything into a group of roughly 100 people playing a game from 1999, it would be a waste of time, and money.
the self-aggrandizement of this community is funny.
it was a nice gesture to visit these forums,leaking some stuff, asking for input etc.
its just stupid to compare t17 with blizzard, they play in total different leagues.
blizzard has a meaningful community being worth implementing advanced marketing ploys, worms armageddon does not.
Title: Re: Team17 has announced Worms WMD
Post by: darKz on May 27, 2016, 10:33 PM
its just stupid to compare t17 with blizzard, they play in total different leagues.
blizzard has a meaningful community being worth implementing advanced marketing ploys, worms armageddon does not.
He didn't compare them only to Blizzard though.
I've been playing a lot of Path of Exile the last few months (more than 1200 hours to be precise) and I know for a fact that Grinding Gear Games have only some 50-ish employees, yet they do an amazing job over there, interacting with their players and asking for input constantly. Didn't know you also played, Alex! :P

Y'all need to understand that the folks over at Team17 are not interested in creating the best possible product, they're interested in making some quick bucks. They have a different philosophy than other (more successful) companies, that much is obvious.
Title: Re: Team17 has announced Worms WMD
Post by: Lex on May 27, 2016, 11:42 PM
none of you will ever accept anything different than a remastered WA with some new gadgets.
we are a lost cause for t17, a bunch of guys being impossible to please.
theres no need to invest anything into a group of roughly 100 people playing a game from 1999, it would be a waste of time, and money.
the self-aggrandizement of this community is funny.
it was a nice gesture to visit these forums,leaking some stuff, asking for input etc.
its just stupid to compare t17 with blizzard, they play in total different leagues.
blizzard has a meaningful community being worth implementing advanced marketing ploys, worms armageddon does not.

I don't think you understand.  I am talking about the potential for seriously greater audience interaction by, for example, giving free copies of the beta to famous streamers and requesting that they play it on stream and talk about it, then gather the information meant to improve it, and get that person to stream it again.  That sort of thing could really open up the audience for the game and the company as a whole if they were willing to accept the input.  A good target person would be someone with lots of fans who's critical of the franchise already, TotalBiscuit.  There are some other good target people too.  The whole franchise could become much more popular with enough love and care.

darKz, yeah, I played Path of Exile TOO much; so much that I started understanding how the guy who died playing Diablo 2 did.  I had to stop playing because I was spending all my time on it for a while.  What an awesome game!
Title: Re: Team17 has announced Worms WMD
Post by: Peja on May 28, 2016, 08:45 AM
none of you will ever accept anything different than a remastered WA with some new gadgets.
we are a lost cause for t17, a bunch of guys being impossible to please.
theres no need to invest anything into a group of roughly 100 people playing a game from 1999, it would be a waste of time, and money.
the self-aggrandizement of this community is funny.
it was a nice gesture to visit these forums,leaking some stuff, asking for input etc.
its just stupid to compare t17 with blizzard, they play in total different leagues.
blizzard has a meaningful community being worth implementing advanced marketing ploys, worms armageddon does not.

I don't think you understand.  I am talking about the potential for seriously greater audience interaction by, for example, giving free copies of the beta to famous streamers and requesting that they play it on stream and talk about it, then gather the information meant to improve it, and get that person to stream it again.  That sort of thing could really open up the audience for the game and the company as a whole if they were willing to accept the input.  A good target person would be someone with lots of fans who's critical of the franchise already, TotalBiscuit.  There are some other good target people too.  The whole franchise could become much more popular with enough love and care.

i dont see any potential for turn based artillery games to get popular, otherwise we wouldnt play a title from 1999. worms is for people who enjoy hotseat brawls based on a comical setting, it offers turn based strategy + shooting/executing attacks.
the only popular turn based multiplayer games are trading card games, which is different thing. it seems like people prefer a dynamic enviroment when it comes to online games. if someone wants the combination of shooting and strategy, they can simply play mobas. its more popular, its more dynamic.

could t17 do better? the answer is yes. but its not needed, they dont get challenged from other companies in their niche. this already shows the limits of getting popular. the target group is too small for others to try to compete for it, but big enough to make a living by releasing a game every few years.
to stay with your example, Grinding Gear Games has to be innovative, otherwise their rivals would destroy them. 


Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on May 28, 2016, 08:54 AM
Peja, you seriously underestimate how many people around the world like the worms series lol.

It just needs a modern kickass version.
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on May 28, 2016, 09:18 AM
none of you will ever accept anything different than a remastered WA with some new gadgets.
we are a lost cause for t17, a bunch of guys being impossible to please.
theres no need to invest anything into a group of roughly 100 people playing a game from 1999, it would be a waste of time, and money.
the self-aggrandizement of this community is funny.
it was a nice gesture to visit these forums,leaking some stuff, asking for input etc.
its just stupid to compare t17 with blizzard, they play in total different leagues.
blizzard has a meaningful community being worth implementing advanced marketing ploys, worms armageddon does not.

I don't think you understand.  I am talking about the potential for seriously greater audience interaction by, for example, giving free copies of the beta to famous streamers and requesting that they play it on stream and talk about it, then gather the information meant to improve it, and get that person to stream it again.  That sort of thing could really open up the audience for the game and the company as a whole if they were willing to accept the input.  A good target person would be someone with lots of fans who's critical of the franchise already, TotalBiscuit.  There are some other good target people too.  The whole franchise could become much more popular with enough love and care.

i dont see any potential for turn based artillery games to get popular, otherwise we wouldnt play a title from 1999. worms is for people who enjoy hotseat brawls based on a comical setting, it offers turn based strategy + shooting/executing attacks.
the only popular turn based multiplayer games are trading card games, which is different thing. it seems like people prefer a dynamic enviroment when it comes to online games. if someone wants the combination of shooting and strategy, they can simply play mobas. its more popular, its more dynamic.

could t17 do better? the answer is yes. but its not needed, they dont get challenged from other companies in their niche. this already shows the limits of getting popular. the target group is too small for others to try to compete for it, but big enough to make a living by releasing a game every few years.
to stay with your example, Grinding Gear Games has to be innovative, otherwise their rivals would destroy them.

Team17 are very challenged in their niche. They're just competing with freemium mobile phone games and indie/free2play games on Steam. That is their competition right now. And it's fierce. Who is going to play Worms WMD when they can just play League of Legends, POE or Hearthstone? Not one single "gamer" person.

It might be a no return point. Team17 might not have the man power, resources or design capabilities to bring the turn based artillery mode to the front of the gaming industry but there's a very good middleground. There are lots of games with active communities. Lots and lots. Even free browser games without login (http://www.littlewargame.com/play/) (get in and check the amount of people in the lobby and games hosted at any given time... Plus I bet all of us can imagine a proper 2016 Worms game,  feature rich, super customization, amazing animations and terrain deformation and a complete online experience with daily quests, an incorporated clan system or even a hat shop. It will never happen and even if it did it's unlikely it would succeed, see Age of Empires Online, based on a much more popular franchise. There are many other examples of simple games succeeding based on competition, WA could do with Curve's (http://curvefever.com/) (another browser game) competitive features, it's just snake! And hundreds of players compete daily in ladders, tournaments, clan games...
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on May 28, 2016, 10:17 AM
Peja:

I think the horrible quality of Worms titles after WA/WWP has tricked you into feeling there's no future for new WA-type gameplay.

Quote
"i dont see any potential for turn based artillery games to get popular, otherwise we wouldnt play a title from 1999."

Has there been any actual contenders to beat the title from '99? No. All of them have been aimed at kids basically. And they're really, really bad even in that aspect (performance issues and bugs, boring art style, graphical fidelity 10 years behind, scrapping some of the best features to add new unnecessary ones, underestimating kids' skills by dumbing down gameplay aspects without any good reason, boring gameplay design, not listening to fans etc).

Sure, it's still motherf@#!ing Worms, a lot of people love the type of gameplay and/or have nostalgia about the series, but since there's no competition for Team17, a lot of us have become conditioned into thinking that the recent titles are actually not that bad, when in reality they are complete f@#!ing horseshit that could be made so much better and so much more succesful in more capable and ambitious hands, we just don't have any actual good games to compare the new titles to (only WA, but it's a really old game that is really dated and so far from perfection).

Aerox:

Well said!
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on May 28, 2016, 04:00 PM
Worms is a vastly popular franchise. I don't see Team17 having any issues attracting tons of players if they do WMD right. Cross-play capability and global game lobbies will ensure that there's a large player base, even if the core game itself isn't as great as it could be. Heck, all of the games released post-WWP would still be pretty active today if they were cross-play compatible and had global lobbies. The reason why the newer Worms games are essentially dead online isn't because people don't like Worms, or that the newer Worms titles are terrible, it's because Team17 has made several egregious errors when it comes to basic features. People send me game invites all of the time when I have Steam open.

I don't think that the newer Worms titles are completely bad. They're only bad in comparison to W:A/WWP. I've played them all extensively. Yeah, they could definitely be way better, but each one brings in new stuff to the series. W:A would be amazing if it could somehow be updated to include newer weapons and utilities WITHOUT resorting to Project X. I'd love to see sentry guns, worship, termites, magnets, lucky charms, a mega mortar, poison strike, etc. That's probably never gonna happen, but it sure would be nice.

In the age of browser/mobile games and shitty f2p stuff, people want quality. They're willing to pay for it. Has anyone EVER played a mobile game that was actually worth a f@#!? I haven't, lol. I have a feeling that WMD is going to be awesome. The footage they have shown thus far looks incredible IMO. What we know about WMD:

-beautiful art style
-return of a W:A style ninja rope (as far as how it actually feels, we will have to wait and see)
-over 80 weapons/items
-cross play capability with basically every platform, including consoles (PS4 coming later)
-smooth, 60 fps gameplay
-vehicles (not sure how I feel about these yet, tbh)
-buildings (I love this idea)
-lots of other info and surprises that haven't been released yet in terms of gameplay and features

That's enough to get me excited.. dunno about you guys. The fact that Team17 have not yet announced a release date to me is a positive thing. I am hoping that what this means is that the community managers / dev team are listening to suggestions and implementing them. Team17 is definitely aware that the majority of Worms fans consider W:A to be the best in the series. Team17 is also aware of why people think the newer titles suck. Like Peja said, there's gonna be some of you who will not like WMD because it's not exactly like W:A, only with updates. It will be a totally different game, and I doubt the mechanics are going to be as precise as that of W:A, but I don't care. I'm going to pre-order and I will be playing online on day 1 as I have with every Worms title since W:A.
Title: Re: Team17 has announced Worms WMD
Post by: sock on May 28, 2016, 04:48 PM
Looking forward to this game.  8)
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on May 28, 2016, 06:07 PM
@Jonno

Are you guys taking on board and implementing anything we've suggested into the game?

If so, what do you intend to add that you've seen here? Could you write a list if possible?

^^ This may determine whether I buy it or not, because the game currently lacks many features which make the gameplays workflow better, I like things to be as efficient as possible in order for me to take it seriously, yes your graphics are absolutely incredible! Beautiful! The maps looks better than anything i've imagined, you guys HAVE put in some serious work and that's fantastic, but without ease of use like WA has, it's a step back not forward in the end :/

Title: Re: Team17 has announced Worms WMD
Post by: sock on May 28, 2016, 06:37 PM
@Jonno

Are you guys taking on board and implementing anything we've suggested into the game?

If so, what do you intend to add that you've seen here? Could you write a list if possible?

^^ This may determine whether I buy it or not, because the game currently lacks many features which make the gameplays workflow better, I like things to be as efficient as possible in order for me to take it seriously, yes your graphics are absolutely incredible! Beautiful! The maps looks better than anything i've imagined, you guys HAVE put in some serious work and that's fantastic, but without ease of use like WA has, it's a step back not forward in the end :/

ya
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on May 28, 2016, 06:47 PM
skunk we go through this every new worms release since worms 3D.

as long as physics are dumbed down like they've been since WWP, the game's depth goes out the window and with it its learning curve, replayability and deep competitive aspect.

Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on May 29, 2016, 05:41 AM
skunk we go through this every new worms release since worms 3D.

as long as physics are dumbed down like they've been since WWP, the game's depth goes out the window and with it its learning curve, replayability and deep competitive aspect.

There's nothing wrong with the physics of the newer games. What is wrong with the newer games, PRIMARILY, is:

1. divided communities (games are released on multiple platforms with no cross play)
2. no global chat lobbies (no real interaction with other players aside from in-game chat unless you add them as friends and talk to them outside of the game)
3. crappy ropes
4. lack of customization on all fronts
5. less than ideal UI (very console-like, which is a huge turn-off for Worms players who started on pre-Reloaded PC Worms titles)

The physics aren't the problem. Sure, zooks and nades behave differently in the newer games, but it's not 'problematic.' I'd actually argue that the physics are far better in Clan Wars than they are in W:A. The physics in W:A are actually pretty bad if we're talking about realism. We're just used to it and have grown to like it.

The list I mentioned is the real cause of lack of success in recent Worms games... especially #1, #2, and #4. Without those, the community will shrivel and die in no time in any Worms title.
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on May 29, 2016, 10:11 AM
There's nothing wrong with the physics of the newer games. What is wrong with the newer games, PRIMARILY, is:

this is the problem with current society. Someone can see himself involved with an activity for almost 20 years but lack of self awareness unable him to make proper judgement.

It's as if people don't even grasp why the schemes we play, Elite, Bng, Roping, Rope racing and a long etcetera only have depth and a learning curve because the physics are complex and most importantly, coherent and predictable providing valid understanding.
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on May 29, 2016, 05:46 PM
There's nothing wrong with the physics of the newer games. What is wrong with the newer games, PRIMARILY, is:

this is the problem with current society. Someone can see himself involved with an activity for almost 20 years but lack of self awareness unable him to make proper judgement.

It's as if people don't even grasp why the schemes we play, Elite, Bng, Roping, Rope racing and a long etcetera only have depth and a learning curve because the physics are complex and most importantly, coherent and predictable providing valid understanding.

This 'problem' that you speak of doesn't exist aside from in your own head. There is nothing wrong with the physics of the new games. Game mechanics, on the other hand, leave quite a bit to be desired. I am not sure if you are conflating these two terms or not. For example, I hate the roping and jumping in Reloaded, but that has nothing to do with the PHYSICS of the game. That's an issue of gameplay mechanics.

I completely understand why people play W:A, and certain schemes in particular. I've been a Worms addict since W2 after all. However, you make it sound as though that the newer games are effectively worthless as competitive titles. In that you are absolutely incorrect. Once again, there is nothing wrong with the physics models in the newer games. Shots aren't "unpredictable." It's just that you might not have enough experience with those games to understand the physics, the gameplay mechanics, etc. I've logged about 400 hours on Worms Reloaded for Steam, and maybe 200 for the PS3 version. I have about 240 hours and 100 hours in for the Steam versions of Revolution and Clan Wars, respectively. My timer for the PS4 version of Clan Wars (Battlegrounds) doesn't even work anymore because I played it so much. I'd estimate a good 700-800 hours, easily. In other words, I have more than enough experience with all of the games to flat-out refute any claim you would make regarding the non-viability of the newer titles as real, competitive Worms games. Basically, all you're doing is stomping your foot and saying "But they're not W:A!!!1"

Yeah, W:A is the best in terms of gameplay mechanics (and my favorite game of all time), but let's face it... it is pretty dated graphically, and it has an inferior physics engine than that of the 2.5D games. The fact that you don't "understand" the new games and the way they work isn't a fault with the games... the fault lies with you. You haven't put in the time and effort to understand those games in the way that you understand W:A...

*mic drop*
Title: Re: Team17 has announced Worms WMD
Post by: sock on May 29, 2016, 06:35 PM
Ohhh skunk3, niceee  8)
Title: Re: Team17 has announced Worms WMD
Post by: darKz on May 29, 2016, 06:53 PM
Spoiler! View

There's nothing wrong with the physics of the newer games. What is wrong with the newer games, PRIMARILY, is:

this is the problem with current society. Someone can see himself involved with an activity for almost 20 years but lack of self awareness unable him to make proper judgement.

It's as if people don't even grasp why the schemes we play, Elite, Bng, Roping, Rope racing and a long etcetera only have depth and a learning curve because the physics are complex and most importantly, coherent and predictable providing valid understanding.

This 'problem' that you speak of doesn't exist aside from in your own head. There is nothing wrong with the physics of the new games.
You know what, I'll give you the benefit of the doubt.
If I toss a grenade I wanna be able to predict where it goes after the first bounce. I can do that in W:A.
If I toss a grenade in a newer worms title it either goes wherever the f@#! it wants or it sticks to the floor like it's made of glue.
Worms can't slide in newer titles either, there's schemes in W:A which highly rely on rope knocking (hell, ghost knocking is all about rope knocks), they all couldn't exist in any other worms game.
And what do you even mean by "superior" physics? They may be more realistic in some way, but this is a f@#!ing 2d turn based strategy game made of bazooka shooting worms. It doesn't need realistic physics. But if people want to play it competitively it definitely does need predictable physics.
Ropes are a whole different story though and I'm glad we all seem to agree there.
I imagine you're having trouble understanding what makes this game unique for the competitive community because you haven't been playing this game competitively (I think I remember you saying that yourself, sorry if I'm mistaken).

Bonus showerthought:
Spoiler! View
I'd really like to see what happens if an actual T17 developer took a few weeks off work and got into competitive W:A. Because I don't think the people currently working there know what the f@#! we're all talking about.
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on May 29, 2016, 07:21 PM
Spoiler! View

There's nothing wrong with the physics of the newer games. What is wrong with the newer games, PRIMARILY, is:

this is the problem with current society. Someone can see himself involved with an activity for almost 20 years but lack of self awareness unable him to make proper judgement.

It's as if people don't even grasp why the schemes we play, Elite, Bng, Roping, Rope racing and a long etcetera only have depth and a learning curve because the physics are complex and most importantly, coherent and predictable providing valid understanding.

This 'problem' that you speak of doesn't exist aside from in your own head. There is nothing wrong with the physics of the new games.
You know what, I'll give you the benefit of the doubt.
If I toss a grenade I wanna be able to predict where it goes after the first bounce. I can do that in W:A.
If I toss a grenade in a newer worms title it either goes wherever the f@#! it wants or it sticks to the floor like it's made of glue.
Worms can't slide in newer titles either, there's schemes in W:A which highly rely on rope knocking (hell, ghost knocking is all about rope knocks), they all couldn't exist in any other worms game.
And what do you even mean by "superior" physics? They may be more realistic in some way, but this is a f@#!ing 2d turn based strategy game made of bazooka shooting worms. It doesn't need realistic physics. But if people want to play it competitively it definitely does need predictable physics.
Ropes are a whole different story though and I'm glad we all seem to agree there.
I imagine you're having trouble understanding what makes this game unique for the competitive community because you haven't been playing this game competitively (I think I remember you saying that yourself, sorry if I'm mistaken).

Bonus showerthought:
Spoiler! View
I'd really like to see what happens if an actual T17 developer took a few weeks off work and got into competitive W:A. Because I don't think the people currently working there know what the f@#! we're all talking about.


Your lack of ability to predict what is going to happen with a nade in one of the newer titles is based on your lack of experience with the game, nothing more. Nades don't bounce / roll randomly. It might appear that way if you don't know the game very well, but trust me when I say that isn't the case.

Yes, I know that rope knocking is basically impossible to do in the 2.5D games, and exceedingly difficult in Reloaded...

By "superior" I meant "more realistic." I do agree that more realistic does not necessarily mean BETTER. I've said this before in the Steam forums regarding the newer games. I like all of the games by their own merits. A reason why some W:A players hate the newer games is because the physics are different. Not better or worse, but different. In Clan Wars (for example), some things just aren't possible that are possible in W:A. Nade throws are a perfect example. In W:A, a skilled player can throw a perfect nade that bounces several times before landing exactly where they want it. In Clan Wars, you can still be accurate as hell, but the difference is that the way the nades bounce and roll is far more realistic... velocity and angle determine far more factors than in W:A. If your nade hits a piece of terrain at a certain angle at a certain speed, it can either drop down, bounce to the side, bounce up and oscillate in the air, etc.

Imagine kicking a soccer ball into a sloped surface... depending on the speed, velocity, and angle of impact, the way the shot will bounce and/or roll is going to be very different. To put it another way, making precise nade shots in Clan Wars requires more thought and skill because it employs a more sophisticated physics engine.

I have no problem understanding what makes this game unique for the competitive community. I've played it since day one and I've played loads of competitive matches before. (clanners and solo) All I'm saying is that it is not as though the other Worms games aren't viable options for deeply competitive, skillful, and strategic gameplay.   

I too would also love to see a Team17 dev actually play W:A and get to know it intimately, so they know exactly why and how it is superior (on the whole) to their more recent efforts.
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on May 29, 2016, 07:30 PM
Also, FWIW, I play competitively all of the time. I just don't do it for some silly TUS rank. It's not like people play with their toes in funners.
Title: Re: Team17 has announced Worms WMD
Post by: Triad on May 30, 2016, 03:35 AM
It's not like people play with their toes in funners.
I once roped with my feet. One of my friend had one of those sim racing pedals:
(http://www.thesimpit.com/assets/js/ckeditor/kcfinder/upload/images/5_1.jpg)
Set 3 pedals as Space, Enter and Backspace. Tried roping without my right hand. Used WASD. It worked really good for Big RR 40 sec no banana. So if you lose one of your hand one day there's still hope for you to play WA. :D
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on May 30, 2016, 07:11 AM
Quote from: skunk3
Yeah, W:A (...) is pretty dated graphically, and it has an inferior physics engine than that of the 2.5D games

Lmao, how this guy survives a whole day is beyond me.

how can you be so deluded when you're so terrible at the game and ugly in real life?

Quote from: darkZ
I imagine you're having trouble understanding what makes this game unique for the competitive community because you haven't been playing this game competitively (I think I remember you saying that yourself, sorry if I'm mistaken).

Yes. But because he's now posing as an elitist old schooler (who competed in the funner scene because leagues are for wussies) so he has brought new material to the discourse. Sadly, it makes no f@#!ing sense. I don't think he even understands what physics mean in this context.
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on May 30, 2016, 04:26 PM
Quote from: skunk3
Yeah, W:A (...) is pretty dated graphically, and it has an inferior physics engine than that of the 2.5D games

Lmao, how this guy survives a whole day is beyond me.

how can you be so deluded when you're so terrible at the game and ugly in real life?

Quote from: darkZ
I imagine you're having trouble understanding what makes this game unique for the competitive community because you haven't been playing this game competitively (I think I remember you saying that yourself, sorry if I'm mistaken).

Yes. But because he's now posing as an elitist old schooler (who competed in the funner scene because leagues are for wussies) so he has brought new material to the discourse. Sadly, it makes no f@#!ing sense. I don't think he even understands what physics mean in this context.

How are you not banned? You got banned for aliasing to get around another mute/ban, and now you're doing the exact same shit, and throwing around insults as well? f@#! you. You act like a petulant child constantly, argue with everyone about EVERYTHING, and now you're insulting me for no reason other than that you disagree with me. This is hilarious and sad at the same time. What is actually wrong with you? What issues do you face in your life that make you such a bitter, rotten, asshole?

Also, what do you mean 'posing?' I've been playing W:A since day one, and played W2 briefly before that. It doesn't really get much more old school than that. I've already explained that I don't play ranked games primarily because it takes the fun out of playing. I'm not scared to play vs. anyone. I went 1-2 in roper vs. Senator the other day while drunk as hell, lol. Who cares? Ya'll act like the only people who play Worms who have skills are the small handful of people who play TUS constantly, and that's just flat-out wrong. 

@MonkeyIsland - will you just ban this jerk already and make all of our lives better? Ropa is a toxic, noxious presence. 
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on May 30, 2016, 11:43 PM
There is nothing wrong with the physics of newer Worms games, skunk3 is right, it's a game, how can they be wrong, are they breaking any laws? No, so shut the f**k up and stop saying they are wrong.

Use the proper term "I don't like it" not "It is wrong because I don't like it".
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on May 31, 2016, 02:10 AM
Each Worms entry are unique in their own way.
Title: Re: Team17 has announced Worms WMD
Post by: AduN on May 31, 2016, 03:23 AM
I don't like it
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on May 31, 2016, 06:57 AM
There is nothing wrong with the physics of newer Worms games, skunk3 is right, it's a game, how can they be wrong, are they breaking any laws? No, so shut the f**k up and stop saying they are wrong.

Use the proper term "I don't like it" not "It is wrong because I don't like it".

I never once used the word "wrong". You're just facerolling your head against the keyboard praying something resembling a post comes up just so you can fatten the topic with noise.

I called WA physics superior because they have more depth, simple as. It has different levels of friction, acceleration, force and an incredible amount of different outcomes for any given shot. Worm games after WWP don't have any of that, worms will stick to the ground regardless of angle, power, or friction, likewise weapons.

We can agree to disagree, I'm definetely not going to waste any more efforts trying to convince the two naivest people in the whole forum about something that everyone with half a brain cell and game time already knows.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on May 31, 2016, 07:21 AM
Did I mention someones name specifically? Did I directly call anyone out?

No, so stfu.
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on May 31, 2016, 07:22 AM
Quote from: Komito
No, so shut the f**k up and stop saying they are wrong.

So who you talking to? Leprechauns?
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on May 31, 2016, 03:11 PM
There is nothing wrong with the physics of newer Worms games, skunk3 is right, it's a game, how can they be wrong, are they breaking any laws? No, so shut the f**k up and stop saying they are wrong.

Use the proper term "I don't like it" not "It is wrong because I don't like it".

I never once used the word "wrong". You're just facerolling your head against the keyboard praying something resembling a post comes up just so you can fatten the topic with noise.

I called WA physics superior because they have more depth, simple as. It has different levels of friction, acceleration, force and an incredible amount of different outcomes for any given shot. Worm games after WWP don't have any of that, worms will stick to the ground regardless of angle, power, or friction, likewise weapons.

We can agree to disagree, I'm definetely not going to waste any more efforts trying to convince the two naivest people in the whole forum about something that everyone with half a brain cell and game time already knows.

Ropa's argument style:
1. backpedal
2. insult the other person
3. argue some more (usually just an opinion that he thinks is more correct than anyone else's)
4. more insults

You are simply wrong. W:A physics do not offer more 'depth.' Do you even play the other games? HAVE you played all of them, and if so, where's your Steam stats? How much time have you actually devoted to understanding the newer games?

Worms do not "stick to the ground." They might be stickier in *certain* situations in which they might slide more in W:A (and vice versa), but that's just the difference between the two games. As I said before, there's nothing wrong physics-wise with the newer games. I'm just going to assume that you don't have enough experience with them to understand the differences as compared to W:A. Everything that you said about W:A physics is present in the other games... just different.

Overall, I do prefer the physics model of W:A the most primarily because it is what I am most used to, but there's certain aspects of the physics in other games that I think are much more satisfying and well-made, like fire behavior (petrol bombs, flame thrower, etc), nade bounces/rolls, etc.

Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 01, 2016, 12:09 AM
Nah skunk, I agree with you on some things but ropa is right when he says the physics of WA do indeed have more depth than other Worms titles.

I am not saying the other titles are wrong, they just seem too random at times, i've played most of them and I did enjoy them, but they are only enjoyable for a few weeks then they get boring because they lack the depth WA has.

This is what I am afraid will happen to WMD because it seems they aren't interested in the things we know for sure make the game better.
Title: Re: Team17 has announced Worms WMD
Post by: sock on June 01, 2016, 12:13 AM
Nah skunk, I agree with you on some things but ropa is right when he says the physics of WA do indeed have more depth than other Worms titles.

