i'm aware of the typical 'not everything shown will reflect how the final product will look' spiel, but with the release date creeping up, i'm going to assume the worst (things
seem to be performing as intended) and point these issues out so they can be resolved.
Another is the gravity. It seems that even massive explosions don't send worms flying a long distance. This is one of the most satisfying things in WA.
in addition to the flimsy knockback (and no LG to fix it!), the explosion animation itself feels unsatisfying. upon viewing the video in slow motion, i found a major culprit why this is so.
see: explosion exhibits
A. and
B.now compare those to this
dynamite explosion from W:Ait's a real immersion killer when you're
able to see damage done PRIOR to the explosion going off (yet the weapon itself has already disappeared). due to this,
the explosion no longer feels to be the source of the hole in the terrain, but rather seems to be occurring on top of it
unrelated. one may argue that the delay is for 'dynamic purposes' but truth be told, it doesn't look right.
the other aspect where W:A shines - you're able to clearly see the worms launched from the explosion without it obfuscating the launch view. in WMD, the worms are all but lost in the chaos; consider toning down the magnitude of the particle effects
just a tad.
in addition to that, the dynamite seems to be (mis)-aligned with the corner of its fuse timer box, rather than them being centered (as everything else is in the game). going from just
seeming a little odd as it's dropped from the rope to actually
looking like it belongs to a different entity altogether (the worm)
bonus points: try changing the
fuse color as it approaches zero. as seen in the picture, W:A fuse changes from solid white to red (no gradient) beginning at 3. i suppose a single color all the way 'works', but it could look a
whole lot better for relatively little effort.
both issues unfortunately don't seem to be isolated to just the dynamite
on a side note, has it been confirmed yet if this game is going to run at a proper 60 FPS?