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Messages - GrO

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46
Tech Support / Re: ...invalid scheme file
« on: August 15, 2020, 03:22 PM »
...with 'TS' we could fire the rope using 'enter' only while we were surfing, but now with v3.8 we can also use the 'space' to rope after surfing - I've uploaded the replay of my last v3.8 surf test - it's not perfect :D

47
Tech Support / ...invalid scheme file
« on: August 15, 2020, 02:55 PM »
...probably it's not a big surprise, but I've just tried to upload v3.8 surf scheme that doesn't require 'TestStuff', adjusted with 60 seconds turn-time (surf+fly+w2w), but the same scheme may be used for surf only (turn = 30 sec), or surf+fly (turn = 45 sec) - now, is there something wrong with the scheme file itself or the board's engine just isn't ready for this yet?


48
Where can I download newest version from?
...over 2 thousand posts here and you don't know?

You only need it for CD release, steam release updates automatically:

https://worms2d.info/Updates_(Worms_Armageddon)

49
I see, thanks

50
...oh, but shouldn't it work with admin rights or when it's turned off?
Very few people turn it off, because it's a massive security risk in 2020.
...yes, I'm using it too, but you say even running the key with admin rights won't do the job?

52
...or just navigate the "Tweaks" folder and run 'RegisterAssociations_Automatically.reg'
No that will likely not work because of UAC.
...oh, but shouldn't it work with admin rights or when it's turned off?

53
...it's to be used with the in-game chat?

54
...or just navigate the "Tweaks" folder and run 'RegisterAssociations_Automatically.reg'

55
Wormkit Modules / Re: wkKick38
« on: August 13, 2020, 07:49 AM »
Note: Pressing Fx for players name and replace msg with kick + remove blank after players name.
I've reworked the module to fix signature scanner, add /kick# command and introduce 5s delay between warning message and kick.

56
Wormkit Modules / Re: wkKick38
« on: August 12, 2020, 07:44 PM »
...There're situations when you need to kick someone immediately, not after 5 seconds, because sometimes you give another chance for the 'cower', and you're observing his next move - in example the 'shopper', and you see he's trying to cow again in his new turn, then the only senseful thing is to reject him until he'll be able to cow again - I know that, because I had such situations many, many times and 5 second delay would just let the abuser to cow again......

57
Wormkit Modules / Re: wkKick38
« on: August 12, 2020, 07:30 PM »
Wonderful, thanks for adding the delay, it will help newbies at least to know why they've been disconnected, rather than them just assuming the game's networking is flaky :)
...one of the things I've learnt about people is they'll understand the disconnect easly, while they know they've abused the game, and they see there's no re-host made after the supposed crash...

...why even bother about abusers, when they don't care, aside all of that it's still just a game, the game is for Fun and everyone who tries to break it should be separated as soon as possible - don't you think that way?

58
Schemes Comments / Scheme #3334, C-S:Forts submitted by GrO
« on: August 12, 2020, 01:11 PM »
...the sound-pack from the link below gives even more field-ambience experience:

custom_high_quality_sound_effects.rar

59
Wormkit Modules / Re: wkKick38
« on: August 11, 2020, 09:45 PM »
Thanks for feedback. I hope no additional bugs were introduced with this version.

@GrO, you only have 64-bit version of 2015-2019 redistributable installed. Install 32-bit (x86) version, as I suggested in my previous post.
...oh, sorry then, I'll return with some feedback, after I test it

60
Wormkit Modules / Re: wkKick38
« on: August 11, 2020, 05:12 PM »
...terion, you're gonna try to fix it, you're able to or you just wanna leave it as it is?
if it ain't broke, don't fix it.

your pc is missing Visual C++ Redistributable Runtimes (2015-2019) - here is a link to all-in-one installer:
...just checked to be sure and I've all those already installed (just check the attachment), so your guess was wrong this time, but don't let that throw you, we're all the human beings, thus we're fallible sometimes :-)

About the voting functionality - I wouldn't implement that - if someone feels it's really needed I'd suggest to make it a separate module, but we shall keep that in mind that some people are able to abuse such plugins, when 3 abusers know each other joining some game, they can use voting to kick some other guy in example - any attempt to avoid that by implementing some restrictions will make the voting module more heavy and complicated.

The useful thing could be a module which will force the /afk command on the players staying afk for 3 turns (in a row) in example - what do you think?

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