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Messages - Tomtysti

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61
General discussion / Re: New RubberWorm! 0.0.1.17
« on: July 28, 2015, 06:08 AM »
This has probably been asked already multiple times before, but I didn't find an answer:  When will RubberWorm's features be added to default W:A installation? Maybe just as a default WormKit module if Pisto & Kawoosh & co are ok with it. Will it happen before W:A 4.0 (if that glorious thing ever finds the light of day)? Or is there some big reason it can't be done?

I'm asking because RubberWorm is such a great tool yet a lot of people don't even know about it, making it harder to host dem RW-schemes. I know it's not that big of a deal since it's easy as hell to download and install it, but still, would be awesome.

62
General discussion / Re: Who here loves music?
« on: July 27, 2015, 01:04 PM »
Hello, I love music and I cannot lie  :-[

I'm a FLAC geek, I download and share torrents all the time and use Soulseek.

Regards,
TUS Forums lurker

63
Gaming Central / Re: Other Worms-like games
« on: September 13, 2014, 07:40 AM »
Mayan Death Robots, a casual Worms-like multiplayer game, in beta right now.

http://www.mayandeathrobots.com/

Trailer:



40 minutes of gameplay:



Unfortunately the game in the opening post, Organic Panic, didn't seem to take off. There has been a couple of updates, but nobody is playing it.

64
Gaming Central / Other Worms-like games
« on: May 10, 2014, 08:03 AM »
I didn't find a topic like this so decided to create one.

I just stumbled upon this game on Steam called Organic Panic. The physics looks pretty daymn impressive.



Quote
'Worms meets Little Big Planet' in this madly destructible, physics based action platformer. Completely destructible levels, and reactive liquids as the Organics take on the Meats & Cheese cronies! Create and share your own levels with the in-game Level Editor.


    Destructible levels with fully interactive fluids.

    A physics puzzle adventure with hundreds of brain-teasing levels.

    Loads of fun game modes, including Co-op and Versus.

    All of the levels were built using the simple drag 'n draw in-game editor.

    Build, share and rate you own crazy physics levels - endless gameplay variety!

    The Game Menu serves as a giant sticker book for both adventure and user levels.

    A twisted comic book guides the single player game through the wild worlds of Organic Panic.


Level Editor - All of the levels we've built were made from scratch using the in-game editor. We will be giving you the in-game editor with the PC version of the game so you can build and share your own levels. We want to build a community of creative level builders so there are new levels to play every single day.

We have been working independently on the game from home for over half a decade.  The incredible dream of a ultimate physics puzzle game is finally nearing fruition!

The game goes on Steam Early Access May 14th.

65
Promotion Project / Re: WA \ TUS - Promotion
« on: April 15, 2014, 12:48 PM »
Awesome! Nice and quick introduction for people who don't yet understand the magic of WA, great job!

66
Schemes / Re: I did it? Improved BnG? :o
« on: January 17, 2013, 02:54 AM »
I'm a big bng n00b but this seems like a cool new scheme  :-[

Some quick suggestions:

1. Move the shared shooting platform to the middle of the map -> more wind variety. This would probably require bigger maps though  :P
2. Change the power of all the weapons to 11 (at least grenades) -> makes the explosion size is about 4 times smaller (zooka maybe power 12 -> about half the size of the default)
3. Make grenades infinite since they are now a lot harder to hit with (especially with no sitting nades -rule)
4. To avoid confusion and unfairness, ALL crates should earn you points, but you can only get 1 point per turn, meaning no extra points if you hit 2 or more crates

67
You can try and contact Totalbiscuit if you explain to him your vision and maybe, just maybe, he is willing to help out. He has helped many low funded Kickstarter Projects and after his "showcase" the project got instantly funded. I have no idea if he has any passion for Worms Series.
"I played a lot of Worms back in the day, I never played it seriously 'cause it did never seem like Worms was a serious game to me. I used to play Worms 2, Armageddon, World Party, and shopper was always our favourite mode when it came to fighting with friends." - TB in his "WTF is Worms Revolution" video

68
Other worms games / Re: Worms Revolution review
« on: October 13, 2012, 11:29 PM »
Actually you can get up with the rope very easily. Just attach yourself to a ledge, then swing against the wall so that you have enough momentum, then let go and the worm swings on top of the hill, much like in W:A  8)
The "auto-jump" mechanic of the rope is frustrating at first but it's ok once you get used to it. It allows some little tricks too, like getting the clumsy Heavy on top of a physics object by attaching the rope to the ground next the object and letting the auto-jump fling you on top of it.

