Quote from: Sensei on December 10, 2017, 01:25 PMWill 3.8 remove input lag while using d3d9wndMu.
Quote from: Sensei on December 10, 2017, 01:25 PMand wk_SuperFrontendHD modules?Yes.
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Quote from: Sensei on December 10, 2017, 01:25 PMWill 3.8 remove input lag while using d3d9wndMu.
Quote from: Sensei on December 10, 2017, 01:25 PMand wk_SuperFrontendHD modules?Yes.
Quote from: gentoo on December 10, 2017, 12:32 AMNothing to do with Vulkan is it (your hint)?Nope, you're not close at all
Quote from: Jengu on December 08, 2017, 09:04 AMThat is very interesting. I had never heard of this before.
CPU rendering resulted in smoother gameplay on an older computer with high DPC latency caused by Nvidia drivers. The difference shouldn't be noticeable on most systems.
Quote from: skunk3 on October 10, 2017, 12:17 AMRead DC's post on page 3
Quote from: skunk3 on October 10, 2017, 12:17 AMif instead of 4.0 you were referencing 3.8 in your post near the bottom of page 8
Quote from: skunk3 on October 10, 2017, 12:17 AMif "almost everyone" agrees that it should have been released long ago (and therefore, presumably finished) then why hasn't it been released yet?
Quote from: Nonentity on October 09, 2017, 03:28 PMNo, thank you. I know a lot of people who will be happy to see this bug gone. You and CS are the best, man.
And sorry about the wrongful assumptions and generally just being too overconfident in this thread.
Quote from: Nonentity on October 09, 2017, 02:11 PM
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Quote from: Nonentity on July 18, 2017, 11:04 AM
Any chance this bug will be fixed? https://www.tus-wa.com/files/file-699/
The freezing rope bug is especially annoying in Big Rope Race. https://youtube.com/watch?v=l9OSh08exAs
QuoteThe bug froze the rope at 90° so yes the rope was released at 90°, but the fail is not deserved. In this case you can not visually see the rope freezing. The angle of the subsequent rope shot is calculated at the frame of the rope releasing and here the rope freeze bug occurs at the same frame the rope releases.
[00:01:03.26] ••• Espada (UC`Triad`cR) starts turn
[00:01:06.20] [UC`Triad`cR] muz yok
[00:01:06.76] [UC`Triad`cR] heee
[00:01:08.26] ••• Espada (UC`Triad`cR) fires Ninja Rope
[00:01:29.44] ••• Alien Glitch
[00:01:30.10] ••• Espada (UC`Triad`cR) uses Parachute
[00:01:31.04] ••• Espada (UC`Triad`cR) fires Ninja Rope
[00:01:37.04] ••• Espada (UC`Triad`cR) fires Surrender
[00:01:37.06] ••• Espada (UC`Triad`cR) ends turn; time used: 29.32 sec turn, 0.00 sec retreat
[00:01:38.76] [UC`Triad`cR] lan
[00:01:39.74] ••• Game Ends - End of file
Team time totals:
Espada (UC`Triad`cR): Turn: 00:00:39.72, Retreat: 00:00:00.00, Total: 00:00:39.72, Turn count: 2
CAKMA TRIAD (UC`AsiLL`cR): Turn: 00:00:30.00, Retreat: 00:00:00.00, Total: 00:00:30.00, Turn count: 1
End of round 1
Round time: 0:01:39
Total game time elapsed: 0:01:39
The round was drawn.
