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Messages - FoxHound

#91
Another possibility for BnG could be the type of SD that ends the game.

After 20 minutes, SD will end the game and the player with more HP wins. If both have the same HP, it would be rare, but it could receive a form to decide the winner. Or consider a draw. Or just count an equal number of turns for both players.

This would limit the game by time.
#92
1 year and practically 11 months later. I doubled my posts.

This is 1000th.

 :-X
#93
So, BnG is a sport like Baseball that the longest game took 8h and 25 minutes or Tennis that had games of 7h of duration.

Soccer is the most popular sport in the world (Godmax knows this very well) and the games have 90 minutes of duration with some extra time due to game pauses. The Sudden Death of soccer is the Penalties. Penalties are fair? Surely not. Tie-breaks are fair? Usually not. But, sometimes they are full of emotion (like penalties) and at least they end the game and decide a winner. It is easier to prepare and organize events of soccer than Tennis or Baseball. It's good to have a notion. BnG can be very quick or take ages.

I just wanted to brainstorm some ideas. If BnG players prefer without SD, like it is, well let it be the way it is. Probably, for a non-BnG player, playing it is a torture, long torture that will most likely become a free win.
#94
So, if 20 minutes are the longest games, you, the BnG authority take, then Sudden Death could start in 20 minutes with a decent damage to players. If the game takes more than this is because players suck or they are playing very bad or they are darksiding way too much. You can say 1HP is unfair, but CWT uses it since always and most normal players knows about it and play with it in mind. Most of them prefer 1HP SD. I hate 1 hp sudden death, but I play Intermediate, because it's part of it. The same way it's part of Alt-F4. It completely changes gameplay and the situation. It is less predictable and put players under pressure.

If we think SD is unfair it shouldn't even exist in Worms. Devs created because game length is more important than fairness. No matter how fair a game is nobody likes to play a game that takes 8h+ of gameplay.

I feel this with some racing maps too. No matter how good is a scheme or the map, if it's too long it becomes boring. People don't like this. With 1 BnG game you could play 10 Aerial games. Or more.
#95
I do not appreciate BnG, so I'm not an authority to say a solid opinion. However, as a scheme enthusiast, I think that if we ever add a real Sudden Death to BnG, it has to be the nuke one. Not sure the value, though. Since v3.8, we can set the value of the nuke. It could be a relatively early Sudden Dearh with small damage per turn or a late sudden death with a decent damage per turn.

In my opinion BnG games can take an eternity to end specially when there are newbies playing (like me - wtf is BnG?). So I'm in favor to implement Sudden Death. Even pros playing miss many shots. It's boring to espectate most of BnG streams, I'd say.

Although this would remove that vibe of going until the end, until hit enough damage or plop worms.

The best board games and electronic games have mechanisms to avoid eternal games or mechanisms that force engagement (avoid darksiding). In Age of Empires 2, the Wonder building makes pressure to a player attack otherwise it will loose. In Bomberman, we have sudden death that forces players to go to the center of the map until everyone is killed.

Worms Armageddon has multiple Sudden Deaths options. BnG is not a race. It should receive the Nuke. Worms will still stay with at least 1HP, so the final shot is still needed to win the game.

Monopoly sucks in Board Game Geek rank (26772) of board games because it is very unbalanced, based in a lot of luck, a lot of snowballing is likely to happen and the most important thing: it's endless to the point that players start to f@#! up the game and don't take it seriously. The true representation of capitalism. A meme board game.

BnG without SD is following Monopoly's reputation in my opinion.

Edit: another possibility is that we could just make less starting health to worms, for quicker games.
#96
Quote from: debilius on August 05, 2024, 01:58 PMi create same scheme like your intermediate^2(powermediate 14 power weapons)

You can add 200% wind,fall dmg,rope knocking,all project speed,granade and mine fues,etc

So, this is your scheme. It is similar to mine indeed, I think I saw it, but not with full attention because the description was very short and no replays available. However, it seems very nice. If you want we can play together so that you can have a replay to add there :)

I did cut fall damage by half, I forgot to say, but I realized that with lower gravity it inflicts less damage than regular Intermediate. So, maybe Fall Damage could be 100% like the official Inter or even 200%. Something to test. I didn't alter these other things you said, I didn't think deeply about them. Rope knocking might be interesting to test, not sure about the wind and projectile speed.

My scheme has special maps that took time to be created. There's a map pack already on the files I sent. I could make more, but I was lazy. I didn't upload to TUS because some of them are .Lev maps, so I would have to convert them to .BIT to upload here. I like to let them be .Lev, though. This ensures that there was no other edit, only reseeds and stuff like that.

I wonder if your scheme would work well on my maps or if it was indeed designed for standard size maps. That's why I would like to play it someday. I'll add it to the Scheme ideas page on WKB later.

My project is older than your release, though. I'm planning this scheme for a long time, I only worked on it recently and my uploaded replays IIRC are older than your release too (I didn't check). My scheme is still a project and it was never released, your scheme seems a solid gameplay idea already released.
#97
Interesting idea. Not sure about how fun a gameplay of this scheme would be, but... It worths a try. It has potential.
#99
I agree with Kaleu regarding Sensei's comment about buying a new monitor.

There are players in this community that are Gig Workers on countries that the economy is not going so well. Think in Argentina now just to say an example. There are players that indeed cannot afford so much, although I believe that just to have a computer, internet, and free time to play WA most people here are medium class or at least have a decent monetary condition to live.

