Forums
April 27, 2024, 09:41 AM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Senator

Pages: 1 ... 94 95 [96] 97
1426
TUS Discussion / Re: New 2v2 league
« on: May 07, 2014, 04:01 PM »
Of course we would rather implement the system on TUS sites. MonkeyIsland should either give Tomi access to code TUS sites or code the system himself. I'm not sure if he is willing to do either.. Maybe we should have another vote like "Do you want to play this kind of 2v2 league on TUS sites?" to put some pressure on MI ;) OR we can test the new league on other website at least a couple of seasons to see how it works in practice. I'm not a fan of new league site either but it looks like the only way to get something happen.

1427
TUS Discussion / Re: New 2v2 league
« on: May 07, 2014, 09:37 AM »
With fixed teams, it's just a simplified clan league. It doesn't really add much.

I have kind of answered to this already but I'll do it again.

With this new system, you can play 2v2 whenever there is 4 players online (no matter from which clan) = more games
With this new system, also players outside clans can take part = more games
With this new system, matches are balanced (clan matches can be quite unbalanced -> only top clans survive and bad clans die -> we have a group of players who would like to play 2v2 if there was a way)

So I wouldn't say "it doesn't add much". Because of inactivity, we need new systems like this.

1428
TUS Discussion / Re: New 2v2 league
« on: May 06, 2014, 07:32 PM »
...

You can play 2v2 matches for TUS singles ranking. Back then people met their friend on AG and looked for a 2v2 opponent. So it was basically two friends against two friends. This new league would be different: random pair against random pair. You can't arrange such matches without a system. Like I said:

Quote
Differences to TUS singles 2v2
- Own league table for 2v2 ranking -> no risk of losing 1v1 points
- You can't select your partner and opponents (the system appoints them to you) -> no avoiding
- To find a match you just click a button on the website and wait -> no desperate "2v2 anyone?" on #AG

1429
TUS Discussion / Re: New 2v2 league
« on: May 06, 2014, 09:40 AM »
If you haven't already, you should have a chat with avirex :) he will be delighted

Yeah I have suggested him this system. The problem was to get it coded but now we have Tomi to do that. We just need some guarantee that it's worth it.

If avirex's 2v2 league managed to attract 32 players, this should do a little better. I'm expecting at least 40-50 "yes" votes. We have indeed got some votes outside avirex's league.

What amazes me is that some people from avirex's 2v2 league have not voted "yes" (although they have visited this topic). Do they really think avirex's system works better? :o If so, I would like to hear some arguments.

My concern was if people are willing to play this league outside TUS. That may be the issue. Or is the case really that people don't play at all rather than play with some new guys (in case there is no clanner available)? If there are single players from clans online, with this system they could have a 2v2 match without clan tags.

Anyway, there is still plenty of time to vote and not everyone from avirex's 2v2 league have visited this topic yet. I'm expecting a lot more "yes" votes ;)

1430
Cups and Tournaments Comments / Re: Cup #680, #2 WarBR Cup: WxW
« on: May 05, 2014, 01:48 PM »
Who are these Naty and Zobozdravnik2 ? They have both registered at TUS 2.5.2014. Looks like fake accounts.

1431
TUS Discussion / New 2v2 league
« on: May 05, 2014, 12:33 PM »
If there is enough support, we will start a new 2v2 league on a separate website. Tomi will do the coding.

Why? We could have more 2v2 games than currently with TUS singles 2v2 and clanners
How? Random pairs between the players who are online (new pairs every time)

Shortly
- Click a button on the website to find a 2v2 match
- You see your partner and opponents when a match is found
- You have to play the match or you get penalty points (IF the other 3 players report you didn't agree to play)
- Both pairs pick their own scheme
- You gain points for your own 2v2 ranking

Differences to TUS singles 2v2
- Own league table for 2v2 ranking -> no risk of losing 1v1 points
- You can't select your partner and opponents (the system appoints them to you) -> no avoiding
- To find a match you just click a button on the website and wait -> no desperate "2v2 anyone?" on #AG

More details
- As soon as 4 players have clicked the button on the website, the system
  - balances the pairs based on players' overall points: 1. & 4. versus 2. & 3.
  - creates two game id's for reporting. You see the game id's at pending games
  - opens a window on your screen with all relevant information (the pairs, scheme pick order)
- On the game id site you see
   - the pairs
   - scheme pick order
   - a form for reporting
- Reporting options:
   - Winner (select pair 1 or 2 from the list)
     - Scheme
   - No-show (select a player from the list)
     - If some of the players reports a no-show, the other players can go to click "confirm". If confirmed, the reported player loses some points (-50, for example). If there is no confirmation from two other players in 24h, the game id will disappear automatically.

