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Messages - Anubis

#46
I agree with Komo.
#47
Back in the days of xSpeed and MagicSpeed or whatever it was called you could either slow down or speed up the rope. I quite liked the speedy (1.5x speed) and played a bit on that for a while and when going back normal speed felt like slow motion and it improved myself, it certainly makes you react faster because you have to. The physics would be the same, the game just ran faster. Another interesting thing about ever changing (slight) settings is this fact: You actually become better if you constantly change your input slightly.

https://cochranemusic.com/guitar-muscle-memory-speed

We basically have a cognitive phase, an associative phase and an autonomous phase. When you "master" the rope you are only working in the autonomous phase, you don't learn anything anymore and just do what you learned. During my "career" I often switched keyboards, modding of keys, how to tap, made entire aliases that focus on one aspect of roping. I basically always returned to the associative phase and autonomous phase back and forth. Hell I even entered the cognitive phase by altering the actual game engine. In my opinion all this fiddling was strengthening my skills, you get worse for a while but come back stronger. You don't forget your old skill sets, you also never "unlearn" how to walk, run or ride a bike. You just don't. I stopped playing basketball for 5 years, and when I started I could still shoot 3 pointers just fine, a bit rusty but returned to normal just fine. So in my opinion the true key to master something is to always challenge yourself, mix it up. You are good with your right hand? Now stop using it and use your left etc. I remember in my starting days of fingerroll I would try to beat my own fingerroll on left vs. right hands. Like with these old tapping meters that measured your speed. I would have like 200 taps on left hand and then try to beat it on right hand and so on.

yes sure, repetition will and can get you closer to a goal (like beating a time) you will get more consistent and consistency alone can (will) improve you,... but the true road to overcoming your limits is to think outside the box and challenge your mind and brain ever so slightly that it has to adapt, and learn and discover new skill sets that you can integrate in what you have already learned.

And to answer the thread, yes I would.
#49
Off Topic / Re: Be Careful ae
July 08, 2020, 12:35 PM
My friend works in a big factory with 200+ employees and a few of them got Covid19 positive and so my friend had to be tested too but was luckily negative. Other than that I dunno anyone directly.
#50
I haven't met a person that is uninteresting in life, the usual barrier is the language and that's why people seem uninteresting to you. In that regard skunk is right, back in the days there were far more well spoken Englishmen around. The English community has shrunk dramatically and nobody can argue against that. Naturally this will elevate the perception that you are meeting less interesting people. UK/USA W:A is the real "dead W:A", there are very few (compared to back then) players from that area.
#51
Other worms games / Re: Worms Rumble
July 05, 2020, 09:18 AM
And I always thought they can't make it worse than Worms 3D/Mayhem. :D

If this is the actual successor to the strategy titles (turn based) then Worms franchise is official dead. Worms Rumble makes Diablo 3 look like a decent successor to Diablo 2. xD
#52
Quote from: KoreanRedDragon on June 25, 2020, 06:36 PM
Quote from: Anubis on June 24, 2020, 01:38 PM
What was changed specifically regarding rope responsiveness? can you elaborate? Like a before/after comparison. And maybe some technicalities like how many ms is the difference etc. Would be appreciated. :)

So, the way render tweening was implemented in WA means that on average, you get to see your roping worm in its new, updated position half a frame* early compared to 3.7.2.1, all other things (like renderer, v-sync settings, number of buffered frames, desktop window manager messing with your games, etc.) equal. Some of the time it'll be exactly the same, other times up to almost a whole frame less input lag, depending on how the tween phase of the sprites works out, but distributed evenly so that it averages out to 0.5 frame. The difference from this alone isn't massive, of course, so people who aren't heavily into roping (or rope with v-sync enabled) might not even notice it. But lower input lag is just always good, and I think someone like you probably would be able to tell, actually. Although on the other hand, tweening just makes the entire roping experience more enjoyable because of the smoothness of motion, so I suppose it's tricky to say precisely what's going to be responsible for any perceived improvement.

