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« on: February 29, 2012, 10:45 PM »
Ok. I've talked with Dennis in snooper to clear any misconception regarding this topic.
As for Peja.... he have made just exact same mistake as what Avirex did at forum topic, "Karma destiny at your hand", making judgment my comment without actually fully reading and comprehending my comment.
[Peja: The most unprofessional scheme change request?]
I don't know what in right mind made you make that comment when you didn't even read it half right.
[Peja: You don't explain with a single word what you dont like on the current shopper scheme?]
Oh I've explained it alright, and as a short summary:
1. Unusual high hot seat delay for scheme that is not strategic. (C'mon Peja, this isn't Intermediate, Pro, or Dabble and Fidget. Do I have to be any more descriptive?)
2. Non-afr weapons disrupts gameplay of shopper scheme.
Yea I was little vague on that, but I did mentioned the core argument which already gives enough reason to not put non-afr weapon, stating that it restricts free roping. Just be aware of that non-afr weapons prevents worms effectively retreating after weapon usage. After all the experiment people had in their tus shopper games, I was expecting people to know that at least some of non-afr weapons don't work well. What people have to realized is that the current shopper is like a gambling game where getting certain crate like Baseball bat is far too advantageous in certain situation or polar opposite depending on map or where the enemy worm hides. Same goes with Fire Punch and Dragon Ball, and these two weapons are useless almost all the time. Petrol bomb effectiveness is remarkably varied by the situation as well. Since Shopper maps are so varied in terms of worms hides, structure, and etc., it would be hard to pick a right map for this already flawed scheme. Worse, many good shopper maps that are good without non-afr weapons would rendered useless for this scheme, restricting map choice.
[READ THIS #2 PART EVERYONE]
Peja: (afaik its a rubberworm scheme. dunno if we should replace a classic scheme with some multiple crates rubberworm stuff. i think something like that belongs to free league. your scheme is also played with random placements, right? cant believe people would enjoy getting f@#!ing piled and abused in first turn)
Ok... Would you mind telling me when did I actually state that this shopper scheme should be replaced with my Triple Shopper scheme? I'm sure I did not give any sign to it, and in fact, my Triple Shopper comment was posted for sake of informing that MonkeyIsland have given criticism over something that is not broken to begin. Yes, it's true that Triple Shopper poses problems in a fair, competitive match which I have made mistake on my Triple Shopper Cup early on, but manual placement easily solves that problem which is the setting that I wanted people to play with in later part of my cup. (Not sure, but I remember people still wanted to play random placement despite warnings I gave it them.)
Rok
If Rok is referring to my first post in this topic, maybe he should state reason why it's the poorest constructive criticism to back up with his opinion if he wants to be at least half reasonable?
My actual main purpose of creating this topic was to inform moderator and admin of this site, especially to Monkey Island that they shouldn't leave out such obvious flaws like this shopper scheme before people get actually get accustomed to obvious problems. I got plenty of more things to argue about such as wxw classic league scheme, cup rule structure, and etc., and I don't plan on making forum topic with actual scheme change request with polls. It would be nice to see this shopper scheme changed, but that all depends on how much people in this community wants that.