I am not saying the other titles are wrong, they just seem too random at times, i've played most of them and I did enjoy them, but they are only enjoyable for a few weeks then they get boring because they lack the depth WA has.

This is what I am afraid will happen to WMD because it seems they aren't interested in the things we know for sure make the game better.

I like the idea of a new worms game, but is WMD the best title name?
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on June 01, 2016, 09:50 AM
Komito, Aerox, you do realize that the most of W:A's depth come from countless glitches and physics weirdness? "add more depth into next Worms games" sounds much like "add more glitches" in this context
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 01, 2016, 10:51 AM
I refuse to debate with anyone on this subject unless they are incredibly good at roping AND incredibly good at intermediate.

it's a big waste of time for all of us involved unless you meet those requirements

any shot in WA has many more outcomes than in any posterior Worms games not called WWP; depth. Learning curve. Gaming 101. If you wanna get a reply, get a gripe first.
Title: Re: Team17 has announced Worms WMD
Post by: MrTPenguin on June 01, 2016, 10:54 AM
(I've been following this thread but never posted in it before.)

They said it would come out in "early 2016", but alas it hasn't, so now I'm Waiting for Mankind Divided instead.
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 01, 2016, 11:26 AM
They have probably payed attention to the community. Ergo WMD has been pushed back.
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 01, 2016, 11:28 AM
They have probably payed attention to the community. Ergo WMD has been pushed back.

why would you ever believe this, or what's worse, why would you ever say it?
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 01, 2016, 11:32 AM
They have probably payed attention to the community. Ergo WMD has been pushed back.

why would you ever believe this, or what's worse, why would you ever say it?

I try to keep an optimistic point of view :)
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on June 01, 2016, 11:35 AM
I refuse to debate with anyone on this subject unless they are incredibly good at roping AND incredibly good at intermediate.
Aerox, proof us that you are incredibly good at roping AND incredibly good at intermediate/standart in both W:A and newer games, then we may listen to you.
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 01, 2016, 12:09 PM
who is we
Title: Re: Team17 has announced Worms WMD
Post by: philie on June 01, 2016, 03:18 PM
I refuse to debate with anyone on this subject unless they are incredibly good at roping AND incredibly good at intermediate.
Aerox, proof us that you are incredibly good at roping AND incredibly good at intermediate/standart in both W:A and newer games, then we may listen to you.

http://worms2d.info/X-Worms/Contest_Chronology (http://worms2d.info/X-Worms/Contest_Chronology)

roping-proof: done
Title: Re: Team17 has announced Worms WMD
Post by: Anubis on June 01, 2016, 03:58 PM
Thanks for making me see my 2008 performance again, now I feel so bad. I wish I could time travel back. I am basically back at 2004 and getting worse. I hate getting older.
Title: Re: Team17 has announced Worms WMD
Post by: sock on June 01, 2016, 04:11 PM
Thanks for making me see my 2008 performance again, now I feel so bad. I wish I could time travel back. I am basically back at 2004 and getting worse. I hate getting older.

I don't know if it is possible for me to watch your replays, you WARM GOD you.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 01, 2016, 04:41 PM
I agree with Lex completely. Teasers are fine and all, but they are wasted on this group of players. Teasers are more for casuals and newbies to the series. What veterans want is solid information. No tricks, no marketing, no surprises. Team17 has a wealth of veteran players who they could recruit to beta test and provide critical feedback to ensure that any new Worms game is as good as it can possibly be... has ANYONE been selected to beta test? I haven't. I signed up on the Team17 website and I've also been essentially spamming the Steam forums for ages, and nothing. Jonno, I want you to post info, but I just want you to keep in mind what kind of crowd you're dealing with. Many of us are in our late twenties to mid thirties, if not older...

I understand that there are things that you simply aren't allowed to talk about. I get that. However, all I'm sayin' is that we already have a Worms game that we love, so in order for us to rally behind a new title, we need more transparency from Team17. I am excited for WMD, but I can totally understand why many others couldn't care less. The last few Worms titles have been kinda crap.. (compared to W:A)

If it's full transparency you want, you'll get that pretty soon. (Vague I know but when the floodgates open...)

Then i'll be able to answer the vast majority of your questions fully and collate informed feedback from yourselves.

Fun fact - you're the only people the Ninja Rope information was given too, by seeing if any of you made predictions on what you thought the expanded arsenal could be it'd give me a good idea on how you'd receive them. There's method to the madness - I also genuinely wanted to share it with you, as a nod to the Rope Pro community.
Title: Re: Team17 has announced Worms WMD
Post by: Tomi on June 01, 2016, 07:10 PM
Just make sure rope working properly (fast enough ;)) and then you will have a strong base. I think it's 50% success already.. the other half of the success depends on you guys who try to promote the game. The most players who cant stop playing this game were addicted to rope, i would never play this game for years if i wouldn't find a host where some nlf guys were warming, playing trick race.. it was just awesome for a beginner to see that (find some movies on wormtube if you are interested and bored at workplace xd)
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on June 02, 2016, 02:13 PM
Nah skunk, I agree with you on some things but ropa is right when he says the physics of WA do indeed have more depth than other Worms titles.

I am not saying the other titles are wrong, they just seem too random at times, i've played most of them and I did enjoy them, but they are only enjoyable for a few weeks then they get boring because they lack the depth WA has.

This is what I am afraid will happen to WMD because it seems they aren't interested in the things we know for sure make the game better.

I fail to understand how the physics have more 'depth' in W:A vs. any of the other new titles. I think that what you mean is that you are more able to accurately predict shots based upon your knowledge of W:A vs. the other games. The reason why the newer games get boring is because of poor choices made by Team17 in terms of stuff we've mentioned before,  like UI, lack of customization, lack of global chat, poor performance on older machines, lack of gameplay features to make worming more enjoyable in general (like stuff that was patched into W:A), etc. Any of the new games could be much, much better if Team17 merely patched them... and if they actually took the time to make them cross-play compatible, they'd be very active. (And fun!)

I just played a bunch of Battlegrounds (for PS4) last night and I gotta say that in my opinion, the opposite is true. Battlegrounds has more depth when it comes to the physics side of things, but that's just my opinion and I guess what you are referring to as 'depth' is still nebulous. To me, the physics in W:A is a bit cartoon-like on the whole, especially when it comes to the ability to make insane boomerang shots with LG + zook in hysteria, or the utterly simplistic way that grenades bounce. In W:A, nades will bounce and bounce and bounce, whereas in the newer 2.5D games, they will only bounce when it makes sense that they should, otherwise they will eventually fall, roll, and come to a stop.

Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on June 02, 2016, 02:18 PM
I agree with Lex completely. Teasers are fine and all, but they are wasted on this group of players. Teasers are more for casuals and newbies to the series. What veterans want is solid information. No tricks, no marketing, no surprises. Team17 has a wealth of veteran players who they could recruit to beta test and provide critical feedback to ensure that any new Worms game is as good as it can possibly be... has ANYONE been selected to beta test? I haven't. I signed up on the Team17 website and I've also been essentially spamming the Steam forums for ages, and nothing. Jonno, I want you to post info, but I just want you to keep in mind what kind of crowd you're dealing with. Many of us are in our late twenties to mid thirties, if not older...

I understand that there are things that you simply aren't allowed to talk about. I get that. However, all I'm sayin' is that we already have a Worms game that we love, so in order for us to rally behind a new title, we need more transparency from Team17. I am excited for WMD, but I can totally understand why many others couldn't care less. The last few Worms titles have been kinda crap.. (compared to W:A)

If it's full transparency you want, you'll get that pretty soon. (Vague I know but when the floodgates open...)

Then i'll be able to answer the vast majority of your questions fully and collate informed feedback from yourselves.

Fun fact - you're the only people the Ninja Rope information was given too, by seeing if any of you made predictions on what you thought the expanded arsenal could be it'd give me a good idea on how you'd receive them. There's method to the madness - I also genuinely wanted to share it with you, as a nod to the Rope Pro community.

I am excited. I am glad that you dropped the rope bomb on us. It must suck being in a community manager type position in which you are contractually bound to not talk about certain things until you're allowed to, and have the gamers pester the f@#! out of you in the meantime, lol.

Nobody has guessed the second 'type' of rope yet - so I'll wager one more guess as I puff on this spliff...

Is it a magic rope that flies around like a magic carpet, but it is steerable, and when you touch terrain, it stops moving and effectively acts as a long, shapeable girder? It'd be cool if the worm would put on a turban and play a flute while this is going on, lol
Title: Re: Team17 has announced Worms WMD
Post by: ANO on June 02, 2016, 03:26 PM
you can modify your post instead of double or triple posting
Title: Re: Team17 has announced Worms WMD
Post by: ANO on June 02, 2016, 03:26 PM
like this...

Title: Re: Team17 has announced Worms WMD
Post by: Anubis on June 02, 2016, 04:04 PM
He also does this on Steam forums. :P
Title: Re: Team17 has announced Worms WMD
Post by: ANO on June 02, 2016, 05:07 PM
he must write at least 4 A4 pages every day...
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on June 02, 2016, 08:52 PM
What is your point? Shut up.
Title: Re: Team17 has announced Worms WMD
Post by: Lex on June 02, 2016, 10:05 PM
It's extremely immature to comment on post length.  If you don't want to read it, simply don't read it.  There are those who can read quickly and have no problem doing so.  Similarly, there are those who can write quickly and have no problem doing so.
Title: Re: Team17 has announced Worms WMD
Post by: ANO on June 02, 2016, 10:16 PM
It's extremely immature to comment on post length.  If you don't want to read it, simply don't read it.  There are those who can read quickly and have no problem doing so.  Similarly, there are those who can write quickly and have no problem doing so.

itìs extremely immature to comment on someone who commented on post length.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 03, 2016, 06:39 AM
Lex, let the plebs be plebs, they have no class ;)
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 03, 2016, 06:41 AM
New video, check it out :)
Title: Re: Team17 has announced Worms WMD
Post by: goom on June 03, 2016, 06:47 AM
i don't care how many posts anybody makes so long as it is all relevant to the topic at hand. the more talk about WMD, the better 8)



Nah skunk, I agree with you on some things but ropa is right when he says the physics of WA do indeed have more depth than other Worms titles.

I am not saying the other titles are wrong, they just seem too random at times, i've played most of them and I did enjoy them, but they are only enjoyable for a few weeks then they get boring because they lack the depth WA has.

This is what I am afraid will happen to WMD because it seems they aren't interested in the things we know for sure make the game better.
I just played a bunch of Battlegrounds (for PS4) last night and I gotta say that in my opinion, the opposite is true. Battlegrounds has more depth when it comes to the physics side of things, but that's just my opinion and I guess what you are referring to as 'depth' is still nebulous. To me, the physics in W:A is a bit cartoon-like on the whole, especially when it comes to the ability to make insane boomerang shots with LG + zook in hysteria, or the utterly simplistic way that grenades bounce. In W:A, nades will bounce and bounce and bounce, whereas in the newer 2.5D games, they will only bounce when it makes sense that they should, otherwise they will eventually fall, roll, and come to a stop.

'depth' semantics aside, my personal opinion is that the Worms series truly seems better suited to having 'fun' physics, so long as shots are both predictable and consistent. entertainment level should always be a priority over realism, but that's not to say that you can't have both. wacky + bounce nades pair nicely with a more realistic 'soft' bouncing - setting.

problems arise when the devs attempt try to force the entire game's physics to be from a realist standpoint, which can severely impact entertainment value. (see: ninja flaccid rope) i'm glad they seem to be a little more open this time around.

make no mistake, by no means am i saying W:A physics interactions are perfect - there is a lot of room for improvement (especially regarding slopes) - but WMD really needs to use this as a stepping stone, not try to reinvent the wheel.
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 03, 2016, 07:10 AM
Nice hair Jonno
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 03, 2016, 07:17 AM
I fail to understand how the physics have more 'depth' in W:A vs. any of the other new titles. I think that what you mean is that you are more able to accurately predict shots based upon your knowledge of W:A vs. the other games.

That is exactly part of what gives WA more depth, the fact you can predict most things, added along with all the enhancements DC/CS brought us, nothing will ever top WA unless they take our advice.

I guess what you are referring to as 'depth' is still nebulous. To me, the physics in W:A is a bit cartoon-like on the whole, especially when it comes to the ability to make insane boomerang shots with LG + zook in hysteria, or the utterly simplistic way that grenades bounce. In W:A, nades will bounce and bounce and bounce, whereas in the newer 2.5D games, they will only bounce when it makes sense that they should, otherwise they will eventually fall, roll, and come to a stop.

I wouldn't say grenades are simplistic, only a few players truly mastered BnG(without notching, so barman/Mablak/Random etc don't count), and it took years to achieve that level of creativity & consistency.

When I am talking about depth, refer to the 1st part of this post, in terms of simplicity, it's all the same really, WA has more depth because of everything that is possible, it wasn't even Team17 that made WA as good as it is, it was fan-based programmers, who IMO done a way better job than Team17 ever could/will, because they understood the game and what the players want.

The reason why the newer games get boring is because of poor choices made by Team17 in terms of stuff we've mentioned before,  like UI, lack of customization, lack of global chat, poor performance on older machines, lack of gameplay features to make worming more enjoyable in general (like stuff that was patched into W:A), etc. Any of the new games could be much, much better if Team17 merely patched them... and if they actually took the time to make them cross-play compatible, they'd be very active. (And fun!)

Agreed, but that's just part of the reason.



Edit:

Nice hair Jonno

Sh*t phone me an ambulance i'm having a heart attack!!!
Title: Re: Team17 has announced Worms WMD
Post by: ANO on June 03, 2016, 07:53 AM
Is there any good video to watch rope?

https://cdn.meme.am/instances/400x/25228534.jpg
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on June 03, 2016, 08:16 AM
How about an optional switch between newer titles' realistic bounces and W:A's illogical bounces, if so many people got used to them? Like the MIN/MAX bounce thing on grenades.


@Lex
Spoiler! View
It's extremely immature to comment on something you didn't even bother to look at. Nobody is complaining about post lenght; it's about a person making 2-3 (or even more) posts in a row while he could just edit his previous post.
Imagine this: I look at number of posts in a topic and see it increased by 4 since last time I checked it. I expect those posts to be a part of a discussion, and decide to look at them. Then I find out that all those posts are made by the same person, and each post is consistent of a large quote and a "plus 1" phrase. Do you get this feeling?
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 03, 2016, 08:50 AM
so we're calling new worm titles physics realistic now?

You guys and your vocabulary. Realistic doesn't mean real life like, since when do grenades bounce like footballs or donkeys fall from the sky? Realistic clearly means consistent. There is no consitency in newer worm titles, because there is no physics simulation, just shortcuts. In WA, you can use an explosive weapon like a grenade to get an enemy worm to any place in the map depending how you use/drop the weapon, including onwards and slightly to a side. You could even make him fall on a pixel if you so desired to. There are more angles, there are many more possible outcomes for any given shot.

The shortcuts used in physics of WMD are crystal clear from all the videos. Worms do bounce off vertical walls, that's all, but their speed is irrelevant, the moment they touch the ground they slide for 1 second and stop, it doesn't matter the angle they come flying from or at what velocity they do, it's not consistent, it's not deep, there's no gravity, no weight, no friction. Movement of worms, tanks and such, it's Gunbound like, as if slopes didn't matter.

Compare a game of intermediate in WA to anything similar in newer worm games, it's like comparing chess to checkers, like f@#!ing literally.

Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 03, 2016, 09:10 AM
so we're calling new worm titles physics realistic now?

You guys and your vocabulary. Realistic doesn't mean real life like, since when do grenades bounce like footballs or donkeys fall from the sky? Realistic clearly means consistent. There is no consitency in newer worm titles, because there is no physics simulation, just shortcuts. In WA, you can use an explosive weapon like a grenade to get an enemy worm to any place in the map depending how you use/drop the weapon, including onwards and slightly to a side. You could even make him fall on a pixel if you so desired to. There are more angles, there are many more possible outcomes for any given shot.

The shortcuts used in physics of WMD are crystal clear from all the videos. Worms do bounce off vertical walls, that's all, but their speed is irrelevant, the moment they touch the ground they slide for 1 second and stop, it doesn't matter the angle they come flying from or at what velocity they do, it's not consistent, it's not deep, there's no gravity, no weight, no friction. Movement of worms, tanks and such, it's Gunbound like, as if slopes didn't matter.

Compare a game of intermediate in WA to anything similar in newer worm games, it's like comparing chess to checkers, like f@#!ing literally.

Re: "Physics shortcuts"

=2m8s

Force, motion & terrain angle all taken into effect.
Title: Re: Team17 has announced Worms WMD
Post by: ANO on June 03, 2016, 09:14 AM
Jonno, do you have some video to see how rope is?
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 03, 2016, 09:26 AM
Re: "Physics shortcuts"

=2m8s

Force, motion & terrain angle all taken into effect.

I took a close look at that video, specially the girder slide from the first shot, and a later shot where one worm pushes (piles) another. Happy to announce things might be not like I think they are
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 03, 2016, 09:31 AM
Re: "Physics shortcuts"

=2m8s

Force, motion & terrain angle all taken into effect.

I took a close look at that video, specially the girder slide from the first shot, and a later shot where one worm pushes (piles) another. Happy to announce things might be not like I think they are

Thanks for checking the video out and having a look. That video was from an actual match we had with the developers, unlike the 'staged' scenarios used when showing off new weapons etc.

Jonno, do you have some video to see how rope is?

There's snippets here and there, however I'll hold off a Rope Showcase video until all of the ropes have been revealed. Then you'll get to see them all in action :)
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 03, 2016, 09:50 AM
Awesome, it looks like they took some of our advice so far  :-*

I saw the slide you were talking about down the girder, looks promising :D

Great stuff Jonno(And T17), keep it up!

I guess the finished product will be better but still looks a lot more fun than the previous new titles :)
Title: Re: Team17 has announced Worms WMD
Post by: ANO on June 03, 2016, 09:53 AM
so there will be different types of rope... That's curious! Hope there is also something like what we have now. I guess for some schemes having a different kind of rope could be interesting. 
Title: Re: Team17 has announced Worms WMD
Post by: Peja on June 03, 2016, 09:59 AM
Awesome, it looks like they took some of our advice so far  :-*

I saw the slide you were talking about down the girder, looks promising :D

Great stuff Jonno(And T17), keep it up!

I guess the finished product will be better but still looks a lot more fun than the previous new titles :)

i am pretty sure reading this forum had 0 influence on the physics of the title  :D
Title: Re: Team17 has announced Worms WMD
Post by: Rabbzz on June 03, 2016, 10:37 AM
so we're calling new worm titles physics realistic now?

You guys and your vocabulary. Realistic doesn't mean real life like, since when do grenades bounce like footballs or donkeys fall from the sky? Realistic clearly means consistent. There is no consitency in newer worm titles, because there is no physics simulation, just shortcuts. In WA, you can use an explosive weapon like a grenade to get an enemy worm to any place in the map depending how you use/drop the weapon, including onwards and slightly to a side. You could even make him fall on a pixel if you so desired to. There are more angles, there are many more possible outcomes for any given shot.

The shortcuts used in physics of WMD are crystal clear from all the videos. Worms do bounce off vertical walls, that's all, but their speed is irrelevant, the moment they touch the ground they slide for 1 second and stop, it doesn't matter the angle they come flying from or at what velocity they do, it's not consistent, it's not deep, there's no gravity, no weight, no friction. Movement of worms, tanks and such, it's Gunbound like, as if slopes didn't matter.

Compare a game of intermediate in WA to anything similar in newer worm games, it's like comparing chess to checkers, like f@#!ing literally.

Re: "Physics shortcuts"

=2m8s

Force, motion & terrain angle all taken into effect.
Anyone else notice the sheep on the rope at 1:50?
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 03, 2016, 10:41 AM
so there will be different types of rope... That's curious! Hope there is also something like what we have now. I guess for some schemes having a different kind of rope could be interesting.

Super Rope, from Worms World Party :P


Awesome, it looks like they took some of our advice so far  :-*

I saw the slide you were talking about down the girder, looks promising :D

Great stuff Jonno(And T17), keep it up!

I guess the finished product will be better but still looks a lot more fun than the previous new titles :)

i am pretty sure reading this forum had 0 influence on the physics of the title  :D

Don't be so sure of it yet.

My guess is that Team17 has reviewed what made WA so great and taken it into account.
Title: Re: Team17 has announced Worms WMD
Post by: ANO on June 03, 2016, 10:46 AM
Honestly (until today) I hand't read this thread as I am sure we have only collected delusions after W:A.. Then when I saw the title I thought it was just another bullshit and I didn0t give any chance to it, not even for trolling auhuah

But I think these guys realized the failure of the last worms editions and how damn good W:A was and still is, and they are taking the time to talk with us, to understand what the community needs/wants, and this just because here there is the secret of an eternal game. The potential is very high.

Imagine in few years, t17 will start projecting and building keyboards auhauh hiring Anubis as engineer  :D
Title: Re: Team17 has announced Worms WMD
Post by: Sensei on June 03, 2016, 10:54 AM
2:04, if rope physics are so good, do you really think they would cut it after 2 sec? This story reminds me of Swiss cheese. Good luck to those who'll purchase the game.
Title: Re: Team17 has announced Worms WMD
Post by: Rabbzz on June 03, 2016, 11:00 AM
2:04, if rope physics are so good, do you really think they would cut it after 2 sec? This story reminds me of Swiss cheese. Good luck to those who'll purchase the game.
It will be cheap so why not give it a go. Even if it sucks Ill just tell everyone to buy W:A and see if we can get some new players haha.

As long as the rope has potential ill try stick with it.
Title: Re: Team17 has announced Worms WMD
Post by: ANO on June 03, 2016, 11:00 AM
2:04, if rope physics are so good, do you really think they would cut it after 2 sec? This story reminds me of Swiss cheese. Good luck to those who'll purchase the game.

Jonno said:
Quote
There's snippets here and there, however I'll hold off a Rope Showcase video until all of the ropes have been revealed. Then you'll get to see them all in action :)

and give them a shot.. maybe they are holding the release because they saw already our complaints auhuah
Title: Re: Team17 has announced Worms WMD
Post by: StepS on June 03, 2016, 11:05 AM
2:04, if rope physics are so good, do you really think they would cut it after 2 sec? This story reminds me of Swiss cheese. Good luck to those who'll purchase the game.
I don't think they have skilled W:A ropers in their team, but if you saw their previous livestreams, they used the rope to some extent. They roped slowly, however if you compare W:A's slow-roping with what we saw there, you should agree it's very similar if not the same. Also, like we've already been told, the rope's source code was copied from W:A and modified.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 03, 2016, 11:05 AM
Ok, i'm officially ROPED in ;)

Definitely excited for this now.

@Jonno, how about when it's released let's grab some people, some from TUS Vs some from Team17 for a funner, there are some guys here who can stream on twitch too :)
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 03, 2016, 11:10 AM
Jono, can you give us anything about the matchmaking, rankings system?

Will we be able to play 2v2 ranked games per example?

Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 03, 2016, 11:18 AM
I was talking about Worms WMD for many months. I was convinced that it would be a spiritual successor to Worms Armageddon. But during these times, I was met with cynical comments and skepticism. It was almost that everyone had some sort of bias information syndrome. Now it seems like everyone has slowly awakened from their shell, starting to realize that Worms WMD might be the next big Worms tittle since Worms World Party.

This thread has certainly pushed WMD  release window further back, it was announced for early 2016 (I believe). This is thanks to the community support and for those who has managed to get a Team17 employee to these forums.

I am very happy and thankful for this.
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 03, 2016, 11:19 AM
I was talking about Worms WMD for many months. I was convinced that it would be a spiritual successor to Worms Armageddon. But during these times, I was met with cynical comments and skepticism. It was almost that everyone had some sort of bias information syndrome. Now it seems like everyone has slowly awakened from their shell, starting to realize that Worms WMD might be the next big Worms tittle since Worms World Party.


Not really. What actually happened is that the WMD builds (and the videos we have been seeing) have constantly changed/evolved.

Title: Re: Team17 has announced Worms WMD
Post by: Sensei on June 03, 2016, 11:21 AM
2:04, if rope physics are so good, do you really think they would cut it after 2 sec? This story reminds me of Swiss cheese. Good luck to those who'll purchase the game.
It will be cheap so why not give it a go. Even if it sucks Ill just tell everyone to buy W:A and see if we can get some new players haha. .

Nah, money is not a big deal at all. But it's good to have a dose of skepticism. They gave players too many unfinished projects over the years. If rope video is coming up soon, I'll stick around. Different styles of ninja rope sounds interesting.
Title: Re: Team17 has announced Worms WMD
Post by: ANO on June 03, 2016, 11:21 AM
they could have some meetings with the following UK members:

Komo, Nail, Chicken and Cueshark,
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 03, 2016, 11:28 AM
I feel people give the rope too much importance (source: a guy nicknamed ropa)

We have the "best" rope in WA and WA isn't exactly striving with activity.

Give me WA with logins, ranks and ranked channels, monthly leagues and league channels and take away the ninja rope forever, I'll sign that... that in my opinion gives the game a longer appeal, more replayability in a way. Just imagine TUS was actually built into the game and you didn't have to report games or anything because the game did that for you. Clan support too, please! it's 2016!

don't get me wrong, I understand the importance of the rope, most likely the single most important weapon in the whole arsenal (if you were forced to rank one above another) but I feel people like to focus too much on that as if it was the only reason past Worm games failed. I think it goes deeper than that.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 03, 2016, 01:05 PM
Ok, i'm officially ROPED in ;)

Definitely excited for this now.

@Jonno, how about when it's released let's grab some people, some from TUS Vs some from Team17 for a funner, there are some guys here who can stream on twitch too :)

Yes, we're up for that! I've already been reaching out to the top level Team17 Developer players to get on stream. We'll probably stream it on our channel too :) Thinking a 3v3 will be in order.

Jono, can you give us anything about the matchmaking, rankings system?

Will we be able to play 2v2 ranked games per example?



Ok, so I've just gone and got the thumbs up to discuss ranked mode a bit more with you all.

The game will be launching with a 1v1 ranked mode. Once we know ranked is working as intended and we're happy with how it's performing we'll be looking at adding team based ranked, such as 2v2.


- Ranked is split into 10 'Ranks', with 10 being the lowest and 1 being the highest. Depending on your performance you can go both up and down the rankings, so consistency is important.
- Everyone starts at rank 10.
- Each rank has it's own profile badge that you can display, for example rank 10 is 'Prod' and rank 1, well that's a surprise.
- There are two weapon skin rewards for performing well in ranked:

                 Reach rank 5 - Silver Grenade Weapon Skin
                 Reach rank 1 - Golden Bazooka Weapon Skin

- Ranked will matchmake you with your opponents, you can't use a lobby system and cherry pick your opponents.
- If someone disconnects the person who disconnected will be issued a loss and the remaining player a win.

Hopefully this overview answers some of your questions :)
Title: Re: Team17 has announced Worms WMD
Post by: Anubis on June 03, 2016, 01:07 PM
Ok, i'm officially ROPED in ;)

Definitely excited for this now.

@Jonno, how about when it's released let's grab some people, some from TUS Vs some from Team17 for a funner, there are some guys here who can stream on twitch too :)

Yes, we're up for that! I've already been reaching out to the top level Team17 Developer players to get on stream. We'll probably stream it on our channel too :) Thinking a 3v3 will be in order.