[00:01:39.72] ••• CAKMA TRIAD (UC`AsiLL`cR) starts turn
[00:01:39.72] ••• CAKMA TRIAD (UC`AsiLL`cR) starts turn
[00:02:14.70] ••• CAKMA TRIAD (UC`AsiLL`cR) ends turn; time used: 30.00 sec turn, 0.00 sec retreat
[00:02:16.72] ••• CAKMA TRIAD (UC`AsiLL`cR) starts turn
[00:02:51.70] ••• CAKMA TRIAD (UC`AsiLL`cR) ends turn; time used: 30.00 sec turn, 0.00 sec retreat
[00:02:53.72] ••• CAKMA TRIAD (UC`AsiLL`cR) starts turn
[00:03:28.70] ••• CAKMA TRIAD (UC`AsiLL`cR) ends turn; time used: 30.00 sec turn, 0.00 sec retreat
[00:03:30.72] ••• CAKMA TRIAD (UC`AsiLL`cR) starts turn
[00:04:05.70] ••• CAKMA TRIAD (UC`AsiLL`cR) ends turn; time used: 30.00 sec turn, 0.00 sec retreat
[00:25:05.70] ••• CAKMA TRIAD (UC`AsiLL`cR) starts turn
[00:25:40.68] ••• CAKMA TRIAD (UC`AsiLL`cR) ends turn; time used: 30.00 sec turn, 0.00 sec retreat
[00:25:42.68] ••• Sudden Death
[00:25:43.90] ••• CAKMA TRIAD (UC`AsiLL`cR) starts turn
[00:26:18.88] ••• CAKMA TRIAD (UC`AsiLL`cR) ends turn; time used: 30.00 sec turn, 0.00 sec retreat
[00:26:20.90] ••• CAKMA TRIAD (UC`AsiLL`cR) starts turn
[00:26:55.88] ••• CAKMA TRIAD (UC`AsiLL`cR) ends turn; time used: 30.00 sec turn, 0.00 sec retreat
[00:26:57.90] ••• CAKMA TRIAD (UC`AsiLL`cR) starts turn
Quote from: j0e on October 23, 2016, 02:32 PMQuote from: Deadcode on October 23, 2016, 01:49 PMA very long time ago on AIM - roughly 2003 or 2004. This was the gif: http://giphy.com/gifs/fat-11pVPEm3W6QS7S. I don't know if you ever opened it, but I definitely sent it. Figured you probably took precautions like that. The script added "|COMPLETE|" to the end of all the files it downloaded. I don't have regular access to my old worms files or I might be able to come up with a more exact date. I don't have the cl2k db anymore.Quote from: j0e on October 23, 2016, 10:03 AMI have no memory of this. I don't remember you sending me any programs, don't remember you asking me repeatedly to keep one open, nor talking about winsock DLLs. I have pretty much always been cautious about such things, though.
-I sent Deadcode a program I 'wrote' in visual basic which had a hidden freeware component that i downloaded from a website for 'script kiddies'. That free script let you browse a target's hard drive and download things. The visible part that I wrote was a simple form where you click on a gif of a fat kid repeatedly to make him dance. My goal was to steal WA's source code. This was when I had access to various beta builds via the alpha testing group and spoke with DC regularly. DC was too smart to heed my repeated advice to leave the program open (and download winsock dll's), but I am certain he knew (or later discovered) what was up. Good thing I was unsuccessful - probably would have released it and destroyed WA. I never really spoke to DC again after that.
Maybe with further details my memory could be jogged. I'd be quite curious to know. Do you remember the approximate date when this happened, and what means you used to send the program to me?
I'm guessing that if you did send me this program, I either ran it under a VM or never got around to running it at all.
Filename | virustotal detection ratio | Timestamp when downloaded |
logo_program.exe | 2004-06-09 17:30:38 -0700 | |
logo.exe | 2004-06-09 18:43:42 -0700 | |
joeaaaachatV3.exe | 2004-06-09 20:20:06 -0700 |
Quote from: j0e on October 23, 2016, 10:03 AMI have no memory of this. I don't remember you sending me any programs, don't remember you asking me repeatedly to keep one open, nor talking about winsock DLLs. I have pretty much always been cautious about such things, though.
-I sent Deadcode a program I 'wrote' in visual basic which had a hidden freeware component that i downloaded from a website for 'script kiddies'. That free script let you browse a target's hard drive and download things. The visible part that I wrote was a simple form where you click on a gif of a fat kid repeatedly to make him dance. My goal was to steal WA's source code. This was when I had access to various beta builds via the alpha testing group and spoke with DC regularly. DC was too smart to heed my repeated advice to leave the program open (and download winsock dll's), but I am certain he knew (or later discovered) what was up. Good thing I was unsuccessful - probably would have released it and destroyed WA. I never really spoke to DC again after that.
Quote from: j0e on October 23, 2016, 10:03 AMWow. I don't want to make you feel more guilty than you do already, but of all the things you've listed, this is probably the worst. The worst part about this is that there was no backup, and all the cl2k forum posts were lost forever. Although I did save some threads on my hard drive (mainly ones where replays were being shared).
-I extracted the database from my former worms site to get all the hashed passwords. I recovered some of those passwords, using them to gain access to admin accounts on other worms sites, from which i downloaded the databases/hashed passwords. I also stole the databases from a few sites which I hosted on my web server. RRkit, and Syc0's short-lived league called AL, and maybe a small forum or two. Had a list of over 2000 people's decoded passwords at one point. Ultimately gained admin access to cl2k with a friend's help, got the database, and friend deleted the whole site. Cl2k never really came back after that. That sucks - cl2k was a great site. We very nearly did the same thing to blamethepixel.
Quote from: TheWalrus on August 29, 2016, 08:04 PMdid BRsolver always skipwalk, DC? I thought it used to walk normally in the earlier build.It is actually flipwalking, which is a bit faster than skipwalking. It has always done this... in fact BRSolver discovered flipwalking the very first time a working build outputted a solution.