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Messages - Tomtysti

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16
Other worms games / Re: Team17 has announced Worms WMD
« on: June 21, 2016, 10:38 AM »
Some new footage:



If only Worms was considered as a highly tactical skill-based multiplayer game and the interviews like these were centered around competitive gameplay rather than showing us stuff like the Concrete Donkey every single time while talking monotonously how there are now a total of 34 weapons in the game (to me this is the case, since the rest can only be crafted, and at least 6 of the 34 are OP/ClickToWin as hell in most schemes) :'(

I understand the appeal of the casual side of Worms, it definitely has it's place in the gaming world, but what about the other side of the coin? :'(

17
Other worms games / Re: Team17 has announced Worms WMD
« on: June 20, 2016, 08:54 AM »
So Minigun is locked to crafting? Should be a standard weapon, IMO.

Yup! It is dumb, I hope they change it!

18
Tech Support / Re: Cant change team superweapon delay
« on: June 19, 2016, 05:16 PM »
#MostCustomizableGameEver

Who said so? WA customization sure is far from perfect, but it's pretty damn comprehensive compared to most games. List 5 games that are more customizable? :) And I don't mean cosmetic things.

19
Other worms games / Re: Team17 has announced Worms WMD
« on: June 19, 2016, 04:41 PM »
Not being able to select these weapons in scheme editor limits even the crafting schemes. If I want to create a crafting scheme with Minigun by default, I can't do that ;D


So the Drill is not currently in Worms W.M.D - I spoke to the Developers and got some reasoning for you:

"It's not in. Because one of our aims was to keep the weapon set down, we took the drill out but gave the blowtorch a new angle facing all the way down."
"The extra angle on the blowtorch is supposed to make up for lack of drills."

That right there is where you messed it up.

20
Other worms games / Re: Team17 has announced Worms WMD
« on: June 19, 2016, 03:53 PM »
New gameplay.



And here's the updated weapon list:



That's probably all of them. So, 81 + Skip Turn.

34 of them are only usable if crafting is turned off :DDDDD


21
Other worms games / Re: Team17 has announced Worms WMD
« on: June 17, 2016, 12:12 PM »

Unlocking things is fun, no need to get served all the goodies right away. You have to earn it :)

It's better that than having to buy to progress.

They are not unlockables, they are weapons that can be used only in crafting schemes, after you've collected enough materials to craft them. Meaning that majority of their gameplay potential is wasted. These things could be easily hidden under "Advanced Settings" in the scheme editor.

It is obvious that they consciously ignore the scheme customization and everything that would add to the replayability, because they don't want to make actually great games that people would play for years. They want people to play their games for a year at most, because that's when they release the next one.

22
Other worms games / Re: Team17 has announced Worms WMD
« on: June 16, 2016, 03:42 PM »
Quote from: Danny_Team17 at Steam forums
You won't be able to start and immediately have acces to all the crafted weapons but you can set up a scheme so that you have lots of crate drops and they have lots of ingredients.

What a waste!

If this Ninja Rope Pro for example turns out to be the best rope, you can't create schemes based on that... Wat.


There's supposed to be new WMD livestream in a couple of hours here: https://www.twitch.tv/team17ltd

23
Other worms games / Re: Team17 has announced Worms WMD
« on: June 15, 2016, 08:17 PM »


A lot of new reveals in this one!

Here's every weapon / utility that has been confirmed:



edit: Added Wormageddon and Industrial Electromagnet.

24
Other worms games / Re: Team17 has announced Worms WMD
« on: June 14, 2016, 07:12 PM »


The crafting might make for some cool schemes, but really it would've been so much better if those variations were made into actual new unique weapons, not just reskinned craftables. That way they could have been used more versatively in custom schemes etc. Now it feels just like an unnecessary gimmick just like the coin crates/shop in the recent titles.

Still looking better than I expected originally.

edit: That will probably get old pretty quick if there are that small number of variations, if every weapon had like 3-4, then it could be interesting, kind of  a roguelike type of vibe. And the crafting materials should be so rare that you couldn't craft the strongest weapons in every game, it would be best if in most games you had different choices and couldn't always get the best ones.

