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Topics - Albus

#21
A while ago I saw a player suggest the idea of fast forwarding the turn. In intermediate, for example, it's not uncommon to see players complaining about very long matches and multiple 45-second turns just to do something obvious or just do nothing. But, sometimes, waiting for SD is the only alternative for victory.

I found this idea interesting not only for intermediate, but for other schemes such as T17, elite etc.

In addition of making the game less boring for players and stream viewers, I think there is also the tactical aspect. In intermediate, for example, my strategy might be to use the 45 seconds to wait for the SD, but I already have in mind what to do in the next turns. However, the 45 seconds can be extra time for my opponent to think, something I would rather not give him, so I would use the fast forward option.

I don't know if it would be possible to implement this through a module. The trigger could be use "skip turn" for more than 2 seconds (to avoid accidentally fast forward) and accelerated time could be left as "extra time" in order to avoid the risk of fast foward too much and miss the turn.
#22
A few days ago I had this idea and I've already received some positive feedback from some players but I would like to hear from more people now.

The idea is as follows: to have a section on the site dedicated only to reporting friendly matches, and to keep a history of them, however, without these reports interfering with league statistics.

I'll list some positive points I thought:

1) the funner game, which had a remarkable victory, with beautiful moves or against a difficult player etc., could be registered for other people to see and not be forgotten;
2) it could be a more subtle and easier way to introduce those people who want to participate in the community in some way, but don't want to play league yet because they don't feel good or for another reason;
3) allow ALIAS report the game without breaking league rules, because it's only a friendly match.
#23
I had an idea of a module that Nizikawa is disposed to make. And I would like to hear your opinion about it.

There are some schemes (vg, intermediate), where knowing the order of your own team is very important. Therefore, many players always play with the same team, to avoid having to memorize the sequence of new teams.

So, I imagined the idea of ​​a module that, beside the name of the worms, appears the number that indicates their order in the team, which only you can see. Something like that:



Perhaps, this can have two benefits: it allows people to feel more free to create new teams without worrying about having to memorize new team orders, and makes it more difficult for those who write down the sequence of the opponents, since people can have multiple teams, and they can always be creating new teams.

Personally, I would like this idea, as I would like to have many teams, with many themes and ideas. But, in intermediate, the creation of new teams always brings the difficulty of having to memorize them again.

There's also an upside that I think streamers would like. Because I know my team's sequence, I (and maybe other players as well) could write the worms' names in English, in order to facilitate the understanding and pronunciation of the worms' names by the streamer commentators. I wouldn't mind, since I wouldn't need to stick to the name of the worms any longer to know the order of my team.
#24
I've been thinking about a solution to find out who lost connection during a match. Is there a site that both players can connect to before a match, and the site monitors who has lost the connection, through some kind of connection history? That way, in case someone loses the connection and there is no third person on the game, both players will know, through this site, who lost the connection in the game.
#25
Guys, I think the rule regarding the sequence of maps is missing on intermediate scheme page - https://www.tus-wa.com/schemes/scheme-10.

I'm going to copy the rule from the NNN website, which can be used as a reference here:

The following, is just a suggestion but, becomes an obligation if both players are not in agreement with the subject: Regarding the type of terrain to select in successive rounds, you should choose cave in case best of 1 game, island-island-cave-cave-(...) in case best of 3 game and cave-cave-island-island-(...) in case best of 5 game. The main idea is to play more or less the same number of caves as islands, because in this way skills of the players will be tested under a good variety of different terrains. Also in this way both wormers will get more or less the same amount of starting turns on an island and the final round (after 1-1, 2-2 results) will be played (except situations when you got draws in some rounds) on a cave to minimize "the first to move" advantage. - http://www.normalnonoobs.com/rules/en#rules
#26
As discord is something so common and used these days for communication, I would like to suggest the option for people to include their discord in the forum profile. Thus, it would appear under the photo in forum posts, as an icon, as there is in relation to other types of contacts (MSN etc).

#27
Schemes / What is your favorite scheme?
August 18, 2021, 01:04 PM
EDIT: the poll list with schemes names was getting too big and I had some problems after editing (some votes were changed). I chose to bring the options in categories. Below in the comments, you can specify which scheme you prefer.