Jono, can you give us anything about the matchmaking, rankings system?

Will we be able to play 2v2 ranked games per example?



Ok, so I've just gone and got the thumbs up to discuss ranked mode a bit more with you all.

The game will be launching with a 1v1 ranked mode. Once we know ranked is working as intended and we're happy with how it's performing we'll be looking at adding team based ranked, such as 2v2.


- Ranked is split into 10 'Ranks', with 10 being the lowest and 1 being the highest. Depending on your performance you can go both up and down the rankings, so consistency is important.
- Everyone starts at rank 10.
- Each rank has it's own profile badge that you can display, for example rank 10 is 'Prod' and rank 1, well that's a surprise.
- There are two weapon skin rewards for performing well in ranked:

                 Reach rank 5 - Silver Grenade Weapon Skin
                 Reach rank 1 - Golden Bazooka Weapon Skin

- Ranked will matchmake you with your opponents, you can't use a lobby system and cherry pick your opponents.
- If someone disconnects the person who disconnected will be issued a loss and the remaining player a win.

Hopefully this overview answers some of your questions :)

That's very good, indeed. Is there variety in schemes to pick or just one default scheme for ranked?
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 03, 2016, 01:21 PM
Currently we're looking at using the 'Pro' scheme, or a variant of it, for ranked. However this isn't locked in yet.

Once ranked is out we'll be listening to what the competitive community think of the scheme and can make adjustments if it is felt needed.
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 03, 2016, 01:42 PM
Ok, so I've just gone and got the thumbs up to discuss ranked mode a bit more with you all.

this all sounds great
Title: Re: Team17 has announced Worms WMD
Post by: Anubis on June 03, 2016, 01:43 PM
Currently we're looking at using the 'Pro' scheme, or a variant of it, for ranked. However this isn't locked in yet.

Once ranked is out we'll be listening to what the competitive community think of the scheme and can make adjustments if it is felt needed.

Sweet, that sounds like a good idea. In CS:GO the community would also introduce new maps into ranked. So if you go the same road with popularity based schemes you will have happy people quickly. :)
Title: Re: Team17 has announced Worms WMD
Post by: Lex on June 03, 2016, 02:42 PM
I like the idea of the weapon skins.  How will we be able to earn flaming health bars?
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on June 03, 2016, 02:50 PM
I just hope that the pro scheme in WMD is better than the pro scheme in Clan Wars. In CW there was too much mobility for a 'pro' scheme. Ropes, jetpack, teleport guns, etc. Granted, the ropes aren't as 'powerful' in CW as they will presumably be in WMD, but still. The ranked clanner scheme was even worse. The ranking system should be more in-depth than just one scheme, and you said that depending on performance, your rank can go both up AND down. What exactly does this mean? What metrics are being reviewed?

@Jonno - I want in on that 3v3!
Title: Re: Team17 has announced Worms WMD
Post by: Triad on June 03, 2016, 02:58 PM
I must say I am looking forward to play WMD. It looks and sounds promising. If it will be good as I hope, and let's say even if happens to won't surpass WA, it will be a game I will play regularly for sure. :) Keep up the good work. :D

And yes. I always imagined the perfect Worms title to have lobby like WA for funners and matchmaking for competetive like Rocket League.

Btw how Singleplayer modes will be? For example physics-wise I didn't like Worms Reloaded as much as WA but some missions which had Rope Racing, Jetpack Racing etc were really great idea and I believe if singleplayer missions will have missions that introduces people with rope etc it will be easier to introduce rope-based schemes in competetive. ;D
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 03, 2016, 02:58 PM
I just hope that the pro scheme in WMD is better than the pro scheme in Clan Wars. In CW there was too much mobility for a 'pro' scheme. Ropes, jetpack, teleport guns, etc. Granted, the ropes aren't as 'powerful' in CW as they will presumably be in WMD, but still. The ranked clanner scheme was even worse. The ranking system should be more in-depth than just one scheme, and you said that depending on performance, your rank can go both up AND down. What exactly does this mean? What metrics are being reviewed?

@Jonno - I want in on that 3v3!

The Jetpack has 50 fuel in this scheme fyi.

This is the pro scheme as it stands, of course subject to potential change before launch.[attachment=1]

Regarding rank, if you keep winning you go up, consistently lose and you'll lower in rank.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 03, 2016, 03:00 PM
I must say I am looking forward to play WMD. It looks and sounds promising. If it will be good as I hope, and let's say even if happens to won't surpass WA, it will be a game I will play regularly for sure. :) Keep up the good work. :D

And yes. I always imagined the perfect Worms title to have lobby like WA for funners and matchmaking for competetive like Rocket League.

Btw how Singleplayer modes will be? For example physics-wise I didn't like Worms Reloaded as much as WA but some missions which had Rope Racing, Jetpack Racing etc were really great idea and I believe if singleplayer missions will have missions that introduces people with rope etc it will be easier to introduce rope-based schemes in competetive. ;D

There rope specific training & challenges :)

Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on June 03, 2016, 03:48 PM
I just hope that the pro scheme in WMD is better than the pro scheme in Clan Wars. In CW there was too much mobility for a 'pro' scheme. Ropes, jetpack, teleport guns, etc. Granted, the ropes aren't as 'powerful' in CW as they will presumably be in WMD, but still. The ranked clanner scheme was even worse. The ranking system should be more in-depth than just one scheme, and you said that depending on performance, your rank can go both up AND down. What exactly does this mean? What metrics are being reviewed?

@Jonno - I want in on that 3v3!



The Jetpack has 50 fuel in this scheme fyi.

This is the pro scheme as it stands, of course subject to potential change before launch.[attachment=1]

Regarding rank, if you keep winning you go up, consistently lose and you'll lower in rank.

So the ranking system is basically just wins vs. losses? I've always wanted to see an ELO system instead, and more stats than that come into play, such as:

Win rate %
Accuracy
# of worms/HP left at end of match
multi-kills
damage taken

etc, etc

The problem with the ranking system in the games since Reloaded is that it is based on simple wins vs. losses, so as long as someone plays a lot and wins more than they lose on the whole, they will consistently go up in rank. In other words, whoever plays the most will be the highest ranked. (Plus if you look at the leaderboards, people clearly cheat...) In Clan Wars/BG I stopped playing ranked a while back for just that reason. The ranks mean nothing if that's all it's based on. I went like 126-7-2 and stopped playing ranked because there's no incentive when your actual stats aren't publicly viewable. The highest ranked CW/BG players are average players who just so happen to play a lot.

tl;dr - the ranking system needs to be in-depth and based around an ELO system at its core, not just simple wins vs. losses in 1 scheme. I don't care if it is something that would need to be implemented post-launch just so long as it does get implemented.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 03, 2016, 03:55 PM
I just hope that the pro scheme in WMD is better than the pro scheme in Clan Wars. In CW there was too much mobility for a 'pro' scheme. Ropes, jetpack, teleport guns, etc. Granted, the ropes aren't as 'powerful' in CW as they will presumably be in WMD, but still. The ranked clanner scheme was even worse. The ranking system should be more in-depth than just one scheme, and you said that depending on performance, your rank can go both up AND down. What exactly does this mean? What metrics are being reviewed?

@Jonno - I want in on that 3v3!



The Jetpack has 50 fuel in this scheme fyi.

This is the pro scheme as it stands, of course subject to potential change before launch.[attachment=1]

Regarding rank, if you keep winning you go up, consistently lose and you'll lower in rank.

So the ranking system is basically just wins vs. losses? I've always wanted to see an ELO system instead, and more stats than that come into play, such as:

Win rate %
Accuracy
# of worms/HP left at end of match
multi-kills
damage taken

etc, etc

We considered many things when thinking about ranked, but ultimately in a competitive game there are two possible outcomes. You win, or you lose.

How you win, whether by crushing victory or the narrowest of margins what matters is the big W.
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on June 03, 2016, 03:59 PM
I just hope that the pro scheme in WMD is better than the pro scheme in Clan Wars. In CW there was too much mobility for a 'pro' scheme. Ropes, jetpack, teleport guns, etc. Granted, the ropes aren't as 'powerful' in CW as they will presumably be in WMD, but still. The ranked clanner scheme was even worse. The ranking system should be more in-depth than just one scheme, and you said that depending on performance, your rank can go both up AND down. What exactly does this mean? What metrics are being reviewed?

@Jonno - I want in on that 3v3!



The Jetpack has 50 fuel in this scheme fyi.

This is the pro scheme as it stands, of course subject to potential change before launch.[attachment=1]

Regarding rank, if you keep winning you go up, consistently lose and you'll lower in rank.

So the ranking system is basically just wins vs. losses? I've always wanted to see an ELO system instead, and more stats than that come into play, such as:

Win rate %
Accuracy
# of worms/HP left at end of match
multi-kills
damage taken

etc, etc

We considered many things when thinking about ranked, but ultimately in a competitive game there are two possible outcomes. You win, or you lose.

How you win, whether by crushing victory or the narrowest of margins what matters is the big W.

I edited my previous post.

Yes, I do agree that you either win or you lose (or draw), but ranks shouldn't be calculated as a simple number like wins over losses. Things need to be considered, such as the rank of the other person you're playing, how many times you've played them, frequency of games vs. that person within a particular time frame, etc. In Clan Wars some player could keep getting fed wins by a noob trying to play ranked and get several wins in a row. To me, that doesn't seem very fair. I know because I've played ranked in all of the newer games. The system used in those games simply isn't good enough. Also, stats *need* to be viewable by other players when joining a lobby, ranked or not. I want to be able to see stuff like win rate %, and total wins/losses/draws at the *very* least. I'd prefer to be able to access in-depth stats on anyone that is online, in a global lobby or game lobby.

A modified ELO system is the only ranking system that makes sense for Worms IMO. Otherwise the ranking system is completely meaningless. A mediocre player who wins 55% of the time and plays a lot outranking a player who wins 95% of the time, but doesn't play as many games total just doesn't make sense. 
Title: Re: Team17 has announced Worms WMD
Post by: Anubis on June 03, 2016, 04:13 PM
Skunk3 is right, when I am rank 2 I should not be able to be get matches vs. rank 10,9 etc. It should be +/- 1, maybe +/- 2. So as a rank 2 player I would only play vs. rank 4,3,2 and 1.
I hope you don't just throw noob vs. pro into ranked matches and call that good match making. :P
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 03, 2016, 04:17 PM
Skunk3 is right, when I am rank 2 I should not be able to be get matches vs. rank 10,9 etc. It should be +/- 1, maybe +/- 2. So as a rank 2 player I would only play vs. rank 4,3,2 and 1.
I hope you don't just throw noob vs. pro into ranked matches and call that good match making. :P

No, that's something we want to avoid as much as possible.

But things like worms left, shot accuracy and weapons used etc aren't derivative of a player's skill and shouldn't be factored into your rankings.

Title: Re: Team17 has announced Worms WMD
Post by: Triad on June 03, 2016, 04:20 PM
Why not use an elo like TUS leagues? If you want it to be a little bit different, make everything similar with TUS elo but minimum and starting point will be 0. Unlike TUS, you won't go below starting point. Just a suggestion.
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on June 03, 2016, 04:21 PM
Skunk3 is right, when I am rank 2 I should not be able to be get matches vs. rank 10,9 etc. It should be +/- 1, maybe +/- 2. So as a rank 2 player I would only play vs. rank 4,3,2 and 1.
I hope you don't just throw noob vs. pro into ranked matches and call that good match making. :P

What I'm saying is that wins should be worth a certain amount of points, not just +1 if you win and -1 if you lose.

If you play a bunch of rank 10 people as a rank 2 player (if that is even possible), you should get very little boost to your score/rank. (If anything.) However, if you're a rank 10 newbie player and beat someone who is a rank 1, you should get a ton of points. Otherwise the noob only gets +1?? That's dumb.

As far as the range in which you can play others in ranked matches, I dunno. I imagine that as you go higher in rank it would be harder and harder to find a match, so keeping it to +/- 1 or 2 might not work, depending on how many people actually decide to purchase and seriously play WMD.

This is why an ELO system would work so much better. There's no real incentive for a high-ranking player to play a low-ranking player, aside from a very marginal increase that goes down every time you play that person within a certain period of time. This would prevent noob bashing and present a much more accurate representation of who actually has skills and who doesn't. One should only be able to progress in rank by earning it by beating decent players, not by mowing through noobs or setting up dummy accounts and faking wins.

If it is just +1 if you win and -1 if you lose, I won't even play ranked. There's no incentive because that ranking system means nothing for reasons I already illustrated. It'd just be a boring, meaningless grind.

Title: Re: Team17 has announced Worms WMD
Post by: Lex on June 03, 2016, 04:23 PM
Yup.  Pretty much every rated ladder with automatic matchmaking (League of Legends, World of Warcraft arena, World of Tanks, Starcraft 2) these days uses such a system.  It's quite fun and fair, which helps popularity.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 03, 2016, 05:02 PM
Yup.  Pretty much every rated ladder with automatic matchmaking (League of Legends, World of Warcraft arena, World of Tanks, Starcraft 2) these days uses such a system.  It's quite fun and fair, which helps popularity.

Remember crew, this is an overview of the multiplayer!

Let's focus on the information you now have - more will be revealed as we move forward and everything is locked in :)
Title: Re: Team17 has announced Worms WMD
Post by: Lex on June 03, 2016, 05:08 PM
Are you saying that the rating system is still undecided?  Some clarity would be helpful.
Title: Re: Team17 has announced Worms WMD
Post by: nino on June 03, 2016, 05:34 PM
Jonno could you guys build a worm with a crown?

That would be my custom worm player  ;D
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on June 03, 2016, 05:35 PM
Jonno could you guys build a worm with a crown?

That would be my custom worm player  ;D
There's been crown hats before. :)
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on June 03, 2016, 06:37 PM
This is the pro scheme as it stands, of course subject to potential change before launch. (https://www.tus-wa.com/forums/other-worms-games/team17-has-announced-worms-wmd-27422/?action=dlattach;attach=176086;image;type=png)

So the ranked scheme is currently:

bazooka
grenade
cluster bomb
shotgun x2
uzi x2
jetpack x1
parachute x2
sentry gun (or flamethrower?) x1 (3 turn delay)
firepunch
baseball bat x1 (4 turn delay)
prod
magnet x2
girder x2
dynamite x1 (4 turn delay)
mine x2
old lady x1 (5 turn delay)
air strike x1 (3 turn delay)
unwanted present x1 (4 turn delay)
ninja rope x3
blowtorch x4
teleport x1
worm select x1

Seems more interesting and balanced than the ranked schemes that I remember from the previous titles.

Thank you once again for sharing some info and answering questions, Jonno  :)
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on June 03, 2016, 06:51 PM
(https://www.tus-wa.com/forums/other-worms-games/team17-has-announced-worms-wmd-27422/?action=dlattach;attach=176086;image;type=png)
hmmm, ammo and delay numbers got same color... ?
Title: Re: Team17 has announced Worms WMD
Post by: StepS on June 03, 2016, 11:19 PM
mmm, ammo and delay numbers got same color... ?
I think it'd make sense to make the delay blue colour, yes.
Remember crew, this is an overview of the multiplayer!

Let's focus on the information you now have - more will be revealed as we move forward and everything is locked in :)
Something very important to remember is that once it's live, it'll be quite difficult to backtrack. If you changed the way the ranking system worked later, you'd have to be careful to preserve the achievements (as in, points) of those who would have already had earned them.
Title: Re: Team17 has announced Worms WMD
Post by: goom on June 04, 2016, 01:20 AM
(https://www.tus-wa.com/forums/other-worms-games/team17-has-announced-worms-wmd-27422/?action=dlattach;attach=176086;image;type=png)
hmmm, ammo and delay numbers got same color... ?

mmm, ammo and delay numbers got same color... ?
I think it'd make sense to make the delay blue colour, yes.

I was going to make a long post about this, but decided to do a picture instead.

(http://i.imgur.com/VPTHYWX.png) thoughts? (http://i.imgur.com/VPTHYWX.png)

i was considering using a 'clock/timer' instead of a lock symbol, but the numbers seemed much more legible on the latter.
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on June 04, 2016, 04:49 AM
(https://www.tus-wa.com/forums/other-worms-games/team17-has-announced-worms-wmd-27422/?action=dlattach;attach=176086;image;type=png)
hmmm, ammo and delay numbers got same color... ?

mmm, ammo and delay numbers got same color... ?
I think it'd make sense to make the delay blue colour, yes.

I was going to make a long post about this, but decided to do a picture instead.

(http://i.imgur.com/VPTHYWX.png) thoughts? (http://i.imgur.com/VPTHYWX.png)

i was considering using a 'clock/timer' instead of a lock symbol, but the numbers seemed much more legible on the latter.

Thumbs up.
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on June 05, 2016, 06:18 AM
Definitely, your rank should be based on the rank of the player you beat/lose to.  Meaning, you rank up faster when you beat a higher ranked player, and downrank faster when you lose to a lower ranked player.  This is how Elo* works.

*"Elo" is not an acronym, it's a man's name, so no all caps.

*******

Some good things have been said and shown of this game.  However, based on my experiences, both with Team17 and other game companies, I'm still cautious, maybe even a little worried.

Example #1: MechWarrior Online (Piranha Games)

MWO is based on a tabletop game with a very nerdy following.  Early in development, the team gave these hardcore fans every reason to believe that they were dedicated to making the game they wanted with balanced, deep, competitive gameplay.  But as development progressed, these promises were pretty much thrown out the window.  New features were added to appeal to casual players.  The balance was out of whack, and instead of listening to the best players, the team kept adding bandages that fixed some things and broke others.  This all culminated with the head of the company pretty much telling the hardcore fans to buzz off.

Example #2: Halo: The Master Chief Collection (Microsoft)

Prior to this re-release, the first Halo game (considered to be the most balanced) had never officially been online, and Halo 2 (with the most fondly remembered online mode) had been offline for some years.  Together with Halo 3 and 4, these were promised to be ported just as they were to Microsoft's latest console, along with HD upgrades and new content.  They talked a good talk during development, but actual game assets were sparse.  When it launched, the online barely worked, the entire collection was replete with bugs, and Halo 1 and 2 were based on their inferior PC ports rather than the original, award-winning console releases.  Management clammed up, some iffy bandages were applied, time-limited compensation doled out, and that was that.

Example #3: All 2D Worms games post-WWP

What makes WA so beloved compared to other Worms games can mostly be summed up in three points.

1. Fast, light, predictable physics.

Worms in WA are very easy to move around.  Even a mere Bazooka or Grenade can throw them a good distance, and superweapons can blast them into the stratosphere.  All of the 2D Worms games I've played since then have felt heavier, slower, and stickier.  Aside from walking and jumping, worms simply don't move well.  In addition, pulling off an attack is a chore.

In WA, everything is highly predictable.  You would think this would harm complex strategy, but the variety of moves and maps available compensate fully.  Newer Worms games still generally have good map and weapon variety, but it's rendered moot because the game wants to fight you every step of the way.  Not ONCE have I been able to complete a full match without a tricky turn failing because some weird hitch happened, like like a worm stopping dead in it's tracks after a long flight, a worm barely moving after a huge explosion, a worm falling off an edge for no apparent reason, a grenade bouncing in a strange pattern, and so on.

The videos I've seen of WMD so far do seem somewhat looser than other recent titles, but still have some of that unpleasant flavour.  Please show us that Team17 is dedicated to providing a loose, fast, and precise gameplay experience.

2. An unobtrusive, easy-on-the-eyes HUD and art style.

Clarity is key.  Clear names, clear icons, clear numbers, clear what's happening on the map, under all conditions.  WMD's visuals certainly look nice, but is it good for gameplay?  Worms, objects, effects such as fire, and HUD elements need to contrast against the map/background, and be easily recognizable EVERY TIME.

In the videos I've seen, worms are an awkward shape, and sometimes blend into busy parts of the map.  Fire is semi-transparent, and doesn't contrast well against its surroundings.  And most egregiously, the fonts used, which appear similar (if not the same) to the fonts used in other recent Worms games, are thick and hard to read against some background elements.

It may not be too modern, but you never need to struggle to see WA's "black velvet" HUD.

3. Classic network interface.

Server browser.  IRC.  In-game chat.  All standard until Halo 2's matchmaking came along and casualized online gaming.  It's sorta ok for FPSes, but turn-based strategy?  Without flexibility and communication, things can and will get boring REAL fast.

*******

I understand that you have a pre-determined marketing plan, but unless that plan is to continue on the same path of releasing forgettable titles, you need to show that you are truly, FINALLY going to put the very best of Worms into a new package.

Team17 prides itself on being small, independent, and a survivor - make the most of that!
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 05, 2016, 07:56 AM
Great post, especially loved the part about MWO, huge fan of MW2 & MW3, when I heard about MWO I was super excited but read lots of bad reviews and figured the idiots in charge ruined another promising game thanks to quantity over quality.

Quality should always come 1st, this planet needs to realize that sooner than later.
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on June 05, 2016, 08:14 AM
1. Fast, light, predictable physics.
especially when it comes to bounces and slides
"will it hit this pixel and go left, or hit the next pixel and go right?" <- my thoughts on pretty much every attempt to get a worm slide to somewhere
so damn predictable, yup
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on June 05, 2016, 09:05 AM
Quality should always come 1st, this planet needs to realize that sooner than later.

I'm a technocrat. I don't believe in private business being allowed to make its own decisions or affect government decisions. Greed always rears its ugly head eventually, and leads to polluting, abusive factories in poor countries supplying plastic sex toy shops.

There is no shortage of raw materials or local labour, only a shortage of motivation. Make it here, make it right, cut no corners.

(Um ... sorry about the not-so-wormy talk. The world just kinda bugs me... :-[)
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 05, 2016, 11:08 AM
you forgot to compare Worms to FIFA
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on June 05, 2016, 04:56 PM
I just noticed that I don't see a drill anywhere in that scheme loadout.
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on June 05, 2016, 05:36 PM
I just noticed that I don't see a drill anywhere in that scheme loadout.
You can now use blow torch to dig directly downwards, at least in one of the early builds shown in the livestreams. I hope they didn't completely remove the drill because of this. Drill may be pretty rarely used in most schemes, but it still has it's uniqueness and it's fun specific uses.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 05, 2016, 05:46 PM
Will be severely disappointing if no drill :(
Title: Re: Team17 has announced Worms WMD
Post by: Anubis on June 05, 2016, 06:05 PM
If the blowtorch does the same as a drill I see no point in having one, though.
Title: Re: Team17 has announced Worms WMD
Post by: StepS on June 05, 2016, 06:10 PM
If the blowtorch does the same as a drill I see no point in having one, though.
but darts
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 05, 2016, 06:25 PM
Was nice to use drill to slide also though.
Title: Re: Team17 has announced Worms WMD
Post by: HHC on June 05, 2016, 06:27 PM
LOL Komo

This happens every time, you post multiple essays on how awesome a game is and then in the end discard it over something ridiculously trivial haha.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 05, 2016, 06:30 PM
I haven't discarded it, will just be disappointing if no drill :/
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 05, 2016, 06:37 PM
I haven't discarded it, will just be disappointing if no drill :/

Deal with it.
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on June 05, 2016, 07:04 PM
I get drill being removed is not confirmed and that it will not belong to the biggest problems in the game, but still, merging unique weapons/utilities is not good, it simplifies the customization.

Could you do this with the new blowtorch?




Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 05, 2016, 07:11 PM
I don't understand why they would even take it out, even if torch can go down...

It's still a nice weapon that AFAIK has been in every Worms game.
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on June 05, 2016, 07:12 PM
No drill = bullshit. You can't just remove an item that's been in basically every single Worms game ever.
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 05, 2016, 07:30 PM
one page worth of posts about the drill, really?
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on June 05, 2016, 07:35 PM
one page worth of posts about the drill, really?

This is a Worms site  ;)

And it's not only about the drill, it's about more cool stuff in general being removed once again for no reason (if it really is removed). It is worrying!
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on June 06, 2016, 05:17 AM
I wish I had a filter to ignore ropa and sbaffo. TUS would be way cooler with that in place lol

I do enjoy watching ropa trying to be generally nicer on the forums since he is being watched and has a very real chance of getting a permaban.
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 06, 2016, 05:23 AM
I wish I had a filter to ignore ropa and sbaffo. TUS would be way cooler with that in place lol

I do enjoy watching ropa trying to be generally nicer on the forums since he is being watched and has a very real chance of getting a permaban.

Profile - Account Settings - Modify Profile - Buddies/IgnoreList - Edit Ignore List .

I hope WMD will have lobby and in game chat ignore and kick.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 06, 2016, 05:53 AM
Yeah from what I saw was looking forward to playing Darts on WMD,  how will that be possible without drill lol.
Title: Re: Team17 has announced Worms WMD
Post by: Peja on June 06, 2016, 06:16 AM
its funny you guys cry about a missing drill in the ranked scheme while you accept banana bombs from weapon crates.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 06, 2016, 06:19 AM
No Peja, the entire game is missing drill, afaik... Fingers crossed I'm wrong.
Title: Re: Team17 has announced Worms WMD
Post by: Peja on June 06, 2016, 06:43 AM
No Peja, the entire game is missing drill, afaik... Fingers crossed I'm wrong.

so far we just know the ranked scheme does not have one, which is totally fine since the blowtorch does exactly the same thing.  but getting killed by a f@#!ing banana bomb ,spawned on your opponents turn, despite you outplayed him/her, is a bummer for ranked play.


Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 06, 2016, 07:17 AM
so far we just know the ranked scheme does not have one, which is totally fine since the blowtorch does exactly the same thing. 

It doesn't do the exact same thing though, I can't remember how it is for other worms titles but the tunnel looks different, drill leaves pixels behind everywhere(which affects nades rolling down etc), also drills can slide and knock worms etc, and ofc it's awesome for Darts :)

but getting killed by a f@#!ing banana bomb ,spawned on your opponents turn, despite you outplayed him/her, is a bummer for ranked play.

Yup.




@Jonno - Can you please confirm if drill will be in WMD or not?
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 06, 2016, 07:21 AM
I wish I had a filter to ignore ropa and sbaffo. TUS would be way cooler with that in place lol

I do enjoy watching ropa trying to be generally nicer on the forums since he is being watched and has a very real chance of getting a permaban.

I'm not trying. The only reason I'm on watched is so you can stop reporting posts and stop annoying the hell out of the moderation team. You think I'm on watched because I called you ugly? For f@#!'s sake, your picture is posted for all to see. This is the third or fourth post you make to share your personal opinion on me and nothing else, you're witch hunting and backseat moderating, two universal bads in any community that's run with coherency and not at the expense of the vocal minority, in this case, the two loudest most spammy and annoying posters in the whole forum whose lack of perspective, secondary or college education makes interaction with them a real pain in the ass.

You expect us to sit here and watch you two thread shitters make this thread about your own personal issues?

I've gotten feedback from most of the posts I've made here about worms. You, on the other hand, making posts about Ropa and sBaffo while Komodo cries about a scheme 3 people play.

You're dragging us all back.

Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on June 06, 2016, 07:25 AM
Yup, crates should obviously be disabled in ranked. If they aren't, even Elo rankings would not help much.
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 06, 2016, 07:30 AM
Yup, crates should obviously be disabled in ranked. If they aren't, even Elo rankings would not help much.

Should? Because crates are random and that's bad for competition?

