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Messages - Tomtysti

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31
Other worms games / Re: Team17 has announced Worms WMD
« on: June 05, 2016, 07:04 PM »
I get drill being removed is not confirmed and that it will not belong to the biggest problems in the game, but still, merging unique weapons/utilities is not good, it simplifies the customization.

Could you do this with the new blowtorch?





32
Other worms games / Re: Team17 has announced Worms WMD
« on: June 05, 2016, 05:36 PM »
I just noticed that I don't see a drill anywhere in that scheme loadout.
You can now use blow torch to dig directly downwards, at least in one of the early builds shown in the livestreams. I hope they didn't completely remove the drill because of this. Drill may be pretty rarely used in most schemes, but it still has it's uniqueness and it's fun specific uses.

33
Other worms games / Re: Team17 has announced Worms WMD
« on: June 03, 2016, 06:37 PM »
This is the pro scheme as it stands, of course subject to potential change before launch.

So the ranked scheme is currently:

bazooka
grenade
cluster bomb
shotgun x2
uzi x2
jetpack x1
parachute x2
sentry gun (or flamethrower?) x1 (3 turn delay)
firepunch
baseball bat x1 (4 turn delay)
prod
magnet x2
girder x2
dynamite x1 (4 turn delay)
mine x2
old lady x1 (5 turn delay)
air strike x1 (3 turn delay)
unwanted present x1 (4 turn delay)
ninja rope x3
blowtorch x4
teleport x1
worm select x1

Seems more interesting and balanced than the ranked schemes that I remember from the previous titles.

Thank you once again for sharing some info and answering questions, Jonno  :)

34
Other worms games / Re: Team17 has announced Worms WMD
« on: May 28, 2016, 10:17 AM »
Peja:

I think the horrible quality of Worms titles after WA/WWP has tricked you into feeling there's no future for new WA-type gameplay.

Quote
"i dont see any potential for turn based artillery games to get popular, otherwise we wouldnt play a title from 1999."

Has there been any actual contenders to beat the title from '99? No. All of them have been aimed at kids basically. And they're really, really bad even in that aspect (performance issues and bugs, boring art style, graphical fidelity 10 years behind, scrapping some of the best features to add new unnecessary ones, underestimating kids' skills by dumbing down gameplay aspects without any good reason, boring gameplay design, not listening to fans etc).

Sure, it's still motherf@#!ing Worms, a lot of people love the type of gameplay and/or have nostalgia about the series, but since there's no competition for Team17, a lot of us have become conditioned into thinking that the recent titles are actually not that bad, when in reality they are complete f@#!ing horseshit that could be made so much better and so much more succesful in more capable and ambitious hands, we just don't have any actual good games to compare the new titles to (only WA, but it's a really old game that is really dated and so far from perfection).

Aerox:

Well said!

35
Other worms games / Re: Team17 has announced Worms WMD
« on: May 23, 2016, 02:35 PM »
There's more than 1 type of Ninja Rope in Worms W.M.D.
Lemme guess, a rope and a bungee?
Or rather, a W:A rope and a W:Rel rope

We're talking Ninja Rope, not duping you with a bungee reference :)
Please bring the bungee pack! :) Everyone loves the bungee, it is a really cool alternative to rope/parachute and is easy to use but hard to master.

Two types of ninja rope sounds interesting, but I hope they differn enough from each other.

36
Other worms games / Re: Team17 has announced Worms WMD
« on: May 22, 2016, 07:43 AM »
I don't like the idea of purchasing characters and upgradeable add ons. Pay to win is bad Tomtysti.

I wouldn't mind paying for skins, soundbanks, flags, graves, and maybe some extra textures.

Back in the days games were made of honor, the game was COMPLETE, you unlocked things as you progressed. Today you unlock things with money, which is bad imo. I would partly blame the younger consumers for this motto.

I completely agree about P2W being the worst shit ever, that's why I didn't propose any P2W stuff, only purely cosmetic items. I suppose selling additional single player missions/expansions down the line would be okay as well. Like I said, it would have to be build as a F2P game from the ground up, with extensive progression/in-game currency systems in place. You'd be able earn most of the cosmetic stuff by playing and doing challenges etc., a lot of it exclusively by playing. Hearthstone for example has a system where you get a golden animated hero portrait only by winning 500 ranked games with the class. That is kinda shitty and grindy to be honest, since there ain't any more rewards to be achieved after those 500 wins with that particular hero (and Arena games should count), but it's a cool idea in principle. Most people loathe F2P, because so few games do it right, but I think it can be pretty neat.

