Quote from: TheWalrus on February 21, 2024, 07:16 AM
Time to collate all these game threads and other random shit into one thread, and the most popular of which can be lobbied for change.
Teleport removed from big RR scheme - it serves no purpose
TFL Golf needs phased worms, shots can bounce off worms on pads/block shots entirely in some cases.
TFL Bungee needs phased worms, worms can block access to bungee. Also Antisink?
TFL CTF is a broken scheme, needs rework, it's maybe the worst/most unbalanced scheme in alround/freeleague. Turntime is far too long and many standard maps can be won in 2 turns with wind. ( Stunning that this was even a real scheme )
I agree with what have been said above ^
more:
allround aerial scheme change from
https://www.tus-wa.com/schemes/scheme-312/ to
https://www.tus-wa.com/schemes/scheme-2175/allround team17 is fine the way it is, I think its ok to have multiple t17 schemes. allround team17 scheme is suitable for boring double layer cave maps. Deadcode's t17 scheme is suitable for TTL games, team17 matches on island maps. both schemes should be used for different mapstyles.
TFL kaos: https://www.tus-wa.com/schemes/scheme-801/ this is the most important that needs to change asap imo
this is seriously one of the worst and stupidest kaos scheme variant ever.. its from 2012, also way outdated. it has 2x damage from utilitycrates, teleports in weaponcrates, sheepstrike, invisibility, no retreat time, no hotseat time.. this scheme was surely uploaded by someone who has never played kaos in his WA-life (or got stuck around 2010, when Kaos scheme was yet a toddler with many failures), and has no idea how it works, how a kaos scheme should look like in 2024, and what is it about. just because mablak's name is there, that doesn't mean its a working scheme, guys please..
update this, just to anything else. if any more WA updates will come alive in the future, it will probably contain the option to disable double turntime from kaos scheme, so when thats available, everyone's going to update their kaos schemes anyway, cuz most kaos players don't want double turntime either.. but seriously, noone plays kaos with 2x damage enabled since 10 years.. change this, there are some good working kaos schemes even on TUS database(funnily enough, if you take a look at the comment section of the scheme
https://www.tus-wa.com/schemes/scheme-801/msg143978/#msg143978even back then in 2012 experienced kaos players raged out for this nonsensical scheme =D)
TFL boom race: Triad's newly uploaded scheme which is perfect for multibooming:
https://www.tus-wa.com/schemes/scheme-5471/TFL walk for weapons:
https://www.tus-wa.com/schemes/scheme-56/ this is the current tus scheme, not many of you know, cuz not many of you actually play/played this scheme, but this scheme lacks a lot of weapons. there are some WfW maps out there which require weapons like: bow, 1cow, minigun, bat, and this scheme doesn't have those. sometimes it was annoying to play WfW TFL game, while my opponent + me knew we couldn't use certain weapons because only the scheme itself lacked it.