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Messages - Doubletime

#46
Oh rofl...Well nvm then........

<h1>SO embarrising </h1> but nonetheless <b> HYSTERIA </b> should be removed from classic :D
#47
Monkey no scheme is 100 percent luckless..

Imagine if 2 players are in a tight buneerace on a long map..Both of the players make the exact same flaw just before the end..One of the players get a strong luck wind to the right so they can save time.. Quickly get to the same obstacle and try again..The other player gets a strongwind to the left and has to spend 6 seconds catching up.

Then the first player just barely makes it to the finish with not a second to spare..The second player who has the exact same ammount of skill will pass the obstascle as well but he will fall short with 5-6 seconds because of the unfortunate wind.

Ofc bungeerace is virtually luckless but nothing is truly luckless in worms...Even if you take TTRR with no wind the second player still has an advantage as they can go slowly and safely to the finish if the first players plops 3 times and he 2 times...So being second is an advantage in TTRR even with no other luck elements..

So bungee race is not100 percent luckless but it is close enough i would say..On the other hand it is to dependant on maps and knowing a certain map can give you a huge advantage..So i would say it is not suitable as a classsic scheme...
#48
Deleted
#49
Quote from: MonkeyIsland on February 21, 2013, 09:50 PM
While we're at it, why shouldn't we rethink other schemes as well? I have serious problems with BnG. To me it is a totally broken scheme. ffs we've broken the scheme down to *every 4 notches changes one worm sprite*. Is it me being so close-minded that I can't comprehend that a competition could be done on the sprite level and down to notching guides like a math multiply table? Isn't it the same others can't comprehend self-suicide/telepile could count as a form of competition too?

Where is the skill in notching? Where is the skill in telepile? oh god I don't know what I believe anymore!  :)

I wouls love BnG to dissapear from classic ! All hail MonkeyIsland !
#50
Oh i didn't know math was used to dispell hysteria....Where ???
#51
Then explain what you are talking about in a peagogic way..

Sincerly..

/Orville " DOUBLETIME" Sebastian Nordström
#52
" 2.
well suited for competition; having a feature that makes for successful competition: a competitive price. "

Hysteria is not meant for competitive play..It does not have " features " that make for sucsessfull competition.. It is too based on luck and those of lesser skills have way to good chances.. Therefore per this criteria Hysteria not a good competitive scheme..

Sincerly....

/Orville "Doubletime" Sebastian Nordström

#53
You are right Shyguy. But even if you analize hysteria in a discussion and explain why it sucks it is stila subjective statement..Even if it is obvius..You need to deal with absolutes in order for it to be "Objective " which would carry more weight..

Tallying votes from the top players to se what they think would be more " objective " as if 80 percent of the top players want hysteria gone we know that hysteria absolutely does not fit in with a competitive leauge...

But yeah Hysteria sucks..
#54
Are you admitting that

A Hysteria is not suitable for proffesional play

B Intermidiate should be added while Elite stays

Also i think Anubis option should matter greatly..Afterall 5 people who know almost nothing about whine should not be able to outvote 1 person who is a whine expert that travelled france/South Africa/Spain/Germany who is nearly omniviscient when it comes to Alcoholic beverages....Becuase that would be plain stupidity..

NOT EVERYONE SHOULD HAVE AN EQUAL VOTE !!!!!! We should select the top 19 players who love the game the most/are best at it and then let them vote..

We could base it on results from the classic leauge...
#55
So im guessing this means you lost the arguement Komo ?
#56
If you have WA to thank for who you are today...Then why are you so thankfull of it ? Imagined what you would have done without wasting so much time and emotion on WA... You could be making a fortune singing songs for teenage girls just like Justin Bieber ! Could you imagine !!! Komodo da Bieber ! Singing great hits like " I'll be quere for you " And " Komo, Komo Komo OHHHH Komo Komo Komo OHHHHHHH !

You could be a legend..But now you are but a legendary joke...
#57
Anyone who gets 50 in a row is not incredibily lucky/noob bashing if played with my terms.. I already gave the terms in a previus post.

I admit that im bad at BnG/Hysteria no problem because i do not have some kind of overinflated ego..I can admit that someone else is better than me..

Also if music production is your'e priority how come you spend this time on a forum not related to music arguing about a sport/game that you will no longer dedicate time to while dedicating time to it ? A casual player would ussually not bother with an online forum about the game..Only those who care a little bit extra..

So worms is a priority in your'e life anyways i guess ? Otherwise you would be more interested in trying to share your'e music...

I think you should yield in this debatte..Concur that you where wrong and that Hysteria is not a good choice for Classic and focus on making sweet music...
#58
Your'e point is that "Elite and intermidiate  are to simmiliar and shouldn't both be in classic " While MY point is " Elite and Intermidiate are very diffrent andboth are worthy of being in the classic leaugE "

Your'e point is that " Hysteria does not depend on luck and is fun when played competitively and therefore it is a worthy skill for classic leauge  where as my opinion is that " hysteria relies to heavily on luck, is very frustrating when atleast one of the parties play to win and was only intended for casual use "

I even gave you a challenge to get 50 + on Hysteria with a few rules ( No more than 5 times vs same player and you have to be in Ag asking accepting first best person that wants to play tus hysteria vs you and tied games will not break your'e streak). Yet you have not accepted it..Either accept the challenge/Refere me to someone else who has done it or yield and admit that it will be nearly imposible given that hysteria relies to heavily on luck.