Point calculation
- Same as TUS singles (2v2), example: (1100+900)/2 versus (1200+750)/2

Everything else is just like in TUS.

Further development
- The system could be set to make more even matches (=more waiting)
- "Find a 2v2 match" button could be added to Great Snooper as well
- If the new league is popular, we might have similar league on TUS sites some day

Please give your vote and feel free to comment! Any idea is appreciated.

1432
News/Teams / Re: April 2014 teams
« on: May 03, 2014, 12:46 PM »
could I give an advice? Would be better if You rank the players individually. People could make different pairs everytime and the points gained would count in a single rank. The teams concept is really nice, but We have a kind of inactivity so less rules = more games.

...  or 1v1 singles TUS - Played with partners, which seems like alot of people do not want to do, because some put alot of effort into their 1v1 ranking, to trust it in other peoples hands...

Prof, your idea is not great, keep in mind this is a forum based league, it would be nearly impossible to run your idea strictly through forums.. if your idea was coded, it would be ok... but still, then it just seems like its a 1v1 league, but with a partner... and there would be alot of avoiding, and people only wanting to play with top players.... so again, it would be a situation where the lesser skilled guys get shut out, or just dont want to play, because the skill level is always uneven...

I agree with both of you. If we want more 2v2 games, players should not be restricted to play only with their permanent clan/team mates but everytime with a different partner. Like avirex mentioned there are some problems that should be solved

1. there should be own league table for 2v2 individual ranking (called "doubles") because some people dare to lose their 1v1 points.
2. players should not be allowed to select their partner and opponents -> we need a matchmaking system that appoints you a partner and opponents, and with some added rules you would be forced to play the arranged match (penalty points if you refuse to play).

The problem is that we need someone to code this kind of system. MI won't do that until it's proved to work someway. Tomi said he could possibly code this system and create a league table on a separate website (at experimental basis) if there is enough support for this. So what do you think? Should we have a vote?

1433
Reports / Re: Murder Click - Reported Games
« on: April 29, 2014, 02:13 PM »
Murder Click (VoK & Senator) beat Ae Team (dibz & Sbaffo) : Roper (their pick)

Murder Click (VoK & Senator) beat Ae Team (dibz & Sbaffo) : Shopper (our pick)


****UPDATED*****

1434
Reports / Murder Click - Reported Games
« on: April 29, 2014, 02:01 PM »
Murder Click
Zexors
Csongi
NinjaCamel
Camperz
Nivman
ArseGotia
VoK
Senator


BB-code template for reporting games:

Code: [Select]
[b]Murder Click[/b] (nick & nick) beat [b]team name[/b] (nick & nick) : [b]scheme[/b] ( pick)

Opponents:

Ae Team GreatProfe Crash Johnny Wolfgang dibz Sbaffo pizzasheet Xrayez
The Oxygen Is Not Enough Tomi Rocket Ryan HHC TOMT ANO TheWalrus Impossible
The MILF squad Husk Chelsea Masta Silvan Berria avirex Dmitry Dragon

1435
2v2 / Re: 2v2- Teams: Sign-ups are open!!
« on: April 10, 2014, 12:17 PM »
Activity: 6

1436
TUS Discussion / Re: 2v2 Group TUS
« on: April 04, 2014, 10:08 PM »
- for a match there only has to be four players online the same time
This applies to every type of a 2v2 match.

No :) There might be single players from clans/pairs online but they can't play because there is no partner. They could however enter a matchmaking system and have a 2v2 match.

Quote
I never mentioned they have to be from the same clan.

You can play only when your permanent partner/clan mate or whatever you call him is online.

Quote
This is pretty much unsolvable, isn't it? Playing with a clueless or uncooperative partner is not something everyone likes to spend their time at, no matter if the pairs are random or pickable by hand.

I already told a solution: you play everytime with different partner.

Quote
There's a difference between 2-player teams and fully-fledged clans. However, I could call such teams "microclans" if you insist. Anyway, you can be in as many microclans as you want at the same time.

So everytime your partner is not online, you may create a new "microclan" to play a 2v2 match. This could lead to a explosive growth in the number of microclans. This could work however if you can have only 5 microclans at a time, for example. Another concern: you may use this draft tool just to cherry pick your new partner (if you don't like your new partner, you may just ignore him and get a new one). This would lead to unbalanced pairs as top players pair with another top player and less skilled players are left with each others.

Quote
I'd rather be able to pick my own bad partners than have to be assigned one ;)

For this there is already clanner league. If people are ready to play everytime with a new random face, this new league could be more active than the current clanner league because it's much easier to arrange a match.

1437
TUS Discussion / Re: 2v2 Group TUS
« on: April 04, 2014, 09:22 PM »
The main problems with the current clanner league

- for a match there has to be two players from both clans online the same time
- you get beaten over and over again by the same top clans, which discourages to continue playing clanners

The main problems with your as well as avirex's suggestions

- for a match there has to be two players from both clans online the same time
- if you get a bad partner you don't want to continue playing with him

So your concept would be basically just a mean to create new clans. I suspect it would be just another "clanner league" that would die slowly. Matchmaking system, however, would solve these problems.

- for a match there only has to be four players online the same time
- if you get a bad partner you may get a better one next time. You don't have to play always against the same pairs either.

P.s. this was not to criticize your concept. I'm just trying to sell my own suggestion...  :P

1438
TUS Discussion / Re: 2v2 Group TUS
« on: April 04, 2014, 11:59 AM »
- everyone can pair up with anyone else,
- every time a new pair plays, their team is automatically registered in the database,
- you can have standings of the best pairs, as well as the best players.

So in this concept you would have a couple of random partners, right? Or what's the point having standings for the best pairs if you play every time with different player? If you know something about coding could you make a system I was thinking (see my earlier post)? The system could be quite simple: 4 players in queue -> balance the teams and create game id's for reporting. I don't know anything about coding/programming but I guess it would be quite an easy task for  a guy who knows... (just some php, sql & javascript?)

1439
TUS Discussion / Re: 2v2 Group TUS
« on: April 03, 2014, 09:20 PM »
so, i will beat them to the punch, and tell you to host a cup, see how the people like it!! ;D

You were probably just sarcastic here ;) A mini league created on the periphery of TUS website (the cup sites) would not be a good indicator... It's just totally different when implemented at permanent basis and more visibly.

TUS doubles league would be just like the singles league with the exception that you don't play alone. Matchmaking system would just make it possible to arrange matches (imagine yourself on AG gathering people for a 2v2 league match). You can play whenever you like, no stress of arranging matches or commitment to play every week or so (this is why 2v2 cups fail).

So the question is, do we want to play doubles matches besides singles? Like you mentioned, people don't play clan matches that actively anymore. So this league would be a choice also for clan members when there is no clanner available.

1440
2v2 / Re: 2v2- Teams: Sign-ups are open!!
« on: April 03, 2014, 10:46 AM »
i thought more people would be interested in this, i guess not....   

1. The sign-up is not at a visible place.
2. This self evaluation prevents some people from signing up.

1. You could send private messages about the sign ups to all potential participants (to all the players who have played some games this season, for example).
2.1 Ask people only to put the schemes in order from best to worst. Put the players you know in pools based on your knowledge about their skill level and their scheme preferences. Then select players randomly from the pools to the teams. Unfamiliar players you can just add randomly to the teams based on their scheme preferences.
2.2 Make the evaluation more simple and write an explanation for each class, like 1= bad, 2= average, 3= good.

Pages: 1 ... 94 95 [96] 97