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Messages - StepS

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1141
General discussion / Re: StepS' new weapons release [! v3.5 UPDATE!]
« on: September 27, 2011, 07:34 PM »
-----v3.5 Update-----

  • Trollface Launcher (NEW!) - launches a troll face, that flies around very randomly and produces a laugh when bouncing from a wall/roof/floor.
  • Poor Worm (NEW!) - throw a worm which will explode after the set delay like the usual one does.
  • Crate Spy (NEW!) - as a real weapon - a crate spy that can be activated or deactivated manually.
  • Fixed some weapon names.
  • Gas Canister in v3.5 updated to FINAL revision (fully restored original WA canister weapon). It is also possible to set "Gas canisters" collision flags too!  :D Use only this newest version!

1142
General discussion / Re: StepS' new weapons release [v3 UPDATE!]
« on: September 26, 2011, 05:24 PM »
Update v3.
  • Terrain Exploder (NEW!) - explodes the terrain vertically where selected. Pressing spacebar/enter will make it go horizontally. Stops on contact with a worm. Not for a cavern. Not for an indy terrain.
  • Object Pusher (NEW!) - once fired, it can blow the worms/mines/graves/weapons and other objects in the air at the high height. Works only in the top. Not for a cavern.
  • Golden Grenade (NEW!) - an extended Cluster Bomb with more power. Idea goes to Zippy, the sprites were the hardest work for me.
  • Instant Mine (NEW!) - an instant mine. It acts as usual one, except it explodes instantly on contact (not earlier than 4 seconds after throwing).
  • Ghost Sheep (NEW!) - an extended Aqua Sheep, it can also go through textures and objects, explodes on contact with a worm. Can swim, can also be launched from/on the water without having to fly first.
  • Terrain Digger (NEW!) - digs the terrain until it loses its power (air gap). Not for a cavern. Not for an indy terrain.
  • Super Terrain Digger (NEW!) - a Terrain Digger with a bigger quantity of drills and an improved surviving. Not for a cavern. Not for an indy terrain.
  • Hole Maker (NEW!) - makes holes in the terrain vertically. Works in cavern. Not for an indy terrain.
  • Super Hole Maker (NEW!) - a Hole Maker with an increased hole making rate and a possibility to choose the angle. Works in cavern. Not for an indy terrain.
  • Doncrete Conkey (NEW!)
  • Acid Rain (NEW!) - acid rain from the heaven.
  • Pie Bomb (NEW!) - a pie from WWP.
  • Reversed Parachute (NEW!) - it is a normal parachute, except it flies to the opposite side. Useful to switch between usual one and a reversed one when flying.
  • Damage x2 (NEW!) - as a real weapon - a Damage x2, which can be used as a real weapon, and it isn't instant.
  • Some small fixes
PS: hole makers can have problems with TestStuff and a very open terrain. [there is also a hidden weapon]
PPS: теперь и по-русски!  :D

1143
General discussion / Re: WA is flooding :D
« on: September 22, 2011, 04:53 PM »

1144
General discussion / Re: WA is flooding :D
« on: September 22, 2011, 04:25 PM »
Why WA is not auto-ignoring itself? :o
because these messages are the replay service messages :) Not the real ones. Also I doubt that auto-ignore actually works in replays.

1145
General discussion / Re: WA is flooding :D
« on: September 21, 2011, 12:49 PM »
My 1-9 keys worked like a piano when I watched that replay just now.
indeed, I liked those sounds ;D

1146
General discussion / WA is flooding :D
« on: September 21, 2011, 12:19 PM »
The map explains itself [chatbox go]
No need of any plugin to watch this one! (they won't help anyway :P)

http://myfiles.my1.ru/wa/replays/spurious.WAgame

1147
General discussion / Re: StepS' PX weapons release [UPDATE! v2]
« on: September 17, 2011, 09:49 AM »
ρχ fσя кι∂ѕ
Then how would I make my weapons without it? You're strange :o

