BUt seriously, u guys want 2 add intermediate 2 increase acitivity cause so many plays it? But do u wanna be a contestant 2 the other "intermediate only" leagues? is that it? Imagine we add it, 50 more players join tus from NNN, they own at intermediate, suck at most other schemes (tus classic league schemes). And then u might say "well they will learn other schemes bla bla". but then we are back 2 the league being at a v v low skill-level, and ppl that like the competetion and being an allrounder will lose the fun. Worst scenario: all the Intermediate only players join the league; pick inter each time, others pick rope/rr bla bla vs them. 1-1 all games. at the end u dont wanna play such a player. Like me, id avoid em cause i really dont like intermediate. We could rather report a 1-1 before the game, so boring. WHY COMPETE WITH OTHER INTERMEDIATE LEAGUES IN THIS MATTER!? Mablak, shyguy and rest that wants it, why dont join/stick 2 Intermediate lleageu and play it there? If its so many playing it, u shouldnt really have a problem finding such matches if u want. I for my own sake, rather not. And if 2 players from TUS league really like it. join an intermediate league and play the game thru there. I could see ur points if such leagues/options were missing, but they clearly are not...
And its no point in trying 2 make this a debate over luck level in the scheme, no doubt its a scheme which require alot of skill, BUT imo its for those who are specially interested in it. And as i said many times; u DO HAVE plenty o options 2 get those competetive Intermediate games played, in real matters like bo3/bo5 which it SHOULD be played.
Okay. So once there's an elite league, why don't we just remove elite from the regular league?
I can see your point about too many schemes, but not having a worthy scheme in an all-round league makes the league less deserving of the status 'all-round'. We obviously can't include every scheme ever, but intermediate has a lot of things other schemes don't, such as a high skill level with all the basic weapons, rope knocking skills, jetpack skills, etc, and it really helps round out the definition of an all-rounder.
As time goes on though, the number of league-worthy schemes simply has to increase, the league system should simply account for this if it ever becomes a problem. For example, it would make sense if you only had to be an all-rounder by having some skill in each 'class', where a class contains one or more schemes, so just being good at one scheme per class would be enough. Thus people could choose not to play certain schemes, and only gain skill in one or two schemes per class, and they could still be considered all-rounders without having to learn every scheme ever.