It has been done in Intermidiate/BnG as far as i know.. And im sure that it is posible also in TTRR and Elite (Though it still might not happend because there isn't really any active players that tower above the rest). I do not believe anyone will do this in a scheme like Shopper or Team 17 or WxW because as long as your'e opponent has basic skills there is alot of luck involved..

Implementing a matchmaking system would be great but very hard.. Just picking of hysteria and adding intermidiate(Luckless) Would be easy.

So everything that i said has something to do with your'e arguements.. You need to yield since you have been backed in a corner with no way to get out..Not just trying to evade the argument.. So are you going to accept my challenge and go get 50 tus hysteria wins in a row under my terms ? OR will you keep on being this childish ?

Sincerly...

/Orville " Doubletime " Sebastian Nordström





#59
Quote from: darKz on February 21, 2013, 05:57 PM
Yeah keep it coming Dave, that's exactly what you're good at - drag down discussions to kindergarten level and randomly start to insult people. Maybe you should start seeing your psychatrist again.

I'm tired of answering to your pseudo intellectual excrements now, have a good day sir.  ::)

For writing such an excellent point i feel that you deserve a reward..

+1 Darkz
#60
Quote from: Komito on February 21, 2013, 05:32 PM
Quote from: darKz on February 21, 2013, 04:32 PMnow I know why you can't see the points a lot of people made about Hysteria, you seem to just lack some general understanding.

I really hope you are talking to yourself here, cuz it ain't me.

They share too many similarities:


similarities

sim·i·lar·i·ty
[sim-uh-lar-i-tee]
1.
the state of being similar; likeness; resemblance.

T17/Elite
BnG/Hysteria
WxW/TTRR
Shoppa/Roper

Here we have 2 of each "category" (the way I think of it in my head).

Hence why I said take away Elite and replace with Intermediate because they share alot of similarities, if you added Intermediate and took away Hysteria, then the "strategic" thinkers would be at an advantage with the picking system.

I did not say they are exactly the same you plum ! f@#!ing learn to read or something, and pick up a dictionary and learn what certain words mean...

Getting a bit annoyed with the level of stupidity on here at times...

Are you doing this on purpose ?`Elite and intermidiate Luckless are NOT simmiliar..Eventhough the same weopens are used..The same health are bestowed for every worm.

Many people who disslike intermidiate like Elite....And many others strongly feel like intermidiate is the vastly superior scheme of the 2.

Elite=Darkside

Intermidiate Luckless=Lightside

This is propably the best way to explain this to someone like you.For example there are many simmilarities between whine sorts..And they may be brewed using almost the same method..Yet they may be very diffrent in taste and function.. I could easily say that 2 wines that are brewed the same way are " too simmiliar " because i do not know much about whine.. While a whine expert may rightfully view them as radically diffrent.

Playing intermidiate and Elite competitively is a vastly diffrent experience..In inter it is far more important to know how to kill a group of worms as you will rarely kill more than 1 enemy worm in one sweep while playing elite.. In Intermidiate starting is often a far greater advantage than it is in Elite..iIntermidiate requires alot of wisdom about how the weopens function..While Elite requires quick descissions and more BnG while intermidiate rarely demands bng.

Intermidiate requires more patience than Elite does. Also because of the 3 WS that are availible to players the strategy in Elite and Intermidiate are diffrent since you know what worm will mvoe in Elite you can make a strategy faster...But you have less time to think. In intermidiate you must make sure that the enemy can not cause to much dammage and protect your'e own worms .

No rope knock vs Rope knock brings a radical diffrence....In intermidiate you can kill worms by ropeknocking them. You can rope knmock your'e own worms into safety and pile enemy worms up. In elite you can not pile worms in that way and therefore you are less powerfull and that makes it easier to protect your'e own worm in Elite as you know that they can not ropeknock you off so they can bat you in the water.

Manuel placement vs Random palcement also makes a huge diffrence... Being able to kill atleast 1 worm in the first turn in Intermidiate is very common while rare in Elite as playess will try to place their worms so they can not be innitially killed.

Lack of mobillity vs Almost divine mobillity makes a huge diffrence..In elite you have 20 seconds/2 weak ropes/No jetpack...In intermidiate you have 45 seconds/5 stronger ropes/Jetpack/Low gravity.. IN almost any open map you can take your'e selves from point A to point B and attack unless digging is required..Especially with WS so hiding is much harder in Intermidiate.. In elite you are very limited and trying to attack enemy worms with 2 rope swings is a very risk choice..In short you are very limited in your'e options in Elite compared to Intermidiate. Instant mines also adds to make Elite much harder for those who wishes to traverse large areas.

Playing elite/intermidiate to win are 2 radically diffrent experiences... ANd both of them have very little luck in them (Provided the intermidiate is set to luckless). So intermidiate is unlike hysteria a competitive scheme that needs to be added..

Sincerly...

/Orville " Doubletime " Sebastian Nordström

Paradise - THeDoGG