1148
General discussion / Re: StepS' PX weapons release [UPDATE! v2]
« on: September 16, 2011, 01:22 PM »
A new update! :D
  • Gas Canister fixed.
  • Ents Launcher fixed.
  • Wormy Army fixed.
  • Cloned Sheep fixed.
  • RubberWorm launcher added (NEW!).
  • Burning Sheep Launcher added (NEW!).
  • Now you can adjust any of the weapons to any other schemes (due to a bugfix in latest PX).
Don't forget to update your PX first!!!
PS: coming soon: Tomahawk. I also need more ideas for weapons :(

1149
General discussion / Re: I QUIT
« on: September 12, 2011, 08:48 AM »
sorry dudes i cant play wa anymore with is super fast mode :'( its been fun over the years
are you using PX? Try to enable VSync in PX.ini (VSync=1)

1150
General discussion / Re: StepS' weapons #1 release
« on: September 11, 2011, 05:36 PM »
sounds cool steps.  i think specifically, the gas canister has great potential in a strategic scheme.  Looking forward to checking these out!
well it has problems somewhere, so use carefully at the moment
Fixed

1151
General discussion / StepS' new weapons v4, the TUS thread
« on: September 11, 2011, 05:23 PM »


Hello, this is my presentation of some new weaps I made   :-[


Video presentation by DumbBongChow (Warning: contains special effects by DumbBongChow)

So, here they are:

  • Homing Cluster Bomb - like in Worms 2, a cluster bomb with clusters that can fly to the selected location.
  • Gas Canister - a canister containing some gas, like a dynamite it explodes after 5 seconds. Produces some toxic gas, which is affected by wind.
  • Wormy Army - a herded army of worms, up to 5 as usually. They walk and jump almost like the real worms do, and after pressing spacebar they explode and produce some toxic gas. Vulnerable to sheep glitch (herd must be 1).
  • Homing Air Strike - like in Worms 2, it's a combo of Air Strike and Homing Missile. After selecting the target, all missiles fly to that location.
  • Cloned Sheep - like in Worms 2, it represents a usual sheep, except these sheeps have different sprite and come in herds. Vulnerable to sheep glitch (herd must be 1).
  • StepS' Bible Strike - a special weapon; the sprite for it I took from the unused bible.spr in Gfx.dir :D It's similar to Carpet Bomb, except the book amount is 6, they are bouncier, produce a bit more damage and the drop+bounce sound remind you of a holy grenade.
  • Ents Launcher - a funny bouncy weapon, representing a tale being, used commonly in the talk by some PX team guys. They will understand what it means. :D
  • RubberWorm Launcher - launches a rubber worm. Once it stops bouncing, it explodes into 5 rubber worms, which explode after 2 seconds.
  • Burning Sheep Launcher - launches a burning sheep, the one from French Sheep Strike. Performs 2 bounces and fire, as usually.

    -----v3 Update-----
  • Terrain Exploder (NEW!) - explodes the terrain vertically where selected. Pressing spacebar/enter will make it go horizontally. Stops on contact with a worm. Not for a cavern. Not for an indy terrain.
  • Object Pusher (NEW!) - once fired, it can blow the worms/mines/graves/weapons and other objects in the air at the high height. Works only in the top. Not for a cavern.
  • Golden Grenade (NEW!) - an extended Cluster Bomb with more power. Idea goes to Zippy, the sprites were the hardest work for me.
  • Instant Mine (NEW!) - an instant mine. It acts as usual one, except it explodes instantly on contact (not earlier than 4 seconds after throwing).
  • Ghost Sheep (NEW!) - an extended Aqua Sheep, it can also go through textures and objects, explodes on contact with a worm. Can swim, can also be launched from/on the water without having to fly first.
  • Terrain Digger (NEW!) - digs the terrain until it loses its power (air gap). Not for a cavern. Not for an indy terrain.
  • Super Terrain Digger (NEW!) - a Terrain Digger with a bigger quantity of drills and an improved surviving. Not for a cavern. Not for an indy terrain.
  • Hole Punch (NEW!) - makes holes in the terrain vertically. Works in cavern. Not for an indy terrain.
  • Super Hole Punch (NEW!) - a Hole Maker with an increased hole making rate and a possibility to choose the angle. Works in cavern. Not for an indy terrain.
  • Doncrete Conkey (NEW!)
  • Acid Rain (NEW!) - acid rain from the heaven.
  • Cake Drop (NEW!) - a cake from WWP.
  • Reversed Parachute (NEW!) - it is a normal parachute, except it flies to the opposite side. Useful to switch between usual one and a reversed one when flying.
  • Damage x2 (NEW!) - as a real weapon - a Damage x2, which can be used as a real weapon, and it isn't instant.

    -----v3.5 Update-----
  • Trollface Launcher (NEW!) - launches a troll face, that flies around very randomly and produces a laugh when bouncing from a wall/roof/floor.
  • Poor Worm (NEW!) - throw a worm which will explode after the set delay like the usual one does.
  • Crate Spy (NEW!) - as a real weapon - a crate spy that can be activated or deactivated manually.
  • Fixed some weapon names.
  • Gas Canister in v3.5 updated to FINAL revision (fully restored original WA canister weapon). It is also possible to set "Gas canisters" collision flags too!  :D

    -----v3.8 Update-----
  • Sprite fixes - now Ghost Sheep has semi-transparent gray pull sprite, pink trail removed but is still accessible as a number 635 now.
  • Super Suicide Bomber - omg DAT WORM IS BIG!   -- normal Suicide Bomber is inaccessible right now.
  • Farting Sheep - a Super Sheep that farts while flying. Fly is activated by double space (1 - fart, 2 - fly) to prevent instant poisoning, cannot swim. Vulnerable to Sheep Glitch.
  • Holy Grenade Strike - a strike of Holy Grenades. The best interpretation, the real holy grenade behavior.
  • Worm Strike - a remake of a "default" but not introduced W:A weapon, now available here (was present in 0.6.5 schemes also).
  • "Super" Teleport - just doesn't end turn (if the multishot option isn't enabled). Added for the sake of suggester in the left said link. Also useful not change weapon tables to teleport.
  • Diggers improved - moving drill + sound.
  • Some other weapon fixes.
-----v4.0 Update-----

  • Wings (NEW!) - an innovate and universal travelling tool, with wings you can fly to any side with any speed. Also useful for racing (scheme included). Included as a separate library. Special thanks to Zed for helping me out with the problems occured.
  • Reversed Bungee (NEW!) - a bungee that goes up to the sky! Crazy!
  • ExTurnSide script (NEW!) - allows you to turn around on rope/bungee/firing/blowtorching/jumping and many many more using special keys (rope/bungee - Z/X, others - Left/Right). Parachute isn't turnable for the sake of Wings and Hang-Glider, which were made from the parachute (this could be done to avoid them, but it's useless).
  • Some little fixes.
PS: теперь и по-русски!  :D

DOWNLOAD (1.47 MiB)

Official Project X forum thread
Wiki

1152
General discussion / Re: Kawoosh is making a snooper
« on: September 09, 2011, 02:36 PM »
Quick & Simple, so call it Q&S Snooper, or S&Q Snooper  ::)
I have put it, but it seems like Kawoosh is incontent with KSnooper, probably there will be another poll :'(

1153
General discussion / Re: WA is super fast mode ?
« on: September 09, 2011, 02:25 PM »
my games online / off seem 2 be going in super fast mode anyidea why  is it a patch or update so people can turn it on /

it seems like it's a problem of PX if you are using it, Imp00 has this problem too (other users will see your turn to start immediately without a lag)

1154
General discussion / Re: Kawoosh is making a snooper
« on: September 07, 2011, 02:47 PM »
Deadline is set to 09.09, 20:00 GMT.

1155
General discussion / Re: Kawoosh is making a snooper
« on: September 06, 2011, 09:04 PM »
A poll on the name has started! :D
The first beta may be available within 2 days.

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