Get a gripe, look around you. Hearthstone?
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 06, 2016, 07:42 AM
Wow ropa, I can't even imagine how much it must hurt being you, constantly wasting your time, exaggerating everything, finding everyone and everything annoying and worthless, don't worry though, we are all human, we all die eventually and then the pain will be gone :)
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on June 06, 2016, 08:12 AM
Yup, crates should obviously be disabled in ranked. If they aren't, even Elo rankings would not help much.

Should? Because crates are random and that's bad for competition?

Get a gripe, look around you. Hearthstone?

It would be the best of course if the game had TUS-like leagues for several ranked schemes. Sure, I may have exaggerated a little... since even the ranked mode will most likely be pretty uncompetitive and casual experience in general, because the physics and weapons still seem to be dumbed down (I hope I'm wrong). I mean, without the RNG aspect brought by crate drops, it might get dull pretty soon.

The worst thing about the crates IMO isn't weapons like Banana Bomb (you can play around them by hiding and not piling, and they require skill to use), but braindead "click the enemy and win" ones like Boggy B or recently revealed Mega Bunker Buster. (https://www.youtube.com/watch?v=crFWp-Rq5to) That type of crap kind of takes the fun away :P
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 06, 2016, 10:22 AM
Hey gang,

Hope you all had a good weekend! I've gone back over the last few pages and done some digging.

So the Drill is not currently in Worms W.M.D - I spoke to the Developers and got some reasoning for you:

"It's not in. Because one of our aims was to keep the weapon set down, we took the drill out but gave the blowtorch a new angle facing all the way down."
"The extra angle on the blowtorch is supposed to make up for lack of drills."

Now that's not to say the drill is RIP. Whilst we have no plans to implement the drill in Worms W.M.D at this time it doesn't mean we won't add it to the game in the future if we feel it will add something to the game.


Also re weapon stock/delay - the stock is always in the bottom left and delay timer in the top right. No need for colors once you've got your left from your right nailed down :)
Title: Re: Team17 has announced Worms WMD
Post by: Lex on June 06, 2016, 10:43 AM
Why reduce the number of weapons?  WA is especially great because it has such an amazing variety of weapons.  That was one of its selling points; so many unique weapons to play with!  I think reducing the number of weapons available in the game is a misguided effort that actually has the opposite effect on marketing.  Even casual/new players would think that fewer unique weapons available is worse.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 06, 2016, 10:54 AM
Why reduce the number of weapons?  WA is especially great because it has such an amazing variety of weapons.  That was one of its selling points; so many unique weapons to play with!  I think reducing the number of weapons available in the game is a misguided effort that actually has the opposite effect on marketing.  Even casual/new players would think that fewer unique weapons available is worse.

There's over 80 weapons still.

We're refining what ones/types there are though for quality of life and game-play.
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 06, 2016, 11:05 AM
Why reduce the number of weapons?  WA is especially great because it has such an amazing variety of weapons.  That was one of its selling points; so many unique weapons to play with!  I think reducing the number of weapons available in the game is a misguided effort that actually has the opposite effect on marketing.  Even casual/new players would think that fewer unique weapons available is worse.

I rather have 20 well designed weapons than 50. And the way they've tweaked the torch shows me they're at least considering the gameplay implications of the things they remove.

I once wrote up the idea, dunno if it was an addition to M3NTAL's old .txt about worm's classes, that a new Worms game would benefit from having weapons have an alternate shot. There's many weapons that could be turned into one this way. Zook/Mortar, Grenade/Cluster, Shotgun/One shot shotgun, Rope/Bungee, etc etc

We're not losing our ability to drill (because the torch allows us to drill -verb-), we're losing our ability to fly off the rope drilling andl bouncing around the map or play darts whatever, that's a very specific gimmick, we're losing a thousand of those, because it's a new game, and gaining a thousand different ones. We won't play darts, we might play pool, who knows? I feel people are just complaining in the same spirit as gamers usually do, "oh this ain't WA 2.0"
Title: Re: Team17 has announced Worms WMD
Post by: Lex on June 06, 2016, 11:19 AM
Why reduce the number of weapons?  WA is especially great because it has such an amazing variety of weapons.  That was one of its selling points; so many unique weapons to play with!  I think reducing the number of weapons available in the game is a misguided effort that actually has the opposite effect on marketing.  Even casual/new players would think that fewer unique weapons available is worse.
I once wrote up the idea, dunno if it was an addition to M3NTAL's old .txt about worm's classes, that a new Worms game would benefit from having weapons have an alternate shot. There's many weapons that could be turned into one this way. Zook/Mortar, Grenade/Cluster, Shotgun/One shot shotgun, Rope/Bungee, etc etc

That's a great idea!  Dynamite and gas canister would be another good pair.  The only problem is of ammo.  A grenade having the same number of shots as a cluster bomb is unusual, for example.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 06, 2016, 11:20 AM
So the Drill is not currently in Worms W.M.D - I spoke to the Developers and got some reasoning for you:

"It's not in. Because one of our aims was to keep the weapon set down, we took the drill out but gave the blowtorch a new angle facing all the way down."
"The extra angle on the blowtorch is supposed to make up for lack of drills."

Now that's not to say the drill is RIP. Whilst we have no plans to implement the drill in Worms W.M.D at this time it doesn't mean we won't add it to the game in the future if we feel it will add something to the game.

Typical, the thing I was looking forward to most, is taken away from the game :( Such is life...

Really do hope you guys manage to save the drill, or at the very least add it sometime soon after release, I could live with that :)

While there are a few people who won't appreciate Darts on Worms Armageddon, it is a somewhat popular scheme, it was the most played scheme in TUS Free League since it was introduced, people enjoyed it in Worms Olympics, and the dS Community are always finding ways to improve it, and we were discussing taking Darts to WMD and seeing what we can achieve there.

The thing is, Darts only works with drill:

(http://i.imgur.com/QfXV8yF.gif)

Notice as soon as the worm landed, the player pressed space to stop the drill(making the worm stop where it touched), it takes practise to do it but it's an important tactic in some maps.

If there is another weapon that can achieve this, anything you can toss from a rope that will stick to wherever it touches in a similar way, let me know?

Title: Re: Team17 has announced Worms WMD
Post by: Lex on June 06, 2016, 11:22 AM
If there is another weapon that can achieve this, anything you can toss from a rope that will stick to wherever it touches in a similar way, let me know?

WWP's sticky mode (ultra-high friction available through wormpot) would work.  It could just be a scheme option.
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on June 06, 2016, 11:24 AM
For the record, there are some noteworthy differences between the behavior of the Blowtorch and the Pneumatic Drill in WA. The torch always makes a smooth path, but the drill path is slightly jagged, allowing for footholds and unpredictable (a positive in this case) object bounces. Also, the drill can be triggered from a rope, breaking your fall similar to a Parachute.

Many, if not all of the weapons in WA have little quirks like these. Whether intended to be useful or not, they ARE under certain situations that DO happen.

Just remember to not be too rigid, and let the weapons have some personality. :)
Title: Re: Team17 has announced Worms WMD
Post by: Sensei on June 06, 2016, 11:34 AM
I hope WMD will have lobby and in game chat ignore and kick.

So you can kick ppl who doesn't like zar schemes? haha :)
Title: Re: Team17 has announced Worms WMD
Post by: HHC on June 06, 2016, 11:40 AM
And besides, it's an arcade game. These new worms aren't meant for super-customizibility, even if it's just for the simple reason that the graphics are more demanding. In WA every dummy can make a map with a few straight lines and dots, but you cant transfer that to more polished looking 2.3D'ish environments. Anyone who has played Reloaded knows it was a much more painful process to create a map there. And WMD will probably be worse, as the 2d graphics of the T17 maps look splendid. I reckon the map editor won't be much more than creating a general shape and then letting the editor turn this bland shape into an awesome 2d environment that looks identical to the maps that you see posted by T17.

WMD aint gonna have ropers and shoppers I reckon, as AFAIK it was no borders. So even if you manage to create straight lines in the editor you still have goodies falling on top of the 'roof'.

Ropa made good post. Don't evaluate this like its some kind of WA, evaluate it for what it is. An arcade game with a different set-up that is unsuited for straight-copying schemes and shit from WA, but that may offer different opportunities.
Not as many opportunities as WA, but still opportunities. For example, T17 posted an image of a random map that had 2 islands with a castle-building on top of it, it looked like a really great fort map. If the map editor allows you to place vehicles on the map, you might give each player a tank to start with and let the fun commence.

(https://pbs.twimg.com/media/Ci6oV4ZWEAIiIsV.jpg)

Btw bunkerbuster is overrated. In the other titles it was a pretty cruddy weap most of the time. Did little damage, had limited range, needed to be 100% precise to even do dmg and couldnt fall through multiple layers of terrain. It was kinda like mole strike in WA...
Title: Re: Team17 has announced Worms WMD
Post by: Sensei on June 06, 2016, 11:47 AM
Is it just me or worms movement got much slower and more annoying over the years? 
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on June 06, 2016, 12:28 PM
For the record, there are some noteworthy differences between the behavior of the Blowtorch and the Pneumatic Drill in WA. The torch always makes a smooth path, but the drill path is slightly jagged, allowing for footholds and unpredictable (a positive in this case) object bounces. Also, the drill can be triggered from a rope, breaking your fall similar to a Parachute.

Many, if not all of the weapons in WA have little quirks like these. Whether intended to be useful or not, they ARE under certain situations that DO happen.

Just remember to not be too rigid, and let the weapons have some personality. :)

Yeah, these little things are a big part of what makes WA so replayble. It's not always bad to get rid of things, if there will be enough other similar little gimmicks and details replacing them, but based on what we've seen, I'm not that convinced there will be (I have not forgotten the disasters that Reloaded/Revolution/etc. were).

I'm aware WMD will not be WA 2.0 and it's crazy to expect that, but it's still important to not just accept every design choice Team17 makes and to be vocal about the concerns. And isn't it possible for a game to be both accessible for newbies/casuals and have the deeper gameplay aspects for more serious players?

I know I'm really negative and go in this crazy person mode whenever discussing Worms :P We'll see, maybe it won't be as bad as I anticipate it to be.

These new worms aren't meant for super-customizibility, even if it's just for the simple reason that the graphics are more demanding.

That doesn't really apply to scheme/weapon customization, and is a crap excuse for limited map editor too.
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 06, 2016, 12:51 PM
I hope WMD will have lobby and in game chat ignore and kick.

So you can kick ppl who doesn't like zar schemes? haha :)

Only if one can host ZaR Roper in WMD that would be great.

Good news is, you can import PNG maps, so borders wont be a problem.
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 06, 2016, 01:20 PM


Yeah, these little things are a big part of what makes WA so replayble. It's not always bad to get rid of things, if there will be enough other similar little gimmicks and details replacing them, but based on what we've seen, I'm not that convinced there will be

My god. Yes. Let's design schemes before the game is out. Let's predict what schemes will spawn! Let's forget it only took Darts 10 years after the game was released to come to be.

Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on June 06, 2016, 01:47 PM
My god. Yes. Let's design schemes before the game is out. Let's predict what schemes will spawn! Let's forget it only took Darts 10 years after the game was released to come to be.

The past few games had very limited scheme editors and there hasn't been any proof of WMD having a more advanced one. Sue me for being a little skeptical! :P
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on June 06, 2016, 03:57 PM
And besides, it's an arcade game. These new worms aren't meant for super-customizibility, even if it's just for the simple reason that the graphics are more demanding. In WA every dummy can make a map with a few straight lines and dots, but you cant transfer that to more polished looking 2.3D'ish environments. Anyone who has played Reloaded knows it was a much more painful process to create a map there. And WMD will probably be worse, as the 2d graphics of the T17 maps look splendid. I reckon the map editor won't be much more than creating a general shape and then letting the editor turn this bland shape into an awesome 2d environment that looks identical to the maps that you see posted by T17.

WMD aint gonna have ropers and shoppers I reckon, as AFAIK it was no borders. So even if you manage to create straight lines in the editor you still have goodies falling on top of the 'roof'.

Ropa made good post. Don't evaluate this like its some kind of WA, evaluate it for what it is. An arcade game with a different set-up that is unsuited for straight-copying schemes and shit from WA, but that may offer different opportunities.
Not as many opportunities as WA, but still opportunities. For example, T17 posted an image of a random map that had 2 islands with a castle-building on top of it, it looked like a really great fort map. If the map editor allows you to place vehicles on the map, you might give each player a tank to start with and let the fun commence.

(https://pbs.twimg.com/media/Ci6oV4ZWEAIiIsV.jpg)

Btw bunkerbuster is overrated. In the other titles it was a pretty cruddy weap most of the time. Did little damage, had limited range, needed to be 100% precise to even do dmg and couldnt fall through multiple layers of terrain. It was kinda like mole strike in WA...

Actually, that's part about the bunker buster isn't entirely accurate. The bunker buster CAN go through multiple levels of terrain. It only blows after it has gone through "X" depth... it is also a point-and-click weapon that has no range limitation aside from the max depth by which it can drill. I think the bunker buster did 30 dmg by default in Reloaded, and the dmg in the 2.5D games was dependent upon worm glass. I wanna say 20-35 dmg, depending. Literally the only way to protect yourself from it (in Reloaded) was to hide with enough terrain above you for the bunker buster to blow before it reaches you, or to be standing directly under an object, such as a sentry gun, mine, barrel, etc. In the 2.5D games the girders are treated as physics objects rather than a normal part of the terrain, so one could hide under those, or a drain hole, or a lucky charm, whatever. At least it's affected by the magnet. The bunker buster variants are three of the most annoying weapons ever created... and the mega bunker buster is the worst of the bunch. A point-and-click HHG that can hit worms underground... smh.
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 06, 2016, 04:00 PM
HHC is the best player in the world in worms reloaded, revolution, black ops etc

please treat his opinion as dogma
Title: Re: Team17 has announced Worms WMD
Post by: HHC on June 06, 2016, 04:09 PM
skunk3's right tho, i was in doubt myself. But yeah, I still think it was an overrated weap. It has limitations.. and Reloaded/Revo online was a noobbash fest neway, darksiding would generally only get yourself in needless trouble. Much easier to seek confrontation. IMO that's not bad for a worms game. As with many games going on the offence is a better idea 90% of the time, even in elite.
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on June 06, 2016, 04:16 PM
I wish I had a filter to ignore ropa and sbaffo. TUS would be way cooler with that in place lol

I do enjoy watching ropa trying to be generally nicer on the forums since he is being watched and has a very real chance of getting a permaban.

I'm not trying. The only reason I'm on watched is so you can stop reporting posts and stop annoying the hell out of the moderation team. You think I'm on watched because I called you ugly? For f@#!'s sake, your picture is posted for all to see. This is the third or fourth post you make to share your personal opinion on me and nothing else, you're witch hunting and backseat moderating, two universal bads in any community that's run with coherency and not at the expense of the vocal minority, in this case, the two loudest most spammy and annoying posters in the whole forum whose lack of perspective, secondary or college education makes interaction with them a real pain in the ass.

You expect us to sit here and watch you two thread shitters make this thread about your own personal issues?

I've gotten feedback from most of the posts I've made here about worms. You, on the other hand, making posts about Ropa and sBaffo while Komodo cries about a scheme 3 people play.

You're dragging us all back.

So basically what you are telling me, if I am correct, is that the moderation team simply put a "watched" status on your account purely for the sake of placating me and not because of you acting like a little twat? Is that how it is? You're either:

A) Lying
B) Demonstrating how the mod team isn't doing their job properly

Shame either way.

The forum rules are clear, and you've violated them - repeatedly. Hell, you used an alias account to act like your usual, butthole self, got caught, got that account banned, and then are posting back on TUS with your normal account in no time at all as though no rules apply to you because you're the mighty Ropa. I dunno who is more wrong here TBH, you or the mods.

The only time I ever post about you is when you provide me with ammunition. Since you are you, and are wont to suffer from diarrhea of the mouth, there's an endless supply of ammo. Witch hunting? Backseat moderating? Guilty of both charges. I like to see rules enforced with no exceptions or preferential treatment. I'm sure that I'm not alone in that regard.

You literally cannot interact with most people without making some sort of an insult. In quote above, you insinuated or outright said:

1. I am "annoying" the mod team by reporting your crap a couple of times (2-3 times at most, and all deserved)
2. You essentially repeated your comment about my appearance without doing so
3. You insulted my intelligence (I actually have 3 university degrees and nearly enough credits for a fourth, in political science)

I guess I don't understand because I "lack perspective," eh? What a laugh. Nobody is dragging anyone back here, aside from the egos/attitudes/combativeness/derision of TWO individuals in particular. (Hint: I am not one of the two.) This forum has become a hell of a lot more interesting since I started posting, at least according to the people who have shared that thought with me.

Better stay on good behavior, Ropa! We'd all hate to see you get permabanned. Although, it's not as though you wouldn't just create an alias account and starting lurking/posting again anyway.

To everyone else: You're welcome. :)

Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 06, 2016, 04:30 PM
didn't read lol

but I assume he's yet again sharing his opinion on me in that wall of text as if anyone cared, in this thread of of all threads

you're awkward, do you get that a lot?
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on June 06, 2016, 04:31 PM
skunk3's right tho, i was in doubt myself. But yeah, I still think it was an overrated weap. It has limitations.. and Reloaded/Revo online was a noobbash fest neway, darksiding would generally only get yourself in needless trouble. Much easier to seek confrontation. IMO that's not bad for a worms game. As with many games going on the offence is a better idea 90% of the time, even in elite.

I don't think it's overrated. The normal bunker buster does a decent amount of dmg and can hit worms in weird places. The super bunker buster (Reloaded) is basically the same, only it destroys a huge amount of terrain while doing so, and can hit multiple worms. (The dmg is the same IIRC.) The mega bunker buster is OP as f@#!!

There's actually some really good players who play the newer games and know them with the detail and intimacy that most of us know W:A. It is mostly a noobfest for an experienced W:A player, but believe me when I say there's some seriously skilled pros that play (or used to play, at least). Players of the newer games are just now getting to a point in which they know how to deal with darksider tactics in a somewhat effective manner. Since most of them suck at shot-making, one could darkside and BNG it up until the other teams are dead because many of the players in those communities are worthless if they don't have some sort of cheap weapon to use, or a straight zook shot lined up.

Darksiding is a bit more important in W:A than it is in the other games, because in those games there are objects like sentry guns, lucky charms, magnets, physics objects, water, UFO, telekinesis, worship, ferrets, etc. It makes it a lot easier to be a lightsider.
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on June 08, 2016, 12:16 PM
gg drill
[attachment=1]
I'll miss you

.:Edit:. oh, just realized that attached gifs don't play automatically... hm, strange
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 08, 2016, 12:34 PM
Been playing Clan Wars again, getting really excited about WMD now.

Pulled off the greatest zook ever onto a worm on a moving platform through a long tunnel curving downwards, another reason why WA is superior, replays...  There wasn't even any instant replay so I could record on my phone quickly :(

Really love the explosions, some of the new weapons compared to WA, graphics and single player in Clan Wars, but yeah the interface and controls let it down big time, that and ninja rope being almost useless.

@Jonno - By no means am I in a rush but round about what time do you think we could expect WMD released? Summer? Autumn? Winter? 2017?
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 08, 2016, 04:15 PM
Been playing Clan Wars again, getting really excited about WMD now.

Pulled off the greatest zook ever onto a worm on a moving platform through a long tunnel curving downwards, another reason why WA is superior, replays...  There wasn't even any instant replay so I could record on my phone quickly :(

Really love the explosions, some of the new weapons compared to WA, graphics and single player in Clan Wars, but yeah the interface and controls let it down big time, that and ninja rope being almost useless.

@Jonno - By no means am I in a rush but round about what time do you think we could expect WMD released? Summer? Autumn? Winter? 2017?

Hey crew,

Just to let you know I won't be on the forums next week as I'll be at E3 with Worms W.M.D

You'll want to keep an eye on what comes out of there :)
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 08, 2016, 10:34 PM
Never actually watched E3, how do I find the WMD stuff there?
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on June 09, 2016, 04:36 AM
Never actually watched E3, how do I find the WMD stuff there?

I wanna know as well. I imagine that as soon as info / media is available, it'll be coming out on Steam, Facebook, etc. I can't wait for more info and a friggin' release date!
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on June 09, 2016, 06:14 AM
Never actually watched E3, how do I find the WMD stuff there?

People/press interviewing Team17 will start uploading videos of the game to Youtube. Official E3 livestreams (http://www.ign.com/wikis/e3/E3_2016_Live_Streams_and_Press_Conferences) will probably show something as well? Not sure, Team17 or WMD is not listed in E3 official schedules.

The best ways to keep up are to follow Team17's twitter and youtube, and keep checking the latest WMD related youtube videos (https://www.youtube.com/results?q=worms+wmd&sp=EgIIAw%253D%253D).
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on June 09, 2016, 07:20 AM
Cross-posting my most recent Steam post here in case people don't watch those forums:

I think that the molotov cocktail is a super underrated weapon. That being said, I can think of three similar weapons that I think would be excellent additions to the series.

1. acid flask. works exactly as a petrol bomb, except it keeps burning through terrain round by round until it reaches the water at bottom. (burn rate would be fairly quick vs. petrol)

2. arcane/magic fire - works exactly as a petrol bomb, except the fire is purple and never burns out. (but is editable of course... if we could edit the petrol bomb in such a way, this weapon would be redundant aside from the cool purple fire)

3. wrinkle cream - lol, I know the name is weird but picture this: you throw it just like a petrol bomb and it basically just splashes out and adds to the terrain wherever it touches. you could throw it and fill in holes to prevent people from getting to use (instead of wasting a precious girder), or you could encapsulate another worm and force them to dig out, burrow, or teleport. I think it'd be a great defensive weapon.


Now that I think about it, we should definitely be able to set how many rounds fire/acid last. Being able to edit the "burn rate" of the acid would be great as well. Just some late night thoughts...

I also think that the fire created by exploding crates or barrels should last longer, and be editable. I personally would like to try playing a scheme in which fires NEVER go out, and in fact they can spread on turns with wind above a certain strength. ALSO, fire should still burn through terrain. More slowly than acid, but it should still burn rather than just sit on top of it and do basically nothing like it did in the 2.5D games.

It would also be cool if smoke from fires could make smoke screens in which nobody can see into it or out of it, "fog of war" style. Optional, of course.
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 09, 2016, 11:39 AM
Dynamic Weather Changes huh.

Rainy: Slipper Worms
Very Sunny = Slow Worms
Foggy - Fog changes position on terrain per turn.

Also I thought of this cool weapon ''Pregnant Woman'' Basically a pregnant woman walking, then she explodes and her infant pops out into the sky and explodes on nearest land/player.  Although it would be very similar to Salvation Army.
Boomerang could work as attack/grab worm/object weapon. Roping and tossing a boomerang, that sounds awesome!


Submarines could be a cool addition too.
Title: Re: Team17 has announced Worms WMD
Post by: Anubis on June 09, 2016, 01:30 PM


Also I thought of this cool weapon ''Pregnant Woman'' Basically a pregnant woman walking, then she explodes and her infant pops out into the sky and explodes on nearest land/player.  Although it would be very similar to Salvation Army.


I don't think T17 wants their game to be 16+. ;D
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on June 11, 2016, 12:12 AM
3. wrinkle cream - lol, I know the name is weird but picture this: you throw it just like a petrol bomb and it basically just splashes out and adds to the terrain wherever it touches. you could throw it and fill in holes to prevent people from getting to use (instead of wasting a precious girder), or you could encapsulate another worm and force them to dig out, burrow, or teleport. I think it'd be a great defensive weapon.

I recall that recent titles had a poison gas injector and a water gun that could wind their way through tunnels. Some kind of expansion foam gun to backfill tunnels and also create ramps if aimed right could be an awesome tool...
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on June 14, 2016, 07:12 PM


The crafting might make for some cool schemes, but really it would've been so much better if those variations were made into actual new unique weapons, not just reskinned craftables. That way they could have been used more versatively in custom schemes etc. Now it feels just like an unnecessary gimmick just like the coin crates/shop in the recent titles.

Still looking better than I expected originally.

edit: That will probably get old pretty quick if there are that small number of variations, if every weapon had like 3-4, then it could be interesting, kind of  a roguelike type of vibe. And the crafting materials should be so rare that you couldn't craft the strongest weapons in every game, it would be best if in most games you had different choices and couldn't always get the best ones.

There seems to be only 4 types of materials and you can dismantle your existing weapons for more, that kind of worries me, it could mean it's easy to dismantle useless stuff to get the best craftables every single game, thus making the whole system really dull (much like the shop thingy in Rev/CW). This is mostly speculation, of course.

Props for being able to craft in between turns!
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on June 15, 2016, 02:26 AM


The crafting might make for some cool schemes, but really it would've been so much better if those variations were made into actual new unique weapons, not just reskinned craftables. That way they could have been used more versatively in custom schemes etc. Now it feels just like an unnecessary gimmick just like the coin crates/shop in the recent titles.

Still looking better than I expected originally.

edit: That will probably get old pretty quick if there are that small number of variations, if every weapon had like 3-4, then it could be interesting, kind of  a roguelike type of vibe. And the crafting materials should be so rare that you couldn't craft the strongest weapons in every game, it would be best if in most games you had different choices and couldn't always get the best ones.

There seems to be only 4 types of materials and you can dismantle your existing weapons for more, that kind of worries me, it could mean it's easy to dismantle useless stuff to get the best craftables every single game, thus making the whole system really dull (much like the shop thingy in Rev/CW). This is mostly speculation, of course.

Props for being able to craft in between turns!
can't tell if this is horrible or no

holding breath
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 15, 2016, 02:45 AM
I really dislike crafting weapons, in ANY game, feels like a complete waste of time because there are always limitations, like wtf is the point when everyone else can do the same thing? Plus it usually follows the road of "unlocking" and "collectin" stuff, which is usually monotonous zzzzzzzzzzzzzzzzzzzzzzz...
Title: Re: Team17 has announced Worms WMD
Post by: Rabbzz on June 15, 2016, 03:26 AM
Won't we be able to just turn those options on and off in certain schemes anyways? So it won't really matter. Might help create some newer schemes eventually.
Title: Re: Team17 has announced Worms WMD
Post by: StepS on June 15, 2016, 08:05 AM
Won't we be able to just turn those options on and off in certain schemes anyways? So it won't really matter. Might help create some newer schemes eventually.
Yes, like already said in Steam, crafting is a scheme option.
Yes, this is the 1000th post.
Title: Re: Team17 has announced Worms WMD
Post by: HHC on June 15, 2016, 08:49 AM
can you use the crafted weapons in non-craft games though? I mean, can you add a stinky SS to your scheme or do normal schemes only have normal SS?
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 15, 2016, 09:46 AM
Would be great if we can use crafted weapons without having to craft them, I mean who has time for that xD
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 15, 2016, 12:56 PM
Would be great if we can use crafted weapons without having to craft them, I mean who has time for that xD
Minecraft players.  This is game now is officially ''Wormscraft''
Title: Re: Team17 has announced Worms WMD
Post by: Anubis on June 15, 2016, 01:19 PM
How do you get "materials" to craft them, though? Or is it a win more type of thing? You kill worms, earn points and then you can spent those on crafting.
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on June 15, 2016, 01:21 PM
How do you get "materials" to craft them, though? Or is it a win more type of thing? You kill worms, earn points and then you can spent those on crafting.
They come from crate pickups or by disassembling your own weapons
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 15, 2016, 01:26 PM
It would be kind of cool if there were random collectibles on the ground. You get a flower and merge it with Bazooka and then you will have Flower Bazooka!
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on June 15, 2016, 01:29 PM
It would be kind of cool if there were random collectibles on the ground. You get a flower and merge it with Bazooka and then you will have Flower Bazooka!
yeh you could go around blowing sunshine and rainbows up peoples asses
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on June 15, 2016, 08:17 PM


A lot of new reveals in this one!

Here's every weapon / utility that has been confirmed:

(http://tardis1.tinygrab.com/grabs/52eed294caf23df8da252beff12fe392f12b02f633.png)

edit: Added Wormageddon and Industrial Electromagnet.
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on June 16, 2016, 03:42 PM
Quote from: Danny_Team17 at Steam forums
You won't be able to start and immediately have acces to all the crafted weapons but you can set up a scheme so that you have lots of crate drops and they have lots of ingredients.

What a waste!

If this Ninja Rope Pro for example turns out to be the best rope, you can't create schemes based on that... Wat.


There's supposed to be new WMD livestream in a couple of hours here: https://www.twitch.tv/team17ltd
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on June 17, 2016, 12:31 AM
Some very interesting weapon concepts there...promising.

I assume that it'll be something like unlocking The Full Wormage. At some point, all weapon variants WILL become available.

Won't they? ???
Title: Re: Team17 has announced Worms WMD
Post by: Anubis on June 17, 2016, 12:34 AM
I wonder if we ever get to see a video dedicated to the rope(s), if you need capable persons to best showcase this, there are plenty in this community.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 17, 2016, 02:39 AM
Quote from: Danny_Team17 at Steam forums
You won't be able to start and immediately have acces to all the crafted weapons but you can set up a scheme so that you have lots of crate drops and they have lots of ingredients.

Seriously... Like when the f**k has an army or whatever went "Sorry, you can't use this gun until you kill 10 taliban"... Really don't enjoy that style of gaming.

No drill, no access to weapons until you unlock them, crafting, basically stealing crap ideas from other games, starting to dislike this game again...

Dunno if I can be bothered buying it now  :o
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 17, 2016, 11:27 AM
Quote from: Danny_Team17 at Steam forums
You won't be able to start and immediately have acces to all the crafted weapons but you can set up a scheme so that you have lots of crate drops and they have lots of ingredients.

Seriously... Like when the f**k has an army or whatever went "Sorry, you can't use this gun until you kill 10 taliban"... Really don't enjoy that style of gaming.

No drill, no access to weapons until you unlock them, crafting, basically stealing crap ideas from other games, starting to dislike this game again...

Dunno if I can be bothered buying it now  :o

when are you going to stop being 13?
Title: Re: Team17 has announced Worms WMD
Post by: nino on June 17, 2016, 11:28 AM
Quote from: Danny_Team17 at Steam forums
You won't be able to start and immediately have acces to all the crafted weapons but you can set up a scheme so that you have lots of crate drops and they have lots of ingredients.

Seriously... Like when the f**k has an army or whatever went "Sorry, you can't use this gun until you kill 10 taliban"... Really don't enjoy that style of gaming.

No drill, no access to weapons until you unlock them, crafting, basically stealing crap ideas from other games, starting to dislike this game again...

Dunno if I can be bothered buying it now  :o

when are you going to stop being 13?

Ropa sometimes you cross the line!!!! Sure komo did act as a 14 years old boy but 13??? cmom man...
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 17, 2016, 11:33 AM
It was a bit pathetic if you ask me.

Unlocking things is fun, no need to get served all the goodies right away. You have to earn it :)

It's better that than having to buy to progress.
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on June 17, 2016, 12:12 PM

Unlocking things is fun, no need to get served all the goodies right away. You have to earn it :)

It's better that than having to buy to progress.

They are not unlockables, they are weapons that can be used only in crafting schemes, after you've collected enough materials to craft them. Meaning that majority of their gameplay potential is wasted. These things could be easily hidden under "Advanced Settings" in the scheme editor.

It is obvious that they consciously ignore the scheme customization and everything that would add to the replayability, because they don't want to make actually great games that people would play for years. They want people to play their games for a year at most, because that's when they release the next one.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 17, 2016, 08:08 PM
Yes, of course, I am 13 because I am getting pissed off at the choices Team17 are making and refuse to spend my money on their products!

Oh yes because i'd rather be known as DJ f**kin fossil instead...


Edit: Well, I actually will be buying it seeing as it's a prize for the JpBnG Tournament lol xD
Title: Re: Team17 has announced Worms WMD
Post by: Sensei on June 18, 2016, 02:40 AM
Nice posts guys, you actually seem to care. Had a few laughs. 
Now it's time for Jonno guy to write something in honor of Team17, so we can go back full circle :)

Rope video or lock the thread!
Title: Re: Team17 has announced Worms WMD
Post by: ANO on June 18, 2016, 07:48 PM
more pussy for everyone!!! that s what Ano believes
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on June 19, 2016, 05:07 AM
They are not unlockables, they are weapons that can be used only in crafting schemes, after you've collected enough materials to craft them. Meaning that majority of their gameplay potential is wasted. These things could be easily hidden under "Advanced Settings" in the scheme editor.

That had better not be the case, and if it is, they'd better change it.

It should be a situation of once you craft it, it unlocks in all other modes, or at the bare minimum Full Wormage style where they all unlock at once after all have been crafted or some other goal has been achieved.

Perfect Dark had a similar setup in which once you used a weapon in single player, it became available in multiplayer.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 19, 2016, 11:53 AM
It should be a situation of once you craft it, it unlocks in all other modes, or at the bare minimum Full Wormage style where they all unlock at once after all have been crafted or some other goal has been achieved.

Yup!
Title: Re: Team17 has announced Worms WMD
Post by: Tomi on June 19, 2016, 12:30 PM
This game looks fun.. but the problem of this fun concept is that it last about a month.. or if worse than one a week.. like previous worms games.

I dont like these short movies either, because you put 100 worms on a map and then you use a weapon similar to a bananana bomb.. woow pretty nice, do it 5 times more and go and play another game.. so please stop full wormage, we play it once a year when there is wo time.

And i am waiting also for the rope video.. with those controllers haha it will be damn big own goal.. i bet anyone can rope with those things.. (please convince me that it is possible!) and there are very less schemes which doesnt require some roping. Some players here have a keyboard which worth about 3 or 4 times more than an xbox controller.. they usually bought it for roping.

Even elite requires some very precise roping.. and hysteria.. how to press 5-6 keys in a second on a controller while aiming? I start understanding that you are making this game so slow because of controllers, but I start thinking that maybe this is also the problem a new game always fails.
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on June 19, 2016, 12:45 PM
This game looks fun.. but the problem of this fun concept is that it last about a month.. or if worse than one a week.. like previous worms games.

I dont like these short movies either, because you put 100 worms on a map and then you use a weapon similar to a bananana bomb.. woow pretty nice, do it 5 times more and go and play another game.. so please stop full wormage, we play it once a year when there is wo time.

And i am waiting also for the rope video.. with those controllers haha it will be damn big own goal.. i bet anyone can rope with those things.. (please convince me that it is possible!) and there are very less schemes which doesnt require some roping. Some players here have a keyboard which worth about 3 or 4 times more than an xbox controller.. they usually bought it for roping.

Even elite requires some very precise roping.. and hysteria.. how to press 5-6 keys in a second on a controller while aiming? I start understanding that you are making this game so slow because of controllers, but I start thinking that maybe this is also the problem a new game always fails.
roping is possible with controller, doesnt mean it is a good idea tho

Title: Re: Team17 has announced Worms WMD
Post by: Rabbzz on June 19, 2016, 02:48 PM
Is that you doing crosshand?
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on June 19, 2016, 02:54 PM
Is that you doing crosshand?
nah some brazil i think, im still roping cross tho
Title: Re: Team17 has announced Worms WMD
Post by: Anubis on June 19, 2016, 03:20 PM
RoX is from Spain afaik.
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on June 19, 2016, 03:53 PM
New gameplay.



And here's the updated weapon list:

(http://tardis1.tinygrab.com/grabs/52eed294caf23df8da252beff12fe392f12b02f633.png)

That's probably all of them. So, 81 + Skip Turn.

34 of them are only usable if crafting is turned off :DDDDD

Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 19, 2016, 04:01 PM
See, the crafting looks cool and I bet there will be some interesting schemes based on it, BUT, all the crafted stuff should be available straight away too for making schemes based on certain stuff.
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on June 19, 2016, 04:35 PM
RoX is from Spain afaik.
i thought RoX was a clan, lol, shows how much i know
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on June 19, 2016, 04:41 PM
Not being able to select these weapons in scheme editor limits even the crafting schemes. If I want to create a crafting scheme with Minigun by default, I can't do that ;D


So the Drill is not currently in Worms W.M.D - I spoke to the Developers and got some reasoning for you:

"It's not in. Because one of our aims was to keep the weapon set down, we took the drill out but gave the blowtorch a new angle facing all the way down."
"The extra angle on the blowtorch is supposed to make up for lack of drills."

That right there is where you messed it up.
Title: Re: Team17 has announced Worms WMD
Post by: Peja on June 19, 2016, 04:42 PM
RoX is from Spain afaik.
i thought RoX was a clan, lol, shows how much i know

https://www.tus-wa.com/groups/rOx/members-log/

https://www.tus-wa.com/profile/llRoXll/
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 19, 2016, 06:59 PM
lighter and grinder spotted

I think it's llRoXll
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on June 20, 2016, 12:33 AM
So Minigun is locked to crafting? Should be a standard weapon, IMO.

Also, no Surrender utility? What if you want to quit but still spectate?
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on June 20, 2016, 08:54 AM
So Minigun is locked to crafting? Should be a standard weapon, IMO.

Yup! It is dumb, I hope they change it!
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 20, 2016, 09:07 AM
Hey everyone,

I'm back from E3!!!

I see there's been some discussion around crafting.

I can answer questions and concerns now so fire away.
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on June 20, 2016, 09:57 AM
@Jonno_Team17
Those questions are "fired away" already, and are now waiting for you to reply. Look from there (https://www.tus-wa.com/forums/other-worms-games/team17-has-announced-worms-wmd-27422/msg246445/#msg246445) to the last page to see if there's anything you could answer.

In case you don't want to bother with offtopic comments:
Spoiler! View
(Sub-quotes are relevant too)

*youtube link*

The crafting might make for some cool schemes, but really it would've been so much better if those variations were made into actual new unique weapons, not just reskinned craftables. That way they could have been used more versatively in custom schemes etc. Now it feels just like an unnecessary gimmick just like the coin crates/shop in the recent titles.

Still looking better than I expected originally.

edit: That will probably get old pretty quick if there are that small number of variations, if every weapon had like 3-4, then it could be interesting, kind of  a roguelike type of vibe. And the crafting materials should be so rare that you couldn't craft the strongest weapons in every game, it would be best if in most games you had different choices and couldn't always get the best ones.

There seems to be only 4 types of materials and you can dismantle your existing weapons for more, that kind of worries me, it could mean it's easy to dismantle useless stuff to get the best craftables every single game, thus making the whole system really dull (much like the shop thingy in Rev/CW). This is mostly speculation, of course.

Props for being able to craft in between turns!


I really dislike crafting weapons, in ANY game, feels like a complete waste of time because there are always limitations, like wtf is the point when everyone else can do the same thing? Plus it usually follows the road of "unlocking" and "collectin" stuff, which is usually monotonous zzzzzzzzzzzzzzzzzzzzzzz...


Would be great if we can use crafted weapons without having to craft them, I mean who has time for that xD
Minecraft players.  This is game now is officially ''Wormscraft''


Quote from: Danny_Team17 at Steam forums
You won't be able to start and immediately have acces to all the crafted weapons but you can set up a scheme so that you have lots of crate drops and they have lots of ingredients.

What a waste!

If this Ninja Rope Pro for example turns out to be the best rope, you can't create schemes based on that... Wat.


Some very interesting weapon concepts there...promising.

I assume that it'll be something like unlocking The Full Wormage. At some point, all weapon variants WILL become available.

Won't they? ???


Quote from: Danny_Team17 at Steam forums
You won't be able to start and immediately have acces to all the crafted weapons but you can set up a scheme so that you have lots of crate drops and they have lots of ingredients.

Seriously... Like when the f**k has an army or whatever went "Sorry, you can't use this gun until you kill 10 taliban"... Really don't enjoy that style of gaming.

No drill, no access to weapons until you unlock them, crafting, basically stealing crap ideas from other games, starting to dislike this game again...

Dunno if I can be bothered buying it now  :o



Unlocking things is fun, no need to get served all the goodies right away. You have to earn it :)

It's better that than having to buy to progress.

They are not unlockables, they are weapons that can be used only in crafting schemes, after you've collected enough materials to craft them. Meaning that majority of their gameplay potential is wasted. These things could be easily hidden under "Advanced Settings" in the scheme editor.


Nice posts guys, you actually seem to care. Had a few laughs. 
Now it's time for Jonno guy to write something in honor of Team17, so we can go back full circle :)

Rope video or lock the thread!


They are not unlockables, they are weapons that can be used only in crafting schemes, after you've collected enough materials to craft them. Meaning that majority of their gameplay potential is wasted. These things could be easily hidden under "Advanced Settings" in the scheme editor.

That had better not be the case, and if it is, they'd better change it.

It should be a situation of once you craft it, it unlocks in all other modes, or at the bare minimum Full Wormage style where they all unlock at once after all have been crafted or some other goal has been achieved.

Perfect Dark had a similar setup in which once you used a weapon in single player, it became available in multiplayer.


And here's the updated weapon list:

*pic*

That's probably all of them. So, 81 + Skip Turn.

34 of them are only usable if crafting is turned off :DDDDD


See, the crafting looks cool and I bet there will be some interesting schemes based on it, BUT, all the crafted stuff should be available straight away too for making schemes based on certain stuff.


Not being able to select these weapons in scheme editor limits even the crafting schemes. If I want to create a crafting scheme with Minigun by default, I can't do that ;D


So the Drill is not currently in Worms W.M.D - I spoke to the Developers and got some reasoning for you:

"It's not in. Because one of our aims was to keep the weapon set down, we took the drill out but gave the blowtorch a new angle facing all the way down."
"The extra angle on the blowtorch is supposed to make up for lack of drills."

That right there is where you messed it up.

(Hopefully I didn't miss too much)
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 20, 2016, 10:38 AM
Ok i'll start with an easy, yet common topic as the jet lag is still pretty heavy.

Crafting materials -

Depending on the scheme you start off with a set amount of materials. You can also deconstruct weapons from the first turn of the match to get more. This means that if your turn isn't first you can have a craftable weapon ready by the time your first go comes around.

You also get random amounts of crafting materials from crafting crates (the ones with a yellow cog on).

Crafting weapons aren't gated by things like kills etc. However if a weapon like the 'Airstrike' has a turn delay on it and you craft one, this crafted weapon will be effected by the turn delay the same as the default loadout one.

So the 3 Ninja ropes:

Ninja Rope - Standard Ninja Rope of the game, using recycled code from Armageddon for an authentic, yet new feel.

Ninja Rope Pro - A slightly suped up version with infinite swings and a longer rope.

Newbie Rope - The Armageddon Rope incarnate, I even feel it has slightly more control. (OPINION)
Title: Re: Team17 has announced Worms WMD
Post by: Anubis on June 20, 2016, 01:18 PM
So Ninja Rope is W:As rope with like 3 Star Power and the Pro one would be like full power rope?
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on June 20, 2016, 01:52 PM
Jonno, please make sure we have access to all 3 ninja ropes in scheme creation.  Not doing so would be in error.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 20, 2016, 03:25 PM
Jonno, please make sure we have access to all 3 ninja ropes in scheme creation.  Not doing so would be in error.

Myself and Danny (The other Community Manager) are currently compiling a feedback list for the development team :)

Once again thank you for the continued feedback and thoughts, they are being noted.
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on June 20, 2016, 04:19 PM
Jonno, please make sure we have access to all 3 ninja ropes in scheme creation.  Not doing so would be in error.

Myself and Danny (The other Community Manager) are currently compiling a feedback list for the development team :)

Once again thank you for the continued feedback and thoughts, they are being noted.
Awesome, thanks jonno
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 20, 2016, 11:35 PM

So the 3 Ninja ropes:

Ninja Rope - Standard Ninja Rope of the game, using recycled code from Armageddon for an authentic, yet new feel.

Ninja Rope Pro - A slightly suped up version with infinite swings and a longer rope.

Newbie Rope - The Armageddon Rope incarnate, I even feel it has slightly more control. (OPINION)

Don't understand why you would call the best rope ever "Newbie Rope" unless i've missed something lol.

Also, any news on having drill in W.M.D? Did you mention it to the developers again?
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on June 20, 2016, 11:45 PM

So the 3 Ninja ropes:

Ninja Rope - Standard Ninja Rope of the game, using recycled code from Armageddon for an authentic, yet new feel.

Ninja Rope Pro - A slightly suped up version with infinite swings and a longer rope.

Newbie Rope - The Armageddon Rope incarnate, I even feel it has slightly more control. (OPINION)

Don't understand why you would call the best rope ever "Newbie Rope" unless i've missed something lol.

Also, any news on having drill in W.M.D? Did you mention it to the developers again?
even if they put in the drill dave, i dont think its going to work like you think its going to work.  the days of the super terrain sticky darts drill are likely over.
Title: Re: Team17 has announced Worms WMD
Post by: zippeurfou on June 21, 2016, 03:03 AM
I don't know if the game will be good or if I will even have enough time to play it but I'll remember that we got more interraction with team 17 than in the last 10 years altogether. Thanks for that .
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 21, 2016, 03:05 AM
All these different ninja ropes, makes me wonder if you can actually modify weapon power.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 21, 2016, 06:41 AM
All these different ninja ropes, makes me wonder if you can actually modify weapon power.

Well I hope so!
Title: Re: Team17 has announced Worms WMD
Post by: ANO on June 21, 2016, 07:24 AM
Quote
recycled code from Armageddon for an authentic, yet new feel

this is what we were waiting for. thanks.
For the other 2 rope kinds, we are more than happy to test them :)

We have an old school rope and maybe other interesting kind of ropes... we will have to lead the new online community to tip and tap like crazy! ahahah
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 21, 2016, 07:32 AM
Well the Ninja Rope Pro, sounds like Worms World Party's Super Rope (Long Rope). It can only be enabled via worm pod option.
Title: Re: Team17 has announced Worms WMD
Post by: Rabbzz on June 21, 2016, 08:09 AM
Well the Ninja Rope Pro, sounds like Worms World Party's Super Rope (Long Rope). It can only be enabled via worm pod option.
\
I was hoping for a variation with the speed of the worms 2 rope  :D
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 21, 2016, 08:25 AM
Quote
recycled code from Armageddon for an authentic, yet new feel

this is what we were waiting for. thanks.
For the other 2 rope kinds, we are more than happy to test them :)

Don't be confused mate, "recycled" does not mean an exact copy, sounds more like a remix to me.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 21, 2016, 08:39 AM
Quote
recycled code from Armageddon for an authentic, yet new feel

this is what we were waiting for. thanks.
For the other 2 rope kinds, we are more than happy to test them :)

Don't be confused mate, "recycled" does not mean an exact copy, sounds more like a remix to me.

It's recycled because we couldn't lift the code and slap it into a new engine years and years later.

The coder(s) involved in the rope took the actual code, applied it to the new game and had to put the time in to actually update and apply that code to an engine it wasn't ever expected to see.

They, the developers, are trying to do right by the rope community.

I'll be streaming W.M.D on Thursday at 6:30pm BST - I'll mess around on the 3 ropes for a bit so stop by here: www.twitch.tv/team17ltd and watch the rope magic.
Title: Re: Team17 has announced Worms WMD
Post by: ANO on June 21, 2016, 08:47 AM
it sounds great. Why don't you involve 2-3 top ropers to test it and give you some feedbacks?
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 21, 2016, 09:14 AM
So yeah it's a remix of WA rope :)
Title: Re: Team17 has announced Worms WMD
Post by: XanKriegor on June 21, 2016, 09:28 AM
Its rather a port of it.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 21, 2016, 10:31 AM
Its rather a port of it.

No, it sounds like a remix to me, considering the words he used, from what I know, porting means just to make software work in an environment it doesn't usually work, or for example porting a game from one computer to another.

He specifically said "yet new feel", which to me means it's different, hence remix.

If it is a port, that's even better :D
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on June 21, 2016, 10:38 AM
Some new footage:



If only Worms was considered as a highly tactical skill-based multiplayer game and the interviews like these were centered around competitive gameplay rather than showing us stuff like the Concrete Donkey every single time while talking monotonously how there are now a total of 34 weapons in the game (to me this is the case, since the rest can only be crafted, and at least 6 of the 34 are OP/ClickToWin as hell in most schemes) :'(

I understand the appeal of the casual side of Worms, it definitely has it's place in the gaming world, but what about the other side of the coin? :'(
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on June 21, 2016, 10:54 AM
WHY DOES THE TANK JUMP
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 21, 2016, 11:11 AM
WHY DOES THE TANK JUMP

For Time Trial Tank Race (TTTR)  (@) Kradie.
Title: Re: Team17 has announced Worms WMD
Post by: Triad on June 21, 2016, 12:54 PM
Adnan will dominate us with his combined skills from WA and Tanki Online. ;D
Title: Re: Team17 has announced Worms WMD
Post by: StepS on June 21, 2016, 02:55 PM
He specifically said "yet new feel", which to me means it's different, hence remix.
The feel is because of the new environment, graphics etc.
Title: Re: Team17 has announced Worms WMD
Post by: Husk on June 21, 2016, 02:59 PM
WHY DOES THE TANK JUMP

For Time Trial Tank Race (TTTR)  (@) Kradie.

if u host a cup I'll join
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 22, 2016, 03:06 AM
He specifically said "yet new feel", which to me means it's different, hence remix.
The feel is because of the new environment, graphics etc.

Wow???? REALLY?!? I totally never knew that WOOOOOOOOOOOOOOW!

If you knew what a mixdown was, maybe you'd understand ;)
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 22, 2016, 07:29 AM
WHY DOES THE TANK JUMP

Because it's just a re-skinned bazooka that protects your worm from damage or whatever
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 22, 2016, 07:52 AM
WHY DOES THE TANK JUMP

For Time Trial Tank Race (TTTR)  (@) Kradie.

if u host a cup I'll join

Hah, deal XD
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 22, 2016, 08:29 AM
WHY DOES THE TANK JUMP

Because it's just a re-skinned bazooka that protects your worm from damage or whatever

Yeah, I remember the bazooka shooting 6 times a turn with adjusting aim too. Good times! ;)


To the tank racing crew, you've got my attention! Combine that with the image importer and I think you're onto something.
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 22, 2016, 10:29 AM


Yeah, I remember the bazooka shooting 6 times a turn with adjusting aim too. Good times! ;)

Me too, back in year 2000. One of the most popular Fiddler features.

edit: in fact, so popular, it made it to wormpot in Team17's very own DLC sold as a full priced stand alone game, WWPEP.
Title: Re: Team17 has announced Worms WMD
Post by: Husk on June 23, 2016, 01:04 PM
Jonno it's painful to see how lacking ur experience is about worms

remember, u r talking with players who have played w2, wa and wwp for thousands of hours online
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 23, 2016, 01:27 PM
The biggest slap in the fact in these 20 years of worms is that we are yet to see a weapon editor

Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 23, 2016, 02:01 PM
Gentle reminder:

I'll be streaming 30 minutes of Worms W.M.D at 6:30pm BST tonight over at www.twitch.tv/team17ltd

This will be on the build I took to E3, but on the PC build instead of XB1. (I will still be playing on controller as that's my preferred method)

The first 5 minutes will be dedicated to the Ninja Rope - during which I'll be swinging about. If you want a 'rope video' this will be your chance, I may even take trick requests!
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on June 23, 2016, 02:03 PM
Gentle reminder:

I'll be streaming 30 minutes of Worms W.M.D at 6:30pm BST tonight over at www.twitch.tv/team17ltd

This will be on the build I took to E3, but on the PC build instead of XB1. (I will still be playing on controller as that's my preferred method)

The first 5 minutes will be dedicated to the Ninja Rope - during which I'll be swinging about. If you want a 'rope video' this will be your chance, I may even take trick requests!
ninja rope fan service ftw, looking forward to seeing it in action
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 23, 2016, 02:40 PM
Gentle reminder:

I'll be streaming 30 minutes of Worms W.M.D at 6:30pm BST tonight over at www.twitch.tv/team17ltd

This will be on the build I took to E3, but on the PC build instead of XB1. (I will still be playing on controller as that's my preferred method)

The first 5 minutes will be dedicated to the Ninja Rope - during which I'll be swinging about. If you want a 'rope video' this will be your chance, I may even take trick requests!
ninja rope fan service ftw, looking forward to seeing it in action

Looking forward to showing the 3 ropes off. Just remember I'm not at the level of the Rope Racers - that is a whole new league lol!
Title: Re: Team17 has announced Worms WMD
Post by: Anubis on June 23, 2016, 03:15 PM
You never will be if you don't start using the keyboard. ;D
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 23, 2016, 04:10 PM
You never will be if you don't start using the keyboard. ;D

Haha quite true.

I'll swap back over to it when the game launches. I'll be playing on console at home & PC at work so getting a good mix in.
Title: Re: Team17 has announced Worms WMD
Post by: ANO on June 23, 2016, 06:56 PM
Many thanks Jonno for the streaming!!!

Regarding our shoutbox... well, you know, we like being polemic in w:a. uaahauh

It would be very interesting to see how the rope looks like in an appropriate map with an appropriate roper guy. It would be easier for us to give you more relevant feedbacks.
Is there any possibility you can invite some of our English ropers who might live close to you for a short streaming session? that would be funny.

Code: [Select]
[Today at 05:33 PM] Italy ANO: I think they are showing the rope now https://www.twitch.tv/team17ltd
[Today at 05:38 PM] Netherlands HHC: equally shitty as reloaded ones xD
[Today at 05:39 PM] Netherlands HHC: seems a delay in attach as well
[Today at 05:39 PM] Spain Aerox: yep
[Today at 05:39 PM] Spain Aerox: "we copied the code guys"
[Today at 05:40 PM] Spain Aerox: reminds me when they said they built WWP from scratch and it just turned out to be a WA clone
[Today at 05:41 PM] Netherlands HHC: WA is copied from W2, wasnt a prob then. It is now though cause prev code sucks :)
[Today at 05:43 PM] Spain Aerox: "this is armageddon"
[Today at 05:43 PM] Italy ANO: the rope he is using now looks like an elastic
[Today at 05:43 PM] Italy ANO: it s not what we wanted jooonno
[Today at 05:44 PM] Italy ANO: btw, it's hard to judge... Jon sucks as hell
[Today at 05:44 PM] Spain Aerox: yeah, if he doesn't even shadow, we don't know how the direction shooting works
[Today at 05:45 PM] Italy ANO: they should invite some English guy over there ... Komo would be delighted to go uahuah
[Today at 05:45 PM] Italy ANO: Sheep rope? oO uahuah
[Today at 05:46 PM] Spain Aerox: the maps are really shit
[Today at 05:46 PM] Spain Aerox: for anything other than look at them
[Today at 05:46 PM] Spain Aerox: and yeah the tank is just a reskinned worm
[Today at 05:47 PM] Italy ANO: when can we buy this game?
[Today at 05:47 PM] Italy ANO: ah ok.. he s saying it now... BOH
[Today at 05:47 PM] Italy ANO: when we stop complaining probably
[Today at 05:48 PM] Russian Federation WTF-8: most of W:A's default maps are shit as well, but I don't think anyone cares
[Today at 05:48 PM] Italy ANO: ye... we will probably import armageddon BIT map to pNG... xD
[Today at 05:50 PM] Spain Aerox: "we wanna make this the main worms game and support it for years kinda like we did with armageddon"
[Today at 05:50 PM] Spain Aerox: a game they stopped supporting the first year of release XD
[Today at 05:50 PM] Italy ANO: rofl
[Today at 05:51 PM] Russian Federation pr:
[Today at 05:51 PM] United States TheWalrus: rope looks good
[Today at 05:52 PM] United States TheWalrus: looks like a clean clone of WA rope
[Today at 05:52 PM] Italy ANO: not completely
[Today at 05:52 PM] United States TheWalrus: the worms roping animation looks ridiculous though
[Today at 05:52 PM] Italy ANO: one looks like an elastic
[Today at 05:52 PM] Italy ANO: and the other, the noob one, seems to have potential, but with Jonno roping we can t understand
[Today at 05:52 PM] Spain Aerox: thing is
[Today at 05:52 PM] United States TheWalrus: the vehicles are asinine though, looks like shit
[Today at 05:53 PM] Spain Aerox: you shouldn't expect anything from the guys that called the best rope the "newbie rope"
[Today at 05:53 PM] Italy ANO: auhauh
[Today at 05:53 PM] Spain Aerox: and now in retrospect they're saying they named the best rope that ironically
[Today at 05:54 PM] Spain Aerox: it basically means there's two rope weapons there no one is going to use
[Today at 05:55 PM] Italy ANO: torch and mine look the same than in wa
[Today at 05:55 PM] Italy ANO: I m not convinced about the zooka.. it seems shit
[Today at 05:58 PM] Spain Aerox: "what we really wanted to show you was the ninja rope"
[Today at 05:58 PM] Spain Aerox: spends 30 minutes throwing airstrikes to each other
[Today at 06:04 PM] United States TheWalrus: ahaha one of the noobs on the stream challenged me to a game of worms reloaded
[Today at 06:05 PM] United Kingdom spleen17: Dont know why everyone was so hyped about this game to be honest
[Today at 06:08 PM] United States TheWalrus: its the best worms game since WWP already, that much is clear
[Today at 06:08 PM] United States TheWalrus: hence the hype
[Today at 06:08 PM] Ukraine Xrayez: being able to import png maps and make unique schemes gives some hope
[Today at 06:20 PM] Italy ANO: I ll give a chance, maybe it will bring more people to play... lots of noobs uahuah Asbest will be 1st again
[Today at 06:57 PM]
 Aerox: it already happened
[Today at 06:55 PM]
 Y2JID: were
[Today at 06:55 PM]
 Aerox: which surprisingly doesn't look like a total disaster... yet.
[Today at 06:55 PM]
 Aerox: team17 was streaming worms wmd
xD
Title: Re: Team17 has announced Worms WMD
Post by: philie on June 24, 2016, 01:14 AM
The first 5 minutes will be dedicated to the Ninja Rope - during which I'll be swinging about. If you want a 'rope video' this will be your chance, I may even take trick requests!

ok, n1
now it's worms armageddons turn

Title: Re: Team17 has announced Worms WMD
Post by: Ryan on June 24, 2016, 06:57 AM
If you need any help with ninja rope testing I am literally 2 hours away.
Title: Re: Team17 has announced Worms WMD
Post by: Rabbzz on June 24, 2016, 07:00 AM
Anyone else found the way the worm was spinning a bit weird? Seemed to be spinning around the weapon
 as apposed to spinning around the centre of the worm.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 24, 2016, 07:00 AM
Nice, I like the Rope!

Not sure if it's as good as WA Rope but looks good enough to build some schemes around and actually do basic moves like shadow/extend/spike, not bothered about precision moves like kicks/pumps as those are mainly glam anyway which was so 15 years ago...

@Jonno:

Sorry if this has already been answered but the thread is massive now don't want to spend all morning looking for this.

About roping in W.M.D, the maps look really 3D with bright backgrounds which personally speaking puts me off roping, will we be able to use 2D maps similar to WA? And will we be able to turn the background off so it's pure black like WA?

This is very important as I always play with no background.

Now if they could just add the drill, i'd be very happy :)
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 24, 2016, 08:32 AM
Nice, I like the Rope!

Not sure if it's as good as WA Rope but looks good enough to build some schemes around and actually do basic moves like shadow/extend/spike, not bothered about precision moves like kicks/pumps as those are mainly glam anyway which was so 15 years ago...

@Jonno:

Sorry if this has already been answered but the thread is massive now don't want to spend all morning looking for this.

About roping in W.M.D, the maps look really 3D with bright backgrounds which personally speaking puts me off roping, will we be able to use 2D maps similar to WA? And will we be able to turn the background off so it's pure black like WA?

This is very important as I always play with no background.

Now if they could just add the drill, i'd be very happy :)

No worries.

We're planning on launching W.M.D on PC with an IMG importer ala W:A

I'll have to do some digging about the ability to turn the background on/off.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 24, 2016, 08:51 AM
Thanks for swift reply, I like the 3D terrain, just some things are better in 2D :)
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on June 24, 2016, 09:31 AM
If you need any help with ninja rope testing I am literally 2 hours away.
How convenient, the world's best roperacer, just a few hours away from team17 HQ, willing to come in and fix any and all ninja rope issues. 
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on June 24, 2016, 09:49 AM
If you need any help with ninja rope testing I am literally 2 hours away.
How convenient, the world's best roperacer, just a few hours away from team17 HQ, willing to come in and fix any and all ninja rope issues.

(http://i.imgur.com/qxXp4aq.png)
Title: Re: Team17 has announced Worms WMD
Post by: Rabbzz on June 24, 2016, 10:07 AM
If you need any help with ninja rope testing I am literally 2 hours away.
How convenient, the world's best roperacer, just a few hours away from team17 HQ, willing to come in and fix any and all ninja rope issues.
That would just be the best thing ever!!
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 24, 2016, 11:01 AM
If you need any help with ninja rope testing I am literally 2 hours away.
How convenient, the world's best roperacer, just a few hours away from team17 HQ, willing to come in and fix any and all ninja rope issues.
That would just be the best thing ever!!

At this point in the game's development the weapons aren't in a position to be 'tested'. Particularly the Ninja Rope which, if changed, wouldn't just require a few tweaks to damage values like other weapons.

By the time I joined it was too late in the game's development cycle to invite in community veterans to "test things" based upon their personal preference. At this point it would just be the person saying "Yes I like it" or "No I don't". The W.M.D Ninja Ropes are full of utility, uses and tricks that the best players will learn and subsequently stand out from the crowd. Yet the weapon will still be highly accessible for the new/standard player.

Ultimately I remind you once again that we are not making Worms Armageddon remastered. We are making what we feel to be the spiritual successor to Worms Armageddon - that game is Worms W.M.D

We're going to be supporting Worms W.M.D post launch and showing it plenty of love. That means it's community too.


Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 24, 2016, 11:27 AM
@Jonno:

A while back you said there would possibly be a chance drill would be added later, realistically, how much of a chance would that be?

Also, regarding weapons/utilities, apologies again if this has already been answered, will be be able to edit the power/turn delay/drop % for everything?

Cheers, and yeah when you find out about backgrounds on/off let me know(roping with background on really does hurt my eyes), these 3 things will more than likely be the difference between me playing a lot, and playing casually.

Thanks :)

P.S. - Where is Team17 HQ? I'm going down to Leeds next week to visit M3ntal.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 24, 2016, 11:56 AM
@Jonno:

A while back you said there would possibly be a chance drill would be added later, realistically, how much of a chance would that be?

Also, regarding weapons/utilities, apologies again if this has already been answered, will be be able to edit the power/turn delay/drop % for everything?

Cheers, and yeah when you find out about backgrounds on/off let me know(roping with background on really does hurt my eyes), these 3 things will more than likely be the difference between me playing a lot, and playing casually.

Thanks :)

P.S. - Where is Team17 HQ? I'm going down to Leeds next week to visit M3ntal.

The chance on the Drill returning in dependent on whether it's absence from the game has a noticeable impact on the game. The Blowtorch has been improved to reflect the removal of the drill.

The current options in the game based upon what you've listed: Turn Delay & Weapon Crate drop chance.

The developers are based in Wakefield.
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 24, 2016, 12:31 PM
Hello Jonno, about the drill...
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 24, 2016, 01:17 PM
The chance on the Drill returning in dependent on whether it's absence from the game has a noticeable impact on the game. The Blowtorch has been improved to reflect the removal of the drill.

The current options in the game based upon what you've listed: Turn Delay & Weapon Crate drop chance.

Hmm, guess that means pretty much no chance then, I guess people will miss it but won't let it bother them as much as it does me :/

So only turn delay and weapon crate, we can't change the power of the weapons/utilities, that's a massive letdown, it's one of the most interesting things in the game  :'(
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 24, 2016, 01:23 PM
Yes it pretty much sucks. I remember the advanced weapon / game option Worms 2 had. You could literally adjust the weapon power value.
Title: Re: Team17 has announced Worms WMD
Post by: h3oCharles on June 24, 2016, 04:15 PM
Yes it pretty much sucks. I remember the advanced weapon / game option Worms 2 had. You could literally adjust the weapon power value.

Yea, that really sucks. Too bad I can't have a pistol that shoots 1 single round with 1-pixel radius, that would be so powerful for Map Making.

Also, you might check out Worms Unlimited, it's a hypothetical sequel to the 2nd generation. https://worms2d.info/Worms_Unlimited
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on June 24, 2016, 04:34 PM
Worms Unlimited is just a wet dream of W:A remastered
Title: Re: Team17 has announced Worms WMD
Post by: h3oCharles on June 24, 2016, 05:19 PM
Worms Unlimited is just a wet dream of W:A remastered

It pretty much is, but it can be some sort of a reference for someone.
Title: Re: Team17 has announced Worms WMD
Post by: XanKriegor on June 24, 2016, 06:47 PM
Yes it pretty much sucks. I remember the advanced weapon / game option Worms 2 had. You could literally adjust the weapon power value.

Yes, i made a "Sniper Rifle" with it, TINY crater but HUGE damage, one would have to really snipe to use it.
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on June 24, 2016, 11:24 PM
By the time I joined it was too late in the game's development cycle to invite in community veterans to "test things" based upon their personal preference.

That's a little shady, IMO. When another game in a hardcore franchise, MechWarrior Online was being developed, the developers began talking with the community almost right from the start. They ended up turning their backs on them as things progressed, but at least that initial willingness was there.

Reminds me of the closed beta for Worms Revolution, wherein several obvious bugs were reported and acknowledged, but took until well after launch to get fixed, if they were at all. You would think an independent, self-publishing studio would be LESS adverse to delays, not more.

If pretty much nothing can be changed at this point, could you guys at least show us the stuff that we're most curious about, including the option/customization/map creation screens, advanced usage of pro weapons like the rope and bazooka, and a list of things that can/will be changed? For one, the jumping/spinning animations in that latest stream looked weird...
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on June 24, 2016, 11:54 PM
By the time I joined it was too late in the game's development cycle to invite in community veterans to "test things" based upon their personal preference.

That's a little shady, IMO. When another game in a hardcore franchise, MechWarrior Online was being developed, the developers began talking with the community almost right from the start. They ended up turning their backs on them as things progressed, but at least that initial willingness was there.

Reminds me of the closed beta for Worms Revolution, wherein several obvious bugs were reported and acknowledged, but took until well after launch to get fixed, if they were at all. You would think an independent, self-publishing studio would be LESS adverse to delays, not more.

If pretty much nothing can be changed at this point, could you guys at least show us the stuff that we're most curious about, including the option/customization/map creation screens, advanced usage of pro weapons like the rope and bazooka, and a list of things that can/will be changed? For one, the jumping/spinning animations in that latest stream looked weird...
Its a gigantic step in the right direction, team17 has shown 0% interest in the community till jonno has shown up, they have never visited these boards in the past until he started working there. 
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on June 25, 2016, 01:15 AM
Its a gigantic step in the right direction, team17 has shown 0% interest in the community till jonno has shown up, they have never visited these boards in the past until he started working there.

That's true, at least.
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on June 25, 2016, 08:24 AM
Its a gigantic step in the right direction, team17 has shown 0% interest in the community till jonno has shown up, they have never visited these boards in the past until he started working there.

The previous community manager Mike aka MusterBuster was really cool too, he did come to #worms and once livestreamed WA with some of the Worms veterans, around 2014. But yeah, big thumbs up for Jonno! I hope you will keep bearing with us  :)
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 25, 2016, 09:16 AM
I liked the old community managers. The ones that chilled in wormnet and were as much as part of the community as part of team17. In fact, many times, they sided with us, because the corporate was so retarded.

I think it's better than nothing that he comes here with his advertisements. But didn't you wish someone at the HQ at least had some basic worming notions? There's a guy that apparently has some notions of Bng, but beyond that, why trust their decision making? They clearly have no experience and were never willing to get feedback.

Now they're just advertising here, nothing else.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 25, 2016, 11:17 AM
@Jonno.

Is there an explanation why Worms W.M.D won't have adjustable weapon/utility power?

I can't get this out my head... It's one of the most critical features for long term playability and creativity.

I assume when making a new game one would make improvements not cutbacks don't you agree?
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on June 25, 2016, 11:54 AM
I can't remember many schemes utilizing these power settings, the only one that popped up in my head is Mole Shopper, in which most of power changes are completely unnecessary and are best described as a clusterf@#! (literally (http://worms2d.info/Cluster_Bomb#Tactics)!)

That being said, I don't get how some people there call it one of the most critical features. How is it critical if it's hardly ever used? Do I miss something?


Now they're just advertising here, nothing else.
says that one who only posts to advertise himself
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 25, 2016, 11:56 AM
@Jonno.

Is there an explanation why Worms W.M.D won't have adjustable weapon/utility power?

I can't get this out my head... It's one of the most critical features for long term playability and creativity.

I assume when making a new game one would make improvements not cutbacks don't you agree?

because they have no intentions on making the best worms game. That's not how it works. If they did we would have had a beta and all the feedback that goes with that.

I'm sure they're planning to cash in with DLCs on a bunch of already planned features, that's exactly what Jonno means when he comes here and claims "we will continue supporting the game for years", it only means they plan on milking it for more than just release.

says that one who only posts to advertise himself

can you link me to the post where I humiliated you and you decided to start following me around making nonsensical "goes" at me? I legit forgot and want to realize what was it that caused the aperture of your anus to these levels of butthurtfulness. I'm not advertising myself man, I'm doing the opposite, I'm calling you nonsensical because I couldn't give two flying f@#!s on your opinion on me, nor the vast majority of the simploids here with whom you'd struggle to have a reasonable conversation with. And by reasonable I mean exchange two words without wanting to kill yourself.
Title: Re: Team17 has announced Worms WMD
Post by: Tomtysti on June 25, 2016, 12:16 PM
I can't remember many schemes utilizing these power settings, the only one that popped up in my head is Mole Shopper, in which most of power changes are completely unnecessary and are best described as a clusterf@#! (literally (http://worms2d.info/Cluster_Bomb#Tactics)!)

That being said, I don't get how some people there call it one of the most critical features. How is it critical if it's hardly ever used? Do I miss something?

I think a big reason why people don't mess with the weapon powers in WA is that there isn't any indicator of the adjustments shown on the weapon panel. It's really confusing for people if weapons are changed. And in a lot of cases more intricate adjustments have been made with third party editor, so you can't even see what the changes are in the in-game lobby's scheme info. It would be easy to add information about the weapon to the weapon panel to check the power settings etc, and would without a doubt make the feature more popular and useful!

Some of the power changes in Mole Shopper sure may seem unnecessary, but they make the scheme really unique. And plenty of them are necessary, like making the Mole itself more powerful. And some of the changes are not simply damage buffs, but make the weapon handle very differently (for example Shotgun).

And what about Ninja Rope?

WA's weapon settings are far from perfect, but they could be improved a lot in a new game (does wind affect the weapon, does it stick to terrain etc.).
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 25, 2016, 12:22 PM
That being said, I don't get how some people there call it one of the most critical features. How is it critical if it's hardly ever used? Do I miss something?

I've played WA since release, i've saw hundreds of schemes, there are multiple variations of BnG/Roper/Team17/WxW, with different weapons and weapon power.

For example in BnG, which is one of the oldest and most "Classic" schemes, maybe 5-6 years ago we added shotgun with 1* power, this is great for adjusting your hide without destroying it.

There are many schemes with HUUUUUUGE power settings which are pretty fun.

Darts now has 0 power drill so when you land or accidentally drill at start you don't ruin the game.

I could sit here listing stuff like this all day but I think you get the point?

@Aerox - Unfortunately you seem right :(
Title: Re: Team17 has announced Worms WMD
Post by: Ryan on June 26, 2016, 12:38 AM
About the drill...
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 26, 2016, 10:30 AM
About the drill...

Yes!
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on June 26, 2016, 03:02 PM
I think a big reason why people don't mess with the weapon powers in WA is that there isn't any indicator of the adjustments shown on the weapon panel. It's really confusing for people if weapons are changed. And in a lot of cases more intricate adjustments have been made with third party editor, so you can't even see what the changes are in the in-game lobby's scheme info.
Ok, lack of proper settings display leads to avoiding of those settings, fair point. But it's been 17 years already; during such a long period it's likely to find someone who doesn't necessarily need a friendly interface and could put into an use the whole "huge potential" of power settings. If there's a lot of possibilities to make unique schemes with many non-standart powers, where these schemes are?

oh BTW, AFAIK 4-shot shotgun isn't exactly a power setting - it is enabled through the "Cheats" sub-menu

And what about Ninja Rope?
I assume that's why I thought I missed something

Well, since WMD got a full-powered Ninja Rope as a separate weapon, that has addressed the most popular (and pretty much the only one seen on a regular basis) use of power settings.

ok, do you know any other weapons that have their power varied so often?
____________________

@TheKomodo
I see you only listed BnG and Darts, and in both cases those are pretty minor changes which are not critical at all. If we wouldn't have power settings, both standart shotgun and drill would be accepted as is and would unlikely be complained about as a critical issue; instead, Darts map makers would just make additional borders to prevent mass kills on start, and BnG players would try to be more accurate/careful with their shotguns, or choose more appropriate hides.
Did that 1* shotgun become a standart?

How many of those "Classic" schemes make a big use of power settings (except ninja rope's power)?
____________________

can you link me to the post where I humiliated you and you decided to start following me around making nonsensical "goes" at me? I legit forgot and want to realize what was it that caused the aperture of your anus to these levels of butthurtfulness. I'm not advertising myself man, I'm doing the opposite, I'm calling you nonsensical because I couldn't give two flying f@#!s on your opinion on me, nor the vast majority of the simploids here with whom you'd struggle to have a reasonable conversation with. And by reasonable I mean exchange two words without wanting to kill yourself.
lel, you just got vesuvio's nerdrage king crown
he'd have to work hard to get it back
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 26, 2016, 03:52 PM
@TheKomodo
I see you only listed BnG and Darts, and in both cases those are pretty minor changes which are not critical at all. If we wouldn't have power settings, both standart shotgun and drill would be accepted as is and would unlikely be complained about as a critical issue; instead, Darts map makers would just make additional borders to prevent mass kills on start, and BnG players would try to be more accurate/careful with their shotguns, or choose more appropriate hides.
Did that 1* shotgun become a standart?

How many of those "Classic" schemes make a big use of power settings (except ninja rope's power)?

I didn't only list BnG and Darts, 4 classic schemes, then Darts, then huge damage schemes were mentioned, it's not my problem you can't remember something you read a few seconds ago.

I went into detail with BnG and Darts because those are the 2 schemes I am most passionate about, and they ARE critical changes, you just aren't a fan of those schemes so you don't realize it.

After reading your replies I realize you aren't even suitable for this conversation so i'll leave it at that.
Title: Re: Team17 has announced Worms WMD
Post by: nino on June 26, 2016, 03:57 PM
You guys should just focus on fix the WA Bugs and iam sure it would make us much more happy than new Worms Version!!! we want still drive our Fusca porra!!! Go home with ur Ferrari!!! xD
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 26, 2016, 04:59 PM
You guys should just focus on fix the WA Bugs and iam sure it would make us much more happy than new Worms Version!!! we want still drive our Fusca porra!!! Go home with ur Ferrari!!! xD

WA isn't even Team17's priority Nino.

Even if WA 4.0 were to come, I think a lot of people who are passionate about WA wouldn't care much for WMD. Because WA would offer so much more than WMD could ever be, except for graphics. Of course i could be wrong.

But I am not dismissing WMD, it looks quite promising.
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 26, 2016, 05:14 PM
Power settings are irrelevant.

Even in Mole Shopper most of the scheme defining "power settings" are applied through in-game unlockables (golden grenades, shotgun power etc)

99% of the schemes that currently exist can be played with regular power settings with not much change to the way it plays out, if any at all.

It's the kind of noise that comes from users (TheKomodo) unable to prioritize or order thoughts in their head.

If anything, we should be focusing on the gameplay settings, fall damage, retreat times, objects in the map, HP, turn time and all these things that we need full control in order to develop varied schemes. Or simple quality of life improvements like being able to set custom placements before the game, for every worm and team.

edit: it would affect rope schemes a lot of course, this was already mentioned and it's a non issue in WMD considering they acknowledge roperacing as a real thing.

Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 26, 2016, 11:28 PM
Aerox, you are not actually as smart as you think you are and actually ignorant at best of times.

Without various power settings many schemes wouldn't even exist, that's reason enough, regardless of your selfish condescending opinions.
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 27, 2016, 08:58 AM
wtf?

why am I alone in telling this laughing stock he's a disgrace to common sense? Seriously people, you have no heart.

komo, before hitting the reply button comes the reading part, and the understanding bit, make sure you get those right before making yet another retarded post.

oh, and dont forget to rub to MI because I used the most fitting adjectives to describe you and your actions.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 27, 2016, 09:07 AM
Aerox, I'll argue and debate with people, sometimes i'll get a little bit frustrated and feel like they are being temporary stupid, but still i'll respect them as a person and as a human being, I don't treat them like they shouldn't exist like you do.

Most of your posts are full of bigotry and condescending opinions, you have an overwhelming sense of superiority i'm guessing comes down to your education and wealthy family traditions, you look down on people less fortunate than yourself, at least this is how you act on the internet, I don't have the slightest clue if you are nicer in person and frankly i'm not interested.

Regarding what I said about editing power levels of schemes, I dare you to prove me wrong, you haven't even said WHY you disagree, just that you disagree, because not only are you a condescending bigot, you're lazy.

Conclusion:

It doesn't matter who you are or what you do there will always be haters(like Aerox), do what you feel is right and try to enjoy life and the right people will come along :)



Title: Re: Team17 has announced Worms WMD
Post by: Peja on June 27, 2016, 09:26 AM
aside from people being into scheme making, most players in this league dont care for weapon power levels. they play their same 8 schemes 24/7 a year.
ofc its better to have more options, its fun to edit things. i have been playing this game  alot, but i cant recall the last time i really put thoughts into power levels of weapon, its a nice feature but pretty much useless for competitive play.
komo should be less obsessed about replicating his wa schemes in wmd. this would allow to focus on the new game instead of reading endless comments about every tiny different detail from wa to wmd.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 27, 2016, 09:33 AM
That's true, most recognized players in this League(Classic) don't care for weapon power levels, but those players are pretty close minded, they fear change and can't adapt to newer schemes.

I am not obsessed about replicating my one and only WA scheme "JpBnG" into W.M.D.

Yes, I would have liked to have tried Darts on W.M.D, but that would NEVER be the sole reason to buy or not buy it.

For people who like things to be perfect and specific, they need to be able to customize as much as possible, how can you not realize this, what exactly is the problem here?

Why would I be such a horrible person for wanting the game to be as customizable as possible lol?? I think you guys are being pretty weird here :P
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 27, 2016, 09:41 AM
I can do an honorable reminder of what Mr Jonno has stated previously

''Ultimately I remind you once again that we are not making Worms Armageddon remastered. We are making what we feel to be the spiritual successor to Worms Armageddon - that game is Worms W.M.D''

Anyway.

About ''newer'' schemes, someone said ''we don't need new schemes'' These types of people are Indeed reluctant to try newer schemes out.- YES I am pertaining to some of my own schemes. But in general, people are pretty much close minded in the circle they coexist in.

Many will likely push WMD aside and stay in WA.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 27, 2016, 09:55 AM
I can do an honorable reminder of what Mr Jonno has stated previously

''Ultimately I remind you once again that we are not making Worms Armageddon remastered. We are making what we feel to be the spiritual successor to Worms Armageddon - that game is Worms W.M.D''

I don't want W.M.D to be WA lol, glad it looks and feels a lot different, however I expect a company to make improvements not cutbacks.

But in general, people are pretty much close minded in the circle they coexist in.

Agreed.

Many will likely push WMD aside and stay in WA.

Personally, I hope to play both, but that all depends if they f**k it up or not.
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 27, 2016, 10:37 AM
this thread is now kidnapped by Komodo
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 27, 2016, 11:39 AM
this thread is now kidnapped by Komodo

After being hijacked by you!
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 27, 2016, 11:44 AM

Yes, I would have liked to have tried Darts on W.M.D, but that would NEVER be the sole reason to buy or not buy it.


What about that time you specifically said you where done with WMD and would never buy it for some mundane reason?

Did you delete that already?
Title: Re: Team17 has announced Worms WMD
Post by: Ryan on June 27, 2016, 11:48 AM
No drill, no bill
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 27, 2016, 11:50 AM
I never said at any point was not going to buy it, I did however change my opinion multiple times leaning towards buying it or not:

Dunno if I can be bothered buying it now  :o

Then pretty soon remembered this lol:

Edit: Well, I actually will be buying it seeing as it's a prize for the JpBnG Tournament lol xD

At the moment, I am still undecided if i'll buy a personal copy   ???

Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 27, 2016, 11:58 AM
I never said at any point was not going to buy it

yes you did, and you've deleted the post. Lmao

you know who changes opinions every 5 minutes because they don't have rational thinking or patience? 11 year olds.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 27, 2016, 12:08 PM
Hey gang.

So I've noticed a bit more chatter about the Drill and I recalled saying that I would look into whether or not the Blowtorch mimic'd what the Drill could do. I've made a quick little clip to showcase the Blowtorch in action:



I've spoken with the developer and this is by design to keep one of the key factors of the Drill. To quote said Dev "Any angle but directly down will stop if you are going to fall. When aiming down however you will fall but won't take damage as you continue drilling. Just like WA."

This is one of the developers I'm in direct contact with. They are listening and feedback to me with concrete (donkey) answers asap. The developer was also kind enough to give me this information following my recent stream on the E3 build of Worms W.M.D... (This applies to the current build, which is the post E3 one)

"We made some improvements to the rope. Reel speed is now more accurate to WA (how fast you can pull in and out). And some improvements to swing speed."

I hope this insight is useful to you all :)
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 27, 2016, 12:12 PM
You don't get it do you?

DARTS SIMULATOR IN MY WORMS RIGHT NOW OR YOU LOSE THIS FAN.
Title: Re: Team17 has announced Worms WMD
Post by: darKz on June 27, 2016, 12:15 PM
RIP Darts.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 27, 2016, 12:23 PM
@Jonno:

The improvement to the torch is very nice, I like it, but still really miss the pixelated rough edges the drill left behind, it was useful in many ways such as drilling down in Elite as a small extra way for protection against long fused grenades being tossed in, preparing hides etc.

And of course, yes, things like Darts won't be possible, as well as the other tactics/moves mentioned with drill earlier in this thread.

There are things about W.M.D I think look great and things that are missing, it really sucks drill won't be included but i'll live lol.

Thanks for the update Jonno!
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 27, 2016, 12:26 PM
@Jonno:

The improvement to the torch is very nice, I like it, but still really miss the pixelated rough edges the drill left behind, it was useful in many ways such as drilling down in Elite as a small extra way for protection against long fused grenades being tossed in, preparing hides etc.

And of course, yes, things like Darts won't be possible, as well as the other tactics/moves mentioned with drill earlier in this thread.

There are things about W.M.D I think look great and things that are missing, it really sucks drill won't be included but i'll live lol.

Thanks for the update Jonno!

No worries.

The team are aware of the WA Veteran players thoughts on the Drill since the information was provided to you all.

Whilst the Drill will not be in Worms W.M.D for launch, or shortly after, we will be watching and monitoring the game very closely to see if there is a viable case to return it to the roster.
Title: Re: Team17 has announced Worms WMD
Post by: Sensei on June 27, 2016, 12:27 PM
Rope video or no one will buy it!!
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 27, 2016, 12:51 PM
Rope video or no one will buy it!!

*A wild link appears*

=2m7s
Title: Re: Team17 has announced Worms WMD
Post by: ANO on June 27, 2016, 01:03 PM
just one more question... but..... the  drill????







 :D
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 27, 2016, 01:06 PM
just one more question... but..... the  drill????

Ask your girl, I used it on her last night ;)
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on June 27, 2016, 01:08 PM
just one more question... but..... the  drill????

Ask your girl, I used it on her last night ;)

(https://i.imgflip.com/16ifj5.jpg)
Title: Re: Team17 has announced Worms WMD
Post by: ANO on June 27, 2016, 01:19 PM
just one more question... but..... the  drill????

Ask your girl, I used it on her last night ;)

If you use the drill with my GF, you better kill your self quickly before I find you and I drill you.

Title: Re: Team17 has announced Worms WMD
Post by: ANO on June 27, 2016, 01:20 PM
 ;)
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 27, 2016, 01:24 PM
If you use the drill with my GF, you better kill your self quickly before I find you and I drill you.

Not if I drill you 1st ;)
Title: Re: Team17 has announced Worms WMD
Post by: ANO on June 27, 2016, 01:30 PM
If you use the drill with my GF, you better kill your self quickly before I find you and I drill you.

Not if I drill you 1st ;)

yes, keep dreaming Komodino




 ;)
Title: Re: Team17 has announced Worms WMD
Post by: Sensei on June 27, 2016, 01:43 PM
Rope video or no one will buy it!!

*A wild link appears*

=2m7s

Newbie rope looks nice and it's similar (same?  ???) to the one from WA.
Crate drops should not be longer than 2-3 secs. 
Can't watch whole video atm tho, gonna take another look later.
Thx for posting.

Title: Re: Team17 has announced Worms WMD
Post by: StepS on June 27, 2016, 02:34 PM
Hey gang.

So I've noticed a bit more chatter about the Drill and I recalled saying that I would look into whether or not the Blowtorch mimic'd what the Drill could do. I've made a quick little clip to showcase the Blowtorch in action:

Good video. But as you probably understand from other people's replies in the thread, this will not be enough to fully replace the drill. Perhaps the most critical feature of the drill was that it could be activated in mid-air (during a jump or a controlled flight), as well as from ropes/bungees/jetpacks/parachutes, and slide on the terrain in case there's horizontal momentum. Another (though less important overall) point was the slight randomness of the tunnel drilled. Thanks for letting us know though.
Title: Re: Team17 has announced Worms WMD
Post by: XanKriegor on June 27, 2016, 02:54 PM
Exactly, StepS.

Also, "If you let my gf go now, that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you, and I will DRILL you."  :D
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 27, 2016, 04:05 PM
Jonno,

In Worms Armageddon,  the names that are above the worms head have solid background. You can choose to hide team name, name, health and even have all 3 of them removed. Is this possible to include in WMD?
Solid background and semi solid background would also be a welcome edition-.  Same goes for Team names.

I assume that there are no border options? Will it be implemented? Or will it be up to map authors?
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 27, 2016, 05:15 PM
Jonno,

In Worms Armageddon,  the names that are above the worms head have solid background. You can choose to hide team name, name, health and even have all 3 of them removed. Is this possible to include in WMD?
Solid background and semi solid background would also be a welcome edition-.  Same goes for Team names.

I assume that there are no border options? Will it be implemented? Or will it be up to map authors?

You can toggle whether worms have team name, name, health or have all 3 removed yes :) On a controller it's as simple as using the left bumper.

Currently the only maps with borders are the cavernous maps. If you want true border maps it'll be down to the PNG map importer authors at this time.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 28, 2016, 01:27 PM
Yeah sorry MI/Jonno, get carried away sometimes :D

Something I would like to see is a detailed video of the Jetpack, is that around yet Jonno?
Title: Re: Team17 has announced Worms WMD
Post by: nino on June 28, 2016, 01:40 PM
will we be able to select weapons by hiting the F keys? how will be possible to choose the rope is there are 3 kind of... ? maybe is is a dumb question but it does not lose the credit cos iam dumb so, it is normal to come a dumb question from a dumb person  :D
Title: Re: Team17 has announced Worms WMD
Post by: ANO on June 28, 2016, 01:45 PM
will we be able to select weapons by hiting the F keys? how will be possible to choose the rope is there are 3 kind of... ? maybe is is a dumb question but it does not lose the credit cos iam dumb so, it is normal to come a dumb question from a dumb person  :D

you chose the kind of rope before, when you edit the scheme, I guess.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 28, 2016, 01:54 PM
Oh I just thought of something, what is the rate of fire for each ninja rope in W.M.D? Are they all the same? Are they as fast as WA? 

I'm not the most savvy when it comes to the technical side of roping but WA has a limit due to the FPS (if I am right?) Will W.M.D have the same thing? I wonder...
Title: Re: Team17 has announced Worms WMD
Post by: Masta on June 28, 2016, 02:56 PM
(https://i.imgur.com/qDQeQMf.png)
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 28, 2016, 03:24 PM
Why are you removing the drill? It's groundbreaking!

Nice pun xD
Title: Re: Team17 has announced Worms WMD
Post by: HHC on June 28, 2016, 08:18 PM
Funny how the Scottish have the most problems with the DREXIT
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 28, 2016, 11:43 PM
(https://media.giphy.com/media/5x89XRx3sBZFC/giphy.gif)
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on June 29, 2016, 01:17 AM
Funny how the Scottish have the most problems with the DREXIT
I guess the scots are just more intelligent then the english.  Or if you favor the exit, principles over economic prosperity.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 29, 2016, 04:13 PM
Why are you removing the drill? It's groundbreaking!
Spoiler! View
sorry


Oh ho ho, that was puntastic!

So to answer a few questions...

Yes you will be able to use the F keys to quick select weapons.

I'll be streaming some more Worms W.M.D this Thursday - I'll flap about on the Jetpack for a bit if you'd like :)

NINJA ROPE UPDATE

The standard Ninja Rope has been updated again to be faster, more responsive and with improved handling. This won't be reflected in the build I'll be playing on Thursday.
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 30, 2016, 09:15 AM
IGN has uploaded gameplay footage


Another trailer from Team17


Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on June 30, 2016, 10:43 AM
Release date yet?

Oh, Walrus, regarding intelligence:

"A person is smart. People are dumb, panicky dangerous animals and you know it." - Agent K.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 30, 2016, 12:35 PM
Release date yet?

Oh, Walrus, regarding intelligence:

"A person is smart. People are dumb, panicky dangerous animals and you know it." - Agent K.

Coming soon...
Title: Re: Team17 has announced Worms WMD
Post by: nino on June 30, 2016, 12:44 PM
Release date yet?

Oh, Walrus, regarding intelligence:

"A person is smart. People are dumb, panicky dangerous animals and you know it." - Agent K.

Coming soon...

Date...now!!! xD
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on June 30, 2016, 01:08 PM
Release date yet?

Oh, Walrus, regarding intelligence:

"A person is smart. People are dumb, panicky dangerous animals and you know it." - Agent K.

Coming soon...

Date...now!!! xD

At this time all I can say is we're getting close to announcing the reveal date. I know it's frustrating but soon you shall be sated.
Title: Re: Team17 has announced Worms WMD
Post by: nino on June 30, 2016, 01:16 PM
Release date yet?

Oh, Walrus, regarding intelligence:

"A person is smart. People are dumb, panicky dangerous animals and you know it." - Agent K.

Coming soon...

Date...now!!! xD

At this time all I can say is we're getting close to announcing the reveal date. I know it's frustrating but soon you shall be sated.

Alright Jonnito Thanks ae!
Title: Re: Team17 has announced Worms WMD
Post by: Anubis on June 30, 2016, 01:20 PM
Release date yet?

Oh, Walrus, regarding intelligence:

"A person is smart. People are dumb, panicky dangerous animals and you know it." - Agent K.

Coming soon...

Date...now!!! xD

At this time all I can say is we're getting close to announcing the reveal date. I know it's frustrating but soon you shall be sated.

You are close to announce the date where you announce the release date? Or did I miss understood that?
Title: Re: Team17 has announced Worms WMD
Post by: Kradie on June 30, 2016, 01:31 PM
I'm guessing that the release date will be revealed when the Steam Summer Sale is over. IGN probably have a review copy too. So It's only a matter of time.
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on June 30, 2016, 11:18 PM
Aside from the performance/inclusion of pro weaps/features such as the rope, bazooka, drill, map editor/importer, scheme settings, and game replay files, I only have two major concerns about the game.

One is the fonts/names. The fonts are thick and awkward looking, and tend to look like mush at small sizes. And the worm names need to contrast better against the backgrounds. Anything you can't read at a glance wastes turn time.

Another is the gravity. It seems that even massive explosions don't send worms flying a long distance. This is one of the most satisfying things in WA.

As far as almost everything else is looking, this is probably going to be the best Worms since WWP. Good weapon set (I love that huge laser ray), solid sliding/bouncing physics, great artwork.
Title: Re: Team17 has announced Worms WMD
Post by: goom on July 01, 2016, 02:59 PM
i'm aware of the typical 'not everything shown will reflect how the final product will look' spiel, but with the release date creeping up, i'm going to assume the worst (things seem to be performing as intended) and point these issues out so they can be resolved.

Another is the gravity. It seems that even massive explosions don't send worms flying a long distance. This is one of the most satisfying things in WA.

in addition to the flimsy knockback (and no LG to fix it!), the explosion animation itself feels unsatisfying. upon viewing the video in slow motion, i found a major culprit why this is so.
see: explosion exhibits A. (https://gfycat.com/BlueViciousGrasshopper) and B. (https://gfycat.com/PracticalBlaringHeron)

now compare those to this dynamite explosion from W:A (https://gfycat.com/AbleDimpledIchidna)

it's a real immersion killer when you're able to see damage done PRIOR to the explosion going off (yet the weapon itself has already disappeared). due to this, the explosion no longer feels to be the source of the hole in the terrain, but rather seems to be occurring on top of it unrelated. one may argue that the delay is for 'dynamic purposes' but truth be told, it doesn't look right.

the other aspect where W:A shines - you're able to clearly see the worms launched from the explosion without it obfuscating the launch view. in WMD, the worms are all but lost in the chaos; consider toning down the magnitude of the particle effects just a tad.

(http://i.imgur.com/rnowltB.png)

in addition to that, the dynamite seems to be (mis)-aligned with the corner of its fuse timer box, rather than them being centered (as everything else is in the game). going from just seeming a little odd as it's dropped from the rope to actually looking like it belongs to a different entity altogether (the worm)

bonus points: try changing the fuse color as it approaches zero. as seen in the picture, W:A fuse changes from solid white to red (no gradient) beginning at 3. i suppose a single color all the way 'works', but it could look a whole lot better for relatively little effort.

(http://i.imgur.com/NkdfK5W.gif)
both issues unfortunately don't seem to be isolated to just the dynamite



on a side note, has it been confirmed yet if this game is going to run at a proper 60 FPS?
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on July 01, 2016, 08:28 PM
^ Good analysis!
Title: Re: Team17 has announced Worms WMD
Post by: StepS on July 01, 2016, 08:38 PM
on a side note, has it been confirmed yet if this game is going to run at a proper 60 FPS?
Check the youtube gameplay from IGN  (https://www.youtube.com/watch?v=xA4oBUqGeok) link.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on July 04, 2016, 08:33 AM
Worms W.M.D runs at 60fps :)
Title: Re: Team17 has announced Worms WMD
Post by: Anubis on July 04, 2016, 01:13 PM
Capped at 60?
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on July 04, 2016, 03:42 PM
Capped at 60?

It is indeed.
Title: Re: Team17 has announced Worms WMD
Post by: Anubis on July 05, 2016, 01:32 PM
Capped at 60?

It is indeed.

Is there a technical reason for it to be capped? Is the game engine based around 60 fps and can't handle more or why did you go with a cap?
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on July 05, 2016, 01:46 PM
Capped at 60?

It is indeed.

Is there a technical reason for it to be capped? Is the game engine based around 60 fps and can't handle more or why did you go with a cap?

The developers felt this was the best path to take. We'll look at doing a Q&A in the future so we can get the technical developer stuff answered for you.

Btw, new Developer Diary is now live:
Title: Re: Team17 has announced Worms WMD
Post by: Ytrojan on July 09, 2016, 11:49 PM
Capped at 60?

It is indeed.

Is there a technical reason for it to be capped? Is the game engine based around 60 fps and can't handle more or why did you go with a cap?

The developers felt this was the best path to take. We'll look at doing a Q&A in the future so we can get the technical developer stuff answered for you.

Btw, new Developer Diary is now live: https://www.youtube.com/watch?v=aDNBx6Uj4pA (https://www.youtube.com/watch?v=aDNBx6Uj4pA)
OK, Team17 guy. Any reason for the Inaccuracy to WA? Like the split second explosion goof?
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on July 10, 2016, 12:02 AM
Any reason for the Inaccuracy to WA?
pls, go away and take your WA remaster requests with you
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on July 11, 2016, 11:57 AM
Capped at 60?

It is indeed.

Is there a technical reason for it to be capped? Is the game engine based around 60 fps and can't handle more or why did you go with a cap?

The developers felt this was the best path to take. We'll look at doing a Q&A in the future so we can get the technical developer stuff answered for you.

Btw, new Developer Diary is now live: https://www.youtube.com/watch?v=aDNBx6Uj4pA (https://www.youtube.com/watch?v=aDNBx6Uj4pA)
OK, Team17 guy. Any reason for the Inaccuracy to WA? Like the split second explosion goof?

Worms W.M.D runs at 60fps. The 'explosion goof' you speak of is a difference of 1 frame, out of 60 in a second. It wasn't noticed until a frame by frame gif, purposefully slowed down, pointed out the 1 frame difference.

Any reason that this 1 frame transition particularly offends you?
Title: Re: Team17 has announced Worms WMD
Post by: Lex on July 11, 2016, 12:19 PM
It was noticed that there was something off about explosions, though.  That's why it was slowed down; to show oblivious devs/testers what they missed that is noticed by the general public.  It's not about "offense".  It's one of many small aesthetic problems that add up to obviously odd-looking, unappealing animations.

It's understandable that devs and testers looking at the same gameplay for a long time will become used to its problems and become unaware of them.  That's why public testing is so helpful.

Edit: I believe a large reason why most 2D Worms games made after the 2nd-generation games have not been as successful is because of the comparatively unappealing aesthetic.  Aside from OnlineWorms and WWP Aqua, Worms games have looked worse after WWP, with their lockjaw mouths, strange backflip animations, screen-shaking explosions, and pointy outlines.  The way they roll matters.  The way they fly through the air matters.  It all adds up in presentation, and it affects impressions of customers.

Side-topic: When I was first playing WA, I wanted to draw worms.  They looked so simultaneously cute and cool.  I can't say that about the later worms.  Look at your avatar, Jonno.  Does that really look good to you, with the giant teeth and the lockjaw non-smile; mouth stretched to the bottom corners so hard it looks painful?  I think that the look for worms was ruined forever since that kind of design.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on July 11, 2016, 12:33 PM
It was noticed that there was something off about explosions, though.  That's why it was slowed down; to show oblivious devs/testers what they missed that is noticed by the general public.  It's not about "offense".  It's one of many small aesthetic problems that add up to obviously odd-looking, unappealing animations.

It's understandable that devs and testers looking at the same gameplay for a long time will become used to its problems and become unaware of them.  That's why public testing is so helpful.

Edit: I believe a large reason why most 2D Worms games made after the 2nd-generation games have not been as successful is because of the comparatively unappealing aesthetic.  Aside from OnlineWorms and WWP Aqua, Worms games have looked worse after WWP, with their lockjaw mouths, strange backflip animations, screen-shaking explosions, and pointy outlines.  The way they roll matters.  The way they fly through the air matters.  It all adds up in presentation, and it affects impressions of customers.

We absolutely agree presentation is key and the little things are just as important as the grand ones - especially when it comes to immersion.

Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on July 11, 2016, 12:40 PM
It was noticed that there was something off about explosions, though.  That's why it was slowed down; to show oblivious devs/testers what they missed that is noticed by the general public.  It's not about "offense".  It's one of many small aesthetic problems that add up to obviously odd-looking, unappealing animations.

It's understandable that devs and testers looking at the same gameplay for a long time will become used to its problems and become unaware of them.  That's why public testing is so helpful.

Edit: I believe a large reason why most 2D Worms games made after the 2nd-generation games have not been as successful is because of the comparatively unappealing aesthetic.  Aside from OnlineWorms and WWP Aqua, Worms games have looked worse after WWP, with their lockjaw mouths, strange backflip animations, screen-shaking explosions, and pointy outlines.  The way they roll matters.  The way they fly through the air matters.  It all adds up in presentation, and it affects impressions of customers.

Side-topic: When I was first playing WA, I wanted to draw worms.  They looked so simultaneously cute and cool.  I can't say that about the later worms.  Look at your avatar, Jonno.  Does that really look good to you, with the giant teeth and the lockjaw non-smile; mouth stretched to the bottom corners so hard it looks painful?  I think that the look for worms was ruined forever since that kind of design.

Absolutely SPOT ON! Actually clapping my hands a bit after reading that.

Jonno - Please get the dev/testers and leaders of Team17 to read this forum and pay attention!
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on July 11, 2016, 12:53 PM
It was noticed that there was something off about explosions, though.  That's why it was slowed down; to show oblivious devs/testers what they missed that is noticed by the general public.  It's not about "offense".  It's one of many small aesthetic problems that add up to obviously odd-looking, unappealing animations.

It's understandable that devs and testers looking at the same gameplay for a long time will become used to its problems and become unaware of them.  That's why public testing is so helpful.

Edit: I believe a large reason why most 2D Worms games made after the 2nd-generation games have not been as successful is because of the comparatively unappealing aesthetic.  Aside from OnlineWorms and WWP Aqua, Worms games have looked worse after WWP, with their lockjaw mouths, strange backflip animations, screen-shaking explosions, and pointy outlines.  The way they roll matters.  The way they fly through the air matters.  It all adds up in presentation, and it affects impressions of customers.

Side-topic: When I was first playing WA, I wanted to draw worms.  They looked so simultaneously cute and cool.  I can't say that about the later worms.  Look at your avatar, Jonno.  Does that really look good to you, with the giant teeth and the lockjaw non-smile; mouth stretched to the bottom corners so hard it looks painful?  I think that the look for worms was ruined forever since that kind of design.

Absolutely SPOT ON! Actually clapping my hands a bit after reading that.

Jonno - Please get the dev/testers and leaders of Team17 to read this forum and pay attention!

The Devs are aware of the goings on over here. As for testers they are normal folk, usability and a few other groups. Unless selected from this group as a tester or asked to feedback to a particular place they have every right to do what they want and be blissfully unaware of anything outside of what they are doing.

Also judging by what I've read here they would just be told they are wrong and belittled anyway so there's that...

I would have invited people from these boards to test the game, however I joined Team17 too late into the game's cycle to be able to do that and it have meaningful impact. What I will be doing is hanging about here post launch to get your feedback once you've played the game.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on July 11, 2016, 01:03 PM
The Devs are aware of the goings on over here.

Really? I don't intend to sound offensive or anything but it sure doesn't seem like it.

Also judging by what I've read here they would just be told they are wrong and belittled anyway so there's that...

If someone is wrong, they should be told they are wrong, I for one take pride in not sugarcoating things, there is a difference to being told you are wrong with facts not opinions and appreciating their effort, and being condescending and belittling.

I would have invited people from these boards to test the game, however I joined Team17 too late into the game's cycle to be able to do that and it have meaningful impact. What I will be doing is hanging about here post launch to get your feedback once you've played the game.

That's cool mate we understand that, and sure, when the game is released we will open a feedback thread in our Gaming Central (https://www.tus-wa.com/forums/gaming-central/) forum :)

Oh, I dunno if you like DnB or even noticed this but here is some WIP i'm doing:

https://soundcloud.com/komito-1/komito-worms-armageddon-remix-wip-preview/s-93xKm
Title: Re: Team17 has announced Worms WMD
Post by: Lex on July 11, 2016, 01:19 PM
Also judging by what I've read here they would just be told they are wrong and belittled anyway so there's that...

If someone is wrong, they should be told they are wrong, I for one take pride in not sugarcoating things, there is a difference to being told you are wrong with facts not opinions and appreciating their effort, and being condescending and belittling.

Yes.  For the record, I appreciate the effort T17 is making, especially making a whole new game engine.  No single person can be blamed if some of the art direction turned out to be unappealing, or if the current tools aren't as sophisticated or easy to use as Animo 1.7 for the NeXT was in the 1990s.  The maps I've seen in WMD look awesome so far.  Only the promotional (logo, etc.) art, animations, font, GUI, and sprites are unappealing to me.  That's not due to lack of effort.  Clearly there's been a ton of effort put in, and it shows, but it just happened to turn out unappealing (to me).  It just takes seriously rare raw talent to appeal to my particular aesthetic preference (and although I suspect mine is among the majority, I don't claim for sure that it is).  If the Worms 2 artists or Wizgate (OnlineWorms / Worms World Party Aqua) artists were still working for T17, the whole game could have looked incredibly good to me with the same amount of effort.  Their art design choices were amazing, and that may have just been a wonderful fluke.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on July 11, 2016, 01:59 PM
Also judging by what I've read here they would just be told they are wrong and belittled anyway so there's that...

If someone is wrong, they should be told they are wrong, I for one take pride in not sugarcoating things, there is a difference to being told you are wrong with facts not opinions and appreciating their effort, and being condescending and belittling.

Yes.  For the record, I appreciate the effort T17 is making, especially making a whole new game engine.  No single person can be blamed if some of the art direction turned out to be unappealing, or if the current tools aren't as sophisticated or easy to use as Animo 1.7 for the NeXT was in the 1990s.  The maps I've seen in WMD look awesome so far.  Only the promotional (logo, etc.) art, animations, font, GUI, and sprites are unappealing to me.  That's not due to lack of effort.  Clearly there's been a ton of effort put in, and it shows, but it just happened to turn out unappealing (to me).  It just takes seriously rare raw talent to appeal to my particular aesthetic preference (and although I suspect mine is among the majority, I don't claim for sure that it is).  If the Worms 2 artists or Wizgate (OnlineWorms / Worms World Party Aqua) artists were still working for T17, the whole game could have looked incredibly good to me with the same amount of effort.  Their art design choices were amazing, and that may have just been a wonderful fluke.

I guess that's the joy of art, some love it, other's not so much. I'll admit the more I've played with them the more the new style of Worms have grown on me!

@Komodo

Yeah I like it, when you're ready we'd happily pop it on the Steam as like an into before we start - with full credit to you of course!
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on July 11, 2016, 07:12 PM
I actually like the newer artwork, agreed that while it's not as aesthetically pleasing as WA I still like it, but the 3D newer games have had poor execution(imo) in the gameplay so kinda spoiled it a bit :/

But W.M.D seems promising!

Yeah I like it, when you're ready we'd happily pop it on the Steam as like an into before we start - with full credit to you of course!

I'm guessing you mean stream? And yeah that would be cool when it's finished :)

That intro is close to being finished i'll send you a downloadable version as soon as that parts done and you can use that sooner than later because my drops take much longer to produce/mix.

The artwork for that song right now, it's temporary(and private anyway), so don't think i'm gonna rip off the WA cover or anything :P
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on July 12, 2016, 07:52 AM
I actually like the newer artwork, agreed that while it's not as aesthetically pleasing as WA I still like it, but the 3D newer games have had poor execution(imo) in the gameplay so kinda spoiled it a bit :/

But W.M.D seems promising!

Yeah I like it, when you're ready we'd happily pop it on the Steam as like an into before we start - with full credit to you of course!

I'm guessing you mean stream? And yeah that would be cool when it's finished :)

That intro is close to being finished i'll send you a downloadable version as soon as that parts done and you can use that sooner than later because my drops take much longer to produce/mix.

The artwork for that song right now, it's temporary(and private anyway), so don't think i'm gonna rip off the WA cover or anything :P

That's the one. Apologies for the grammar fails there, yesterday was a tad busy prepping for something that goes live in 10 minutes....
Title: Re: Team17 has announced Worms WMD
Post by: h3oCharles on July 12, 2016, 08:55 AM
Confirmed release date: 23rd August

And preordering it will give you bunch of game-inspired DLCs

Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on July 12, 2016, 09:07 AM
I would have invited people from these boards to test the game, however I joined Team17 too late into the game's cycle to be able to do that and it have meaningful impact. What I will be doing is hanging about here post launch to get your feedback once you've played the game.

Question: Why did Team17 wait until the game was "locked in" to come and ask the hardcore community what was most important to them?

Online games do not survive long-term without hardcore players. This is plainly obvious. So to be blunt, unless your company is either constrained by legal agreements, desperate for innovation at the cost of depth, incompetent, or just out for a quick buck, I see no reason why they had to wait until the last minute to get in touch with such a key demographic.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on July 12, 2016, 09:49 AM
I would have invited people from these boards to test the game, however I joined Team17 too late into the game's cycle to be able to do that and it have meaningful impact. What I will be doing is hanging about here post launch to get your feedback once you've played the game.

Question: Why did Team17 wait until the game was "locked in" to come and ask the hardcore community what was most important to them?

Online games do not survive long-term without hardcore players. This is plainly obvious. So to be blunt, unless your company is either constrained by legal agreements, desperate for innovation at the cost of depth, incompetent, or just out for a quick buck, I see no reason why they had to wait until the last minute to get in touch with such a key demographic.

Because I wasn't here until things were locked in for launch.

Post launch things gain a degree of flexibility again.

Remember, everyone has a different opinion on what is right/wrong - no one's opinion is absolute.
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on July 12, 2016, 10:04 AM
Because I wasn't here until things were locked in for launch.

I didn't ask why you didn't, I asked why your company didn't.

You've personally done a good job with the cards you've been dealt.
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on July 12, 2016, 10:08 AM
Because I wasn't here until things were locked in for launch.

I didn't ask why you didn't, I asked why your company didn't.

You've personally done a good job with the cards you've been dealt.

Thanks, I appreciate the comment.