37
Other worms games / Re: Team17 has announced Worms WMD
« on: May 21, 2016, 06:11 PM »
I believe having new Worms games is generating more money than having 1 definite edition that, sooner or later, everyone owns that is interested in Worms. So having short lived shallow games is more profitable. At this point everyone that wanted to play W:A has heard/played W:A already and thus W:A is just a dead body that generates no money. It's not like CS where people can buy skins or something where endless stream of money is generated. Worms games are just casual artillery games for the majority of gamers that you buy in a sale for 5 bucks every 2-3 years.

This indeed would be really difficult to pull of, mainly because it's such a niche genre and the image of the whole Worms franchise is that it's just for casual gamers and kids. If some capable game dev company would build a WA type versatile and skill-based game with love and a more serious image (aka not earthworms throwing farting grannies [which has been the selling point in like every Worms game trailer ever]) from the ground up as a super competitive F2P game, it could be quite succesful. It obviously would have to have impressive graphics with cool and distinct art style, that way purchasable character/weapon/etc. skins could be much more profitable than in something like WA for example. The marketing should focus on one really exciting game mode that would bring in the new masses, like a flashy real time rope style mode or something? Turn based artillery alone isn't something that will ever again attract big crowds no matter how well done it is.

38
General discussion / Re: What do you hate the most?
« on: May 16, 2016, 06:46 PM »
@skunk3:

I too think it would be great if there were more people playing unranked games for fun but blaming the people playing ranked for doing what they enjoy is ridiculous. Most active WA players play mostly competitively, it's just the way it is, the game is old and the most competitive players tend to stick around the longest.

I also don't see what's wrong about snooping, would it be so much better if those people were offline, it would not bring any more players, so complaining about them is pointless IMHO. Some people like to have #ag open in the background since it's so easy to do with 3rd party snooper software. To occasionally chat with old buddies and play a game or two. You can also set the snooper to notify you when a certain scheme is hosted or a friend has come online etc., that is real handy if you ask me.

I've never really played much rope schemes, but I understand the appeal of warmers for example, I find it similar to jamming with your band mates in the garage. A lot of people consider roping as a type of an art form, they just love doing it and even watching it and I guess it's a fun way to practice too and get feedback from more experienced players. The large variety of custom maps and randomly generated maps keep it fresh too. Warmer might not be the most suitable name, but a lot of schemes have strange names that have just stuck over the years, like Team17 for example. I personally don't mind it, but for new players it might be confusing.

And finally, the thing I dislike the most is how small the player base is and that a lot of the players are rude haters or salty quitters. Also the sad fact that my favourite game ever is now like 17 years old and no matter how great it has become over the years, it is still lacking in a lot of areas, inevitably getting dated, it's player base getting smaller every year and that there's no sign of a new, improved successor to WA ever coming, even though that should be the main f@#!ing focus of the whole gaming world  :( ;D  :'(

39
Other worms games / Re: Team17 has announced Worms WMD
« on: May 06, 2016, 08:33 PM »
One of the biggest things WA lacks is a good way to teach new players the rules of the schemes, or a way to inform joining players about the rules of a new type of custom scheme. It would be relatively little work for Team17 to implement for example a special field to write down the rules in the scheme editor. The written rules tied to the scheme file would then be displayed in the game lobby when you host the scheme and also, for a quick look, showing during a match for instance if you hover your mouse cursor over a "rules" button in the corner of the screen. This would prevent confusion and toxicity and make creating and playing new schemes much more enjoyable.

Also, if a scheme uses non-default weapon/utility power levels, they should be listed clearly on the game lobby and toggleable to see during the match as well. Preferably all the variables, max damage, crater diameter etc, but even something like this would be nice:

"Changed power settings:

Bazooka *** -> *****
Rope *** -> *****
Mole Bomb *** -> ****"




40
Other worms games / Re: Worms Clan wars
« on: April 27, 2016, 08:27 AM »
I don't understand why there are people who are active on the TUS forums, yet don't play Worms.

wtf? lol

I see lots of familiar names on here posting yet I haven't seen them in AG in ages. What gives?

I don't play WA much anymore for two reasons. 1., because I get easily addicted to WA and I don't have time for that right now  :P. 2. reason is the community, don't really care about competitive games and there are a lot of dicks and complete noobs playing, a lot of which don't speak english.

I also would play a lot more if hosting my own custom schemes was easier. Now if I host a nice custom normal type scheme, most people quit or whine, because they don't understand it, because there is no easy way of explaining the rules and weapon powers etc. There should be a quick, easy way for all the players to check the rules and scheme settings in the lobby and during the game.

I keep myself informed of new Worms games and WA updates though, because WA is my favourite game of all-time, don't think there's anything wrong in that.

41
Other worms games / Re: Team17 has announced Worms WMD
« on: April 27, 2016, 08:00 AM »

As far as the crossplay goes, crossplay is scheduled to be a feature at launch for PC, Mac, (possibly Linux), and Xbox One. W.M.D. isn't scheduled to be released for PS4 until around Q4 this year... so when W.M.D. is released for every other platform, it won't be out for PS4 for several months later. I see no reason why they would make it crossplay compatible with every format EXCEPT FOR PS4. That just doesn't make any sense.

Well if this is true, I'm positively surprised!

If W.M.D. turns out great, you can thank me and the other handful of people who harass Team17 daily. :)

I really appreciate your persistent harassing and constructive suggestions on the Steam forums! I wish more of the WA wormers were as vocal as you in there  8)

I really really don't enjoy the new titles and believe me, I've tried. I was as hopeful as you when they announced Revolution and that Andy Davidson was returning, there was a lot of similar talk how they were returning back to their roots. And what did we get, another console-port in early-alpha state without proper customization or depth in gameplay, which they abandoned soon after release. Then not even a year later, they ask money for Clan Wars, basically the exact same game as Revolution.

I do see they're going in the right direction this time with WMD, no doubt, and I hope the game will be better than I expect. My point in my previous message was that we really shouldn't bee expecting to see an actual WA killer coming any time soon from Team17, or anything even near that, unless we want to be horribly disappointed time after time after time.

Serious props for Jonno and Danny for actively trying to answer the questions! :)



OFF-TOPIC: I still really think that with the right marketing and resources, if someone made an improved, more user friendly game with WA-like skillbased gameplay, with modern graphics and some new rad and cute art style (worms as characters are really too silly for people to realize that the gameplay is more than just silliness) and actual skillbased ranking system and tons of schemes with rules integrated, like rope race modes and real time modes etc, it could be a huge success.

WA-style roping alone is something that could blow up if implemented and marketed properly, it really is the best kept secret of gaming. To get the attention it deserves, actual roping should be visually something really flashy and cute, because Worms-roping looks pretty damn boring in the eyes of gamers that haven't tried it or don't understand the art of it yet.

Yeah, I'm probably tripping. People nowadays just want FPS's and MOBAs, so any 2D multiplayer games are a really hard sell, no matter how incredibly well done they would be :(


42
Other worms games / Re: Team17 has announced Worms WMD
« on: April 23, 2016, 06:23 PM »
Always funny to see people being so hopeful about new Worms games when they've f@#!ed us over so many times, and every time harder than the previous time. I'm guilty of it too. It pains me so to see such an incredible game format being shat all over.

Unfortunately they make the games with the two main ideas in their head being "lol banana bomb" and "how to make money with the smallest amount of work". They don't care about making a Worms game for hardcore wormers. They aim it for kids and casual gamers.

Of course they promise all kinds of stuff and say they will listen to the community, they've always claimed that, but every goddamn time the games are complete failures with maybe a couple of nice new ideas and features.

This time it sure seems they're moving to a better direction, but I bet it will be seriously lacking in many areas and abandoned by Team17 really soon after launch.

@skunk3:

Jonno said on the Steam forums
Quote
"Just been playing around on my a build I have access to.

You will be able to redefine F-keys to weapon lines on PC. "

I really, really doubt it will be "fully customizable", but it's a step forward in either case.

How you so sure about the crossplay feature? Danny said:

Quote
Crossplay between PC and PS4 won't be supported at launch, but it's something we can look into in the future

This to me sounds like there's about 1% chance of it happening. Crossplay would be a mess anyway, even though it would help with the community size.


43
Other worms games / Re: Worms Clan wars
« on: April 23, 2016, 05:58 PM »
The main problem is that you will often find yourself in 2 or 3 vs. 1 matches... because that community is a bunch of turds for the most part and friends will team up with you and do everything possible to kill you, including killing themselves.
you basically described W:A's HostingBuddy-made Intermediate games
I haven't played much in the past couple of years, but when I did, this teamin up crap was pretty rare in W:A. Sure there are a lot of noobs/assholes and 1v1v1v1v1 free-for-alls are inherently a big mess.

Revolution/Clan Wars are big piles of laggy and dumbed down horse shit.

44
Other worms games / Re: Team17 has announced Worms WMD
« on: March 31, 2016, 05:28 PM »
Another new clip:





45
Other worms games / Re: Team17 has announced Worms WMD
« on: March 21, 2016, 07:43 PM »
They just streamed WMD for an hour, here's the footage:

https://www.twitch.tv/team17ltd/v/55798319

Seems to be easily the best thing they've done since WWP.


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