As far as the crossplay goes, crossplay is scheduled to be a feature at launch for PC, Mac, (possibly Linux), and Xbox One. W.M.D. isn't scheduled to be released for PS4 until around Q4 this year... so when W.M.D. is released for every other platform, it won't be out for PS4 for several months later. I see no reason why they would make it crossplay compatible with every format EXCEPT FOR PS4. That just doesn't make any sense.
Well if this is true, I'm positively surprised!
If W.M.D. turns out great, you can thank me and the other handful of people who harass Team17 daily.
I really appreciate your persistent harassing and constructive suggestions on the Steam forums! I wish more of the WA wormers were as vocal as you in there
I really really don't enjoy the new titles and believe me, I've tried. I was as hopeful as you when they announced Revolution and that Andy Davidson was returning, there was a lot of similar talk how they were returning back to their roots. And what did we get, another console-port in early-alpha state without proper customization or depth in gameplay, which they abandoned soon after release. Then not even a year later, they ask money for Clan Wars, basically the exact same game as Revolution.
I do see they're going in the right direction this time with WMD, no doubt, and I hope the game will be better than I expect. My point in my previous message was that we really shouldn't bee expecting to see an actual
WA killer coming any time soon from Team17, or anything even near that, unless we want to be horribly disappointed time after time after time.
Serious props for Jonno and Danny for actively trying to answer the questions! OFF-TOPIC: I still really think that with the right marketing and resources, if someone made an improved, more user friendly game with WA-like skillbased gameplay, with modern graphics and some new rad and cute art style (worms as characters are really too silly for people to realize that the gameplay is more than just silliness) and actual skillbased ranking system and tons of schemes with rules integrated, like rope race modes and real time modes etc, it could be a huge success.
WA-style roping alone is something that could blow up if implemented and marketed properly, it really is the best kept secret of gaming. To get the attention it deserves, actual roping should be visually something really flashy and cute, because Worms-roping looks pretty damn boring in the eyes of gamers that haven't tried it or don't understand the art of it yet.
Yeah, I'm probably tripping. People nowadays just want FPS's and MOBAs, so any 2D multiplayer games are a really hard sell, no matter how incredibly well done they would be