Intermediate is my favorite scheme for three reasons: is a scheme that allows the player to demonstrate skills acquired in other schemes; depends more on strategy than luck; allows the player to use creativity, making cool moves etc.
#28
I would like to suggest that this version of the T17 scheme also be accepted as the league's official scheme: https://www.tus-wa.com/schemes/scheme-3891/.
#29
Mega-Adnan played incredibly well. But I would like to point out that I had my psychological very affected in this match because of Komito's (moderator) decisions in this cup. After winning 2x0 in the first Bo3 against Mega-Adnan, and after the game was reported, one person noticed that Komito, who hosted the match, put 7 worms instead of 8. Komito decided to cancel my win, without hear players opinions, and we had to play again. My psychological was affected by this, because I felt like I was playing a game I shouldn't be playing (I don't agree to repeat something because of someone else's mistake). Neither I nor Mega'Adnan were bothered by the fact that we played with 7 worms.

This Bo3 above was 1x0 for me when, in the 2st round, at 16:10, Mega'Adnan made an absurdly incredible move:

https://www.youtube.com/watch?v=tPNk_xNEBIc

Having the feeling that I'm playing a game again that I shouldn't be playing and seeing my opponent so inspired that way (maybe he wouldn't be so inspired if he was in my position), really sabotaged my psychological.

Mega-Adnan is a great opponent and a very friendly person and he has to feel happy and proud of the beautiful moves he has made. Nothing will change the brilliance he had. But I considered that the decision of the moderators made the cup unfair to me and affected my perfomance. I would like to leave this record. I created this topic for debate that situation: https://www.tus-wa.com/forums/tus-discussion/tourneys-cups-reported-game-canceled-due-to-scheme-problem-noticed-later-33426/.
#30
I'm going to talk about a fact that happened to me at the inter80 cup (https://www.tus-wa.com/cups/cup-1123/?start=0#top).

My first cup game was against Mega'Adnan. Were present inside the match: Komito (he was the host and transmitted the game on twitch) and VoK (spectator inside the game). I won this game by 2x0. Some time after the game was reported, on the same day, that happened:



As the print shows, everything was decided unilaterally and very quickly. At the moment, I didn't question the moderator's decision and me and Mega'Adnan played the game again. In that second moment I lost by 2x1.

However, after reflecting better on what happened, and talking to some friends, I came to the conclusion that the decision was disproportionate, and that it was not fair because, due to the frustration it caused me (for a mistake I did not cause and that nobody noticed, including the moderators Komito and Dario - https://imgur.com/a/LPte7aS), my performance was impaired for the second match. In this sense, I would like to post here ZorroX's comment:

Quote from: ZorroX on August 09, 2021, 09:10 PM
If I am allowed, I just want to shed some light on 3 things.

1. You always put all your heart into the 1st match. Upon hearing that it's been all in vain, you will never play the 2nd round as good. Moreover, the person whose loss was spared instantly gains an immense boost in morale (just like Uruguay that won against Ghana in penalty shootout in 2010 after Ghana's goal was stopped by hands). So the argument that Adnan did "some great moves there" isn't fair in my opinion.

One example is drawing. I used to draw a lot. I would spend 10 hours of one bigger project. I would just be utterly demotivated to do the same as good again if it was destroyed. We all lost an essay that we spent a night on, you know this feeling.

2. One person said that Albus "agreed" to play rematch so he should be fine with it. Please show me a football player who was informed that his successful penalty was invalid, he must repeat is, and the footballer refused to do so... Nobody will refuse in a heat of a moment.

3. Komito, my friend, everybody knows you are a fantastic mod and that you have good intentions. No authority is needed here. You already earned everybody's respect. Winning is not accidental. The one who is better will win if you let them fight on a separate day, 4 days from now so that they can appear there both given 2nd chance for their morale to be the same. I think you know what's a right to do. I have damaged the good spirit of my own 2vs2 cup by my mistake, so I don't want the same to happen to this cup.

Heads up. We are all human beings. All good

The opinion of the moderators must be respected (as long as it is not a complete absurdity). What I didn't agree with was how the decision was made (unilaterally and very quickly). In my opinion, any decision that affects the player, that may frustrate him and that has the potential to divide opinions, must be preceded by the manifestation of the players (especially those affected by the decision). Mega'Adnan, for example, didn't bother with what happened:



My opinion, which was not asked before, and the solution for such cases would be as follows:

1) in case of a error in the scheme caused by the player, which no one notice during the entire game, it cannot be canceled at his request. The purpose of this is to avoid intentional changes that can go unnoticed, with the aim of canceling the game later if he loses.

