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Messages - Senator

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1441
TUS Discussion / Re: 2v2 Group TUS
« on: April 02, 2014, 09:48 AM »
Here is a more detailed description of the matchmaking system I was thinking...

A new "2v2 league" is created and all players have the same starting points (1000). In this league you can play matches only via matchmaking, no clan or otherwise predetermined matches.

1. You click button "Find a 2v2 game" on the website.
2. You're put in a queue and your button changes to "Searching for a game...". If you click the button again it will change back to "Find a 2v2 game" and you will be removed from the queue. Simple.
3. As soon as there is 4 (proper) players in the queue, the system balances the teams based on players' overall points and creates two separate game id's on TUS 2v2 league site.
4. The button changes to "Match found" and players are moved automatically to their "Pending games" site where they see the game id's and their ally and opponents.
5. Both teams choose their own scheme (the order is decided on the game site). After the match the winners go to report on these already created game sites.
6. If one of the players doesn't show up for the match, the other three players can go to report a no-show which means some penalty points for the reported player.

At the beginning it could be better to keep it simple and allow all players to join a game. The system would just make the teams balanced like 750p & 1450p versus 1200p & 1100p.
Later the algorithm could be set to make only matches where all players are within specific point marginal, let's say within three groups.

There could be five groups, for example, that are based on overall points like this way:
1= -800
2= 800-1000
3= 1000-1200
4= 1200-1400
5= 1400-

The algorithm would work this way

Player1 enters the queue with 1450p -> Game 1 (Now the following players for game 1 can be only from groups 3, 4 or 5)
Player2 enters the queue with 1050p -> Game 1
Player3 enters the queue with 1150p -> Game 1
Player4 enters the queue with 970p -> Game 2 (Now the following players for game 2 can be only from groups 1, 2, 3 or 4)
Player5 enters the queue with 750p -> Game 2 (Now the following players for game 2 can be only from groups 1, 2 or 3)
Player6 enters the queue with 1100p -> Game 1

Players 2 and 3 couldn't join the game 2 because game 1 was the first suitable game in the queue for them.

If player 1 had left the queue, the next player in queue would have become determining player for the game 1:

Player2 stays in game 1 (now the following players for game 1 can be from all groups)
Player3 stays in game 1
Player4 moves from game 2 to game 1 (Now the following players for game 1 can be only from groups 1, 2, 3 or 4)
Player5 moves from game 2 to game 1
"Match found"

1442
TUS Discussion / Re: 2v2 Group TUS
« on: March 31, 2014, 12:48 PM »
How about a match-making system (already discussed elsewhere)? You would get in queue for a match by clicking a button on TUS site. As soon as there is four players in queue, the system would balance the teams based on players' points. All players would have the same starting points (1000, for example).

After a match is found a game id would be created on TUS site. Players can then go to report the result OR a possible no-show of some player. No-show would mean penalty points for the reported player. Penalty points would be given only in situations where one player doesn't show up for the match (and the other three players report this).

After 5 games or so players could be also divided into skill groups from 1 to 5, for example. Then the system would make only matches where all players are within two or three skill groups. This would result in longer wait times, though. You could of course promote/demote from one skill group to other.

So in this system all players would have their individual team game ranking (and skill group). If you want more permanent teams then this is not for it.

1443
2v2 / Re: 2v2- Teams: Sign-ups are open!!
« on: March 30, 2014, 09:15 PM »
TUS name: Senator
Country: Finland
Current clan:
ttrr: 2
roper: 5
elite: 2
bng: 2
shoppa: 5
wxw: 5
hysteria: 2
t17: 7
GMT: +3

Why not make the pairs based on tus classic league points/rankings?

1444
We will play rematch later because I forgot it's 4 worms not 3.

1445
Cups and Tournaments Comments / Re: Cup #615, TUS Team17 CUP 2v2
« on: December 20, 2013, 08:18 PM »
I made great effort in trying to arrange times but nothing is good with senator and vok..

Heh, you make it sound like it's our fault. Me and VoK are both available from 8am to 11pm GMT which is quite a big time slot. Mayhem gave us a time slot of only six hours and that happened to be worst possible for us. Next time time zones could be taken into consideration when drawing groups. Europeans in one group and people from North & South America, Australia etc. in the other.

1446
Cups and Tournaments Comments / Re: Cup #615, TUS Team17 CUP 2v2
« on: November 19, 2013, 02:42 PM »
I am available 5-11pm pacific time.. Someone please convert to gmt pls.. I always see pizza at my time so anything in that time we can do.

5-11pm pacific time is 1-7am GMT. No way we could play that time...

Our time slot 8am-11pm GMT is 12am-3pm in pacific time.

Time slot which is ok for us and pizzasheet is 8am-3pm GMT and that's 12-7am pacific time... So could you play at midnight during weekend?

1447
Cups and Tournaments Comments / Re: Cup #615, TUS Team17 CUP 2v2
« on: November 13, 2013, 02:46 PM »
Senator and VoK are available anytime from 08:00 - 23:00 GMT

1448
Cups and Tournaments Comments / Re: Cup #615, TUS Team17 CUP 2v2
« on: November 13, 2013, 01:34 PM »
This is going to be f@#!ed arranging times.. me and MayheM are online together at arounds 02:00AM - 07:00AM GMT

2:00-7:00 AM GMT is 4:00 - 9:00 AM here in Finland... Me and VoK are online together around 08:00 - 23:00 GMT. You guys should have thought twice before making a team with totally different time zones.

1449
Cups and Tournaments Comments / Re: Cup #615, TUS Team17 CUP 2v2
« on: November 10, 2013, 09:24 AM »
VoK and I could play today. I can play from 14 GMT onwards.

1450
Cups and Tournaments Comments / Re: Cup #616, TUS Team17 CUP 1vs1 DE
« on: October 26, 2013, 10:56 AM »
let the game begin!

1451
Cups and Tournaments Comments / Re: Cup #615, TUS Team17 CUP 2v2
« on: October 22, 2013, 12:32 PM »
Someone play with me?

1452
Those FNI tourneys really should be reestablished. TUS would be a good and natural place for the tournaments. The same concept with five tourneys per day or so would be awesome!

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