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Messages - Chicken23

#211
Just changing the topic slightly.

The current system requirements at the mid way point have pretty much given us POs for tus singles. we have 30 days for 1 more active person to get a 50% winning ratio.

What about clanners?! i'm seeing some games being played...

#212
Quote from: Senator on November 12, 2018, 09:52 PM
Ah now I understand :) Currently there are no rules at all. You can pick anything.

Shopper and WxW used to have a shared rating but they got separated in 2009. As WxW maps evolved, it was later grouped with Roper in "Allround league". There was a poll between two scheme class options and the one with Roper/WxW won over WxW/Shopper (see the picture below).

There was also a rule about scheme picks in playoffs but it was removed in 2011 I think.
Quote
In the Classic League, the first four games must include two rope based schemes (Rope Race, Roper, WxW/Shopper) and two normal schemes (BnG, Team17, Elite, Hysteria). The last game is picked by the higher ranked player and can be any of these schemes.

That rule was quite useless anyway. You could just pick WxW first and then TTRR + Roper.

And whats your suggestion? What is the problem with the above? If highest seed player picks and has advantage to select 3 rope based schemes.. thats fair because they are the highest seeded player right?
#213
Quote from: Senator on November 11, 2018, 04:43 PM
Quote from: Chicken23 on October 23, 2018, 08:56 PM
Playoffs certainly need some review of the rules.
Quote from: Chicken23 on November 08, 2018, 08:23 PM
Whats wrong with letting highest seed pick first, bo5 and all schemes in tus classic are available?

???

I don't agree with the view that this rule would alienate non all-arounders. Firstly, a scheme specialist has a fair chance in Shopper/Elite/Aerial as I mentioned earlier. Secondly, this rule will more likely help scheme specialists because the opponent can't pick 3 x your biggest weakness. Players who play all the schemes are usually ranked higher and have the advantage of picking first.

I'm not sure exactly what we are debating as i can't remember previous PO rules. Please remind me :)

Then once remembering these rules, can think how they work with the new additional schemes.


Didn't we used to say no more than 3 roper schemes and wxw and shopper were in same group, if you picked shopper your opponent couldn't pick wxw? Or was that another league?
#214
Whats wrong with letting highest seed pick first, bo5 and all schemes in tus classic are available? I'd say the only schemes that should be grouped where you can't pick one if the other gets played would be big rr and ttrr? You could potentially pair hysteria and ariel but i know some new guys may feel they are very different?

I don't think we have an active enough league and player base to split hairs on this matter for the time being?
#215
Playoffs certainly need some review of the rules.

I think there was a max of no more than 3 rope based schemes?

Also Hysteria and Ariel could be grouped into 1 class, so if someone picked Hysteria, Ariel wasn't available.

Also wxw and shopper could be grouped into another class, so if someone picked shopper, wxw couldn't be picked?

However this could just create tactical picking of schemes to avoid something you suck at, eg. I'd always pick shopper so people didn't pick wxw vs me because its my weakest scheme.

ttrr and big rr/tower could be grouped with the same rule as above?

Perhaps a new thread for PO rules now that we have extra schemes in classic?
#216
deciding round, nearly best come back ever!
#217
Leagues General / Re: TRL: ZaR Roper?
October 21, 2018, 08:00 PM
Quote from: lalo on October 21, 2018, 04:28 PM
Zar can be played if both players agree. You have the opportunity to show its relevance playing it as much as you want and prove some people wrong.
What else do you need?

Exactly.

No one is playing zar is classic league, even though they can. Whats the point in zar roper being TRL where 5 players decide to play when currently tus classic needs more players.

why don't the zar ropers just play in classic and when someone agrees report it in tus classic and join the larger league?

activity is too low to spread the competitive games on WN across more than classic and free league.. making classic more open and flexible is the best way in my opinon to have a more open and attractive league to today's worms community, which is a grow of players who are spoilt for choice with so many scheme variations!

ps. tus classic is doing nicely in terms of singles play at the moment but just by a smaller group of players, hopefully that will encourage new players to be interested and older players to consider trying their luck and being less rusty.
#218
Leagues General / Re: TRL: ZaR Roper?
October 21, 2018, 07:55 PM
Quote from: TheKomodo on October 21, 2018, 03:29 PM
Quote from: Chicken23 on October 21, 2018, 02:34 PM
Why why don't we let ZaR roper be picked in classic if both players agree? Just like someone could pick unanched bng if both agree? This way we don't split activity across multiple leagues?