Even if a monitor is cheap and most people can buy one here in this community, people shouldn't have to buy a new monitor just because of a scheme.

Hopefully 3.9 will end this problem with zooming in WA, what is very likely to happen after CyberShadow's interview.
#100
The map is not being displayed, maybe because that's a .LEV map? By the way, I have around 200 .lev maps I'd like to upload to TUS. In order to upload them, I would have to edit the map to transform it to .BIT and save, one by one. Or convert to PNG (one by one).
#101
Here are replays, maps, schemes of the projects Destructible WfW, Intermediate to the Power of Two and Skunk Shopper.
#102
Quote from: h3oCharles on July 28, 2024, 08:41 AMDestructible WfW would need IndiMask maps for sure

It would be interesting with IndiMask. I didn't test this, it would need a different map than what I thought for this scheme, because it doesn't really need IndiMask. It is very playable without it. I designed a special map for this scheme and pavlepavle said that it would be good if a programmer made a program for these types of maps.

I'll explain the map and the scheme by text:

The map is a randomly-generated map (from WA map editor), transformed in a completely white map using WA map editor features. Then, this map is edited using image editor programs such as MSPaint, GIMP or Photoshop to fulfill the whole map with weapon sprites. The weapon sprites are divided by zones, for example, pink zone is completely filled with bazooka, yellow zone is completely filled with grenade sprites. The sprites are almost touching each other, this way, it's always possible to know in which weapon the worm is standing at, to be able to use it. It is very fun scheme, I think most people I tested with liked it. But, it is far to be concluded.

I'm in doubt about many things: should it be single shot or SDET? Should utilities receive sprites on the map? I'm inclined to make all utilities free to use, maybe even blowtorch and drill could be free (they could be used at any weapon sprite). If we play with sdet, it would need a rule limiting the number of shots, probably. Maybe only weapons that make a good crater (explosion radious) should be on the map, because weapons like skunk would make the map more difficult to be destroyed and more difficult to dig for good weapons buried near the water. So, if a map receive a skunk sprite, it would need to have few skunk sprites, otherwise it would be hard to find other weapons. Digging in this scheme is part of the strategy, because you can dig to a very good weapon, but on a risky place, or you can destroy all weapon sprites of a weapon, to impede the enemy to use them.

I might upload here some replays of this idea. I tested with many people, I hope they don't mind if I share the replays here, I don't think there's bad chat on them.

Quote from: h3oCharles on July 28, 2024, 08:41 AMI don't see Skunk Shopper in kredens' profile https://www.tus-wa.com/profile/czlowiek-kredens/schemes

Skunk Shopper is a project by kredens (it was not published), but he was asking to people make a map for his idea. I think he had a map and a scheme, but he lost them. So, the idea remained and the scheme and the map are still to be made. The scheme would be very easy to do, but the map would take a lot of time to make. It would need several testings just like schemes that explore the animal movement, such as Beat The Sheep, Help The Sheep, Mole Vaulting, Board Game, Drive for Weapons, etc. It would be a Shopper map, but designed to the skunk collect crates and jump obstacles. Worms wouldn't be able to move (I guess). I think there would be no Ninja Rope in the scheme, I don't remember the details of what kredens thought. I think it could be very interesting, because with multishot you can collect the crates with skunk and attack during the same turn.

Ledan had an interesting similar idea to this one that would be interesting to make a map as well.
#103
Quote from: Korydex on July 28, 2024, 08:09 AM
QuoteTimes Square or Intermediate to the Power of Two (Intermediate²)
What's that about?

Intermediate to the Power of Two is basically an Intermediate that starts with Damage x2, Half gravity (Gravity divided by 2), but why it is to the power of two if it is damage x2 and not damage²? Because the map has duplified dimensions, so you play Intermediate on a much bigger map. The map can be made with wkTerrainSync or MapGen. There are difference on the maps depending on the program you use, but they work very well. I tested this scheme against myself, I need to find the replay, or I can share the scheme file and the maps here later.

It's interesting because Blow Torch distance doesn't change, Rope lenght doesn't change, so some things really look proportional as if you were playing a regular intermediate match, but some other things are not proportional, so this create a difference in the gameplay and it's funny to see everything bigger.

Times Square is just a suggestion of a name to this scheme if I alter Intermediate settings to become its own thing, separated from Intermediate. Times Square could actually be played on a custom map inspired by the famous touristic attraction Times Square. It would be a Conventional Gameplay scheme with everything doubled.
#104
I just post this on a private sub-board topic of WoSC community, but I think that it could be a very public share of my ideas here as well. Sorry if this is considered Double Post. I just wanted to have my ideas on WoSC community too.

Here are some unfinished projects of mine. I can describe in details all of them later. If anyone is interested in testing, playing, giving feed back or making maps, please, tell me.

  • Destructible WfW
  • Times Square or Intermediate to the Power of Two (Intermediate²)
  • Skunk Shopper by czlowiek-kredens (make maps for the idea)
  • Second Drive for Weapons map (using parts that were eliminated from the first map)
  • Bungee Glitch Race (fix the ending - incomplete - part of the original map)
  • Upload a new version of Moles n' Crates scheme (my first original WWP scheme ever)
#105
Quote from: InternalHigh on July 27, 2024, 06:41 AMUseless scheme

In my opinion, if HostingBuddy will continue as it is or not in the fure, it could receive even on 3.8 update the scheme CDRW. I do think some people would play it, and they would play more than most of the intrinsic schemes and some of the other available schemes made by players along WA History.