2) in case the host was a third person and he is responsible for the error, as happened to me in this case, two solutions would be interesting:

2.1) both players would have to accept the consequences, as they both accepted that person as their host. This solution can be interesting to avoid the following scenario: the host, being a friend of one of the players, selects the scheme with a specific error, which can go unnoticed, and later a third person asks to cancel the game if the host's friend loses the game.

2.2) the willingness of the players involved, whether they want to keep the game or not, is questioned.




So here are my final considerations:

I apologize if the debate I created over the days appeared that I didn't respect your decision. However, I do suggest that any decision, without exception, which has the potential to generate diverse opinions, and which negatively affects a player, be given the opportunity for the parties to express themselves prior to the decision. This prevents future problems.
#31
[removed]
#32
I would like to suggest the idea of a module that would send automatic messages in the lobby to each player who entered (eg scheme rules etc.) and at the start of the game (gl, hf etc).
#33
EDIT: a module that provides similar functions to the TA mentioned in this topic has been released. Anyone interested, go to: https://www.tus-wa.com/forums/worms-armageddon/wktoolassist-v-0-1-0-released-33517/msg280657/?topicseen#new.




For those who don't know, there is a Tool Assisted (TA) for Worms that allows the player to do various things and learn many details about the game. This tool is not public and is only shared with players who meet certain requirements.

I saw a discussion about TA being an advantage for people who have this tool because they can have faster progress in the game. For some people, the possibility of controlling replays, for example, would be what is of most interest in this regard, as it allows you to repeat mistakes from past games, in order to learn from your own mistakes in practice, instead of just looking at matches etc. I don't know everything you can do with TA. I heard the program has a manual that lists all its tools. If anyone can share this manual it would be nice.

I have been informed that there is a danger in making this tool avaible to everyone:



However, until this is possible, I would like to share the idea to make a limited version of TA for everyone, at least with the ability to control replays, since the replays files are encrypted so people couldn't use them without authorization:

#34
Komito, I downloaded this map but I can't open inside game.
#35
When I play with new players, whenever I remember, I send the link to a guide where I gathered useful information for new players. I mention in it other people's guides too (TOMI guide etc.). But it would be nice if we had a BOT to do this frequently at AG, just like they do with leagues. What do you think about that?
#36
I would like to talk about something that some intermediate players like me do not like very much.
As some of you may know, sometimes there is no other way to win a game without darkside strategy. However, this often makes the game extremely boring.
Since it is necessary to waste more time until SD, it is common to see the player wait 40 seconds to do something completely predictable (using girder, blowtorch, SG on terrain etc.).

I've seen comments from some other players who also don't like this aspect of the scheme. Recently, I saw in the CWT website chat, someone mentioning a suggestion from a player (I think it was from Kayz), in which would be possible to accelerate the turn time.
The update 3.8 already has the option to accelerate the time inside game, but you need set that before the game. So my suggestion would be that the developers (if they find the idea interesting) implement something to trigger that option to fast forward during some turns.
This could be done in several ways, for example, when the player selected "skip go" (F12) for more than two seconds, this would fast forward the turn. The idea would be some kind of action to trigger this functionality inside the game.
It also could make the game less boring, for example, for those who watch a stream between pro players in this scheme, when this darkside strategy often happens.
Not only for the intermediate scheme, but also other schemes when it is strategically necessary to wait for SD, this possibility (fast forward turn), would make the game less boring.

Share your opinion!
#37
I would like to request the exclusion of all 14 games between Rafka and the new player named ZapalioSibicom, played hours before the season was over (https://www.tus-wa.com/leagues/game-226449/).

Some said that what Rafka did, despite the lack of sportsmanship, did not break any of the TUS league rules. In other words, he abused the system, but did not break any rules. But I want to bring here another interpretation. I think that all these 14 games were not impartial, so they must be deleted due to the lack of impartiality.

I came to this conclusion through the interpretation of the chat during the rounds. I think Rafka's attitude in saying certain things was improper.

Some chat of the games:

1 round:
[NNN`Rafka] its the end of season so I need like about 12 games to win this season (without a los), wanna ride this highway with me? =)
[ZapalioSibicom] ok
[ZapalioSibicom] so i need to resign?
[NNN`Rafka] no
2 round:
[NNN`Rafka] playing with me U have a chance to progresss
4 round:
[NNN`Rafka] I told U, U gonna be more skilled after so many games with me =)

Suppose you were going to bet money on one of these two players. If you saw two players talking to each other like that, who would you bet on? Do you think someone who is considering surrendering is an impartial opponent?

In my opinion Rafka should never have said that he needed "X" victories to be the league winner because that may have raised the interest in this player in wanting to help Rafka, especially considering that Rafka was being nice to him, showing interest in his progress. It wouldn't have been a problem if he had said that, for example, for someone else also competing for better positions in the league. The problem is that he said that to a new player, registered on that same day by invitation from Rafka, and who does not aim at anything in the league (very possibly we will never see him again), so it would have no difference for him to win or lose. Wouldn't it be absurd to think that he wanted to help Rafka, correct? We can't be 100% sure about that. But the impartiality of something ends when there is reasonable doubt, and for me there is a doubt there.

Round 14:
[NNN`Rafka] what, U tele
[NNN`Rafka] try things
[NNN`Rafka] dont give up
[ZapalioSibicom] ah i am all nervous and sleepy
[ZapalioSibicom] need medicine

This conversation was after the player ZapalioSibicom had teleported to water on purpose. It is clear that the player was already tired for several previous matches, so why did he keep playing, if not perhaps out of an interest in helping Rafka? There is another factor that makes it even more difficult to think that the player was enjoying playing 14 rounds in a roll. The player, apparently, was not even a fan of intermediate, but shopper.

Round1:
[NNN`Rafka] so U played from 11 years now on till today::=
[ZapalioSibicom] yes sort of
[NNN`Rafka] hmm strange we didnt play before, I guess
[ZapalioSibicom] yes i changed nicknames a lot and only shopper

So, not taking into account the fact that Rafka's conduct was unsportsmanlike (I think it was), I believe that those games were not impartial, and for that I believe they need to be deleted.

Last but not least, I have nothing against Rafka. He is one of the best intermediate players I know. But I think he was so desperate to get that first place that he was a little blind to his own attitudes.

PS: if anyone is wondering why me and Rafka have so few games in the TUS league, I explained here https://www.tus-wa.com/leagues/game-226449/.
#38
Leagues Complaints / [SOLVED] Wrong Report
October 08, 2020, 11:29 PM
Game: https://www.tus-wa.com/leagues/game-226332/
This report by Eray is wrong. We agree to play ONL. I have no idea why he report that on TUS.
I have attached the log file on this post and also copy and paste here.

