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Messages - Deadcode

#76
I forgot to include the voided disconnected game that preceded this game:
#77
Quote from: GonZaLO on May 01, 2022, 12:46 AM
12:53 - That is when me or Deadcode diconnected. My plan was to eventually use Scales + Armageddon. At 12:53 I would have taken all the time left to block myself from "Out of bounds" worm, by putting long vertical girder on his bottom right, with 3:00 min left to Sudden Death. I had 7 Girders which is more than enough to continuously settle singular and double blocks, slowly moving down to the bottom left, up to the moment when Deadcode loses his Worm Select and ability to consistently break through my walls. On 1st such a turn I would have used Scales, making my worm extremely healthy, and then even if Deadcode would attempt to break through, I could still use armageddon during which all Deadcode's worms would have been very weak.

Deadcode on the other hand continues having his negative habit of "assuming" that he would have my worm exposed for rope + banana kill and now he is taking his 2nd Free win from me, after he already took 1st free win a few weeks ago when I also had 150 hp worm and plenty of girders.

Your opportunities for girdering yourself in, separated from rope access by all of my worms, were quite minimal. You would have had to go underneath Out of bounds, and it would not have been hard at all for me to break in, because Out of bounds was right there with access to whatever girder you made. Each time you added a girder you would have to reduce the amount of space you had access to. And Sudden Death was 3:44 away, meaning I'd be able to select that same worm to break through each one of your barriers for a large number of girders. If you managed to keep doing that, waiting out your entire turn time, until Sudden Death, it would mean you'd have had to use 5 girders, and your lair would be considerably shrunken by that time, behind all the layers of broken girders.

Either that or you would have had to rope over to somewhere else and girder yourself in there. But you couldn't do that in the chamber with the Sheep Launcher and Homing Pigeon crates, because the opening was too large to be blocked with a girder. The only two sensible areas where you could have done it were the crevice to the right of the Sheep Launcher crate, or the crevice above Infinite Loop. Both of which were very small and almost certain not to have any crate drops. And if you did that, you'd have used up your rope. And yet still I could just teleport one of my worms inside, and you wouldn't be able to kill it immediately. Your only option at that point would be to girder-block that worm, but it would be easy to break through and you'd rapidly run out of space to even place girders in the small crevice.

You said you thought maybe you would have been able to do a double-block at some point, but I doubt that. As for when Sudden Death came about, I could just teleport inside your blocked-off area, likely possible to do in a spot where if you managed to kill me, it would open the girder. You almost certainly would never get a chance to use both the Scales and the Armageddon.

As for the Armageddon, my worm Infinite Loop was in a rather safe spot, likely to survive (and he'd be my first worm to get a turn after SD started, so he'd be the one I'd teleport inside your lair, where he'd be approximately just as likely as you to survive the Armageddon). Dangling Pointer was in a spot where he would likely be hurt badly, and if you'd used Scales before it, almost certainly die. Out of bounds was likely to not be hit at all by the Armageddon. So the chances are very high that I would have had at least one alive worm to rope over and use the Banana Bomb on you, and likely two worms, in which case I could just sacrifice one of them to make the Banana Bomb do 400ish hp of damage (whereas your worm would have had 265 hp after using Scales, or less if done after SD started) – not that I'd probably need to, as you'd at that point probably be very close to the ocean level.

Quote from: GonZaLO on May 01, 2022, 12:46 AM
It's my last game with this individual. Him not losing a single turn to continuously break through to my worm, being so close to SD, with me having 7 girders is just extremely unlikely. I doubt Deadcode would have been prepared for my Scales in the first place, to dig into my worm at all costs. Free win is just a robbery in that case.

I never would have agreed to play with you until after I had implemented recovery-from-disconnection, except that you joined my game hosted in #AG (with the title "T17 1vs1") – which I hosted without any expectation whatsoever that you would show up – and you expressed a strong desire to play. This caught me off-guard. If you had asked me on Discord, I would have said no, not until I've implemented recovery-from-disconnection. The lobby chat:

Quote
[2022-04-30 22.00.26] [Deadcode] Hmmm I'm not up for TRL right now, can we do funners?
[2022-04-30 22.00.26] [GonZaLO] 1 min brb
[2022-04-30 22.00.32] [GonZaLO] ahhh not really = (
[2022-04-30 22.00.48] [GonZaLO] I need a few matches more to qualify for POs
[2022-04-30 22.01.35] [Deadcode] Well
[2022-04-30 22.01.36] [Deadcode] hmmm
[2022-04-30 22.01.43] [Deadcode] ok
[2022-04-30 22.01.58] [Deadcode] though I wanted to add recovery-from-disconnection before playing our TRLs
[2022-04-30 22.03.00] [GonZaLO] wait
[2022-04-30 22.03.06] [GonZaLO] so it's actually possible?
[2022-04-30 22.03.09] [GonZaLO] to have something like this?
[2022-04-30 22.03.15] [Deadcode] Yep, but not yet, haven't implemented it yet
[2022-04-30 22.03.20] [GonZaLO] lets play ranked then?
[2022-04-30 22.03.34] [Deadcode] TRL
[2022-04-30 22.03.36] [GonZaLO] okay

And BTW, you're supposed to include your disconnections when posting ranked results (reporting multiple replays at once), just like how draws are included. Yet you never do this, and I consider that to be very dishonest.



Anyway, I've now tried various scenarios. In some of them you do actually win, but in most of them I win. If you had shown a better attitude, I would probably have been willing to change my mind about this and ask MonkeyIsland to remove this win without any further exploration of scenarios. But you've shown such a nasty attitude, I don't particularly want to play with you ever again either, and thus I don't particularly feel inclined to throw away this win.

