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Messages - GrO

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76
Files / Re: Great Snooper | 3rd chapter
« on: August 04, 2020, 07:58 PM »
Is there some way to change this behavior or it's always like that with snoopers?
Nope, people have used this before https://worms2d.info/WkRehost
Thanks, surprisingly I was never interested with this one...

I assume it's working with v3.8, while I've just got back to 3.7.2.1, because at my hosts wkKawooshKick is really needed. Version 3.8 is really great, smooth and handy, but the kick ability is something that's really handy too, especially when you face different characters online :D

77
Files / Re: Worms2 Music for Worms Armageddon
« on: August 04, 2020, 07:52 PM »
It would be great if WA integrated this module's functionality and had a separate volume control for music.  Supporting other audio formats like .opus and .mp3 would be awesome as well, cutting down on the huge file sizes.  Maybe one day :D
Using lossy compression destroys high-quality experience...

...anyway, I think the game's engine works smoother when it operates with uncompressed *.wav files...

You can always use some media player to play your favourite music in background, this solves the problem with pause between tracks and you can set your volume as you desire, so for me there's no sense of requesting any code changes in this area, while the guys have enough work with the updates and new features :)

Destroys the high-quality experience? It's lossy, yes, but you won't be able to tell the difference between the original WAV and a high bitrate (200KBs+) .opus file or 320Kbs MP3 file.  Instead of having 1GB of WAV's, you can have <100mb .opus files.

Decoding MP3 or .opus in-game would place so little burden on your CPU, it's barely worth talking about, and it would decrease disk I/O.

Not priority change obviously, just nice to have.
I've already heard this before, for multiple times, but it all depends on what your ears are used to hear everyday, every time you're listening up some music, or even when you're watching a movies... (all sounds I hear, even those from movies, are at the highest quality possible, simultaneously pitched down in a real-time from 440 to 432 Hz, according to the "A4" note)

I can really hear and feel the difference, especially when I can turn subwoofer off hardware-side (I prefer hardware EQ, trying to avoid the software ones), because the biggest quality impact of lossy compression is noticeable through the high frequencies (like hi-hat, crash, hi-pitched piano or violin).

To be sure who's right you need to at least try a different way, not just repeating what others want you to think...

...did you know that standard cd-quality is some kind of compression already compared to analog audio sound from a vinyl or a good deck playing good quality tape? When you compare the sound spectrum you'll see how a digital sound got compressed.

Any further questions? :)

78
Files / Re: Worms2 Music for Worms Armageddon
« on: August 04, 2020, 02:14 PM »
It would be great if WA integrated this module's functionality and had a separate volume control for music.  Supporting other audio formats like .opus and .mp3 would be awesome as well, cutting down on the huge file sizes.  Maybe one day :D
Using lossy compression destroys high-quality experience...

...anyway, I think the game's engine works smoother when it operates with uncompressed *.wav files...

You can always use some media player to play your favourite music in background, this solves the problem with pause between tracks and you can set your volume as you desire, so for me there's no sense of requesting any code changes in this area, while the guys have enough work with the updates and new features :)

79
Files / Re: Great Snooper | 3rd chapter
« on: August 03, 2020, 01:27 PM »
After some testing I have 3 things to say:

1) thank you Tomi for a fantastic app,
2) all app related features are working smooth,
3) the only downside is when I try to use the /open command after last game was finished, the game tells me:

"Cannot open a Direct IP game on WormNET"...

...so I assume that the snooper is using a different method of hosting at WN, than the game's engine by default, so there's no info about game being removed after 5 minutes or possibility to reopen it.

Is there some way to change this behavior or it's always like that with snoopers?

80
Files Comments / Re: File #628, Great Snooper
« on: August 03, 2020, 08:40 AM »
Thanks for the great app - fantastic work... :)

81
Files Comments / Re: File #1908, hq_ninja_rope_effects.zip
« on: November 08, 2019, 11:38 PM »
The impact sound comes from Valve

Salty got it right then.
...it would be strange if he didn't while it was written in the description before and it's in a zip's 'readme' file ^^

82
Files Comments / Re: File #1908, hq_ninja_rope_effects.zip
« on: November 08, 2019, 09:43 PM »
Is this rope sound the same that can be found on Worms World Party Remastered? If so, It is good.
no, fire is a generic throw and impact is a weapon select from gold source half-life
...close, but not quite. The impact sound comes from Valve (as I wrote in the author description before), but it's a menu select sound:

[attachment=1]

...and has nothing to do with weapons.

Best regards...

83
Files Comments / Re: File #1908, hq_ninja_rope_effects.zip
« on: November 08, 2019, 05:45 AM »
unzip them and upload them separately plz
What'd be the reason for this?
Possibility to only download one of the files. Example of how it looks like to an end user: https://www.tus-wa.com/files/file-1769/
I get Your point, but the 'zip' file size is extremely small and I wanted it to be easier for new users to put the sounds in a right place. However there's a possibility to listen'em or download'em from my go0gle drive while I've uploaded it for the steam community recently (I'll just paste those links in a description):

NinjaRopeFire.wav
NinjaRopeImpact.wav.

I have also original high quality streams from a Dreamcast release which I may also upload, if they're not already posted here...

84
Files Comments / Re: File #1908, hq_ninja_rope_effects.zip
« on: November 07, 2019, 09:46 PM »
unzip them and upload them separately plz
What'd be the reason for this?

Swing is actually cool, but that attach sound.. Maan. Sounds bad :)
The impact sound isn't perfect, but mainly I wanted it to be discreet and not as loud as original one.

Is this rope sound the same that can be found on Worms World Party Remastered? If so, It is good.
No I didn't take'em from WWP remastered.

Best regards...

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