Honestly I don't know, but I imagine that it's why I'm now here haha. I know the senior developers wanted to bring you guys/gals in but they physically didn't have the availability too, they have been doing crazy hours for quite the crunch period.

What we can do though is work together and talk post launch to continue to craft and mold the game into something truly special.
Title: Re: Team17 has announced Worms WMD
Post by: The Extremist on July 12, 2016, 10:35 AM
Thanks, I appreciate the comment.

Honestly I don't know, but I imagine that it's why I'm now here haha. I know the senior developers wanted to bring you guys/gals in but they physically didn't have the availability too, they have been doing crazy hours for quite the crunch period.

What we can do though is work together and talk post launch to continue to craft and mold the game into something truly special.

Good answer, IMO. ^_^

P.S. Yay, Full Member status! (Even though I've never played a single league match... :P)
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on July 12, 2016, 11:46 AM
Yeah I like it, when you're ready we'd happily pop it on the Stream as like an intro before we start - with full credit to you of course!

Ok, i've sent you a pm with the link :)
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on July 12, 2016, 03:36 PM
Yeah I like it, when you're ready we'd happily pop it on the Stream as like an intro before we start - with full credit to you of course!

Ok, i've sent you a pm with the link :)

Cheers!
Title: Re: Team17 has announced Worms WMD
Post by: Triad on July 13, 2016, 01:40 PM
Hey Jonno.

Could you ask developers why Turkish price for WMD is high? It's 64.99 Lira. For example Witcher 3 base price is 74.99, which is a 50$ game. I am not trying to sound cheap or something, but general salary is not high here when converted to dollar. Because of that Steam usually recommended pricing is 1$= ~1,5 Lira, which also the Turkish pricing used in every other Worms game before. Based on that, WMD Turkish pricing should be 49 Lira. Otherwise you might have some hard time selling it to Turkish audience, including me.
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on July 13, 2016, 02:00 PM


Wow, pretty gimmicky video, the cross merchandising is alive and well.  I was preordering regardless, the rocket league car looks quite crap imo.  Physics look a bit whacked, but im in for the payday masks, those look great.  Fun tie-ins, was hoping for a bit more meaty gameplay then a mask showcase, but ill live with it.
Title: Re: Team17 has announced Worms WMD
Post by: nino on July 13, 2016, 02:05 PM
Hey Jonno.

Could you ask developers why Turkish price for WMD is high? It's 64.99 Lira. For example Witcher 3 base price is 74.99, which is a 50$ game. I am not trying to sound cheap or something, but general salary is not high here when converted to dollar. Because of that Steam usually recommended pricing is 1$= ~1,5 Lira, which also the Turkish pricing used in every other Worms game before. Based on that, WMD Turkish pricing should be 49 Lira. Otherwise you might have some hard time selling it to Turkish audience, including me.

This must be cos of the TAX puto.

Here in ShitBrazil happens the same.

Title: Re: Team17 has annnounced Worms WMD
Post by: Triad on July 13, 2016, 08:52 PM
Nah, not tax. Here's some other famous titles I own which uses 30$=49Lira

Alan Wake: https://steamdb.info/app/108710/
Bioshock Infinite: https://steamdb.info/app/8870/
GRID 2: https://steamdb.info/app/44350/
NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution: https://steamdb.info/app/272510/
Sniper Elite V2: https://steamdb.info/app/63380/

Then there's WMD:
https://steamdb.info/app/327030/
Title: Re: Team17 has announced Worms WMD
Post by: nino on July 13, 2016, 09:06 PM
I See.

So f@#! Worms WMD then! or make Jonno send ya a free copy :D
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on July 13, 2016, 11:36 PM
Triad i'll gift you a copy on 29th July, only £20 for me.
Title: Re: Team17 has announced Worms WMD
Post by: nino on July 14, 2016, 12:03 AM
It is $26.31 For u Komo and $19.77 here in Brazil.

Atleast this is fair, cheaper for the more poor country  :)
Title: Re: Team17 has announced Worms WMD
Post by: Anubis on July 14, 2016, 12:52 AM
Funny how they milk European people, 30 Euro is too much imo. I would have guessed 25 Euro at most.
Title: Re: Team17 has announced Worms WMD
Post by: TheKomodo on July 14, 2016, 02:35 AM
It is $26.31 For u Komo

No, it's £19.99 for me, I don't use dollars.
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on July 14, 2016, 02:44 AM
it shows as 30$ usa when i view it on steam
Title: Re: Team17 has announced Worms WMD
Post by: nino on July 14, 2016, 09:24 AM
It is $26.31 For u Komo

No, it's £19.99 for me, I don't use dollars.

Lmao... neither me.. I use Real, I was showing u that in Dollar it is like 26,31... dont ack puto mate i know ur for more than a decade and u never did!!!!! make the king proud please!!!  ;D
Title: Re: Team17 has announced Worms WMD
Post by: Jonno_Team17 on August 02, 2016, 09:29 AM
So there's a Mech now...
Title: Re: Team17 has announced Worms WMD
Post by: goom on August 12, 2016, 08:50 AM
seems that (http://worms2d.info/images/1/1b/Lasersighticon.png) (http://worms2d.info/images/1/1b/Lasersighticon.png) is a relic of the past now ::)

(https://giant.gfycat.com/WickedThisFawn.gif)
(click for html5 quality) (https://gfycat.com/ifr/WickedThisFawn) anybody know how to embed gfycat on SMF 2?

(http://i.imgur.com/OyMA9GP.png)
aiming cursor, to scale per zoom (http://i.imgur.com/OyMA9GP.png)



i understand why the worms' names don't get smaller (for clarity's sake on console), but is there any legitimate reason for the aiming cursor to remain the same size and position relative to the active worm? it just doesn't seem to make much sense, unless they intentionally want to promote 'zoom checking' for easy shots.

(http://i.imgur.com/tkEpI8P.png)
current aiming cursor

(http://i.imgur.com/dMXBAIY.png)
cursor scaled to 1:1



i get the feeling that this may have been an oversight... haha, get it?
Title: Re: Team17 has announced Worms WMD
Post by: Aerox on August 12, 2016, 11:10 AM
Jonno did say Team17 were planning on updating and fixing the game during its lifetime. But when you launch a multiplayer title without the proper beta testing, shit like this slips, and then a battery of excuses follow as to why we still have that zooming glitch that allows to "cheat" 2 years from now. Or worse, they will justify it someway.
Title: Re: Team17 has announced Worms WMD
Post by: MonkeyIsland on October 06, 2016, 12:45 PM
Due to a server database problem, this topic got corrupted. I restored over 600 posts of it from the backups but last couple of pages got lost. (about last 30 posts)
I apologize for any inconvenience. (still trying to restore though)
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on October 09, 2016, 10:21 PM
http://steamcommunity.com/app/327030/discussions/0/343788552545456937/
Quote
He was using some hack to craft any weapon without crafting ingredients so I fired up Cheat Engine and killed his whole team.

Playing WMD online sounds quite interesting!
Title: Re: Team17 has announced Worms WMD
Post by: HHC on October 10, 2016, 10:54 AM
http://steamcommunity.com/app/327030/discussions/0/343788552545456937/
Quote
He was using some hack to craft any weapon without crafting ingredients so I fired up Cheat Engine and killed his whole team.

Playing WMD online sounds quite interesting!

Guess it'll go same way as WA and ranks will be disabled :D
Title: Re: Team17 has announced Worms WMD
Post by: TheWalrus on October 10, 2016, 03:13 PM
http://steamcommunity.com/app/327030/discussions/0/343788552545456937/
Quote
Yeah, no, I'm not gonna lose the online points I gained legitimaly because you're cheating in online matches. Stop crying like a little ♥♥♥♥♥ because somebody out-cheated you.
:o
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on October 20, 2016, 07:14 AM
http://steamcommunity.com/app/327030/discussions/0/341537671995395338/ "This game is dead - THANKS TEAM 17"
according to a view of a number of WMD players, WMD is RIP after just a few months after release
do anyone want to make a pun out of that?
Title: Re: Team17 has announced Worms WMD
Post by: nino on October 20, 2016, 10:47 AM
(http://66.media.tumblr.com/8a60c05adca5b3bb681318405a237c65/tumblr_mt2hrnAhX01sfa5reo4_500.gif)

Title: Re: Team17 has announced Worms WMD
Post by: Senator on October 20, 2016, 12:09 PM
http://steamcommunity.com/app/327030/discussions/0/341537671995395338/ "This game is dead - THANKS TEAM 17"
according to a view of a number of WMD players, WMD is RIP after just a few months after release
do anyone want to make a pun out of that?

I haven't had problems finding ranked games though. Maybe less funners are hosted than in WA.
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on October 20, 2016, 08:21 PM
I've had the chance to play quite a bit of WMD by this point and here's what I think...

WMD sucks.

It has so much potential to be good, but for now it's shockingly bad. The claim of 'over 80' weapons is a joke, the crafting system sucks, vehicles suck except for the occasional funner, the ranked scheme has gotten better but still sucks, the ranking system itself is worthless (it is basically grind-based), you can barely find hosted games during what should be peak hours, there's loads of bugs, a glaring lack of content, the rope mechanics are better than recent titles but still not close to as good as W:A, the fkey mapping is all f@#!ed up, there's a major lack of customization, and perhaps the most annoying part of all is the community itself. In the newer Worms games, people won't think twice about choosing a particular player and singling them out, and attacking ONLY them until they are dead. People also gang up with others and will do the same thing... like unofficial teams. It happens all of the time. Say I am playing in a 6-player FFA match in WMD... what ends up happening the overwhelming majority of the time is this: After about 5 turns or so, everyone makes it their holy mission to kill me because it's obvious that I know what I'm doing. I've tried explaining that even in a no rules match, that's just bad Wormsmanship. That's not how we play in W:A, and it's just lame behavior. Newer players don't give a shit. They will be as cheap and ruthless as possible to exterminate a 'threat,' even if that means totally screwing themselves over in the process. It's maddening. If any of you decide to buy and play WMD, just EXPECT to get ganged up on / singled out, because it WILL happen.... and unfortunately, there's a major lack of defensive items / utilities in WMD, so you can't defend yourself very well. In Clan Wars there were classes that could be used strategically, as well as a much wider variety of defensive options, like lucky charms, teleshields, lightning strikes, etc. In WMD you basically get select worm, girder (no girder starter pack), and a crappy magnet.

Long story short: WMD looks great graphically and the rope isn't terrible... but it feels unfinished. It feels like it should still be in beta. Worst of all, the newer players are annoying as f@#!.
Title: Re: Team17 has announced Worms WMD
Post by: HHC on October 20, 2016, 10:05 PM
Think you are exaggerating on most points. The ganging up seems more like whining :D (I mean, if they don't gang up, and you are ten times better, then where's the challenge?). Also, didn't see you in any of the cups hosted, if you wanna play players 1vs1 play ranked or these cups, and see how well you fare against better players.

I only play the game once or twice each week (the cups), I guess I kinda lost interest in worming altogether, but I think the game is worth it. The only thing that kinda lets me down is the 'sluggishness' of the game, wouldn't mind if it geared up a little. Newho... when I see Senator working on his crafting tactics I can only be impressed by the strategic depth of the game. It kinda lets me down to know that the game will never reach maturity cause dying community already, cos ya, when you take it to perfection the thought processes behind default games will make WA-elite look like kindergarden-chess.
Title: Re: Team17 has announced Worms WMD
Post by: XanKriegor on October 21, 2016, 04:55 AM
Bad sportswormship*
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on October 21, 2016, 07:54 AM
[...] people won't think twice about choosing a particular player and singling them out, and attacking ONLY them until they are dead. People also gang up with others and will do the same thing... like unofficial teams. It happens all of the time. Say I am playing in a 6-player FFA match [...] what ends up happening the overwhelming majority of the time is this: After about 5 turns or so, everyone makes it their holy mission to kill me because it's obvious that I know what I'm doing. I've tried explaining that even in a no rules match, that's just bad Wormsmanship. [...] it's just lame behavior. Newer players don't give a shit. They will be as cheap and ruthless as possible to exterminate a 'threat,' even if that means totally screwing themselves over in the process. It's maddening.

[...] Worst of all, the newer players are annoying as f@#!.
Try and join a few random games here on W:A, especially those hosted with common schemes through HostingBuddy, and experience EXACTLY SAME stuff - FFA6 total noobshit with ganging up, quitters, trolls and all that shit.
It's really a matter of what type of games you play.
Title: Re: Team17 has announced Worms WMD
Post by: goom on October 21, 2016, 01:08 PM
Due to a server database problem, this topic got corrupted. I restored over 600 posts of it from the backups but last couple of pages got lost. (about last 30 posts)
I apologize for any inconvenience. (still trying to restore though)

i wonder if any of my posts got deleted, i can't remember what my most recent was. let me know if you're able to recover them, no big deal though.



this turned out exactly as i/we had expected. they really didn't listen to input aside from custom maps (how are those, by the way? any limitations?). i feel like we gave them more than enough helpful suggestions, and by ignoring most of them they've ended up with an inferior game. the lack of wormNET and cross compatibility (win steam/win gog/linux/mac/xbox/ps4) is slaughtering the playerbase growth; they really should have delayed game until this could be implemented.

i haven't played the game myself (not giving them money until they put some more effort forth) so i'd like to ask, how rampant are the bugs/glitches?

(https://giant.gfycat.com/WickedThisFawn.gif)
was this ever fixed?

(http://i.imgur.com/NkdfK5W.gif)
or the explosion glitch?



i really hope they plan on fixing this, but i get the feeling that we're going to end up with Worms: Catastrophe in two years. they got their $30 preorders, now they'll get a surge once they discount to $15 (and then again for the inevitable humble bundle inclusion). it's a real shame that they didn't reach out to the W:A community sooner in development (and actually listen).
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on October 21, 2016, 03:57 PM
how rampant are the bugs/glitches?

Reading patch notes (v1.1 (http://steamcommunity.com/games/327030/announcements/detail/580223818489290603), v1.2 (http://steamcommunity.com/games/327030/announcements/detail/568966814399963877), v1.3 (http://steamcommunity.com/games/327030/announcements/detail/580226899036240294), v1.4 (http://steamcommunity.com/games/327030/announcements/detail/571221603311528920)) makes me want to ask how dare Team17 request $30 for this piece of bug. Things seem to get better quite slowly, but that's still better than never.
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on October 22, 2016, 05:45 AM
Think you are exaggerating on most points. The ganging up seems more like whining :D (I mean, if they don't gang up, and you are ten times better, then where's the challenge?). Also, didn't see you in any of the cups hosted, if you wanna play players 1vs1 play ranked or these cups, and see how well you fare against better players.

I only play the game once or twice each week (the cups), I guess I kinda lost interest in worming altogether, but I think the game is worth it. The only thing that kinda lets me down is the 'sluggishness' of the game, wouldn't mind if it geared up a little. Newho... when I see Senator working on his crafting tactics I can only be impressed by the strategic depth of the game. It kinda lets me down to know that the game will never reach maturity cause dying community already, cos ya, when you take it to perfection the thought processes behind default games will make WA-elite look like kindergarden-chess.

No exaggeration. As far as the ganging up goes, yeah, that can be construed as whining, but it's worth pointing out. I get targeted by people all of the time, and there's not much that can be done about it. The cup games are always being played when I have to work, or at inopportune hours for me. I used to play funners with those individuals who do play in the cups though, and I can't say that too many of them actually impress me, to be honest. There's some good players here and there (like AmazeeLuck, et al...) but the majority are mediocre at best, and couldn't make a skill / distance shot if their life depended on it.

I don't feel that crafting really adds much strategy to the game. It's all common sense up to a point. First you will definitely wanna deconstruct any weapons that you know you are not likely to use. After that, it's best to construct a couple of items that you know you're very likely to use, and then hang on to the rest of your materials until it is time to craft something very situational. Aside from that, just deconstruct infinite ammo weapons on every turn. It's pretty simple. There's 2 main types of crafters in WMD - those who craft the most noobish weapons possible, like bunker busters and air strikes, and those who craft late game defensive stuff like girders, industrial electromagnets, and sentry guns. I personally don't feel that crafting was a good idea. The balance of the weapons is STILL off after a couple of patches. The crafting system is total crap because out of the 'over 80' weapons promised in the game, a huge amount of them are locked down behind a crafting wall. (Not that it matters too much, as most of the craftables are redundant.)

I like that they plan on giving us the option to include up to 5 different craftables as default inventory very soon, but to me that isn't enough. They need to completely overhaul the weapon / crafting menu and add way more customization so we can make the schemes we want. Up to 5 craftables... what a joke. What a bad idea in general...

Vehicles were also a terrible idea. It doesn't even feel like Worms when a bunch of vehicles are in play. They invariably lead to cheesy, predictable behavior too. (Controlling the helicopters is a prime example.)

What I do like about WMD:

1. Graphics. The game looks gorgeous.
2. We are back to a max of 6 players with 8 worms per team. The last game to feature that was WWP.
3. Buildings. This was a great addition to the series, and done very well.
4. Weapon emplacements. The only thing that sucks about these is that they can only be aimed in one direction, so oftentimes the weapon emplacements are worthless due to which way they are facing.
5. Native voice chat.
6. Solid single player content. (AI is smarter too...)

That's about it. What I wrote previously is just a condensed version of everything that I don't like about WMD. What is frustrating is the fact that I think that WMD *could be* an amazing Worms title with the right effort and patches. I've been posting to the Steam forums since there was a forum for WMD, so it's not as though they aren't aware of ideas that would make the game exponentially better. I gotta say that Jonno and Danny have done a solid job overall, but whoever calls the shots amongst the devs (Kevin Carthew?) needs to have their head removed from their ass. How did they not realize that a global chat lobby would be important? Who came up with their ranking system that is arbitrary nonsense?

What also sucks is that the player base was divided from the start. We have people playing on Steam for Windows, as well as Mac and Linux, we also have players on GOG, and let us not forget PS4 and XB1. There's plans in the works to make Windows, Mac, and Linux cross-play compatible, but the game is STILL divided regardless.... furthermore, why in the hell was the game not cross-play compatible from the start? It's hard enough to find a game on the Windows version sometimes... if you are a sucker who owns a Mac, you basically can't play online multiplayer unless you add people to your friends list on Steam. There's lots of good players on the console versions, and unfortunately, odds of PC players ever getting to play with console players are slim to none. I wish they would have just made the game PC exclusive and used an updated WormNET type lobby system.

Anyway... I actually uninstalled the game if that says anything.
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on October 22, 2016, 05:47 AM
[...] people won't think twice about choosing a particular player and singling them out, and attacking ONLY them until they are dead. People also gang up with others and will do the same thing... like unofficial teams. It happens all of the time. Say I am playing in a 6-player FFA match [...] what ends up happening the overwhelming majority of the time is this: After about 5 turns or so, everyone makes it their holy mission to kill me because it's obvious that I know what I'm doing. I've tried explaining that even in a no rules match, that's just bad Wormsmanship. [...] it's just lame behavior. Newer players don't give a shit. They will be as cheap and ruthless as possible to exterminate a 'threat,' even if that means totally screwing themselves over in the process. It's maddening.

[...] Worst of all, the newer players are annoying as f@#!.
Try and join a few random games here on W:A, especially those hosted with common schemes through HostingBuddy, and experience EXACTLY SAME stuff - FFA6 total noobshit with ganging up, quitters, trolls and all that shit.
It's really a matter of what type of games you play.

I would bet cash money that those players you are talking about are random Russian / Brazilian noobs who don't know shit about Worms.
Title: Re: Team17 has announced Worms WMD
Post by: j0e on October 24, 2016, 06:04 AM
A lot of those seemingly random Russian players are pretty good actually.
Title: Re: Team17 has announced Worms WMD
Post by: Sensei on October 25, 2016, 10:51 AM
..said no one ever :)
Title: Re: Team17 has announced Worms WMD
Post by: Senator on October 27, 2016, 06:19 PM
Now, after 2 months of release, there's a global chat. Better late than never I guess :D You can chat while in a game lobby too and switch between global/lobby chat.
Title: Re: Team17 has announced Worms WMD
Post by: goom on October 30, 2016, 07:27 PM
Now, after 2 months of release, there's a global chat. Better late than never I guess :D You can chat while in a game lobby too and switch between global/lobby chat.

that's nice, but wake me up when there's proper crossplay between all platforms. :P
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on November 07, 2016, 05:25 PM
Now, after 2 months of release, there's a global chat. Better late than never I guess :D You can chat while in a game lobby too and switch between global/lobby chat.

that's nice, but wake me up when there's proper crossplay between all platforms. :P

Crossplay between all platforms probably will never happen, but Team17 *has* announced that they will be implementing crossplay between all PC versions of WMD, including Steam for Mac, Linux, and Windows, as well as GOG. That will be pretty huge, but unfortunately there will still be a lot of console players who are quite good who won't be able to play with everyone else.

Team17 is slowly making steps in the right direction in regards to WMD, but IMO the main thing they need to do is add more weapons and utilities to the game. Many of the craftable weapons (if not most) are just powered-up versions of the base weapon, rather than entirely different weapons best used in specific circumstances. Many classic weapons are missing (such as dragon ball, mole, petrol bomb, etc) and there's a bunch of items from past Worms games that should be included and would make WMD so much better. I've brought this up many times on the Steam forums but I dunno if it will ever happen. WMD probably isn't making them much money right now. The player base has dropped significantly since launch due to many issues.
Title: Re: Team17 has announced Worms WMD
Post by: h3oCharles on November 07, 2016, 06:52 PM
The player base has dropped significantly since launch due to many issues.

Google Trends says it all... [LINK] (https://www.google.com/trends/explore?date=today%2012-m&q=worms%20wmd,worms%20w.m.d,worms%20armageddon)

By looking at this graph notice how there's a huge spike on WMD, but on the right side of the spike WA's interest got higher by a significant bit.
Title: Re: Team17 has announced Worms WMD
Post by: Senator on November 09, 2016, 07:44 PM
(https://giant.gfycat.com/WickedThisFawn.gif)
was this ever fixed?

Nope and they replied that it's designed to work like that

Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on November 15, 2016, 03:11 PM
http://steamcommunity.com/games/327030/announcements/detail/338162413298463082
Oh look, they're releasing pre-order bonus for free and for everyone. I imagine a few "thank you" comments and a huge complaint wave.
Title: Re: Team17 has announced Worms WMD
Post by: h3oCharles on November 15, 2016, 04:35 PM
http://steamcommunity.com/games/327030/announcements/detail/338162413298463082
Oh look, they're releasing pre-order bonus for free and for everyone. I imagine a few "thank you" comments and a huge complaint wave.

Way to threat people who pre-ordered... son, I am disappoint.
Title: Re: Team17 has announced Worms WMD
Post by: WTF-8 on November 16, 2016, 02:21 AM
here it comes

[attachment=1]

today I'll try and stay awake as much as possible just to read flamewars
Title: Re: Team17 has announced Worms WMD
Post by: Triad on November 16, 2016, 09:02 AM
To be honest pre ordering is a shitty concept anyway. Everybody do so deserves any suffering from it. Remember the times we had demos. We were buying the games we already tested. Now people paying games that didn't even came out yet. And this is why devs releases unfinished games.
Title: Re: Team17 has announced Worms WMD
Post by: XanKriegor on November 16, 2016, 09:09 AM
What is the point of pre-oders for both players and devs?
Title: Re: Team17 has announced Worms WMD
Post by: Triad on November 16, 2016, 09:25 AM
What is the point of pre-oders for both players and devs?
Devs give you some exclusive features (getting dlc for free, special stuff for people who pre-ordered etc.) which usually either becomes free or you can buy as dlc later. What devs profit is make people buy game at full price, prevent people refunding games, basically making some quick bucks. Just like how WMD made. Now they put pre-ordering special as free and a small discount, so they'll lure people who haven't buy it yet and make some more money. People can complain as much as they want, they won't care because those people can't refund the game! As a patient gamer, I'll just wait WMD to get -75% discount or more. WWPR got -75%, so WMD will get discounts as much soon enough.
Title: Re: Team17 has announced Worms WMD
Post by: XanKriegor on November 16, 2016, 09:29 AM
Thanks. I just *****ed it but cant find time to try, its way better than any trial period and you dont have to move your money back and forth, and you can mercilessy delete the game if you dont like it.
Title: Re: Team17 has announced Worms WMD
Post by: Senator on November 16, 2016, 09:48 AM
I'll just wait WMD to get -75% discount or more.

Didn't u say u could pay 49 Lira? Now it's 43 Lira :P
Title: Re: Team17 has announced Worms WMD
Post by: Triad on November 16, 2016, 10:20 AM
I'll just wait WMD to get -75% discount or more.

Didn't u say u could pay 49 Lira? Now it's 43 Lira :P
Pretty much changed my mind. It had much players to play with at launch. Now I would buy it for single player content and few games with people. 43 lira too much for it, considering I can get Witcher 3 GOTY for similar price on a sale.

Also now I am more broke. xD
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on November 16, 2016, 03:37 PM
While on one hand it does annoy me that those who pre-ordered (such as myself) no longer get any exclusive bonus, it was a really dumb idea for Team17 to include bonuses like that, because unless I wanted to host all of the time, I would usually never have access to those special craftables. Now they they can be used much more often, which is great.

WMD is slowly getting better. I couldn't care less about single player or even ranked (unless it got a MAJOR overhaul and added native clan functionality), so for me, online multiplayer is all that matters. My primary gripes right now are:

1. lack of scheme and weapon customization settings (we should be able to edit power, include craftable items in inventories by default, set custom turn times in increments of 1 second, etc...)

2. lack of items overall, especially defensive options. WMD is a very high-powered game and I think that it would greatly benefit from stuff like worship, lucky charm, girder starter pack, freeze, teleshield, teleswap, emergency teleport, and on and on. and basic weapons like mole, petrol bomb, skunk, dragon ball, suicide bomber, and others should of course also be added. I HATE not having moles, petrol, or dragonball. it's so dumb.
Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on November 17, 2016, 02:15 AM
edit: nevermind

But anyway, all of the Worms games are on sale on Steam right now. Very cheap deals.
Title: Re: Team17 has announced Worms WMD
Post by: Sensei on November 17, 2016, 02:29 AM
Just bought myself legit W:A copy.
I don't like Team17, but price was like...2 beers!


Title: Re: Team17 has announced Worms WMD
Post by: skunk3 on December 03, 2016, 04:03 PM
WMD is on sale at Bundlestars for like $20. Also, the other games are on sale quite cheap as well.
Title: Re: Team17 has announced Worms WMD
Post by: STRGRN on January 03, 2017, 09:14 AM
While on one hand it does annoy me that those who pre-ordered (such as myself) no longer get any exclusive bonus, it was a really dumb idea for Team17 to include bonuses like that, because unless I wanted to host all of the time, I would usually never have access to those special craftables. Now they they can be used much more often, which is great.

WMD is slowly getting better. I couldn't care less about single player or even ranked (unless it got a MAJOR overhaul and added native clan functionality), so for me, online multiplayer is all that matters. My primary gripes right now are:

1. lack of scheme and weapon customization settings (we should be able to edit power, include craftable items in inventories by default, set custom turn times in increments of 1 second, etc...)

2. lack of items overall, especially defensive options. WMD is a very high-powered game and I think that it would greatly benefit from stuff like worship, lucky charm, girder starter pack, freeze, teleshield, teleswap, emergency teleport, and on and on. and basic weapons like mole, petrol bomb, skunk, dragon ball, suicide bomber, and others should of course also be added. I HATE not having moles, petrol, or dragonball. it's so dumb.

So true. I can't live without moles