We will have to play if we're paired in the playoffs, though. So...



I'm going to try to implement online-continue-from-replay this week. If I manage to do it, I challenge you to continue this game with me. If you manage to win or draw, I'll ask MonkeyIsland to delete my win. If you win, you can then report it as your win. Of course, it won't be like a real continue-from-disconnection; we've both know each others' weapon inventories, and I've had a chance to try some scenarios with TA while you haven't, so it's not particularly ideal or fair. But playing against someone who disconnects as often as you is far from ideal or fair, too. It's a really ugly situation and there's currently no really good solution. We really should not have played before I have implemented continue-from-disconnection.

I would go as far as to conjecture that you probably get a certain winning edge from your frequency of disconnections. It wears down the opponent psychologically, having to deal with your disconnections. I don't think it's at all fair to always throw those games out when the disconnector wasn't 100% certain to lose.

If the situation were reversed, and I was the one who disconnected in a scenario like this, I would be happy to let you take the win. So, I really do believe your attitude about this has been quite nasty.

Anyway, here's a way the game could have gone after your disconnection. It's just one example, the first one I tried, with no luck manipulation or retries. You actually could have roped and Dragon Balled Infinite Loop at 19:37. In that case your chances might be pretty decent. Of course, I don't know that I would have done that with Infinite Loop. A girder seems to be a good thing to do there instead (at 18:54).
#78
On my last turn there was nowhere to go that was completely safe from Aqua Sheep. The best bet was this, but it only would have bought me one safe turn:
#79
KinslayeR's Aqua Sheep would have resulted in a win, had the mine sweep been done right away, giving time to fire the sheep directly from the gap. Here's two different ways it could have worked, and also how it could've been done through the water:
#80
Here is Ledan's attempted Aqua Sheep resulting in a win. It took me 40 attempts:
#81
Quote from: FoxHound on April 06, 2022, 06:33 PM
If I'm not mistaken Flipwalking is faster than Skipwalking, Deadcode was talking about an automatic flipwalking program (that was not used) if I understood what he wrote.
It is not an automatic flipwalking program. It is a Battle Race brute-force solver that tries all possible paths from the start, de-duplicating when a path is found that leads to a subpixel coordinate that was already covered by a faster path. The first full path that reaches the finish is the fastest, which it then emits as its solution.

Flipwalking is not explicitly encoded anywhere in the program. The fact that it is used is an emergent property, and this was in fact how flipwalking was discovered.
#82
Here is a TA of the challenge. This is not done by BRSolver; I did all the jumps manually, so it's likely possible to shave off a little time from this. The result is a 105.56 s run. It's amazing how much time our tiny little pauses add up to cumulatively.

(BRSolver is incapable of not doing flipwalking, so a BRSolver run wouldn't be directly comparable with unassisted runs.)
#83
I could have won two turns earlier, but only saw the possibility after it was too late (and even if I'd seen it, I'm not sure I'd have taken the risk):
#84
Silly me, I could've just won like this, so I apparently wasn't thinking straight on my second-to-last turn:
#85
My internet went down just as I was going to fire the Old Woman to win. This is approximately what it would have been:
#86
6. Similar to #5 above, but one turn earlier, i.e. how I could have won on my fourth-to-last turn
7. How KRD could have won by roping one turn earlier, before I had a chance of doing the above, i.e. on his fourth-to-last turn. Requires doing a pixel-perfect Sheep drop
8. How I could have won with Flame Thrower before KRD had a chance of doing the above, i.e. on my fifth-to-last turn, without much difficulty. All I would have had to do was rapidly hatch a plan on how to use the crate I collected and execute it immediately.
9. How I could have won with Bazooka on my seventh-to-last turn.
#87
In order, the following replays are:


  • How I could have won on my last turn using the same weapon (Flame Thrower), but from a different spot
  • How KRD could have won with the same weapon (Homing Missile), but from a different spot, before I had a chance of doing the above, i.e. on his second-to-last turn
  • How I could have won using Flame Thrower before KRD had a chance to win doing the above, i.e. on my second-to-last turn – this was hard and would have depended on luck, thus the 8 re-records
  • How KRD could have won on his roping turn, before I had a chance of doing the above, i.e. on his third-to-last turn (requires perfect precision, but I got it on my first try)
  • How I theoretically could have won before KRD had a chance of doing the above, i.e. on my third-to-last turn. Requires doing an insane Bungee that'd be virtually impossible without using tool-assisted features.
#88
Quote from: TheMadCharles on March 27, 2022, 11:07 PM
you know when chutes last less than a quarter second when you are really dealing with pro moves xd
I don't think you understand the concept here. Those shotgun kill replays are fully-tool-assisted from 3:27 onward, showing something that was theoretically possible but quite unlikely to get with unassisted play. There's no point in doing the parachuting unassisted (even though it was an easy chute climb) when the shotgun shots are going to be fully tool-assisted anyway.

The number after the opening { brace is the number of re-records.

For an explanation of what "tool-assisted" means, perhaps you can follow the link named "What does Tool Assisted mean?" in https://tasvideos.org/WelcomeToTASVideos.
#89
Quote from: Mega`Adnan on March 19, 2022, 12:25 PM
What about hard shotgun barrel one? :'(

A kill was indeed possible. The first two replays below show it done with 36 hp and 22 hp of self-damage; the third replay is the best, with 0 self-damage and a much better hide:
#90
The longbow would have worked... I wish I hadn't second-guessed my plan as the turn time came close to expiring: