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Messages - StepS

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1111
General discussion / Re: A new glitch in WA
« on: October 18, 2011, 03:01 PM »
cool 1, btw did u try with bungee?
EDIT: i did it with bungee and it worked x)

This glitch also works with Bungee. ;D
0:50

1112
General discussion / Re: Weed Snooper Beta (0.0.1.14) released!
« on: October 17, 2011, 04:05 AM »
This problem was caused by losed sight of possible running with other startup folder in wormkit... I fixed it already...
But why you using wormkit.exe? It's obsolete and sucks...
I thought I had to to be able to use rubberworm and other modules.
You are able  to use them. Weed Snooper uses WormKitDS.

1113
General discussion / A new glitch in WA
« on: October 16, 2011, 06:35 PM »
Hello,
Me and Alternax have discovered a new glitch in W:A.
It requires a girder and a ninja rope to be performed. Fire the ninja rope, don't press anything, just wait until it stops moving, then select a girder and place it on the rope. After this, release the rope - your worm will fall down with a doubled velocity.
I'm not sure whether this glitch is already known or not, just didn't find it anywhere else.
No add-ons were used when performing this glitch. It's properly a W:A's glitch.
Note: this glitch will not occur if you have just shot the rope at 90 degrees (without shaking before).
PS: I didn't attach the gif since it won't tell much by itself anyway :D

1114
General discussion / Re: Weed Snooper Beta (0.0.1.14) released!
« on: October 16, 2011, 12:29 PM »
Because I want to help improving. If he forgets all the cool things it would be sad and ya I know it's just a beta.

I would test the new sn00per too if it start making sense. Of course it is hard work and I'm thankful for hard work, dont get me wrong.
There's no reason to worry about the planned cool things, we remember them.

1115
Now also available here: http://stepsweaps.tk  ::)
A video by DumbBongChow coming soon - you will be able to see the full potential of my weapons without having to try them ;D

1116
General discussion / Re: Weed Snooper Beta (0.0.1.14) released!
« on: October 16, 2011, 12:01 PM »
+ I wont use it b4 it has not more settings than the real snooper :)

does ur testsn00per at least copy the friendlist? would be too bad if not.
I will not bother repeating anymore that this is the first beta version, and it's mostly made with a preview purpose.

At the second screenshot the parts are like wheatsnooper without settings + the wheatsnooper has a wormnat layout, too :D
First of all, not wormnat, but WormNET. Second, Wheat Snooper doesn't have a real WormNET layout, it just uses a gradient, scrollbars, and that's all. Weed Snooper uses the true layout, fonts and gradient from W:A. If you look in WA, you will see that the gradient is only used in background, and not everywhere. All other window zones use the same static colour. But maybe it will be later possible to make the window zones transparent.
But hey, if you don't like the hard Kawoosh's work, why do you even bother leaving a message in this thread? We are not forcing everyone to use this snooper. It is mostly made to move the asses of ProSnooper's users.

Can you please find a cooler name? lol
It's all up to Kawoosh. I don't like the name too, but since he does, I won't stop him.

1117
General discussion / Re: Did Zippo steal my woman?
« on: October 14, 2011, 12:21 PM »
Then i looked and found out his last games and posts on tus were on the 4th of April!
hey, that's my birthday lol ;D

1118
General discussion / Re: Weed Snooper Beta (0.0.1.14) released!
« on: October 13, 2011, 12:34 PM »
I can't host with it? Im  using wormkit.exe, but not using wormnat2 to host.
So check it when hosting ;)

1119
-----v4.0 Update-----

    • Wings (NEW!) - an innovate and universal travelling tool, with wings you can fly to any side with any speed. Also useful for racing (scheme included). Included as a separate library. Special thanks to Zed for helping me out with the problems occured.
    • Reversed Bungee (NEW!) - a bungee that goes up to the sky! Crazy!
    • ExTurnSide script (NEW!) - allows you to turn around on rope/bungee/firing/blowtorching/jumping and many many more using special keys (rope/bungee - Z/X, others - Left/Right). Parachute isn't turnable for the sake of Wings and Hang-Glider, which were made from the parachute (this could be done to avoid them, but it's useless).
    • Some little fixes.

    1120
    General discussion / Weed Snooper BETA (0.0.2.5) discussion thread
    « on: October 12, 2011, 02:03 PM »
    This is a thread about Weed Snooper, which is currently being developed by Kawoosh.
    There's an upcoming major update (beta release), which should happen shortly.

    13 Sept 2013 Update:
    Hey guys, Kawoosh has declared his wish to continue improving Weed Snooper soon, but only at condition that the current buggy beta is released. Thefore, here it is: download. Unpack the Weedsnooper folder into any good place and launch. Configure nickname and stuff in the "Options" button, top left.

    Whats new? Info from posts in this thread:
    Spoiler! View

    skins!



    Skins pack - 81 skins!  ;D



    Skins will be able to be turned off, to either blank plain window or the Pseudo-WA style from the 0.0.1.14 beta (from the screenshots).

    Also, improved pings. Not only the Game ID check verification has been done, but also now you can see which game is fully filled with players (full-room), and which are passworded (but appear as unpassworded in the list). This will now ensure the 100% quality of all the hosts you are about to join. And of course, it can show the hosts which were removed from the wormnet list (due to timeout, for example), but still available to be joined.

    Private chats are now possible both on channel and in the separate tab/window. I'd point out to the newcomers that it's always possible to make a tab to be a window, or a window to be a tab (tabs system).

    I'd also like to mention the perfect hosting ability of this snooper. Unlike wheat snooper, Weed Snooper can host on any server, with the possibility of WormNAT2, changing the flag, name, address for the host, and even (for the server owners) the proxy server for WormNAT2. It also allows full control on your host, you can close it anytime (in the future versions it will be able to reopen the closed lobbys directly from WA without rehosting). It also gets and uses the dynamic IP automatically, if your IP is dynamic (changing from time to time).

    It's also worth mentioning that Weed Snooper doesn't do /who all the time like Wheat does. It adds players to the list gently as of them by join-part messages (the method WA uses also), which is additionally faster and eating an extremely low amount of traffic.


    Please note that this version may be unstable or have glitches. For now, use it only for test purposes. In particular, a skins overhaul using a newer system will happen in the next update. It would resolve a few glitches and improve the overall look, as well as possibly give more customizability. This release is done as a proof of interests and intentions to do the update, and mainly serves as a motivation for its further development. Thank you.

    1121
    General discussion / Re: StepS' new weapons release [!! UPDATE v3.8!]
    « on: October 10, 2011, 06:55 PM »
    my only gripes are this: 1. how come when u use a weapon, it is still your turn, your turn only ends once the time has ran out. and 2. most of the weapons are slightly overpowered imho. is there any way to rectify/amend this?
    1. My scheme uses infinite shots per turn, you can make your own scheme with your own set of weapons
    2. No, they aren't really overpowered (except golden grenade which was done as a proof of its author's concept), you can change the powers in their settings (you will need to use COPY feature for that instead of "Use from library")

    1122
    General discussion / Re: WA + Windows 8 = no deal at all.
    « on: October 09, 2011, 11:18 AM »
    And since history always repeats itself, and since Win8 blatantly sucks like Vista did years ago I can safely assume that Win7 will stay for long. Win8 will probably not even compete with XP in the next 2-3 years not to speak of Win7.

    OS are not like new iPhones or games, the company people I know are still freaking using XP in their offices.
    I don't think so. I personally don't really like the new metro interface, however the changes made in the OS itself are awesome. New Windows Explorer with a lot of features (like a built-in ISO mount), new Task Manager, new BSOD, and also a lot of changes.

    1123
    General discussion / Re: WA + Windows 8 = no deal at all.
    « on: October 09, 2011, 09:35 AM »
    Project X [...] started just fine!

    Project X [...] it lauched!

    You don't use exclamation marks, except when it's about how awesome PX is. Of course you're advertising. You weren't aware? Sorry.
    You are a stupid idiot. There was no reason for me to "advertise" PX in any manner. I've just said as it was, and nothing more. If it was ColorFix which helped, I'd say about ColorFix. If it was RubberWorm which helped, I'd say about RubberWorm. Now please shut up and leave this discussion

    1124
    General discussion / Re: WA + Windows 8 = no deal at all.
    « on: October 08, 2011, 11:41 AM »
    You're advertising PX. That's all.
    Are you serious on what you have just said? :o

    1125
    General discussion / Re: WA + Windows 8 = no deal at all.
    « on: October 08, 2011, 10:12 AM »
    I think I can safely say that currently you are the only Wormer that wants to play W:A with Win8. Don't make too much effort. Win7 is here to stay for long. :P
    no, I don't want to. I was just experimenting and I'm giving the info to people that may want to do so in future.

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