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Messages - h3oCharles

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1456
Other worms games / Re: Team17 has announced Worms WMD
« on: April 24, 2016, 05:41 PM »
Good news everyone, I directed the Community Manager of Team17 to this thread. Expect some massive changes in the game!

1457
General discussion / Re: MapGEN v0.8.0
« on: April 24, 2016, 05:33 PM »
I guess E: is not you main windows drive?

Yes, it's not, C: is. Any workovers that I can do before a hotfix?

1458
Off Topic / Re: Mystery Team 3000
« on: April 24, 2016, 05:32 PM »

1459
General discussion / Re: MapGEN v0.8.0
« on: April 24, 2016, 09:07 AM »
Hmm, ok, this isn't something I have seen happen. Where did you install it too?

"E:\Program Files\WormsArmageddon3.7.2.1\MapGEN" That's my directory, but it's NOT interfering with W:A, cuz it's in a diffrent directory.

1460
Off Topic / Re: Mystery Team 3000
« on: April 24, 2016, 09:05 AM »
Hmmm.  MrTPenguin did not answer about "Legends".  So I repeat it and I want to know who is the wormer. xD

Legends.

Is it Chelsea?

Worms Guild

1461
General discussion / Re: MapGEN v0.8.0
« on: April 23, 2016, 08:33 PM »
Hard to say, did you look in your data/generic/themes folder to see if you actually have the themes in there? What OS are you running?

There are themes with names, not numbers. I am using Windows 10.

1462
General discussion / Re: MapGEN v0.8.0
« on: April 23, 2016, 07:53 PM »
You can have both, as long as they are in dfferent locations, but it will play havoc with the wormkit module.
 I would zip up the old one as a backup and put it somewhere safe, then delete/uninstall both and run the 0.8 installer again and see it works.

That would be a no. What to do now?

1463
Off Topic / Re: List of wormers to history?
« on: April 23, 2016, 05:25 PM »
Deadcode & CyberShadow - Maintaing W:A
MonkeyIsland & DarkOne - TUS
DarkOne - The Challenge Base
Andy Davidson - THE Worms creator
Cueshark - Worst Shot Ever, Many W:A videos
Gelio & SkyNET - Original schemes hosted on regular basis
Plutonic - MapGEN & IndiMask

1464
General discussion / Re: MapGEN v0.8.0
« on: April 23, 2016, 04:50 PM »
I would make sure that you are definitely running the latest version with it's own data, any stuff from old instals can do stuff like that. Check your data/generic/themes folder, it should have 31 named folders in it.
I would delete everything in your mapgen folder and run the installer again.

Just to clearify, I have 2 versions of it, v0.8.0 and 0.7.1, the screenshot was from the latest version. Should I remove both of the versions and reinstall the new one?

1465
Other worms games / Re: Team17 has announced Worms WMD
« on: April 23, 2016, 04:25 PM »
As Worms WMD is still in development, keep in mind, that everything can happen. Stuff may be added, removed or edited as the time goes, but for what it is right now, it's going in the right direction so far.

I have been in direct communication with Team17 staff for quite some time now.
Sorry about that

Going off topic there...

Sorry about that, we, the Worms Guild, have indeed the Community Manager of Team17 actively respond to us. If you don't believe us, visit our FB group.

1466
Quote
This cup will be promoted by Team17 (the company) themselves. They may also arrange prizes other than the medals.

Wut, are you serious? Show me at least one person from Team17 who's willing to sponsor the cup.

The Community Manager said that, so don't quote me on that one

1467
General discussion / Re: MapGEN v0.8.0
« on: April 23, 2016, 08:23 AM »
Are you finding some objects are placed where you wouldn't want them? If so, which ones?

What I would like to get is an object that will block a path with specific height on it, just like the thing that is made of a stalagmite and a stalactite in irl caves, forgot it's name tho.

[attachment=1]

Red is the object, transparent purple is the terrain.

Also, just in case you haven't saw it, for some weird reason I installed MapGEN, I do not see any themes loaded. Any solutions that I can use?

[attachment=2]

1468
General discussion / Re: MapGEN v0.8.0
« on: April 22, 2016, 09:22 PM »
Nice, i see you have used the method i have suggested. Btw, why all maps coning out with Indimask color in its palette? The color is wrong btw. Or it is intended to be able to turn on Indimask?

It is intended to be able to turn on Indimask. You don't wanna get desync with some ppl that doesn't have it, right? Especially with AG players out there.

1469
General discussion / Re: MapGEN v0.8.0
« on: April 22, 2016, 09:05 PM »
Nice! :D

Also, I got some suggestions about themes.

1. Those flippin' girder bridges >_< Lack of them were driving me crazy
2. Ability to have a config file next to some/an object(s), which will contain information about:
a) probability of that object appearing (Percentage?)
b) Rectangles that represent: (e.g. X, Y, Width, Height) (Can be multiple of these)
- In which area an object must be covered to spawn
- In which area an object must be shown to spawn
c) Is the object mirrorable? true/false/forced (forced == always mirrored)
d) What IndiMask behaviour has it by default? weak/tough/indi (Customizable before generating the map)
e) Can the object be upside-down? true/false/forced

1470
FoS / Re: HB ANO
« on: April 21, 2016, 01:12 PM »
Ayy HB m8!

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