Something that immediately turns me off Worms WMD from those screenshots is that the crosshair isn't aligned with the worm's aiming angle. Worms 2 started the trend of aligning the crosshair with the aiming angle to improve aiming precision, which makes the game more fun. I hope that can be in Worms WMD. New players deserve that feature. I know it seems minor, but I think it is important psychologically to feel like you are aiming through a crosshair that is steady from the worm's perspective.
Sure, it seems asinine to do it any other way, heres to hoping that isn't the final product.
I'm hopeful, as there seems to be more to like than dislike about this iteration at this point.
I think I agree with you in philosophy, Lex, but just differ in outlook. I think I can play this game quite a bit and have fun with it. I don't view it as worthy like the patched WA, but rather a fun diversion for a bit of playtime.