Does this work every time? I heard another guy say it works only half the time, it's much of a gamble really.

Not in all situations and the first rope attach much be in a good spot. And the autohop thing is pretty random, can't really be sure what direction the worm is going to jump.

I know Reloaded might be better in many ways but I just despise playing it, the style and everything. I agree with your points. They really haven't got the slightest clue what makes Armageddon one of the best games ever. For someone who wants new and improved W:A, Rev is complete garbage, yes.

69
Other worms games / Re: Worms Revolution review
« on: October 11, 2012, 05:42 PM »
You can't get up AT ALL and the rope gets stuck against the land 50% of the time and the only option you have is dropping your worm.

Actually you can get up with the rope very easily. Just attach yourself to a ledge, then swing against the wall so that you have enough momentum, then let go and the worm swings on top of the hill, much like in W:A  8)
The "auto-jump" mechanic of the rope is frustrating at first but it's ok once you get used to it. It allows some little tricks too, like getting the clumsy Heavy on top of a physics object by attaching the rope to the ground next the object and letting the auto-jump fling you on top of it.

I too prefer Rev to Reloaded. That game to me was just an Armageddon clone, but was horribly worse in every f@#!ing way, pretty much unplayable. Revolution is weak yeah, but actually feels different and wormy enough for me to enjoy it and has some nice new features. And the singleplayer Puzzles are totally awesome! Some are quite challenging even, at least if you skip the Matt Berry's advice that he tells you at start of every puzzle.
They could still make it better by:

- allowing 8 worms per team at least in 1v1
- buffing the physics objects, adding interesting ones that slams worms to ground for 1 turn, unable to move etc
- making it harder to get out of dynamic water
- improving the schemes and scheme editor (which is still a joke, for me the worst disappointment, wtf)
- improving the crappy map generator
- adding another type of Bazooka, that is more affected by wind. With this one it's way too easy to make perfect hits, and can't do any crazy shots like in W:A
- completely redoing the menus and ui for PC (when will they learn? wtf)
- fixing the laggyness, delay
- fixing the worm/terrain collision, but that might be impossible when the engine is what it is, I have no clue about stuff like that
- fixing a lot of other smaller stuff

Reloaded 5/10
Revolution 6+/10
I'm being generous, because they are still pretty awesome party games for more casual gaming and for kids. And even if the customization is limited, it still allows to make some pretty good schemes  ;)

By the way, these games might've been cooler if W:A players participated the closed betas. I was in Rev beta and 99% of the active people there were Reloaded and W2:A fans and you know what kind of suggestions and criticisms many of them give  :-X For example there was a suggestion report to make the PC version's weapon panel smaller and to not be in the middle of the screen covering everything else. Some guy used his time to come and write a comment to the report like "I disagree. I don't need to see other stuff when selecting weapons." Even if you don't care, what is the downside of this suggestion? Arghhghh FUUUUCK >:(

70
General discussion / Re: If WA Was Rereleased on Steam...
« on: September 17, 2012, 10:44 AM »
http://forums.steampowered.com/forums/showthread.php?t=2934316

Quote from: BethanyTeam17
At this point, Worms Armageddon is currently only available when you pre-purchase Worms Revolution (it's just one part of the many pre-purchase exclusives and you'll get to play it straight away for anyone wondering). We've no plans to release it seperately this year.

I already bought the Revolution/WA pack when it became available, but >:(

71
General discussion / Re: If WA Was Rereleased on Steam...
« on: September 10, 2012, 11:42 PM »
Hi guys! Worms 2 was recently released as digital download in GOG.com.

Here's the link http://www.gog.com/en/news/release_worms_2 And someone in the comments wrote this this:

Quote
Looks like Steam will be getting Armageddon soon: http://cdr.thebronasium.com/sub/15922

 :o Wow!

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