We'll see, but I can't imagine anyone will actually want to go back once 3.8 is out. :P

Disclaimer: I'm going mostly by how I remember Deadcode explaining this a rather long time ago, in a discussion I can't find right now, so caveat lector.

*Not in-game (engine) frame as far as I can recall, but monitor (GPU) frame, where on a 60 Hz panel one frame corresponds to ~16.7 ms.


Thanks, will thoroughly test this once I get my hands on it. :D
#53
Quote from: StepS on June 21, 2020, 12:28 PM
Quote from: WTF-8 on June 21, 2020, 11:30 AM
inb4 oldschoolers boycot 3.8 because the rope doesn't feel the same anymore
That would actually be surprising because the new rendering also decreases input lag.

What was changed specifically regarding rope responsiveness? can you elaborate? Like a before/after comparison. And maybe some technicalities like how many ms is the difference etc. Would be appreciated. :)
#54
Quote from: Sensei on June 16, 2020, 06:42 PM
Quote from: Anubis on June 16, 2020, 04:27 PM
Jmoberg still grinding Starcraft/Warcraft ;)

Since you guys are, apparently, still in contact, why don't you let him know he's been mentioned in Worms community every few days and dozens of ppl are eager to hear from him or play a few games?

Just a meme, back when I talked to him and asked him to play W:A he always played RTS games. xD
#55
Jmoberg still grinding Starcraft/Warcraft ;)
#56
Off Topic / Re: Operating System?
May 17, 2020, 09:28 AM
I use the ESU updates for Win7, just gotta use a 3rd party installer and no issues so far.

I am gonna upgrade my PC this year though with new hardware and will switch to Win10 then.
#57
I used 3, I had ICQ for the German community. AoL was mostly American and MSN was everyone else.
#58
Off Topic / Re: What's your reaction time?
May 14, 2020, 02:44 PM
Quote from: TheWalrus on May 13, 2020, 07:45 PM
Quote from: Statik on May 13, 2020, 02:06 PM
just swapped my mouse with a 3x cheaper (but new) one and decided to test it, got like 20-30ms better results (much easier to go below 200 now), but not gonna buy a pro monitor for this tho xD
Oh yeah refresh rate probably makes a big difference

Thats probably the difference in my scores tbh

Not that big, these numbers are worst case scenario, aka: The screen refreshed just before green light appears and you have to wait x ms to actually see the light.

    60Hz monitor: 16.67ms
    144Hz monitor: 6.94ms
    240Hz monitor: 4.17ms
    360Hz monitor: 2.78ms

So worst case is 14ms later if you compare 60hz with 360hz screen. Most people use 144hz screens, so that shrinks the difference even further, it's just 10ms worse than a 60hz screen.

My times are on 60hz.

What static experienced is the mouse polling rate. If it's an old mouse you have to set it manually in a registry file, most old mouse do support 1000hz polling tho. New mouse like latest logitech have the option in their settings. Mine is set to 1000hz.
#59
My twitch name is actually anubjin. :D

I streamed in the past, not so much lately, and no wormy games either. Feet tapping was an experiment (to control arrow keys with feet and have both hands for tapping) and never resulted in any meaningful skill. It would certainly be the most powerful technique to learn (and it's possible, people with no arms learn to write and stuff with their feet) and have the fastest taps ever.

Edit: If anyone is curious: https://www.twitch.tv/anubjin/

Last game was Grim Dawn D2 mod. All my previous VODs were deleted though. btw rumor has it we get an official D2 Remaster from Blizzard!
#60
Just realized how hard-wired my brain is to expect W:A physics. Took me a while to adapt, especially shadows are "reversed" so to speak. Tapping seems pointless to build any speed or momentum. Those are issues from me tho, not the game itself. Totally serviceable rope mechanic unlike T17 attempts.