[2020-10-08 18.51.50] ••• Albus is joining a game on DirectIP named "", hosted by IP Direto
[2020-10-08 18.51.51] ••• Conectou-se ao jogo com sucesso. Os jogadores são: HostingBuddy, Eray, Albus
[2020-10-08 18.51.51] • Welcome to Eray's game, Albus.
[2020-10-08 18.51.52] • WSDB scheme 9200 loaded.
[2020-10-08 18.51.53] [Albus] hi
[2020-10-08 18.51.54] • Sending random map [joined twin island (map), Beach (Retro) (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 18.51.56] [Albus] u play ONL?
[2020-10-08 18.51.56] [Eray] hi
[2020-10-08 18.51.57] ••• Jogador entrou: SAPEZA
[2020-10-08 18.51.59] ••• Jogador entrou: CCCPPP
[2020-10-08 18.52.00] • The game has been closed - no more players will be able to join.
[2020-10-08 18.52.04] • The owner has kicked SAPEZA.
[2020-10-08 18.52.05] ••• Jogador abandonou ou foi expulso: SAPEZA
[2020-10-08 18.52.07] ••• Jogador abandonou ou foi expulso: CCCPPP
[2020-10-08 18.52.13] [Eray] ok
[2020-10-08 18.52.20] [Eray] bo3 ?
[2020-10-08 18.52.20] [Albus] ok
[2020-10-08 18.52.23] [Albus] but
[2020-10-08 18.52.32] [Eray] yeah?
[2020-10-08 18.52.33] [Albus] u dont prefer i host so i can pick up complex maps?
[2020-10-08 18.52.43] •• HostingBuddy: v3.8
[2020-10-08 18.52.43] •• Eray: v3.7.2.1-3
[2020-10-08 18.52.43] •• Albus: v3.8
[2020-10-08 18.52.51] [Eray] that's no problem
[2020-10-08 18.52.53] [Albus] ok
[2020-10-08 18.52.57] [Albus] but pls put 10 opbjects
[2020-10-08 18.53.00] [Albus] and 0 girder ok
[2020-10-08 18.53.09] [Eray] I already did that
[2020-10-08 18.53.21] ••• Iniciando partida, arquivo gravado como "User\Games\2020-10-08 18.53.21 [Online] HostingBuddy, Eray, @Albus.WAgame"
[2020-10-08 19.11.46] • Sending random map [twin island (map), Forest (Retro) (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.11.47] • Sending random map [low island (map), Snow (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.11.49] • Sending random map [joined twin island (map), Desert (Retro) (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.11.51] • Sending random map [twin island (map), Forest (Retro) (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.11.52] • Sending random map [low island (map), Desert (Retro) (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.11.52] • Sending random map [low island (map), Hell (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.11.53] • Sending random map [joined twin island (map), Construction (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.11.54] • Sending random map [island (map), Forest (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.11.55] • Sending random map [twin island (map), Art (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.11.56] • Sending random map [low island (map), Tentacle (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.12.06] [Albus] more complex pls
[2020-10-08 19.12.10] • Sending random map [low island (map), Tentacle (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.12.11] • Sending random map [joined twin island (map), Beach (Retro) (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.12.11] • Sending random map [twin island (map), Jungle (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.12.12] • Sending random map [twin island (map), Medieval (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.12.13] • Sending random map [joined twin island (map), Time (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.12.13] • Sending random map [twin island (map), Jungle (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.12.13] • Sending random map [low island (map), Tribal (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.12.14] • Sending random map [joined twin island (map), Construction (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.12.15] • Sending random map [low island (map), Sports (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.12.16] • Sending random map [joined twin island (map), Dungeon (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.12.20] ••• Iniciando partida, arquivo gravado como "User\Games\2020-10-08 19.12.20 [Online Round 2] HostingBuddy, Eray, @Albus.WAgame"
[2020-10-08 19.19.56] • Sending random map [low island (map), Cheese (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.19.59] • Sending random map [joined twin island (map), Jungle (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.20.00] • Sending random map [twin island (map), Fruit (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.20.01] • Sending random map [island (map), Desert (Retro) (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.20.08] [Albus] last map need to be in cave
[2020-10-08 19.20.12] [Eray] ah
[2020-10-08 19.20.12] [Eray] ok
[2020-10-08 19.20.19] • Sending random map [cavern (map), Snow (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.20.21] • Sending random map [tunnel (map), Easter (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.20.22] • Sending random map [tunnel (map), Time (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.20.22] • Sending random map [tunnel (map), Snow (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.20.23] • Sending random map [cavern (map), Forest (Retro) (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.20.23] • Sending random map [tunnel (map), Pirate (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.20.24] • Sending random map [tunnel (map), Cheese (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.20.25] • Sending random map [cavern (map), Farm (Retro) (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.20.26] • Sending random map [cavern (map), Urban (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.20.27] • Sending random map [twin tunnel (map), Forest (Retro) (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.20.28] • Sending random map [twin tunnel (map), Dungeon (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.20.29] • Sending random map [cavern (map), Construction (map), no borders (map), 0% water level (map), 100% objects (host setting), 0% bridges (host setting)]
[2020-10-08 19.20.33] ••• Iniciando partida, arquivo gravado como "User\Games\2020-10-08 19.20.33 [Online Round 3] HostingBuddy, Eray, @Albus.WAgame"
[2020-10-08 19.48.47] [Eray] cya
[2020-10-08 19.48.49] [Albus] cu
[2020-10-08 19.48.50] ••• Sessão finalizada


#39
Leagues Complaints / [SOLVED] Wrong Replay
October 02, 2020, 02:42 PM
I sent wrong replay on this game: https://www.tus-wa.com/leagues/game-226283/
I have attached the right one on this post.
#40
only1 = Aloha