Won the BnG, I think we'll pick elite next, so it's gotta be a time when me and nino can come on. Any date works for me, nino?
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Quote from: franz on April 13, 2012, 10:08 PM
combining schemes into grouped ratings makes no sense. I understand that all this started from people disliking hysteria, but grouping hysteria into another scheme's rating is not the solution. nor is grouping every other scheme just because you can; that's just making more of a mess for what seems to be no real benefit. if we go by scheme popularity, I can see the case for removing a scheme like Shopper, and maybe that should be argued, but I wouldn't want it to just be bundled into another scheme's rating just because it's unpopular -> it should either get removed or somehow fixed.
and that's what I'm thinking: just remove a scheme due to popularity, or try to fix the scheme itself. right now BNG and SHOPPER are the least popular and deserve some sort of action. BNG right now is just unpleasant to play. Games are often long, played on flat maps making them repetitive and less exciting, and the rules try to make games fair and balanced, but all they do is make everyone feel uneasy and feel 'cheaped.' BNG could do with a lot more excitement, just removing rules and playing on more creative maps, and at least go up to 2 worms each, if not more. SHOPPER? I'm not a great shopper mind to figure out how to make it more competitively appealing to everyone, so if anyone has a great idea, we probably could really use it. SHOPPER needs a lot of help. And if nothing can be done, maybe it should be removed from classic.
ROPER by the way, I also believe needs to go up to 2 worms each. That's how it is in clanners, and it should be consistent. Just like how in ELITE, you don't just double the amount of worms per player in clanners making it 8v8. I believe ROPER singles also benefits from the added strategy of having 2 worms, such as piling, and it also makes those far crates more interesting if there's another worm pile on the other side of the map (try to unpile or not?). this is getting long enough, so I'll stop here for now.
Quote from: MonkeyIsland on April 13, 2012, 12:51 PM
Mablak this is my deep point of view about schemes from what I've experienced in these years. I have never had a favorite scheme and as chakkman says, the variation of schemes always keep me excited and I've played a fair amount of each whenever I had a chance.
When someone play a specific scheme over and over, he'll get more familiar with it, gain experience, get to know the not-to-do list and so on. (captain obvious)
All these years, almost all the whining about a certain scheme came from the people who were new to that scheme. I can't stress that line enough. Also you are a very good case/player to know this because you're pretty good in Intermediate. I've had enough debates about how noobish Intermediate is. You know how many times people pointed out that Intermediate is a lucky scheme because it has random placements. Many people never bothered to look one step ahead of random placements to see that actually one of the skills is to manage random placements.
That being said, these arguments happen time to time about specific scheme and always starting from people who are new to the scheme and get confused about the events in the game and before they start gaining a little experience they start suggesting tweaks to the scheme which is way too soon.
One of the majors flaw people see in schemes is losing while having more worms or leading the entire game. When they lose a game they were leading, most of the times they think it is a scheme flaw rather than their own flawed tactics.
An example for that is when people lead in Intermediate with more worms and health point thinking their opponent is darksiding because he is doomed and has no choice, then SD comes and all worms become 1hp, now they lose because their opponent was actually wasting time for this moment. At this point, they get mad and try to tweak intermediate to have no hp reduction at SD. It is reasonable though, they were leading the game and in 1 turn they lost. But what they don't see is that the reason they lost was "not considering SD timing". More a tactic flaw rather than a scheme flaw.
The more we play a scheme, the more we gain experience, the more we see these tactic flaws and ultimately, we categorize that as less lucky, more skilled. (Generally speaking, not obvious cases like TTRR)
Now when you categorize the schemes like this:Quote from: Mablak on April 13, 2012, 09:44 AM
Roper/WxW
Elite/Intermediate
Team17/Shopper
BnG/Hysteria
RR
The schemes are getting sacrificed for many people according to your point of view of schemes.
For example, you are truly an expert in TTRR and you have dedicated a category for TTRR because you know it damn pretty well. (I do believe that TTRR needs its own category) On the other hand, I've heard the phrase "TTRR is just a small version of WxW" several times. I'm sure it makes sense to many people here. So why not make it RR/WxW then? The reason is that you know TTRR deep to your bone and you are sure it has nothing to do with WxW.
I wonder how much Dario would accept the Elite/Intermediate category.
Team17/Shopper is the worst combination you made but clearly drawing your point of view. You are putting WxW and TTRR together there because you think "Team17 is just some version of Shopper". The post has gotten long enough, I won't go into details why.
So my question is this:
If we gather all "experts" in every scheme to make categories, wouldn't our final conclusion be like dedicating one category for each scheme?
I'll reply to other posts later. This post is long enough :/
@Anubis,
Are you planning to come back at all?