There seems to be only 4 types of materials and you can dismantle your existing weapons for more, that kind of worries me, it could mean it's easy to dismantle useless stuff to get the best craftables every single game, thus making the whole system really dull (much like the shop thingy in Rev/CW). This is mostly speculation, of course.

Props for being able to craft in between turns!

25
Other worms games / Re: Team17 has announced Worms WMD
« on: June 09, 2016, 06:14 AM »
Never actually watched E3, how do I find the WMD stuff there?

People/press interviewing Team17 will start uploading videos of the game to Youtube. Official E3 livestreams will probably show something as well? Not sure, Team17 or WMD is not listed in E3 official schedules.

The best ways to keep up are to follow Team17's twitter and youtube, and keep checking the latest WMD related youtube videos.

26
Other worms games / Re: Team17 has announced Worms WMD
« on: June 06, 2016, 01:47 PM »
My god. Yes. Let's design schemes before the game is out. Let's predict what schemes will spawn! Let's forget it only took Darts 10 years after the game was released to come to be.

The past few games had very limited scheme editors and there hasn't been any proof of WMD having a more advanced one. Sue me for being a little skeptical! :P

27
Other worms games / Re: Team17 has announced Worms WMD
« on: June 06, 2016, 12:28 PM »
For the record, there are some noteworthy differences between the behavior of the Blowtorch and the Pneumatic Drill in WA. The torch always makes a smooth path, but the drill path is slightly jagged, allowing for footholds and unpredictable (a positive in this case) object bounces. Also, the drill can be triggered from a rope, breaking your fall similar to a Parachute.

Many, if not all of the weapons in WA have little quirks like these. Whether intended to be useful or not, they ARE under certain situations that DO happen.

Just remember to not be too rigid, and let the weapons have some personality. :)

Yeah, these little things are a big part of what makes WA so replayble. It's not always bad to get rid of things, if there will be enough other similar little gimmicks and details replacing them, but based on what we've seen, I'm not that convinced there will be (I have not forgotten the disasters that Reloaded/Revolution/etc. were).

I'm aware WMD will not be WA 2.0 and it's crazy to expect that, but it's still important to not just accept every design choice Team17 makes and to be vocal about the concerns. And isn't it possible for a game to be both accessible for newbies/casuals and have the deeper gameplay aspects for more serious players?

I know I'm really negative and go in this crazy person mode whenever discussing Worms :P We'll see, maybe it won't be as bad as I anticipate it to be.

These new worms aren't meant for super-customizibility, even if it's just for the simple reason that the graphics are more demanding.

That doesn't really apply to scheme/weapon customization, and is a crap excuse for limited map editor too.

28
Other worms games / Re: Team17 has announced Worms WMD
« on: June 06, 2016, 08:12 AM »
Yup, crates should obviously be disabled in ranked. If they aren't, even Elo rankings would not help much.

Should? Because crates are random and that's bad for competition?

Get a gripe, look around you. Hearthstone?

It would be the best of course if the game had TUS-like leagues for several ranked schemes. Sure, I may have exaggerated a little... since even the ranked mode will most likely be pretty uncompetitive and casual experience in general, because the physics and weapons still seem to be dumbed down (I hope I'm wrong). I mean, without the RNG aspect brought by crate drops, it might get dull pretty soon.

The worst thing about the crates IMO isn't weapons like Banana Bomb (you can play around them by hiding and not piling, and they require skill to use), but braindead "click the enemy and win" ones like Boggy B or recently revealed Mega Bunker Buster. That type of crap kind of takes the fun away :P

29
Other worms games / Re: Team17 has announced Worms WMD
« on: June 06, 2016, 07:25 AM »
Yup, crates should obviously be disabled in ranked. If they aren't, even Elo rankings would not help much.

30
Other worms games / Re: Team17 has announced Worms WMD
« on: June 05, 2016, 07:35 PM »
one page worth of posts about the drill, really?

This is a Worms site  ;)

And it's not only about the drill, it's about more cool stuff in general being removed once again for no reason (if it really is removed). It is worrying!

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