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Messages - Balee

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1
General discussion / Re: Worm Olympics 2015: Upload your replays!
« on: August 29, 2015, 12:26 AM »
Zwitter: Done.

Marian: See, there's always a logical explanation behind everything. :P

2
General discussion / Re: Worm Olympics 2015: Upload your replays!
« on: August 28, 2015, 02:34 AM »
Yes. I did my best to upload replays and match them, but this is as far as I got. At least there are no disambiguities in the final rankings.
Not sure if I can do anything else, to be honest. I don't have access to the inner workings of the site, so I don't see where the trouble lies. But there are some things that are unrelated to the WO site or us - things the players themselves do that make processing the replays really hard sometimes. Maybe when I have some time I'll write a little guide about what to do and what not to do. :)
Anyways, I hope this state is fine now. Pester me about it if you want to, but don't hope in miracles, I am out of ideas for the most part.

3
General discussion / Re: Worm Olympics 2015: Upload your replays!
« on: August 26, 2015, 03:54 PM »
Okay, I'll see what I can do about these when I get home.

4
General discussion / Re: Worm Olympics 2015: Upload your replays!
« on: August 26, 2015, 11:18 AM »
Adnan: I don't even have those replays you're missing. Are you sure you uploaded them? Because I don't see them in the system, at all.

5
General discussion / Re: Worm Olympics 2015: Upload your replays!
« on: August 26, 2015, 01:17 AM »
Zwitter: Fixed.

Chelsea: Fixed. I will look into the faking issue tonight.

Marian: Clearly my plan to make you lose points is working well! HHAHAHAHAHAHAHAHAHAHAHAHHAAAA!

Also, that's not a bug, Chelsea, that's human error. The automatized part of the system works mostly without problems, I just happen to occasionally misclick and such, which sometimes do nothing, sometimes make some replays end up where they don't belong. Normally the results and replays should have been up to date a few days after the WO which would leave more than enough time for players to check if there are problems. This time,  we are just a little late with... well, everything. D:

EDIT: Okay, the replays are processed. Now if I had that last TTRR's results, I could finish this thing.

6
General discussion / Re: Worm Olympics 2015: Upload your replays!
« on: August 25, 2015, 09:31 AM »
No, Xan, that's fine, usually. But it's still a time consuming process, and also, again, IT WOULD REALLY HELP IF SOMEONE CONTACTED SBAFFO FOR THE RESULTS OF HIS TTRR ON THE 6TH OF AUGUST. D:

7
General discussion / Re: Worm Olympics 2015: Upload your replays!
« on: August 20, 2015, 09:06 PM »
Well it would help if the remaining two tourneys' results would be sent in. But anyways, I'll see what I can do about these in the following few days.

Also, someone tell sbaffo and FMA that they are gonna get penalties if they don't send in the results. Like, this week.

8
General discussion / Re: 2015 Worm Olympics prediction thread.
« on: July 14, 2015, 08:30 AM »
It didn't work last time there were big delays, I wasn't the only one to notice.
There were some technical difficulties we experienced, but you wouldn't understand.

But yeah. We get it. You're a special little snowflake.

Good for you.

9
General discussion / Re: 2015 Worm Olympics prediction thread.
« on: July 13, 2015, 09:31 AM »
Well, sorry to burst your bubble, Komo, but...

10
General discussion / Re: petition for worm olympics 14
« on: July 27, 2014, 08:22 PM »
Your prayers have been heard, check the site. ;)

11
General discussion / Re: Worms Scheme Contest 2014
« on: June 22, 2014, 10:31 AM »
Okay, after a long hiatus mainly due to work and exams, I have finally set up an email address, since the last one wasn't working for some reason. Here you go.

wormsschemecontest@gmail.com

Again, the deadline is the first day of Worm Olympics, so make sure to check that site out too from time to time. :)

12
General discussion / Re: Worms Scheme Contest 2014
« on: March 29, 2014, 11:47 AM »
The reason I don't plan to allow PX submissions is that it interferes with the game way too much for my taste.

I also never managed to set it up and it made me go sour about it. I'm an angry bastard like that. :P

13
General discussion / Re: Worms Scheme Contest 2014
« on: March 16, 2014, 07:42 PM »
I don't know, some guy named DorkOne was being silly about things if I remember correctly.

:P

Seriously, though, it was hard to organise jury games. I don't want to do that anymore.

14
General discussion / Worms Scheme Contest 2014
« on: March 16, 2014, 10:49 AM »
It's this time of the... decade, again. That is, time for Worms Scheme Contest!

In 2010, I thought about a system. It worked out fine, but it wasn't good enough. So this year, things are about to change. We're placing the scheme ratings into the hands of you - the player. You can vote on schemes, you can write about them, criticizing every detail if you so desire, so that ultimately, the community will choose its victor.

If you're new to WSC, you may wonder: "What is this? Why is this? How is this?" Or something like that.
As for the "what" part, it's a contest in which players can make and submit new schemes, and aim for the top. There will be winners, and not-so-winners.
"Why?" Because why not. The WA community is clearly the most creative AND active Worms community, and that results in great maps, schemes, and other things. So why not add a little competitive touch to this creativity, and see what people can come up with if they are trying to impress the playerbase.
And "how"? Well, let me explain the rules then.

For the most part we're using the rules we did in 2010, with a few changes that ended up necessary.

Entry Conditions
- The deadline for sending in your entries is whenever Worm Olympics 2014 starts.
- Maximum two entry per person. Pairs or groups can enter as well, maximum two entry per group. And yes, you can submit a scheme individually, and another in a group, but you can still only submit two.
- The entry can not be modified, once submitted.
- You need to write your application, description, etc. in English.
- The scheme has to be either entirely new, or a new variant of an already existing scheme. In the latter case, the criteria determining the originality of the variant will be stricter than in the case of a newly invented scheme.
- The scheme has to have a name, or in case of a variant, a name that obviously differentiates it from the original, while still showing its connection. (See WFW ยป FFW.)
- The scheme can utilise RubberWorm, but at this point, it can NOT utilise Project X and other, game-modifying, external "applications".

What to Enclose
- Send detailed description of the gameplay, set of rules and corresponding penalties, optimal player/worm numbers (a scheme with several possibilities regarding player count and team games is preferred but not required). A nice setting story can add to the originality factor, but is also not required.
- Give a general map description (ie. random cavern maps, open island maps, Shopper maps), and in case of custom maps being required, enclose at least 1 example map that you believe plays well (doesn't have to be pretty, only functional).
- Enclose at least 1 example replay. The more, the better.

Additional rules may be added as the competition progresses, and while these are probably going to be retroactively applied to already submitted entries, we're going to do everything we can in order to be fair. So no "hey, you submitted this 2 months ago, but now we must tell you that it breaks a newly added rule".

What will happen after you've submitted your entry? Well, until I set the forum up, nothing. I plan to do it before April, as my time permits. But *after* I have it set up, players will be able to register there, and I will add entries as they are submitted. Voting will be disabled until the end of the submission period, but after that, everyone will be able to vote for schemes based on a few factors. These factors aren't decided yet, but here's the list of them from 2010. If anything, these are good indicators of what to expect.
- Scheme file: Everything that has to do with the scheme file itself.
- Game and weapon settings: Balanced armoury, ideal turn and round times, and so on.
- Originality: Well... it's kinda self-explanatory, isn't it?
- Over-all gameplay: Strategic possibilities, rules and punishments, and the like.
- Casual fun: Indicator of how the scheme would work out in non-competitive games.
- Competitive fun: Indicator of how the scheme would work out in competitive games.
This is obviously subject to change.
There will be rules to filter out most fake votes and trolls, but nothing too complicated for you guys. It's mostly gonna be complicated on my end, but hey. :P

So yeah, this is pretty much it for now. Go start writing down concepts and ideas. Don't be shy: even if you think your scheme isn't good, others may - and probably will - think different. ;)

I will post the forum's link as soon as I set it up, as well as the email address to which you can send your submissions.

Until next time, then! :)

15
Fair enough! :)

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