You can.

But this whole thing is about trying to replace Classic schemes, since they are old and boring, and the only people who really wanna play them, are old people :D

If this was the case then the majority of roper games in classic would be zar roper, but they arn't.
#219
Leagues General / Re: TRL: ZaR Roper?
October 21, 2018, 02:34 PM
Why why don't we let ZaR roper be picked in classic if both players agree? Just like someone could pick unanched bng if both agree? This way we don't split activity across multiple leagues?
#220
General discussion / Re: Updates for HB schemes:
October 21, 2018, 07:30 AM
Quote from: Magnus on October 15, 2018, 11:12 PM
I'd also like to emphasize how important I think infinite Bazooka is in Shopper. I also always get baffled whenever I see a Shopper scheme made for a tournament, for example, in which there is no infinite Bazooka. It's like, you have no standard weapon to do reasonable damage if you are unlucky, finding some very weak and ineffective weapon, so it turns out you end up with some dead turns during the matches. With infinite Bazooka, on the other hand, you have something to at least keep you steady in the killing race instead of just being helpless and letting your opponent crush you with a bigger weapon, allowing unnecessary luck to interfere in the game/scheme. Moreover, it allows you to choose whether to use the weapon you found in the crate or Bazooka according to the situation, providing more strategy in play.

I really disagree and think shopper with inf zook is really bad and just turns things into a bit of a roper style, you want focus on what the creates and could be and if you get lame cr8 your skillful enough to use it.

Inf drill was good to cause damage if you got a bad cr8 and alot of the maps i remember playing on alot of players would tend to hide in spots where you could knock and drill them for 35-42 damage.

But i'm old and the cr8 chances were probably different and didn't get as many issues of cr8 rope.
#221
Albino! another CKC  ;D
#222
Announcements / Re: 10th Anniversary
October 14, 2018, 07:48 AM
Congrats MI and TuS! See you all tomorrow for new season  :)
#223
Quote from: MonkeyIsland on October 08, 2018, 06:45 AM

Personally I don't think the changes does much. The main problem of the league is the lack of new blood. We are all older and more busy with our lives. Even if some of us try to play leagues again it would be for a short time until we get inactive again.
If you have any plans to attract newcomers and teach them how the league works though...

Maybe, there is no denying older players have grown up and life takes up more time, only time will tell, but if enough of us are in AG, being brand evanglists of TUS for a short period of time as we have something slightly competitive to play for (who can stop dibz or oldsock winning the first season?), maybe that activity around tus classic, combined with this cleaner league navigation on the site will bring some new players and interest to the tus website.

WA is far from dead, the number of people in AG isn't an issue, its just the way the community has evolved to what it is today.
#224
Quote from: TheKomodo on October 06, 2018, 12:16 PM
While it's nice to hear about the cleaner navigation, and also seeing change, it's quite disappointing to have such a change made without even so much as a vote, regardless if it's something we want or not, it would feel nice to at least have something implemented by seeing a vast majority winning a vote even if you voted for the losing side...

Why can't we just wait, and do some manual advertising and question the actual community to see what they want first? I'd definitely support any setup as long as I saw evidence that is what the majority of people wanted.

I can understand your point about a vote and democracy, but this thread has been going since July with about... 6-7 main contributors of opinions? I think we've had plenty of time about talking and trying to make decisions, some actions were needed and if things pick up with activity as a result it would be a better platform when more people who are active in tus are commenting and discusses the changes here.
#225
Having had some discussions with MI i think hes in agreement for the following;

Next season will have Aerial added
4 PO spots
duration 60 days
30 games minumum required for PO place (+ 50% greater winning ratio for PO place)
highest seed in POs picks scheme first
Cleaner navigation to main league with some edits to the menu and links

Good Luck WA league and hope to see some of you in this thread searching for TUS.